feat(settings): add player voice volume and voice input type options

- Add player voice volume slider and voice input type combo in settings UI.
- Add localization strings for player voice and voice input types.
- Add config overloads for const char* default values.
- Implement voice input types (PTT, always, off) in world scene.
- Refactor WorldScene member order and add load_config method.
- Update audio engine to use player voice volume.
- Downgrade some logging to debug.
This commit is contained in:
2026-07-20 17:47:05 +08:00
parent 4f2f439d83
commit e5bd7aa4d1
13 changed files with 100 additions and 25 deletions

View File

@@ -71,6 +71,7 @@ private:
bool m_underwater = false;
float m_music_volume = 1.0f;
float m_sfx_volume = 1.0f;
float m_player_voice_volume = 1.0f;
std::unique_ptr<AudioStreamSource> m_voice_source;
std::unique_ptr<AudioFilter> m_low_pass_filter;

View File

@@ -57,6 +57,14 @@ public:
save_to_file();
}
std::string get(std::string_view key, const char* default_value) {
return get(key, std::string(default_value));
}
void set(std::string_view key, const char* val) {
set(key, std::string(val));
}
private:
toml::table m_tbl;
bool m_init = false;

View File

@@ -8,6 +8,7 @@ struct SliderVariable {
float mouse_sensitivity = 0.15f;
float sfx = 1.0f;
float music = 0.5f;
float player_voice = 1.0f;
int rendering_distance = 24;
};

View File

@@ -9,6 +9,7 @@
#include "Cubed/ui/pasue_menu_ui_manager.hpp"
#include "Cubed/ui/world_ui_manager.hpp"
namespace Cubed {
enum class VoiceInputType { OFF, PTT, ALWAYS };
class SceneManager;
class WorldScene : public Scene {
public:
@@ -39,12 +40,6 @@ public:
void handle_chat_message(ChatMessage& message);
private:
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
bool handle_window_resize_event(const WindowResizeEvent& e) override;
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
bool handle_key_event(const KeyEvent& e) override;
bool handle_text_input_event(const TextInputEvent&) override;
SceneManager& m_scene_manager;
DevPanel m_dev_panel;
Camera m_camera;
@@ -59,5 +54,13 @@ private:
WorldUIManager m_hud_ui;
ErrorUI m_error_ui;
const Argument& m_argument;
VoiceInputType m_input_type;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
bool handle_window_resize_event(const WindowResizeEvent& e) override;
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
bool handle_key_event(const KeyEvent& e) override;
bool handle_text_input_event(const TextInputEvent&) override;
void load_config();
};
} // namespace Cubed