feature: hud (#37)

* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
This commit is contained in:
zhenyan121
2026-07-23 14:07:11 +08:00
committed by GitHub
parent 45d2c8234a
commit def311c7dd
565 changed files with 98955 additions and 214 deletions

View File

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/// @ref gtx_matrix_major_storage
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2
(
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v2
)
{
mat<2, 2, T, Q> Result;
Result[0][0] = v1.x;
Result[1][0] = v1.y;
Result[0][1] = v2.x;
Result[1][1] = v2.y;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2(
const mat<2, 2, T, Q>& m)
{
mat<2, 2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v3)
{
mat<3, 3, T, Q> Result;
Result[0][0] = v1.x;
Result[1][0] = v1.y;
Result[2][0] = v1.z;
Result[0][1] = v2.x;
Result[1][1] = v2.y;
Result[2][1] = v2.z;
Result[0][2] = v3.x;
Result[1][2] = v3.y;
Result[2][2] = v3.z;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
const mat<3, 3, T, Q>& m)
{
mat<3, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v4)
{
mat<4, 4, T, Q> Result;
Result[0][0] = v1.x;
Result[1][0] = v1.y;
Result[2][0] = v1.z;
Result[3][0] = v1.w;
Result[0][1] = v2.x;
Result[1][1] = v2.y;
Result[2][1] = v2.z;
Result[3][1] = v2.w;
Result[0][2] = v3.x;
Result[1][2] = v3.y;
Result[2][2] = v3.z;
Result[3][2] = v3.w;
Result[0][3] = v4.x;
Result[1][3] = v4.y;
Result[2][3] = v4.z;
Result[3][3] = v4.w;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
const mat<4, 4, T, Q>& m)
{
mat<4, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[2][3] = m[3][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
Result[3][2] = m[2][3];
Result[3][3] = m[3][3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
const vec<2, T, Q>& v1,
const vec<2, T, Q>& v2)
{
return mat<2, 2, T, Q>(v1, v2);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
const mat<2, 2, T, Q>& m)
{
return mat<2, 2, T, Q>(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v3)
{
return mat<3, 3, T, Q>(v1, v2, v3);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
const mat<3, 3, T, Q>& m)
{
return mat<3, 3, T, Q>(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v4)
{
return mat<4, 4, T, Q>(v1, v2, v3, v4);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
const mat<4, 4, T, Q>& m)
{
return mat<4, 4, T, Q>(m);
}
}//namespace glm