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feature: hud (#37)
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
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36
include/glm/ext/quaternion_geometric.inl
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36
include/glm/ext/quaternion_geometric.inl
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(qua<T, Q> const& x, qua<T, Q> const& y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'dot' accepts only floating-point inputs");
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return detail::compute_dot<qua<T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T length(qua<T, Q> const& q)
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{
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return glm::sqrt(dot(q, q));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> normalize(qua<T, Q> const& q)
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{
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T len = length(q);
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if(len <= static_cast<T>(0)) // Problem
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return qua<T, Q>::wxyz(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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T oneOverLen = static_cast<T>(1) / len;
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return qua<T, Q>::wxyz(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> cross(qua<T, Q> const& q1, qua<T, Q> const& q2)
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{
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return qua<T, Q>::wxyz(
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q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
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q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
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q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
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q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
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}
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}//namespace glm
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