mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(collision): convert AABB to center-half representation and migrate player data to ECS
This commit is contained in:
@@ -12,14 +12,11 @@ ClientPlayer::ClientPlayer(ClientWorld& world) : m_world(world) {}
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ClientPlayer::~ClientPlayer() {}
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AABB ClientPlayer::get_aabb(const glm::vec3& pos) {
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float half_width = M_SIZE.x / 2.0f;
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float half_depth = M_SIZE.z / 2.0f;
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glm::vec3 half = M_SIZE * 0.5f;
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glm::vec3 min{pos.x - half_width, pos.y, pos.z - half_depth};
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glm::vec3 center{pos.x, pos.y + half.y, pos.z};
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glm::vec3 max{pos.x + half_width, pos.y + M_SIZE.y, pos.z + half_depth};
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return AABB{min, max};
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return AABB{center, half};
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}
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const glm::vec3& ClientPlayer::get_front() const { return m_front; }
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@@ -442,12 +439,15 @@ void ClientPlayer::update_x_move(glm::vec3& player_pos) {
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return;
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}
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AABB player_box = get_aabb(player_pos);
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int minx = std::floor(player_box.min.x);
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int maxx = std::floor(player_box.max.x);
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int miny = std::floor(player_box.min.y);
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int maxy = std::floor(player_box.max.y);
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int minz = std::floor(player_box.min.z);
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int maxz = std::floor(player_box.max.z);
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glm::vec3 min = player_box.min();
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glm::vec3 max = player_box.max();
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int minx = std::floor(min.x);
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int maxx = std::floor(max.x);
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int miny = std::floor(min.y);
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int maxy = std::floor(max.y);
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int minz = std::floor(min.z);
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int maxz = std::floor(max.z);
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for (int x = minx; x <= maxx; ++x) {
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for (int y = miny; y <= maxy; ++y) {
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@@ -472,12 +472,15 @@ void ClientPlayer::update_y_move(glm::vec3& player_pos) {
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return;
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}
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AABB player_box = get_aabb(player_pos);
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int minx = std::floor(player_box.min.x);
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int maxx = std::floor(player_box.max.x);
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int miny = std::floor(player_box.min.y);
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int maxy = std::floor(player_box.max.y);
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int minz = std::floor(player_box.min.z);
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int maxz = std::floor(player_box.max.z);
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glm::vec3 min = player_box.min();
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glm::vec3 max = player_box.max();
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int minx = std::floor(min.x);
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int maxx = std::floor(max.x);
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int miny = std::floor(min.y);
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int maxy = std::floor(max.y);
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int minz = std::floor(min.z);
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int maxz = std::floor(max.z);
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for (int x = minx; x <= maxx; ++x) {
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for (int y = miny; y <= maxy; ++y) {
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@@ -506,12 +509,15 @@ void ClientPlayer::update_z_move(glm::vec3& player_pos) {
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return;
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}
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AABB player_box = get_aabb(player_pos);
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int minx = std::floor(player_box.min.x);
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int maxx = std::floor(player_box.max.x);
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int miny = std::floor(player_box.min.y);
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int maxy = std::floor(player_box.max.y);
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int minz = std::floor(player_box.min.z);
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int maxz = std::floor(player_box.max.z);
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glm::vec3 min = player_box.min();
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glm::vec3 max = player_box.max();
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int minx = std::floor(min.x);
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int maxx = std::floor(max.x);
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int miny = std::floor(min.y);
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int maxy = std::floor(max.y);
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int minz = std::floor(min.z);
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int maxz = std::floor(max.z);
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for (int x = minx; x <= maxx; ++x) {
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for (int y = miny; y <= maxy; ++y) {
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@@ -296,10 +296,13 @@ void ClientWorld::report_block_change(const glm::ivec3& pos,
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unsigned id) const {
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if (id != 0) {
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AABB block_box = get_block_aabb(pos);
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std::shared_lock lock(m_player_info_mutex);
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std::shared_lock lock(m_registry_mutex);
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for (auto& [uuid, player] : m_player_info) {
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AABB box = ClientPlayer::get_aabb(player.target_pos);
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for (auto& [key, player] : m_player_entities) {
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auto [transform, entity_info] =
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m_registry.get<Transform, EntityInfo>(player);
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AABB box = ClientPlayer::get_aabb(transform.pos);
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if (box.intersects(block_box)) {
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return;
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}
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@@ -331,20 +334,22 @@ void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) {
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auto pitch = rsp.pitch();
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auto yaw = rsp.yaw();
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{
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std::lock_guard lock(m_player_info_mutex);
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std::lock_guard lock(m_registry_mutex);
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glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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auto it = m_player_info.find(rsp.uuid());
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if (it == m_player_info.end()) {
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m_player_info.emplace(
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std::piecewise_construct, std::forward_as_tuple(rsp.uuid()),
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std::forward_as_tuple(rsp.name(), rsp.uuid(), pos, pos, yaw,
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yaw, pitch, pitch,
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get_gait_from_id(rsp.gait())));
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auto it = m_player_entities.find(rsp.uuid());
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if (it == m_player_entities.end()) {
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auto entity =
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create_entity(EntityInfo{rsp.name(), rsp.uuid()},
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Transform{pos, pos, get_gait_from_id(rsp.gait())},
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ViewAngles{yaw, yaw, pitch, pitch});
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m_player_entities.try_emplace(rsp.uuid(), entity);
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} else {
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it->second.target_pos = pos;
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it->second.yaw = yaw;
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it->second.pitch = pitch;
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it->second.gait = get_gait_from_id(rsp.gait());
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auto& transform = m_registry.get<Transform>(it->second);
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transform.pos = pos;
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transform.gait = get_gait_from_id(rsp.gait());
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auto& view_angles = m_registry.get<ViewAngles>(it->second);
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view_angles.yaw = yaw;
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view_angles.pitch = pitch;
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}
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// Logger::info("Player {} pos Update", rsp.name());
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}
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@@ -360,11 +365,13 @@ void ClientWorld::receive_player_logout(const LogoutRsp& rsp) {
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return;
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}
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{
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std::lock_guard lock(m_player_info_mutex);
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int sum = m_player_info.erase(rsp.uuid());
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if (sum == 0) {
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std::lock_guard lock(m_registry_mutex);
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auto it = m_player_entities.find(rsp.uuid());
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if (it == m_player_entities.end()) {
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Logger::warn("Player {} not find", rsp.uuid());
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} else {
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m_registry.destroy(it->second);
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m_player_entities.erase(rsp.uuid());
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Logger::info("Player {} erase", rsp.uuid());
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}
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}
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@@ -474,9 +481,8 @@ void ClientWorld::init(std::string_view player_name,
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Logger::info("Send Login Request");
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m_client->send(make_packet(req), 0);
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m_audio.play_bgm();
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auto pig = m_registry.create();
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m_registry.emplace<Transform>(pig, glm::vec3{0.0f, 100.0f, 0.0f});
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m_registry.emplace<Model>(pig, "model/creature/pig.glb");
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create_entity(Transform{glm::vec3{0.0f, 100.0f, 0.0f}},
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Model{"model/creature/pig.glb"});
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}
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void ClientWorld::receive_login_rsp(LoginRsp& rsp) {
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@@ -726,15 +732,11 @@ bool ClientWorld::is_receive_exit() { return m_receive_exit; }
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int ClientWorld::chunk_size() const { return m_chunks.size(); }
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AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
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auto x = pos.x;
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auto y = pos.y;
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auto z = pos.z;
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return {glm::vec3{static_cast<float>(x), static_cast<float>(y),
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static_cast<float>(z)},
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glm::vec3{static_cast<float>(x + 1), static_cast<float>(y + 1),
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static_cast<float>(z + 1)}};
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return {glm::vec3{static_cast<float>(pos.x) + 0.5f,
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static_cast<float>(pos.y) + 0.5f,
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static_cast<float>(pos.z) + 0.5f},
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glm::vec3{0.5f, 0.5f, 0.5f}};
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}
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AudioEngine& ClientWorld::get_audio() { return m_audio; }
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const AudioEngine& ClientWorld::get_audio() const { return m_audio; }
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Config& ClientWorld::get_config() { return m_config; }
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@@ -857,91 +859,7 @@ void ClientWorld::update(float delta_time) {
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}
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m_render_player_data.clear();
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{
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std::lock_guard lock(m_player_info_mutex);
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for (auto& [uuid, player] : m_player_info) {
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player.render_pos =
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glm::mix(player.render_pos, player.target_pos, 0.15f);
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if (Math::distance2(player.render_pos, m_player.get_player_pos()) >
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m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
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CHUNK_SIZE) {
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continue;
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}
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player.render_yaw = glm::mix(player.render_yaw, player.yaw, 0.15);
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player.render_pitch =
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glm::mix(player.render_pitch, player.pitch, 0.15);
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if (player.gait == Gait::WALK || player.gait == Gait::RUN) {
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player.walk_time += delta_time;
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float speed = player.gait == Gait::RUN ? 14.0f : 8.0f;
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float amp = player.gait == Gait::RUN ? 50.0f : 35.0f;
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// float amp = 90.0f;
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player.angle =
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glm::sin(player.walk_time * speed) * glm::radians(amp);
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} else if (player.gait == Gait::STOP) {
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float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
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player.angle = glm::mix(player.angle, 0.0f, t);
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}
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// walking sound
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if (player.gait == Gait::STOP) {
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player.moving_time = 0.0f;
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} else {
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player.moving_time += delta_time;
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}
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auto play_walk_sound = [&]() {
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glm::ivec3 block = glm::floor(player.render_pos);
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block.y -= 1;
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BlockType id = get_block_tpye(block);
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if (id == 0) {
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return;
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}
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std::string name = BlockManager::name_form_id(id);
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std::string sound = "block/" + name + "/walk.ogg";
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m_audio.play_3d(sound, player.render_pos);
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};
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if (player.gait == Gait::WALK) {
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if (player.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
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player.moving_time = 0.0f;
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play_walk_sound();
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}
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}
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if (player.gait == Gait::RUN) {
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if (player.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
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player.moving_time = 0.0f;
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play_walk_sound();
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}
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}
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m_render_player_data.emplace_back(
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player.name, player.uuid, player.render_pos, player.render_yaw,
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player.render_pitch, player.gait, player.angle);
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}
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{
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auto gait = m_player.get_gait();
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auto& walk_time = m_player.walk_time();
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auto& angle = m_player.angle();
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if (gait == Gait::WALK || gait == Gait::RUN) {
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walk_time += delta_time;
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float speed = gait == Gait::RUN ? 14.0f : 8.0f;
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float amp = gait == Gait::RUN ? 50.0f : 35.0f;
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// float amp = 90.0f;
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angle = glm::sin(walk_time * speed) * glm::radians(amp);
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} else if (gait == Gait::STOP) {
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float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
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angle = glm::mix(angle, 0.0f, t);
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}
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m_render_player_data.emplace_back(
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m_player.get_name(), m_player.get_uuid(),
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m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
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m_player.get_gait(), m_player.angle());
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}
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}
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update_players(delta_time);
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// sound
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PendingSound pending_sound;
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@@ -963,6 +881,104 @@ void ClientWorld::update(float delta_time) {
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}
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}
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void ClientWorld::update_players(float dt) {
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auto update_renderinfo = [this, dt](entt::entity player) {
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auto& transform = m_registry.get<Transform>(player);
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transform.render_pos =
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glm::mix(transform.render_pos, transform.pos, 0.15f);
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if (Math::distance2(transform.render_pos, m_player.get_player_pos()) >
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m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
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CHUNK_SIZE) {
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return;
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}
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auto& view_angles = m_registry.get<ViewAngles>(player);
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view_angles.render_yaw =
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glm::mix(view_angles.render_yaw, view_angles.yaw, 0.15);
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view_angles.render_pitch =
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glm::mix(view_angles.render_pitch, view_angles.pitch, 0.15);
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if (transform.gait == Gait::WALK || transform.gait == Gait::RUN) {
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transform.walk_time += dt;
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float speed = transform.gait == Gait::RUN ? 14.0f : 8.0f;
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float amp = transform.gait == Gait::RUN ? 50.0f : 35.0f;
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// float amp = 90.0f;
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view_angles.angle =
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glm::sin(transform.walk_time * speed) * glm::radians(amp);
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} else if (transform.gait == Gait::STOP) {
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float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
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view_angles.angle = glm::mix(view_angles.angle, 0.0f, t);
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}
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// walking sound
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if (transform.gait == Gait::STOP) {
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transform.moving_time = 0.0f;
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} else {
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transform.moving_time += dt;
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}
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auto play_walk_sound = [&]() {
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glm::ivec3 block = glm::floor(transform.render_pos);
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block.y -= 1;
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BlockType id = get_block_tpye(block);
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if (id == 0) {
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return;
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}
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std::string name = BlockManager::name_form_id(id);
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std::string sound = "block/" + name + "/walk.ogg";
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m_audio.play_3d(sound, transform.render_pos);
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};
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if (transform.gait == Gait::WALK) {
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if (transform.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
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transform.moving_time = 0.0f;
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play_walk_sound();
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}
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}
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if (transform.gait == Gait::RUN) {
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if (transform.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
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transform.moving_time = 0.0f;
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play_walk_sound();
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}
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}
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auto& player_info = m_registry.get<EntityInfo>(player);
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m_render_player_data.emplace_back(
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player_info.name, player_info.uuid, transform.render_pos,
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view_angles.render_yaw, view_angles.render_pitch, transform.gait,
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view_angles.angle);
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};
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{
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std::lock_guard lock(m_registry_mutex);
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for (auto& [_, player] : m_player_entities) {
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update_renderinfo(player);
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}
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{
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auto gait = m_player.get_gait();
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auto& walk_time = m_player.walk_time();
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auto& angle = m_player.angle();
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if (gait == Gait::WALK || gait == Gait::RUN) {
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walk_time += dt;
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float speed = gait == Gait::RUN ? 14.0f : 8.0f;
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float amp = gait == Gait::RUN ? 50.0f : 35.0f;
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// float amp = 90.0f;
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angle = glm::sin(walk_time * speed) * glm::radians(amp);
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} else if (gait == Gait::STOP) {
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float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
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angle = glm::mix(angle, 0.0f, t);
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}
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m_render_player_data.emplace_back(
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m_player.get_name(), m_player.get_uuid(),
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m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
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m_player.get_gait(), m_player.angle());
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}
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}
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}
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bool ClientWorld::handle_event(const Event& e) {
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return std::visit(
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Overloaded{[this](const MouseButtonEvent& e) {
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