feature: hud (#37)

* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
This commit is contained in:
zhenyan121
2026-07-23 14:07:11 +08:00
committed by GitHub
parent 45d2c8234a
commit def311c7dd
565 changed files with 98955 additions and 214 deletions

View File

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/// @ref gtx_matrix_factorisation
namespace glm
{
template <length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in)
{
mat<R, C, T, Q> tin = transpose(in);
tin = fliplr(tin);
mat<C, R, T, Q> out = transpose(tin);
return out;
}
template <length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in)
{
mat<C, R, T, Q> out;
for (length_t i = 0; i < C; i++)
{
out[i] = in[(C - i) - 1];
}
return out;
}
template <length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r)
{
// Uses modified Gram-Schmidt method
// Source: https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process
// And https://en.wikipedia.org/wiki/QR_decomposition
//For all the linearly independs columns of the input...
// (there can be no more linearly independents columns than there are rows.)
for (length_t i = 0; i < (C < R ? C : R); i++)
{
//Copy in Q the input's i-th column.
q[i] = in[i];
//j = [0,i[
// Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns.
// Also: Fill the zero elements of R
for (length_t j = 0; j < i; j++)
{
q[i] -= dot(q[i], q[j])*q[j];
r[j][i] = 0;
}
//Now, Q i-th column is orthogonal to all the previous columns. Normalize it.
q[i] = normalize(q[i]);
//j = [i,C[
//Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input.
for (length_t j = i; j < C; j++)
{
r[j][i] = dot(in[j], q[i]);
}
}
}
template <length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q)
{
// From https://en.wikipedia.org/wiki/QR_decomposition:
// The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices.
// QR decomposition is Gram-Schmidt orthogonalization of columns of A, started from the first column.
// RQ decomposition is Gram-Schmidt orthogonalization of rows of A, started from the last row.
mat<R, C, T, Q> tin = transpose(in);
tin = fliplr(tin);
mat<R, (C < R ? C : R), T, Q> tr;
mat<(C < R ? C : R), C, T, Q> tq;
qr_decompose(tin, tq, tr);
tr = fliplr(tr);
r = transpose(tr);
r = fliplr(r);
tq = fliplr(tq);
q = transpose(tq);
}
} //namespace glm