feature: hud (#37)

* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
This commit is contained in:
zhenyan121
2026-07-23 14:07:11 +08:00
committed by GitHub
parent 45d2c8234a
commit def311c7dd
565 changed files with 98955 additions and 214 deletions

267
include/glm/ext.hpp Normal file
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/// @file glm/ext.hpp
///
/// @ref core (Dependence)
#include "detail/setup.hpp"
#pragma once
#include "./glm.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
# pragma message("GLM: All extensions included (not recommended)")
#endif//GLM_MESSAGES
#include "./ext/matrix_clip_space.hpp"
#include "./ext/matrix_common.hpp"
#include "./ext/matrix_double2x2.hpp"
#include "./ext/matrix_double2x2_precision.hpp"
#include "./ext/matrix_double2x3.hpp"
#include "./ext/matrix_double2x3_precision.hpp"
#include "./ext/matrix_double2x4.hpp"
#include "./ext/matrix_double2x4_precision.hpp"
#include "./ext/matrix_double3x2.hpp"
#include "./ext/matrix_double3x2_precision.hpp"
#include "./ext/matrix_double3x3.hpp"
#include "./ext/matrix_double3x3_precision.hpp"
#include "./ext/matrix_double3x4.hpp"
#include "./ext/matrix_double3x4_precision.hpp"
#include "./ext/matrix_double4x2.hpp"
#include "./ext/matrix_double4x2_precision.hpp"
#include "./ext/matrix_double4x3.hpp"
#include "./ext/matrix_double4x3_precision.hpp"
#include "./ext/matrix_double4x4.hpp"
#include "./ext/matrix_double4x4_precision.hpp"
#include "./ext/matrix_float2x2.hpp"
#include "./ext/matrix_float2x2_precision.hpp"
#include "./ext/matrix_float2x3.hpp"
#include "./ext/matrix_float2x3_precision.hpp"
#include "./ext/matrix_float2x4.hpp"
#include "./ext/matrix_float2x4_precision.hpp"
#include "./ext/matrix_float3x2.hpp"
#include "./ext/matrix_float3x2_precision.hpp"
#include "./ext/matrix_float3x3.hpp"
#include "./ext/matrix_float3x3_precision.hpp"
#include "./ext/matrix_float3x4.hpp"
#include "./ext/matrix_float3x4_precision.hpp"
#include "./ext/matrix_float4x2.hpp"
#include "./ext/matrix_float4x2_precision.hpp"
#include "./ext/matrix_float4x3.hpp"
#include "./ext/matrix_float4x3_precision.hpp"
#include "./ext/matrix_float4x4.hpp"
#include "./ext/matrix_float4x4_precision.hpp"
#include "./ext/matrix_int2x2.hpp"
#include "./ext/matrix_int2x2_sized.hpp"
#include "./ext/matrix_int2x3.hpp"
#include "./ext/matrix_int2x3_sized.hpp"
#include "./ext/matrix_int2x4.hpp"
#include "./ext/matrix_int2x4_sized.hpp"
#include "./ext/matrix_int3x2.hpp"
#include "./ext/matrix_int3x2_sized.hpp"
#include "./ext/matrix_int3x3.hpp"
#include "./ext/matrix_int3x3_sized.hpp"
#include "./ext/matrix_int3x4.hpp"
#include "./ext/matrix_int3x4_sized.hpp"
#include "./ext/matrix_int4x2.hpp"
#include "./ext/matrix_int4x2_sized.hpp"
#include "./ext/matrix_int4x3.hpp"
#include "./ext/matrix_int4x3_sized.hpp"
#include "./ext/matrix_int4x4.hpp"
#include "./ext/matrix_int4x4_sized.hpp"
#include "./ext/matrix_uint2x2.hpp"
#include "./ext/matrix_uint2x2_sized.hpp"
#include "./ext/matrix_uint2x3.hpp"
#include "./ext/matrix_uint2x3_sized.hpp"
#include "./ext/matrix_uint2x4.hpp"
#include "./ext/matrix_uint2x4_sized.hpp"
#include "./ext/matrix_uint3x2.hpp"
#include "./ext/matrix_uint3x2_sized.hpp"
#include "./ext/matrix_uint3x3.hpp"
#include "./ext/matrix_uint3x3_sized.hpp"
#include "./ext/matrix_uint3x4.hpp"
#include "./ext/matrix_uint3x4_sized.hpp"
#include "./ext/matrix_uint4x2.hpp"
#include "./ext/matrix_uint4x2_sized.hpp"
#include "./ext/matrix_uint4x3.hpp"
#include "./ext/matrix_uint4x3_sized.hpp"
#include "./ext/matrix_uint4x4.hpp"
#include "./ext/matrix_uint4x4_sized.hpp"
#include "./ext/matrix_projection.hpp"
#include "./ext/matrix_relational.hpp"
#include "./ext/matrix_transform.hpp"
#include "./ext/quaternion_common.hpp"
#include "./ext/quaternion_double.hpp"
#include "./ext/quaternion_double_precision.hpp"
#include "./ext/quaternion_float.hpp"
#include "./ext/quaternion_float_precision.hpp"
#include "./ext/quaternion_exponential.hpp"
#include "./ext/quaternion_geometric.hpp"
#include "./ext/quaternion_relational.hpp"
#include "./ext/quaternion_transform.hpp"
#include "./ext/quaternion_trigonometric.hpp"
#include "./ext/scalar_common.hpp"
#include "./ext/scalar_constants.hpp"
#include "./ext/scalar_integer.hpp"
#include "./ext/scalar_packing.hpp"
#include "./ext/scalar_reciprocal.hpp"
#include "./ext/scalar_relational.hpp"
#include "./ext/scalar_ulp.hpp"
#include "./ext/scalar_int_sized.hpp"
#include "./ext/scalar_uint_sized.hpp"
#include "./ext/vector_common.hpp"
#include "./ext/vector_integer.hpp"
#include "./ext/vector_packing.hpp"
#include "./ext/vector_reciprocal.hpp"
#include "./ext/vector_relational.hpp"
#include "./ext/vector_ulp.hpp"
#include "./ext/vector_bool1.hpp"
#include "./ext/vector_bool1_precision.hpp"
#include "./ext/vector_bool2.hpp"
#include "./ext/vector_bool2_precision.hpp"
#include "./ext/vector_bool3.hpp"
#include "./ext/vector_bool3_precision.hpp"
#include "./ext/vector_bool4.hpp"
#include "./ext/vector_bool4_precision.hpp"
#include "./ext/vector_double1.hpp"
#include "./ext/vector_double1_precision.hpp"
#include "./ext/vector_double2.hpp"
#include "./ext/vector_double2_precision.hpp"
#include "./ext/vector_double3.hpp"
#include "./ext/vector_double3_precision.hpp"
#include "./ext/vector_double4.hpp"
#include "./ext/vector_double4_precision.hpp"
#include "./ext/vector_float1.hpp"
#include "./ext/vector_float1_precision.hpp"
#include "./ext/vector_float2.hpp"
#include "./ext/vector_float2_precision.hpp"
#include "./ext/vector_float3.hpp"
#include "./ext/vector_float3_precision.hpp"
#include "./ext/vector_float4.hpp"
#include "./ext/vector_float4_precision.hpp"
#include "./ext/vector_int1.hpp"
#include "./ext/vector_int1_sized.hpp"
#include "./ext/vector_int2.hpp"
#include "./ext/vector_int2_sized.hpp"
#include "./ext/vector_int3.hpp"
#include "./ext/vector_int3_sized.hpp"
#include "./ext/vector_int4.hpp"
#include "./ext/vector_int4_sized.hpp"
#include "./ext/vector_uint1.hpp"
#include "./ext/vector_uint1_sized.hpp"
#include "./ext/vector_uint2.hpp"
#include "./ext/vector_uint2_sized.hpp"
#include "./ext/vector_uint3.hpp"
#include "./ext/vector_uint3_sized.hpp"
#include "./ext/vector_uint4.hpp"
#include "./ext/vector_uint4_sized.hpp"
#include "./gtc/bitfield.hpp"
#include "./gtc/color_space.hpp"
#include "./gtc/constants.hpp"
#include "./gtc/epsilon.hpp"
#include "./gtc/integer.hpp"
#include "./gtc/matrix_access.hpp"
#include "./gtc/matrix_integer.hpp"
#include "./gtc/matrix_inverse.hpp"
#include "./gtc/matrix_transform.hpp"
#include "./gtc/noise.hpp"
#include "./gtc/packing.hpp"
#include "./gtc/quaternion.hpp"
#include "./gtc/random.hpp"
#include "./gtc/reciprocal.hpp"
#include "./gtc/round.hpp"
#include "./gtc/type_precision.hpp"
#include "./gtc/type_ptr.hpp"
#include "./gtc/ulp.hpp"
#include "./gtc/vec1.hpp"
#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
# include "./gtc/type_aligned.hpp"
#endif
#ifdef GLM_ENABLE_EXPERIMENTAL
#include "./gtx/associated_min_max.hpp"
#include "./gtx/bit.hpp"
#include "./gtx/closest_point.hpp"
#include "./gtx/color_encoding.hpp"
#include "./gtx/color_space.hpp"
#include "./gtx/color_space_YCoCg.hpp"
#include "./gtx/common.hpp"
#include "./gtx/compatibility.hpp"
#include "./gtx/component_wise.hpp"
#include "./gtx/dual_quaternion.hpp"
#include "./gtx/easing.hpp"
#include "./gtx/euler_angles.hpp"
#include "./gtx/extend.hpp"
#include "./gtx/extended_min_max.hpp"
#include "./gtx/fast_exponential.hpp"
#include "./gtx/fast_square_root.hpp"
#include "./gtx/fast_trigonometry.hpp"
#include "./gtx/functions.hpp"
#include "./gtx/gradient_paint.hpp"
#include "./gtx/handed_coordinate_space.hpp"
#if __cplusplus >= 201103L
#include "./gtx/hash.hpp"
#endif
#include "./gtx/integer.hpp"
#include "./gtx/intersect.hpp"
#include "./gtx/io.hpp"
#include "./gtx/log_base.hpp"
#include "./gtx/matrix_cross_product.hpp"
#include "./gtx/matrix_decompose.hpp"
#include "./gtx/matrix_factorisation.hpp"
#include "./gtx/matrix_interpolation.hpp"
#include "./gtx/matrix_major_storage.hpp"
#include "./gtx/matrix_operation.hpp"
#include "./gtx/matrix_query.hpp"
#include "./gtx/mixed_product.hpp"
#include "./gtx/norm.hpp"
#include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp"
#include "./gtx/pca.hpp"
#include "./gtx/perpendicular.hpp"
#include "./gtx/polar_coordinates.hpp"
#include "./gtx/projection.hpp"
#include "./gtx/quaternion.hpp"
#include "./gtx/raw_data.hpp"
#include "./gtx/rotate_normalized_axis.hpp"
#include "./gtx/rotate_vector.hpp"
#include "./gtx/spline.hpp"
#include "./gtx/std_based_type.hpp"
#if !((GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP))
# include "./gtx/string_cast.hpp"
#endif
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/vec_swizzle.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/wrap.hpp"
#if GLM_HAS_TEMPLATE_ALIASES
# include "./gtx/scalar_multiplication.hpp"
#endif
#if GLM_HAS_RANGE_FOR
# include "./gtx/range.hpp"
#endif
#endif//GLM_ENABLE_EXPERIMENTAL