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https://github.com/zhenyan121/Cubed.git
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feature: hud (#37)
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
This commit is contained in:
147
include/glm/gtx/component_wise.inl
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147
include/glm/gtx/component_wise.inl
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/// @ref gtx_component_wise
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#include "../ext/scalar_common.hpp"
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#include <limits>
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#include <cmath>
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namespace glm{
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namespace detail
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{
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template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
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struct compute_compNormalize
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{};
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template<length_t L, typename T, typename floatType, qualifier Q>
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struct compute_compNormalize<L, T, floatType, Q, true, true>
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{
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GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
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{
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floatType const Min = static_cast<floatType>((std::numeric_limits<T>::min)());
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floatType const Max = static_cast<floatType>((std::numeric_limits<T>::max)());
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return (vec<L, floatType, Q>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
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}
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};
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template<length_t L, typename T, typename floatType, qualifier Q>
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struct compute_compNormalize<L, T, floatType, Q, true, false>
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{
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GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
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{
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return vec<L, floatType, Q>(v) / static_cast<floatType>((std::numeric_limits<T>::max)());
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}
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};
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template<length_t L, typename T, typename floatType, qualifier Q>
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struct compute_compNormalize<L, T, floatType, Q, false, true>
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{
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GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
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{
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return v;
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}
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};
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template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
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struct compute_compScale
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{};
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template<length_t L, typename T, typename floatType, qualifier Q>
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struct compute_compScale<L, T, floatType, Q, true, true>
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
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{
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floatType const Max = static_cast<floatType>((std::numeric_limits<T>::max)()) + static_cast<floatType>(0.5);
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vec<L, floatType, Q> const Scaled(v * Max);
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vec<L, T, Q> const Result(Scaled - static_cast<floatType>(0.5));
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return Result;
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}
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};
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template<length_t L, typename T, typename floatType, qualifier Q>
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struct compute_compScale<L, T, floatType, Q, true, false>
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
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{
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return vec<L, T, Q>(vec<L, floatType, Q>(v) * static_cast<floatType>((std::numeric_limits<T>::max)()));
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}
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};
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template<length_t L, typename T, typename floatType, qualifier Q>
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struct compute_compScale<L, T, floatType, Q, false, true>
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
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{
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return v;
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}
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};
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}//namespace detail
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template<typename floatType, length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
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return detail::compute_compNormalize<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
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}
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template<typename T, length_t L, typename floatType, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> compScale(vec<L, floatType, Q> const& v)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
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return detail::compute_compScale<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T compAdd(vec<L, T, Q> const& v)
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{
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T Result(0);
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for(length_t i = 0, n = v.length(); i < n; ++i)
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Result += v[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T compMul(vec<L, T, Q> const& v)
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{
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T Result(1);
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for(length_t i = 0, n = v.length(); i < n; ++i)
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Result *= v[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T compMin(vec<L, T, Q> const& v)
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{
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T Result(v[0]);
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for(length_t i = 1, n = v.length(); i < n; ++i)
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Result = min(Result, v[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T compMax(vec<L, T, Q> const& v)
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{
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T Result(v[0]);
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for(length_t i = 1, n = v.length(); i < n; ++i)
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Result = max(Result, v[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T fcompMin(vec<L, T, Q> const& v)
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{
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T Result(v[0]);
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for(length_t i = 1, n = v.length(); i < n; ++i)
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Result = fmin(Result, v[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T fcompMax(vec<L, T, Q> const& v)
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{
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T Result(v[0]);
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for(length_t i = 1, n = v.length(); i < n; ++i)
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Result = fmax(Result, v[i]);
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return Result;
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}
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}//namespace glm
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