mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
refactor(collision): convert AABB to center-half representation and migrate player data to ECS
This commit is contained in:
16
assets/model/creature/collision.json
Normal file
16
assets/model/creature/collision.json
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@@ -0,0 +1,16 @@
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{
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"boxes": [
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{
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"center": [
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0,
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0.78,
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0
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],
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"half": [
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0.53,
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0.78,
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0.406
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]
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}
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]
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}
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@@ -4,16 +4,20 @@
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namespace Cubed {
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struct AABB {
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glm::vec3 min{0.0f, 0.0f, 0.0f};
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glm::vec3 max{0.0f, 0.0f, 0.0f};
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glm::vec3 center{0.0f};
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glm::vec3 half{0.0f};
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AABB(glm::vec3 min_point, glm::vec3 max_point)
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: min(min_point), max(max_point) {}
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AABB(glm::vec3 center_point, glm::vec3 half_size)
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: center(center_point), half(half_size) {}
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glm::vec3 min() const { return center - half; }
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glm::vec3 max() const { return center + half; }
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bool intersects(const AABB& other) const {
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return (min.x <= other.max.x && max.x >= other.min.x) &&
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(min.y <= other.max.y && max.y >= other.min.y) &&
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(min.z <= other.max.z && max.z >= other.min.z);
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return (glm::abs(center.x - other.center.x) <= half.x + other.half.x) &&
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(glm::abs(center.y - other.center.y) <= half.y + other.half.y) &&
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(glm::abs(center.z - other.center.z) <= half.z + other.half.z);
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}
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};
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@@ -20,21 +20,6 @@
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#include <tbb/concurrent_unordered_map.h>
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namespace Cubed {
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struct PlayerInfo {
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std::string name;
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std::string uuid;
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glm::vec3 render_pos;
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glm::vec3 target_pos;
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float render_yaw;
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float yaw;
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float render_pitch;
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float pitch;
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Gait gait;
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float angle = 0.0f;
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float walk_time = 0.0f;
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float moving_time = 0.0f;
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};
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struct PlayerRenderData {
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std::string name;
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std::string uuid;
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@@ -55,7 +40,8 @@ public:
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~ClientWorld();
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void init(std::string_view player_name,
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std::shared_ptr<NetworkClient> client);
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void update(float delta_time);
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void update(float dt);
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void update_players(float dt);
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bool handle_event(const Event& e);
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const std::optional<LookBlock>& get_look_block_pos() const;
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ClientPlayer& get_player();
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@@ -123,6 +109,17 @@ public:
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std::forward_as_tuple(threshold, std::forward<Fn>(f)));
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}
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template <typename... Components>
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entt::entity create_entity(Components&&... components) {
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auto e = m_registry.create();
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(m_registry.emplace<std::remove_cvref_t<Components>>(
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e, std::forward<Components>(components)),
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...);
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return e;
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}
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private:
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struct VoiceMessage {
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std::string data;
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@@ -141,7 +138,6 @@ private:
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ChunkPos::TBBHash>;
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using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
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using ChunkPosVector = std::vector<ChunkPos>;
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using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
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using chunk_acc = ChunkHashMap::accessor;
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using chunk_cacc = ChunkHashMap::const_accessor;
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@@ -156,7 +152,7 @@ private:
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entt::registry m_registry;
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ClientPlayer m_player;
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OtherPlayerHashMap m_player_info;
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std::unordered_map<std::string, entt::entity> m_player_entities;
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ChunkHashMap m_chunks;
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AudioEngine& m_audio;
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Config& m_config;
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@@ -164,7 +160,7 @@ private:
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std::vector<glm::vec4> m_planes;
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std::jthread m_client_thread;
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mutable std::shared_mutex m_player_info_mutex;
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mutable std::shared_mutex m_registry_mutex;
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tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
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tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
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@@ -1,9 +1,20 @@
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#pragma once
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#include "Cubed/gameplay/player.hpp"
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#include <glm/glm.hpp>
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#include <string>
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namespace Cubed {
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struct Transform {
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glm::vec3 pos;
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glm::vec3 pos{0, 0, 0};
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glm::vec3 render_pos{0, 0, 0};
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Gait gait = Gait::STOP;
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float walk_time = 0.0f;
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float moving_time = 0.0f;
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};
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struct EntityInfo {
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std::string name;
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std::string uuid;
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};
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struct Model {
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@@ -15,4 +26,12 @@ struct Health {
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float max_hp = 20;
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};
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struct ViewAngles {
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float render_yaw = 0.0f;
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float yaw = 0.0f;
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float render_pitch = 0.0f;
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float pitch = 0.0f;
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float angle = 0.0f;
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};
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} // namespace Cubed
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@@ -12,14 +12,11 @@ ClientPlayer::ClientPlayer(ClientWorld& world) : m_world(world) {}
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ClientPlayer::~ClientPlayer() {}
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AABB ClientPlayer::get_aabb(const glm::vec3& pos) {
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float half_width = M_SIZE.x / 2.0f;
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float half_depth = M_SIZE.z / 2.0f;
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glm::vec3 half = M_SIZE * 0.5f;
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glm::vec3 min{pos.x - half_width, pos.y, pos.z - half_depth};
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glm::vec3 center{pos.x, pos.y + half.y, pos.z};
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glm::vec3 max{pos.x + half_width, pos.y + M_SIZE.y, pos.z + half_depth};
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return AABB{min, max};
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return AABB{center, half};
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}
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const glm::vec3& ClientPlayer::get_front() const { return m_front; }
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@@ -442,12 +439,15 @@ void ClientPlayer::update_x_move(glm::vec3& player_pos) {
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return;
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}
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AABB player_box = get_aabb(player_pos);
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int minx = std::floor(player_box.min.x);
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int maxx = std::floor(player_box.max.x);
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int miny = std::floor(player_box.min.y);
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int maxy = std::floor(player_box.max.y);
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int minz = std::floor(player_box.min.z);
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int maxz = std::floor(player_box.max.z);
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glm::vec3 min = player_box.min();
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glm::vec3 max = player_box.max();
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int minx = std::floor(min.x);
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int maxx = std::floor(max.x);
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int miny = std::floor(min.y);
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int maxy = std::floor(max.y);
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int minz = std::floor(min.z);
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int maxz = std::floor(max.z);
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for (int x = minx; x <= maxx; ++x) {
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for (int y = miny; y <= maxy; ++y) {
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@@ -472,12 +472,15 @@ void ClientPlayer::update_y_move(glm::vec3& player_pos) {
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return;
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}
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AABB player_box = get_aabb(player_pos);
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int minx = std::floor(player_box.min.x);
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int maxx = std::floor(player_box.max.x);
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int miny = std::floor(player_box.min.y);
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int maxy = std::floor(player_box.max.y);
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int minz = std::floor(player_box.min.z);
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int maxz = std::floor(player_box.max.z);
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glm::vec3 min = player_box.min();
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glm::vec3 max = player_box.max();
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int minx = std::floor(min.x);
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int maxx = std::floor(max.x);
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int miny = std::floor(min.y);
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int maxy = std::floor(max.y);
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int minz = std::floor(min.z);
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int maxz = std::floor(max.z);
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for (int x = minx; x <= maxx; ++x) {
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for (int y = miny; y <= maxy; ++y) {
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@@ -506,12 +509,15 @@ void ClientPlayer::update_z_move(glm::vec3& player_pos) {
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return;
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}
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AABB player_box = get_aabb(player_pos);
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int minx = std::floor(player_box.min.x);
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int maxx = std::floor(player_box.max.x);
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int miny = std::floor(player_box.min.y);
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int maxy = std::floor(player_box.max.y);
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int minz = std::floor(player_box.min.z);
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int maxz = std::floor(player_box.max.z);
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glm::vec3 min = player_box.min();
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glm::vec3 max = player_box.max();
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int minx = std::floor(min.x);
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int maxx = std::floor(max.x);
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int miny = std::floor(min.y);
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int maxy = std::floor(max.y);
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int minz = std::floor(min.z);
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int maxz = std::floor(max.z);
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for (int x = minx; x <= maxx; ++x) {
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for (int y = miny; y <= maxy; ++y) {
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@@ -296,10 +296,13 @@ void ClientWorld::report_block_change(const glm::ivec3& pos,
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unsigned id) const {
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if (id != 0) {
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AABB block_box = get_block_aabb(pos);
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std::shared_lock lock(m_player_info_mutex);
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std::shared_lock lock(m_registry_mutex);
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for (auto& [uuid, player] : m_player_info) {
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AABB box = ClientPlayer::get_aabb(player.target_pos);
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for (auto& [key, player] : m_player_entities) {
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auto [transform, entity_info] =
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m_registry.get<Transform, EntityInfo>(player);
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AABB box = ClientPlayer::get_aabb(transform.pos);
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if (box.intersects(block_box)) {
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return;
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}
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@@ -331,20 +334,22 @@ void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) {
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auto pitch = rsp.pitch();
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auto yaw = rsp.yaw();
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{
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std::lock_guard lock(m_player_info_mutex);
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std::lock_guard lock(m_registry_mutex);
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glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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auto it = m_player_info.find(rsp.uuid());
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if (it == m_player_info.end()) {
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m_player_info.emplace(
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std::piecewise_construct, std::forward_as_tuple(rsp.uuid()),
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std::forward_as_tuple(rsp.name(), rsp.uuid(), pos, pos, yaw,
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yaw, pitch, pitch,
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get_gait_from_id(rsp.gait())));
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auto it = m_player_entities.find(rsp.uuid());
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if (it == m_player_entities.end()) {
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auto entity =
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create_entity(EntityInfo{rsp.name(), rsp.uuid()},
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Transform{pos, pos, get_gait_from_id(rsp.gait())},
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ViewAngles{yaw, yaw, pitch, pitch});
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m_player_entities.try_emplace(rsp.uuid(), entity);
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} else {
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it->second.target_pos = pos;
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it->second.yaw = yaw;
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it->second.pitch = pitch;
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it->second.gait = get_gait_from_id(rsp.gait());
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auto& transform = m_registry.get<Transform>(it->second);
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transform.pos = pos;
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transform.gait = get_gait_from_id(rsp.gait());
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auto& view_angles = m_registry.get<ViewAngles>(it->second);
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view_angles.yaw = yaw;
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view_angles.pitch = pitch;
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}
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// Logger::info("Player {} pos Update", rsp.name());
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}
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@@ -360,11 +365,13 @@ void ClientWorld::receive_player_logout(const LogoutRsp& rsp) {
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return;
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}
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{
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std::lock_guard lock(m_player_info_mutex);
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int sum = m_player_info.erase(rsp.uuid());
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if (sum == 0) {
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std::lock_guard lock(m_registry_mutex);
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auto it = m_player_entities.find(rsp.uuid());
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if (it == m_player_entities.end()) {
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Logger::warn("Player {} not find", rsp.uuid());
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} else {
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m_registry.destroy(it->second);
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m_player_entities.erase(rsp.uuid());
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Logger::info("Player {} erase", rsp.uuid());
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}
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}
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@@ -474,9 +481,8 @@ void ClientWorld::init(std::string_view player_name,
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Logger::info("Send Login Request");
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m_client->send(make_packet(req), 0);
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m_audio.play_bgm();
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auto pig = m_registry.create();
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m_registry.emplace<Transform>(pig, glm::vec3{0.0f, 100.0f, 0.0f});
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m_registry.emplace<Model>(pig, "model/creature/pig.glb");
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create_entity(Transform{glm::vec3{0.0f, 100.0f, 0.0f}},
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Model{"model/creature/pig.glb"});
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}
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void ClientWorld::receive_login_rsp(LoginRsp& rsp) {
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@@ -726,15 +732,11 @@ bool ClientWorld::is_receive_exit() { return m_receive_exit; }
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int ClientWorld::chunk_size() const { return m_chunks.size(); }
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AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
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auto x = pos.x;
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auto y = pos.y;
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auto z = pos.z;
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return {glm::vec3{static_cast<float>(x), static_cast<float>(y),
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static_cast<float>(z)},
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glm::vec3{static_cast<float>(x + 1), static_cast<float>(y + 1),
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static_cast<float>(z + 1)}};
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return {glm::vec3{static_cast<float>(pos.x) + 0.5f,
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static_cast<float>(pos.y) + 0.5f,
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static_cast<float>(pos.z) + 0.5f},
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glm::vec3{0.5f, 0.5f, 0.5f}};
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}
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AudioEngine& ClientWorld::get_audio() { return m_audio; }
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const AudioEngine& ClientWorld::get_audio() const { return m_audio; }
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Config& ClientWorld::get_config() { return m_config; }
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@@ -857,91 +859,7 @@ void ClientWorld::update(float delta_time) {
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}
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m_render_player_data.clear();
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{
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std::lock_guard lock(m_player_info_mutex);
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for (auto& [uuid, player] : m_player_info) {
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player.render_pos =
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glm::mix(player.render_pos, player.target_pos, 0.15f);
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if (Math::distance2(player.render_pos, m_player.get_player_pos()) >
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m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
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CHUNK_SIZE) {
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continue;
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}
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player.render_yaw = glm::mix(player.render_yaw, player.yaw, 0.15);
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player.render_pitch =
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glm::mix(player.render_pitch, player.pitch, 0.15);
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if (player.gait == Gait::WALK || player.gait == Gait::RUN) {
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player.walk_time += delta_time;
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float speed = player.gait == Gait::RUN ? 14.0f : 8.0f;
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float amp = player.gait == Gait::RUN ? 50.0f : 35.0f;
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// float amp = 90.0f;
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player.angle =
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glm::sin(player.walk_time * speed) * glm::radians(amp);
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} else if (player.gait == Gait::STOP) {
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float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
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player.angle = glm::mix(player.angle, 0.0f, t);
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}
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// walking sound
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if (player.gait == Gait::STOP) {
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player.moving_time = 0.0f;
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} else {
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player.moving_time += delta_time;
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}
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auto play_walk_sound = [&]() {
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glm::ivec3 block = glm::floor(player.render_pos);
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block.y -= 1;
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BlockType id = get_block_tpye(block);
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if (id == 0) {
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return;
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}
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std::string name = BlockManager::name_form_id(id);
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std::string sound = "block/" + name + "/walk.ogg";
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m_audio.play_3d(sound, player.render_pos);
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};
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if (player.gait == Gait::WALK) {
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if (player.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
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player.moving_time = 0.0f;
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play_walk_sound();
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}
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}
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if (player.gait == Gait::RUN) {
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if (player.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
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player.moving_time = 0.0f;
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play_walk_sound();
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}
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}
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||||
m_render_player_data.emplace_back(
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player.name, player.uuid, player.render_pos, player.render_yaw,
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player.render_pitch, player.gait, player.angle);
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}
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||||
{
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||||
auto gait = m_player.get_gait();
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auto& walk_time = m_player.walk_time();
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||||
auto& angle = m_player.angle();
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if (gait == Gait::WALK || gait == Gait::RUN) {
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||||
|
||||
walk_time += delta_time;
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||||
|
||||
float speed = gait == Gait::RUN ? 14.0f : 8.0f;
|
||||
float amp = gait == Gait::RUN ? 50.0f : 35.0f;
|
||||
// float amp = 90.0f;
|
||||
angle = glm::sin(walk_time * speed) * glm::radians(amp);
|
||||
} else if (gait == Gait::STOP) {
|
||||
float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
|
||||
angle = glm::mix(angle, 0.0f, t);
|
||||
}
|
||||
|
||||
m_render_player_data.emplace_back(
|
||||
m_player.get_name(), m_player.get_uuid(),
|
||||
m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
|
||||
m_player.get_gait(), m_player.angle());
|
||||
}
|
||||
}
|
||||
update_players(delta_time);
|
||||
|
||||
// sound
|
||||
PendingSound pending_sound;
|
||||
@@ -963,6 +881,104 @@ void ClientWorld::update(float delta_time) {
|
||||
}
|
||||
}
|
||||
|
||||
void ClientWorld::update_players(float dt) {
|
||||
|
||||
auto update_renderinfo = [this, dt](entt::entity player) {
|
||||
auto& transform = m_registry.get<Transform>(player);
|
||||
transform.render_pos =
|
||||
glm::mix(transform.render_pos, transform.pos, 0.15f);
|
||||
if (Math::distance2(transform.render_pos, m_player.get_player_pos()) >
|
||||
m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
|
||||
CHUNK_SIZE) {
|
||||
return;
|
||||
}
|
||||
auto& view_angles = m_registry.get<ViewAngles>(player);
|
||||
view_angles.render_yaw =
|
||||
glm::mix(view_angles.render_yaw, view_angles.yaw, 0.15);
|
||||
view_angles.render_pitch =
|
||||
glm::mix(view_angles.render_pitch, view_angles.pitch, 0.15);
|
||||
|
||||
if (transform.gait == Gait::WALK || transform.gait == Gait::RUN) {
|
||||
|
||||
transform.walk_time += dt;
|
||||
|
||||
float speed = transform.gait == Gait::RUN ? 14.0f : 8.0f;
|
||||
float amp = transform.gait == Gait::RUN ? 50.0f : 35.0f;
|
||||
// float amp = 90.0f;
|
||||
view_angles.angle =
|
||||
glm::sin(transform.walk_time * speed) * glm::radians(amp);
|
||||
} else if (transform.gait == Gait::STOP) {
|
||||
float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
|
||||
view_angles.angle = glm::mix(view_angles.angle, 0.0f, t);
|
||||
}
|
||||
|
||||
// walking sound
|
||||
if (transform.gait == Gait::STOP) {
|
||||
transform.moving_time = 0.0f;
|
||||
} else {
|
||||
transform.moving_time += dt;
|
||||
}
|
||||
auto play_walk_sound = [&]() {
|
||||
glm::ivec3 block = glm::floor(transform.render_pos);
|
||||
block.y -= 1;
|
||||
BlockType id = get_block_tpye(block);
|
||||
if (id == 0) {
|
||||
return;
|
||||
}
|
||||
std::string name = BlockManager::name_form_id(id);
|
||||
std::string sound = "block/" + name + "/walk.ogg";
|
||||
m_audio.play_3d(sound, transform.render_pos);
|
||||
};
|
||||
if (transform.gait == Gait::WALK) {
|
||||
if (transform.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
|
||||
transform.moving_time = 0.0f;
|
||||
play_walk_sound();
|
||||
}
|
||||
}
|
||||
if (transform.gait == Gait::RUN) {
|
||||
if (transform.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
|
||||
transform.moving_time = 0.0f;
|
||||
play_walk_sound();
|
||||
}
|
||||
}
|
||||
auto& player_info = m_registry.get<EntityInfo>(player);
|
||||
m_render_player_data.emplace_back(
|
||||
player_info.name, player_info.uuid, transform.render_pos,
|
||||
view_angles.render_yaw, view_angles.render_pitch, transform.gait,
|
||||
view_angles.angle);
|
||||
};
|
||||
|
||||
{
|
||||
std::lock_guard lock(m_registry_mutex);
|
||||
|
||||
for (auto& [_, player] : m_player_entities) {
|
||||
update_renderinfo(player);
|
||||
}
|
||||
{
|
||||
auto gait = m_player.get_gait();
|
||||
auto& walk_time = m_player.walk_time();
|
||||
auto& angle = m_player.angle();
|
||||
if (gait == Gait::WALK || gait == Gait::RUN) {
|
||||
|
||||
walk_time += dt;
|
||||
|
||||
float speed = gait == Gait::RUN ? 14.0f : 8.0f;
|
||||
float amp = gait == Gait::RUN ? 50.0f : 35.0f;
|
||||
// float amp = 90.0f;
|
||||
angle = glm::sin(walk_time * speed) * glm::radians(amp);
|
||||
} else if (gait == Gait::STOP) {
|
||||
float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
|
||||
angle = glm::mix(angle, 0.0f, t);
|
||||
}
|
||||
|
||||
m_render_player_data.emplace_back(
|
||||
m_player.get_name(), m_player.get_uuid(),
|
||||
m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
|
||||
m_player.get_gait(), m_player.angle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ClientWorld::handle_event(const Event& e) {
|
||||
return std::visit(
|
||||
Overloaded{[this](const MouseButtonEvent& e) {
|
||||
|
||||
Reference in New Issue
Block a user