refactor(collision): convert AABB to center-half representation and migrate player data to ECS

This commit is contained in:
2026-07-25 14:53:19 +08:00
parent 2568eb7d18
commit df3ac5b5db
6 changed files with 222 additions and 165 deletions

View File

@@ -0,0 +1,16 @@
{
"boxes": [
{
"center": [
0,
0.78,
0
],
"half": [
0.53,
0.78,
0.406
]
}
]
}

View File

@@ -4,16 +4,20 @@
namespace Cubed {
struct AABB {
glm::vec3 min{0.0f, 0.0f, 0.0f};
glm::vec3 max{0.0f, 0.0f, 0.0f};
glm::vec3 center{0.0f};
glm::vec3 half{0.0f};
AABB(glm::vec3 min_point, glm::vec3 max_point)
: min(min_point), max(max_point) {}
AABB(glm::vec3 center_point, glm::vec3 half_size)
: center(center_point), half(half_size) {}
glm::vec3 min() const { return center - half; }
glm::vec3 max() const { return center + half; }
bool intersects(const AABB& other) const {
return (min.x <= other.max.x && max.x >= other.min.x) &&
(min.y <= other.max.y && max.y >= other.min.y) &&
(min.z <= other.max.z && max.z >= other.min.z);
return (glm::abs(center.x - other.center.x) <= half.x + other.half.x) &&
(glm::abs(center.y - other.center.y) <= half.y + other.half.y) &&
(glm::abs(center.z - other.center.z) <= half.z + other.half.z);
}
};

View File

@@ -20,21 +20,6 @@
#include <tbb/concurrent_unordered_map.h>
namespace Cubed {
struct PlayerInfo {
std::string name;
std::string uuid;
glm::vec3 render_pos;
glm::vec3 target_pos;
float render_yaw;
float yaw;
float render_pitch;
float pitch;
Gait gait;
float angle = 0.0f;
float walk_time = 0.0f;
float moving_time = 0.0f;
};
struct PlayerRenderData {
std::string name;
std::string uuid;
@@ -55,7 +40,8 @@ public:
~ClientWorld();
void init(std::string_view player_name,
std::shared_ptr<NetworkClient> client);
void update(float delta_time);
void update(float dt);
void update_players(float dt);
bool handle_event(const Event& e);
const std::optional<LookBlock>& get_look_block_pos() const;
ClientPlayer& get_player();
@@ -123,6 +109,17 @@ public:
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
}
template <typename... Components>
entt::entity create_entity(Components&&... components) {
auto e = m_registry.create();
(m_registry.emplace<std::remove_cvref_t<Components>>(
e, std::forward<Components>(components)),
...);
return e;
}
private:
struct VoiceMessage {
std::string data;
@@ -141,7 +138,6 @@ private:
ChunkPos::TBBHash>;
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
using ChunkPosVector = std::vector<ChunkPos>;
using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
using chunk_acc = ChunkHashMap::accessor;
using chunk_cacc = ChunkHashMap::const_accessor;
@@ -156,7 +152,7 @@ private:
entt::registry m_registry;
ClientPlayer m_player;
OtherPlayerHashMap m_player_info;
std::unordered_map<std::string, entt::entity> m_player_entities;
ChunkHashMap m_chunks;
AudioEngine& m_audio;
Config& m_config;
@@ -164,7 +160,7 @@ private:
std::vector<glm::vec4> m_planes;
std::jthread m_client_thread;
mutable std::shared_mutex m_player_info_mutex;
mutable std::shared_mutex m_registry_mutex;
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;

View File

@@ -1,9 +1,20 @@
#pragma once
#include "Cubed/gameplay/player.hpp"
#include <glm/glm.hpp>
#include <string>
namespace Cubed {
struct Transform {
glm::vec3 pos;
glm::vec3 pos{0, 0, 0};
glm::vec3 render_pos{0, 0, 0};
Gait gait = Gait::STOP;
float walk_time = 0.0f;
float moving_time = 0.0f;
};
struct EntityInfo {
std::string name;
std::string uuid;
};
struct Model {
@@ -15,4 +26,12 @@ struct Health {
float max_hp = 20;
};
struct ViewAngles {
float render_yaw = 0.0f;
float yaw = 0.0f;
float render_pitch = 0.0f;
float pitch = 0.0f;
float angle = 0.0f;
};
} // namespace Cubed

View File

@@ -12,14 +12,11 @@ ClientPlayer::ClientPlayer(ClientWorld& world) : m_world(world) {}
ClientPlayer::~ClientPlayer() {}
AABB ClientPlayer::get_aabb(const glm::vec3& pos) {
float half_width = M_SIZE.x / 2.0f;
float half_depth = M_SIZE.z / 2.0f;
glm::vec3 half = M_SIZE * 0.5f;
glm::vec3 min{pos.x - half_width, pos.y, pos.z - half_depth};
glm::vec3 center{pos.x, pos.y + half.y, pos.z};
glm::vec3 max{pos.x + half_width, pos.y + M_SIZE.y, pos.z + half_depth};
return AABB{min, max};
return AABB{center, half};
}
const glm::vec3& ClientPlayer::get_front() const { return m_front; }
@@ -442,12 +439,15 @@ void ClientPlayer::update_x_move(glm::vec3& player_pos) {
return;
}
AABB player_box = get_aabb(player_pos);
int minx = std::floor(player_box.min.x);
int maxx = std::floor(player_box.max.x);
int miny = std::floor(player_box.min.y);
int maxy = std::floor(player_box.max.y);
int minz = std::floor(player_box.min.z);
int maxz = std::floor(player_box.max.z);
glm::vec3 min = player_box.min();
glm::vec3 max = player_box.max();
int minx = std::floor(min.x);
int maxx = std::floor(max.x);
int miny = std::floor(min.y);
int maxy = std::floor(max.y);
int minz = std::floor(min.z);
int maxz = std::floor(max.z);
for (int x = minx; x <= maxx; ++x) {
for (int y = miny; y <= maxy; ++y) {
@@ -472,12 +472,15 @@ void ClientPlayer::update_y_move(glm::vec3& player_pos) {
return;
}
AABB player_box = get_aabb(player_pos);
int minx = std::floor(player_box.min.x);
int maxx = std::floor(player_box.max.x);
int miny = std::floor(player_box.min.y);
int maxy = std::floor(player_box.max.y);
int minz = std::floor(player_box.min.z);
int maxz = std::floor(player_box.max.z);
glm::vec3 min = player_box.min();
glm::vec3 max = player_box.max();
int minx = std::floor(min.x);
int maxx = std::floor(max.x);
int miny = std::floor(min.y);
int maxy = std::floor(max.y);
int minz = std::floor(min.z);
int maxz = std::floor(max.z);
for (int x = minx; x <= maxx; ++x) {
for (int y = miny; y <= maxy; ++y) {
@@ -506,12 +509,15 @@ void ClientPlayer::update_z_move(glm::vec3& player_pos) {
return;
}
AABB player_box = get_aabb(player_pos);
int minx = std::floor(player_box.min.x);
int maxx = std::floor(player_box.max.x);
int miny = std::floor(player_box.min.y);
int maxy = std::floor(player_box.max.y);
int minz = std::floor(player_box.min.z);
int maxz = std::floor(player_box.max.z);
glm::vec3 min = player_box.min();
glm::vec3 max = player_box.max();
int minx = std::floor(min.x);
int maxx = std::floor(max.x);
int miny = std::floor(min.y);
int maxy = std::floor(max.y);
int minz = std::floor(min.z);
int maxz = std::floor(max.z);
for (int x = minx; x <= maxx; ++x) {
for (int y = miny; y <= maxy; ++y) {

View File

@@ -296,10 +296,13 @@ void ClientWorld::report_block_change(const glm::ivec3& pos,
unsigned id) const {
if (id != 0) {
AABB block_box = get_block_aabb(pos);
std::shared_lock lock(m_player_info_mutex);
std::shared_lock lock(m_registry_mutex);
for (auto& [uuid, player] : m_player_info) {
AABB box = ClientPlayer::get_aabb(player.target_pos);
for (auto& [key, player] : m_player_entities) {
auto [transform, entity_info] =
m_registry.get<Transform, EntityInfo>(player);
AABB box = ClientPlayer::get_aabb(transform.pos);
if (box.intersects(block_box)) {
return;
}
@@ -331,20 +334,22 @@ void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) {
auto pitch = rsp.pitch();
auto yaw = rsp.yaw();
{
std::lock_guard lock(m_player_info_mutex);
std::lock_guard lock(m_registry_mutex);
glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
auto it = m_player_info.find(rsp.uuid());
if (it == m_player_info.end()) {
m_player_info.emplace(
std::piecewise_construct, std::forward_as_tuple(rsp.uuid()),
std::forward_as_tuple(rsp.name(), rsp.uuid(), pos, pos, yaw,
yaw, pitch, pitch,
get_gait_from_id(rsp.gait())));
auto it = m_player_entities.find(rsp.uuid());
if (it == m_player_entities.end()) {
auto entity =
create_entity(EntityInfo{rsp.name(), rsp.uuid()},
Transform{pos, pos, get_gait_from_id(rsp.gait())},
ViewAngles{yaw, yaw, pitch, pitch});
m_player_entities.try_emplace(rsp.uuid(), entity);
} else {
it->second.target_pos = pos;
it->second.yaw = yaw;
it->second.pitch = pitch;
it->second.gait = get_gait_from_id(rsp.gait());
auto& transform = m_registry.get<Transform>(it->second);
transform.pos = pos;
transform.gait = get_gait_from_id(rsp.gait());
auto& view_angles = m_registry.get<ViewAngles>(it->second);
view_angles.yaw = yaw;
view_angles.pitch = pitch;
}
// Logger::info("Player {} pos Update", rsp.name());
}
@@ -360,11 +365,13 @@ void ClientWorld::receive_player_logout(const LogoutRsp& rsp) {
return;
}
{
std::lock_guard lock(m_player_info_mutex);
int sum = m_player_info.erase(rsp.uuid());
if (sum == 0) {
std::lock_guard lock(m_registry_mutex);
auto it = m_player_entities.find(rsp.uuid());
if (it == m_player_entities.end()) {
Logger::warn("Player {} not find", rsp.uuid());
} else {
m_registry.destroy(it->second);
m_player_entities.erase(rsp.uuid());
Logger::info("Player {} erase", rsp.uuid());
}
}
@@ -474,9 +481,8 @@ void ClientWorld::init(std::string_view player_name,
Logger::info("Send Login Request");
m_client->send(make_packet(req), 0);
m_audio.play_bgm();
auto pig = m_registry.create();
m_registry.emplace<Transform>(pig, glm::vec3{0.0f, 100.0f, 0.0f});
m_registry.emplace<Model>(pig, "model/creature/pig.glb");
create_entity(Transform{glm::vec3{0.0f, 100.0f, 0.0f}},
Model{"model/creature/pig.glb"});
}
void ClientWorld::receive_login_rsp(LoginRsp& rsp) {
@@ -726,15 +732,11 @@ bool ClientWorld::is_receive_exit() { return m_receive_exit; }
int ClientWorld::chunk_size() const { return m_chunks.size(); }
AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
auto x = pos.x;
auto y = pos.y;
auto z = pos.z;
return {glm::vec3{static_cast<float>(x), static_cast<float>(y),
static_cast<float>(z)},
glm::vec3{static_cast<float>(x + 1), static_cast<float>(y + 1),
static_cast<float>(z + 1)}};
return {glm::vec3{static_cast<float>(pos.x) + 0.5f,
static_cast<float>(pos.y) + 0.5f,
static_cast<float>(pos.z) + 0.5f},
glm::vec3{0.5f, 0.5f, 0.5f}};
}
AudioEngine& ClientWorld::get_audio() { return m_audio; }
const AudioEngine& ClientWorld::get_audio() const { return m_audio; }
Config& ClientWorld::get_config() { return m_config; }
@@ -857,91 +859,7 @@ void ClientWorld::update(float delta_time) {
}
m_render_player_data.clear();
{
std::lock_guard lock(m_player_info_mutex);
for (auto& [uuid, player] : m_player_info) {
player.render_pos =
glm::mix(player.render_pos, player.target_pos, 0.15f);
if (Math::distance2(player.render_pos, m_player.get_player_pos()) >
m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
CHUNK_SIZE) {
continue;
}
player.render_yaw = glm::mix(player.render_yaw, player.yaw, 0.15);
player.render_pitch =
glm::mix(player.render_pitch, player.pitch, 0.15);
if (player.gait == Gait::WALK || player.gait == Gait::RUN) {
player.walk_time += delta_time;
float speed = player.gait == Gait::RUN ? 14.0f : 8.0f;
float amp = player.gait == Gait::RUN ? 50.0f : 35.0f;
// float amp = 90.0f;
player.angle =
glm::sin(player.walk_time * speed) * glm::radians(amp);
} else if (player.gait == Gait::STOP) {
float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
player.angle = glm::mix(player.angle, 0.0f, t);
}
// walking sound
if (player.gait == Gait::STOP) {
player.moving_time = 0.0f;
} else {
player.moving_time += delta_time;
}
auto play_walk_sound = [&]() {
glm::ivec3 block = glm::floor(player.render_pos);
block.y -= 1;
BlockType id = get_block_tpye(block);
if (id == 0) {
return;
}
std::string name = BlockManager::name_form_id(id);
std::string sound = "block/" + name + "/walk.ogg";
m_audio.play_3d(sound, player.render_pos);
};
if (player.gait == Gait::WALK) {
if (player.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
player.moving_time = 0.0f;
play_walk_sound();
}
}
if (player.gait == Gait::RUN) {
if (player.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
player.moving_time = 0.0f;
play_walk_sound();
}
}
m_render_player_data.emplace_back(
player.name, player.uuid, player.render_pos, player.render_yaw,
player.render_pitch, player.gait, player.angle);
}
{
auto gait = m_player.get_gait();
auto& walk_time = m_player.walk_time();
auto& angle = m_player.angle();
if (gait == Gait::WALK || gait == Gait::RUN) {
walk_time += delta_time;
float speed = gait == Gait::RUN ? 14.0f : 8.0f;
float amp = gait == Gait::RUN ? 50.0f : 35.0f;
// float amp = 90.0f;
angle = glm::sin(walk_time * speed) * glm::radians(amp);
} else if (gait == Gait::STOP) {
float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
angle = glm::mix(angle, 0.0f, t);
}
m_render_player_data.emplace_back(
m_player.get_name(), m_player.get_uuid(),
m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
m_player.get_gait(), m_player.angle());
}
}
update_players(delta_time);
// sound
PendingSound pending_sound;
@@ -963,6 +881,104 @@ void ClientWorld::update(float delta_time) {
}
}
void ClientWorld::update_players(float dt) {
auto update_renderinfo = [this, dt](entt::entity player) {
auto& transform = m_registry.get<Transform>(player);
transform.render_pos =
glm::mix(transform.render_pos, transform.pos, 0.15f);
if (Math::distance2(transform.render_pos, m_player.get_player_pos()) >
m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
CHUNK_SIZE) {
return;
}
auto& view_angles = m_registry.get<ViewAngles>(player);
view_angles.render_yaw =
glm::mix(view_angles.render_yaw, view_angles.yaw, 0.15);
view_angles.render_pitch =
glm::mix(view_angles.render_pitch, view_angles.pitch, 0.15);
if (transform.gait == Gait::WALK || transform.gait == Gait::RUN) {
transform.walk_time += dt;
float speed = transform.gait == Gait::RUN ? 14.0f : 8.0f;
float amp = transform.gait == Gait::RUN ? 50.0f : 35.0f;
// float amp = 90.0f;
view_angles.angle =
glm::sin(transform.walk_time * speed) * glm::radians(amp);
} else if (transform.gait == Gait::STOP) {
float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
view_angles.angle = glm::mix(view_angles.angle, 0.0f, t);
}
// walking sound
if (transform.gait == Gait::STOP) {
transform.moving_time = 0.0f;
} else {
transform.moving_time += dt;
}
auto play_walk_sound = [&]() {
glm::ivec3 block = glm::floor(transform.render_pos);
block.y -= 1;
BlockType id = get_block_tpye(block);
if (id == 0) {
return;
}
std::string name = BlockManager::name_form_id(id);
std::string sound = "block/" + name + "/walk.ogg";
m_audio.play_3d(sound, transform.render_pos);
};
if (transform.gait == Gait::WALK) {
if (transform.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
transform.moving_time = 0.0f;
play_walk_sound();
}
}
if (transform.gait == Gait::RUN) {
if (transform.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
transform.moving_time = 0.0f;
play_walk_sound();
}
}
auto& player_info = m_registry.get<EntityInfo>(player);
m_render_player_data.emplace_back(
player_info.name, player_info.uuid, transform.render_pos,
view_angles.render_yaw, view_angles.render_pitch, transform.gait,
view_angles.angle);
};
{
std::lock_guard lock(m_registry_mutex);
for (auto& [_, player] : m_player_entities) {
update_renderinfo(player);
}
{
auto gait = m_player.get_gait();
auto& walk_time = m_player.walk_time();
auto& angle = m_player.angle();
if (gait == Gait::WALK || gait == Gait::RUN) {
walk_time += dt;
float speed = gait == Gait::RUN ? 14.0f : 8.0f;
float amp = gait == Gait::RUN ? 50.0f : 35.0f;
// float amp = 90.0f;
angle = glm::sin(walk_time * speed) * glm::radians(amp);
} else if (gait == Gait::STOP) {
float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
angle = glm::mix(angle, 0.0f, t);
}
m_render_player_data.emplace_back(
m_player.get_name(), m_player.get_uuid(),
m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
m_player.get_gait(), m_player.angle());
}
}
}
bool ClientWorld::handle_event(const Event& e) {
return std::visit(
Overloaded{[this](const MouseButtonEvent& e) {