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https://github.com/zhenyan121/Cubed.git
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feature: hud (#37)
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
This commit is contained in:
144
include/glm/ext/quaternion_common.inl
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144
include/glm/ext/quaternion_common.inl
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'mix' only accept floating-point inputs");
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T const cosTheta = dot(x, y);
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// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
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if(cosTheta > static_cast<T>(1) - epsilon<T>())
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{
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// Linear interpolation
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return qua<T, Q>::wxyz(
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mix(x.w, y.w, a),
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mix(x.x, y.x, a),
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mix(x.y, y.y, a),
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mix(x.z, y.z, a));
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}
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else
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{
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// Essential Mathematics, page 467
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T angle = acos(cosTheta);
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return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
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}
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'lerp' only accept floating-point inputs");
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// Lerp is only defined in [0, 1]
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assert(a >= static_cast<T>(0));
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assert(a <= static_cast<T>(1));
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return x * (static_cast<T>(1) - a) + (y * a);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'slerp' only accept floating-point inputs");
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qua<T, Q> z = y;
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T cosTheta = dot(x, y);
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// If cosTheta < 0, the interpolation will take the long way around the sphere.
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// To fix this, one quat must be negated.
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if(cosTheta < static_cast<T>(0))
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{
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z = -y;
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cosTheta = -cosTheta;
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}
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// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
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if(cosTheta > static_cast<T>(1) - epsilon<T>())
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{
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// Linear interpolation
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return qua<T, Q>::wxyz(
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mix(x.w, z.w, a),
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mix(x.x, z.x, a),
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mix(x.y, z.y, a),
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mix(x.z, z.z, a));
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}
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else
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{
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// Essential Mathematics, page 467
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T angle = acos(cosTheta);
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return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
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}
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}
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template<typename T, typename S, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a, S k)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'slerp' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<S>::is_integer, "'slerp' only accept integer for spin count");
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qua<T, Q> z = y;
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T cosTheta = dot(x, y);
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// If cosTheta < 0, the interpolation will take the long way around the sphere.
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// To fix this, one quat must be negated.
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if (cosTheta < static_cast<T>(0))
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{
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z = -y;
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cosTheta = -cosTheta;
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}
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// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
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if (cosTheta > static_cast<T>(1) - epsilon<T>())
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{
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// Linear interpolation
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return qua<T, Q>::wxyz(
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mix(x.w, z.w, a),
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mix(x.x, z.x, a),
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mix(x.y, z.y, a),
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mix(x.z, z.z, a));
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}
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else
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{
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// Graphics Gems III, page 96
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T angle = acos(cosTheta);
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T phi = angle + static_cast<T>(k) * glm::pi<T>();
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return (sin(angle - a * phi)* x + sin(a * phi) * z) / sin(angle);
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}
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> conjugate(qua<T, Q> const& q)
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{
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return qua<T, Q>::wxyz(q.w, -q.x, -q.y, -q.z);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> inverse(qua<T, Q> const& q)
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{
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return conjugate(q) / dot(q, q);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(qua<T, Q> const& q)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isnan' only accept floating-point inputs");
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return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(qua<T, Q> const& q)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isinf' only accept floating-point inputs");
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return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
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}
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}//namespace glm
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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# include "quaternion_common_simd.inl"
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#endif
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