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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(server_world): use thread pool for chunk request handling
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@@ -516,57 +516,61 @@ glm::vec3 ServerWorld::get_player_pos(const std::string& uuid) const {
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void ServerWorld::handle_chunk_req(const std::string& uuid, ChunkPos pos) {
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Arena arean;
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ChunkDataRsp* rsp = Arena::Create<ChunkDataRsp>(&arean);
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auto* rsq_pos = rsp->mutable_pos();
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rsq_pos->set_x(pos.x);
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rsq_pos->set_z(pos.z);
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{
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std::shared_lock lock(m_chunks_mutex);
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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auto pool = m_gen_thread_pool.load();
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pool->enqueue([uuid, pos, this]() {
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Arena arean;
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ChunkDataRsp* rsp = Arena::Create<ChunkDataRsp>(&arean);
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auto* rsq_pos = rsp->mutable_pos();
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rsq_pos->set_x(pos.x);
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rsq_pos->set_z(pos.z);
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{
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std::shared_lock lock(m_chunks_mutex);
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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return;
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}
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rsp->set_chunk_seed(it->second.seed());
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rsp->set_biome_type(std::to_underlying(it->second.biome()));
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auto* blocks = rsp->mutable_chunk_blocks();
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auto& chunk_blocks = it->second.get_chunk_blocks();
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blocks->Assign(chunk_blocks.begin(), chunk_blocks.end());
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auto& neighbor_blocks = it->second.get_neightbor_blocks();
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auto assign =
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[](auto* nb,
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const std::optional<std::vector<BlockType>>& blocks) {
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if (!blocks) {
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return;
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}
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if (!nb) {
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return;
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}
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nb->Assign(blocks->begin(), blocks->end());
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};
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auto* nb1 = rsp->mutable_neighbor_blocks_1();
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auto* nb2 = rsp->mutable_neighbor_blocks_2();
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auto* nb3 = rsp->mutable_neighbor_blocks_3();
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auto* nb4 = rsp->mutable_neighbor_blocks_4();
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assign(nb1, neighbor_blocks[0]);
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assign(nb2, neighbor_blocks[1]);
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assign(nb3, neighbor_blocks[2]);
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assign(nb4, neighbor_blocks[3]);
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}
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std::shared_ptr<Session> s;
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{
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std::shared_lock lock(m_player_mutex);
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auto it = m_players.find(uuid);
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if (it != m_players.end()) {
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s = it->second.get_session();
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it->second.update_sync_gametick(m_game_ticks);
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}
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}
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if (!s) {
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Logger::error("Player {} session not exist", uuid);
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return;
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}
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rsp->set_chunk_seed(it->second.seed());
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rsp->set_biome_type(std::to_underlying(it->second.biome()));
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auto* blocks = rsp->mutable_chunk_blocks();
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auto& chunk_blocks = it->second.get_chunk_blocks();
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blocks->Assign(chunk_blocks.begin(), chunk_blocks.end());
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auto& neighbor_blocks = it->second.get_neightbor_blocks();
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auto assign = [](auto* nb,
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const std::optional<std::vector<BlockType>>& blocks) {
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if (!blocks) {
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return;
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}
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if (!nb) {
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return;
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}
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nb->Assign(blocks->begin(), blocks->end());
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};
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auto* nb1 = rsp->mutable_neighbor_blocks_1();
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auto* nb2 = rsp->mutable_neighbor_blocks_2();
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auto* nb3 = rsp->mutable_neighbor_blocks_3();
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auto* nb4 = rsp->mutable_neighbor_blocks_4();
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assign(nb1, neighbor_blocks[0]);
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assign(nb2, neighbor_blocks[1]);
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assign(nb3, neighbor_blocks[2]);
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assign(nb4, neighbor_blocks[3]);
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}
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std::shared_ptr<Session> s;
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{
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std::shared_lock lock(m_player_mutex);
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auto it = m_players.find(uuid);
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if (it != m_players.end()) {
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s = it->second.get_session();
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it->second.update_sync_gametick(m_game_ticks);
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}
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}
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if (!s) {
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Logger::error("Player {} session not exist", uuid);
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return;
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}
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s->send(make_packet(*rsp));
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s->send(make_packet(*rsp));
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});
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}
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void ServerWorld::handle_block_change(const BlockChangeReq& req) {
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