feature: hud (#37)

* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
This commit is contained in:
zhenyan121
2026-07-23 14:07:11 +08:00
committed by GitHub
parent 45d2c8234a
commit def311c7dd
565 changed files with 98955 additions and 214 deletions

View File

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/// @ref ext_matrix_projection
/// @file glm/ext/matrix_projection.hpp
///
/// @defgroup ext_matrix_projection GLM_EXT_matrix_projection
/// @ingroup ext
///
/// Functions that generate common projection transformation matrices.
///
/// The matrices generated by this extension use standard OpenGL fixed-function
/// conventions. For example, the lookAt function generates a transform from world
/// space into the specific eye space that the projective matrix functions
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
/// specifications defines the particular layout of this eye space.
///
/// Include <glm/ext/matrix_projection.hpp> to use the features of this extension.
///
/// @see ext_matrix_transform
/// @see ext_matrix_clip_space
#pragma once
// Dependencies
#include "../gtc/constants.hpp"
#include "../geometric.hpp"
#include "../trigonometric.hpp"
#include "../matrix.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_matrix_projection extension included")
#endif
namespace glm
{
/// @addtogroup ext_matrix_projection
/// @{
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
/// @param viewport Specifies the current viewport
/// @return Return the computed window coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> projectZO(
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
/// @param viewport Specifies the current viewport
/// @return Return the computed window coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> projectNO(
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
/// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
/// @param viewport Specifies the current viewport
/// @return Return the computed window coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> project(
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @param win Specify the window coordinates to be mapped.
/// @param model Specifies the modelview matrix
/// @param proj Specifies the projection matrix
/// @param viewport Specifies the viewport
/// @return Returns the computed object coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @param win Specify the window coordinates to be mapped.
/// @param model Specifies the modelview matrix
/// @param proj Specifies the projection matrix
/// @param viewport Specifies the viewport
/// @return Returns the computed object coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.
/// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @param win Specify the window coordinates to be mapped.
/// @param model Specifies the modelview matrix
/// @param proj Specifies the projection matrix
/// @param viewport Specifies the viewport
/// @return Returns the computed object coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unProject(
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Define a picking region
///
/// @param center Specify the center of a picking region in window coordinates.
/// @param delta Specify the width and height, respectively, of the picking region in window coordinates.
/// @param viewport Rendering viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
///
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
template<typename T, qualifier Q, typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
/// @}
}//namespace glm
#include "matrix_projection.inl"