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feature: hud (#37)
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
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55
include/glm/gtx/structured_bindings.inl
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55
include/glm/gtx/structured_bindings.inl
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namespace glm
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{
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template<length_t I, length_t L, typename T, qualifier Q>
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GLM_CONSTEXPR T& get(vec<L, T, Q>& v) {
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GLM_STATIC_ASSERT(I < L, "Index out of bounds");
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return v[I];
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}
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template<length_t I, length_t L, typename T, qualifier Q>
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GLM_CONSTEXPR T const& get(vec<L, T, Q> const& v) {
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GLM_STATIC_ASSERT(I < L, "Index out of bounds");
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return v[I];
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}
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template<length_t I, length_t C, length_t R, typename T, qualifier Q>
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GLM_CONSTEXPR vec<R, T, Q>& get(mat<C, R, T, Q>& m) {
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GLM_STATIC_ASSERT(I < C, "Index out of bounds");
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return m[I];
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}
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template<length_t I, length_t C, length_t R, typename T, qualifier Q>
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GLM_CONSTEXPR vec<R, T, Q> const& get(mat<C, R, T, Q> const& m) {
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GLM_STATIC_ASSERT(I < C, "Index out of bounds");
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return m[I];
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}
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template<length_t I, typename T, qualifier Q>
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GLM_CONSTEXPR T& get(qua<T, Q>& q) {
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GLM_STATIC_ASSERT(I < 4, "Index out of bounds");
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return q[I];
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}
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template<length_t I, typename T, qualifier Q>
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GLM_CONSTEXPR T const& get(qua<T, Q> const& q) {
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GLM_STATIC_ASSERT(I < 4, "Index out of bounds");
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return q[I];
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}
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#if GLM_HAS_RVALUE_REFERENCES
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template<length_t I, length_t L, typename T, qualifier Q>
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GLM_CONSTEXPR T get(vec<L, T, Q> const&& v)
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{
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GLM_STATIC_ASSERT(I < L, "Index out of bounds");
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return v[I];
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}
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template<length_t I, length_t C, length_t R, typename T, qualifier Q>
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GLM_CONSTEXPR vec<R, T, Q> get(mat<C, R, T, Q> const&& m) {
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GLM_STATIC_ASSERT(I < C, "Index out of bounds");
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return m[I];
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}
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template<length_t I, typename T, qualifier Q>
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GLM_CONSTEXPR T get(qua<T, Q> const&& q) {
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GLM_STATIC_ASSERT(I < 4, "Index out of bounds");
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return q[I];
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}
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#endif
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}//namespace glm
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