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feature: hud (#37)
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
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37
include/glm/ext/quaternion_trigonometric.inl
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37
include/glm/ext/quaternion_trigonometric.inl
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#include "scalar_constants.hpp"
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T angle(qua<T, Q> const& x)
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{
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if (abs(x.w) > cos_one_over_two<T>())
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{
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T const a = asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast<T>(2);
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if(x.w < static_cast<T>(0))
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return pi<T>() * static_cast<T>(2) - a;
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return a;
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}
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return acos(x.w) * static_cast<T>(2);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua<T, Q> const& x)
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{
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T const tmp1 = static_cast<T>(1) - x.w * x.w;
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if(tmp1 <= static_cast<T>(0))
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return vec<3, T, Q>(0, 0, 1);
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T const tmp2 = static_cast<T>(1) / sqrt(tmp1);
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return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
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{
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T const a(angle);
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T const s = glm::sin(a * static_cast<T>(0.5));
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return qua<T, Q>(glm::cos(a * static_cast<T>(0.5)), v * s);
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}
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}//namespace glm
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