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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(scene): add credits scene and UI
This commit is contained in:
20
include/Cubed/scene/credits_scene.hpp
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20
include/Cubed/scene/credits_scene.hpp
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@@ -0,0 +1,20 @@
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#pragma once
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#include "Cubed/scene/scene.hpp"
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#include "Cubed/ui/credits_ui.hpp"
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namespace Cubed {
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class SceneManager;
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class CreditsScene : public Scene {
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public:
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CreditsScene(SceneManager& scene_manager);
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void update(float dt) override;
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void render(Renderer& renderer) override;
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bool handle_event(const Event& e) override;
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void on_enter() override;
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SceneManager& scene_manager();
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private:
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SceneManager& m_scene_manager;
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CreditsUI m_ui;
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};
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} // namespace Cubed
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@@ -3,7 +3,7 @@
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namespace Cubed {
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class Renderer;
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enum class SceneType { MAIN_MENU, WORLD };
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enum class SceneType { MAIN_MENU, WORLD, CREDITS };
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class Scene {
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public:
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@@ -15,7 +15,7 @@ public:
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float width() const override;
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float height() const override;
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void set_spacing(int spacing);
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ColumnLayout& set_spacing(int spacing);
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// No need for parent node pointer; do not modify children's anchors and
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// scale.
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16
include/Cubed/ui/credits_ui.hpp
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16
include/Cubed/ui/credits_ui.hpp
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#pragma once
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#include "Cubed/ui/ui_manager.hpp"
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namespace Cubed {
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class CreditsScene;
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class CreditsUI : public UIManager {
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public:
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CreditsUI(CreditsScene& m_scene);
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void init() override;
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private:
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CreditsScene& m_scene;
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};
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} // namespace Cubed
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@@ -71,4 +71,6 @@ target_sources(${PROJECT_NAME}
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ui/rect.cpp
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ui/ui_manager.cpp
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ui/pause_menu_ui_manager.cpp
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scene/credits_scene.cpp
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ui/credits_ui.cpp
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)
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18
src/scene/credits_scene.cpp
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18
src/scene/credits_scene.cpp
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@@ -0,0 +1,18 @@
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#include "Cubed/scene/credits_scene.hpp"
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namespace Cubed {
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CreditsScene::CreditsScene(SceneManager& scene_manager)
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: m_scene_manager(scene_manager), m_ui(*this) {}
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void CreditsScene::update(float dt) { m_ui.update(dt); }
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void CreditsScene::render(Renderer& renderer) { m_ui.render(renderer); }
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bool CreditsScene::handle_event(const Event& e) {
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if (m_ui.handle_event(e)) {
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return true;
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}
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return false;
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}
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void CreditsScene::on_enter() { m_ui.init(); }
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SceneManager& CreditsScene::scene_manager() { return m_scene_manager; }
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} // namespace Cubed
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@@ -1,5 +1,6 @@
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#include "Cubed/scene/scene_manager.hpp"
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#include "Cubed/scene/credits_scene.hpp"
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#include "Cubed/scene/main_menu_scene.hpp"
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#include "Cubed/scene/world_scene.hpp"
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@@ -88,6 +89,8 @@ std::unique_ptr<Scene> SceneManager::create_scene(SceneType type) {
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return std::make_unique<WorldScene>(*this);
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case SceneType::MAIN_MENU:
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return std::make_unique<MainMenuScene>(*this);
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case SceneType::CREDITS:
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return std::make_unique<CreditsScene>(*this);
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}
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std::string err = std::format("Unknown Scene");
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@@ -22,7 +22,10 @@ float ColumnLayout::height() const {
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return m_window_height;
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}
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void ColumnLayout::set_spacing(int spacing) { m_spacing = spacing; }
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ColumnLayout& ColumnLayout::set_spacing(int spacing) {
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m_spacing = spacing;
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return *this;
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}
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void ColumnLayout::layout() {
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auto& children = Widget::children();
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77
src/ui/credits_ui.cpp
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77
src/ui/credits_ui.cpp
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@@ -0,0 +1,77 @@
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#include "Cubed/ui/credits_ui.hpp"
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#include "Cubed/app.hpp"
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#include "Cubed/scene/credits_scene.hpp"
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#include "Cubed/scene/scene_manager.hpp"
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#include "Cubed/ui/button.hpp"
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#include "Cubed/ui/column_layout.hpp"
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/rect.hpp"
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namespace Cubed {
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CreditsUI::CreditsUI(CreditsScene& scene) : m_scene(scene) {}
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void CreditsUI::init() {
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auto& renderer = m_scene.scene_manager().app().renderer();
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auto image = std::make_unique<Image>(nullptr);
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image->set_fill(true)
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.set_image("texture/ui/background.png",
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m_scene.scene_manager().app().texture_manager())
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.set_anchor(Anchor::TOP_LEFT)
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.set_window_size(renderer.window_width(), renderer.window_height());
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auto& rect = image->add_child<Rect>();
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rect.set_fill(true).set_color(Color::BLACK).set_alpha(0.7f);
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{
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auto& button = rect.add_child<Button>();
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auto& back = button.set_background<Image>();
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back.set_image("texture/ui/button001.png",
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m_scene.scene_manager().app().texture_manager());
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auto& fore = button.set_foreground<Label>();
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fore.set_scale(0.5f).set_text("Return");
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button.set_scale(4.0f)
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.set_anchor(Anchor::BOTTOM_CENTER)
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.set_offset({0, -20});
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button.set_clicked([this]() { m_scene.scene_manager().request_pop(); });
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}
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{
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auto& layout = rect.add_child<ColumnLayout>();
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layout.set_spacing(20)
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.set_anchor(Anchor::TOP_CENTER)
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.set_offset({0, 20});
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layout.add_child<Label>().set_text("Cubed");
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auto add_text = [&](std::string_view view, float scale = 0.5f) {
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layout.add_child<Label>().set_text(view).set_scale(scale);
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};
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add_text("A cube game like Minecraft, using C++ and OpenGL.");
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add_text("Author: zhenyan121");
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add_text("Libraries Used", 0.8f);
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add_text("glad");
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add_text("GLFW");
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add_text("SOIL2");
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add_text("GLM");
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add_text("FreeType");
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add_text("toml++");
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add_text("Dear ImGui");
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add_text("Tbb");
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add_text("Asio");
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add_text("protobuf");
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add_text("zstd");
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add_text("OpenAl Soft");
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add_text("dr_libs");
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add_text("Music", 0.8f);
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add_text("'Find a Peaceful Place' by ROZKOL (Free Music Archive), CC "
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"BY 4.0.");
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add_text("Special Thanks", 0.8f);
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add_text("TANGERIME");
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add_text("SkyOnPole");
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add_text("free_w_cloud");
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add_text("Last but not least, thanks to you");
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}
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m_root_widget = std::move(image);
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}
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} // namespace Cubed
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@@ -6,6 +6,8 @@
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#include "Cubed/scene/scene_manager.hpp"
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#include "Cubed/ui/button.hpp"
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#include "Cubed/ui/column_layout.hpp"
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#include "version.hpp"
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namespace Cubed {
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MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {}
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@@ -40,10 +42,22 @@ void MainMenuUIManager::init() {
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});
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start_game_button.set_scale(4.0f);
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}
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auto& exit_game = layout.add_child<Button>();
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{
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auto& button = layout.add_child<Button>();
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auto& back = button.set_background<Image>();
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back.set_image("texture/ui/button001.png",
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m_scene.scene_manager().app().texture_manager());
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auto& fore = button.set_foreground<Label>();
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fore.set_text("Credits");
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fore.set_scale(0.6f);
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button.set_clicked([this]() {
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m_scene.scene_manager().request_push(SceneType::CREDITS);
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});
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button.set_scale(4.0f);
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}
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{
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auto& exit_game = layout.add_child<Button>();
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auto& back = exit_game.set_background<Image>();
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back.set_image("texture/ui/button001.png",
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m_scene.scene_manager().app().texture_manager());
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@@ -56,6 +70,21 @@ void MainMenuUIManager::init() {
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}
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m_widgets.try_emplace("background", image.get());
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m_widgets.try_emplace("main menu layout", &layout);
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{
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auto& info_layout = image->add_child<ColumnLayout>();
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info_layout.set_anchor(Anchor::BOTTOM_LEFT);
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info_layout.set_spacing(10);
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auto& version = info_layout.add_child<Label>();
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version.set_scale(0.5f);
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std::string version_str = "Cubed: " CUBED_VERSION;
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#ifdef DEBUG_MODE
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version_str.append("-debug");
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#else
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version_str.append("-release");
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#endif
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version.set_text(version_str);
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}
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m_root_widget = std::move(image);
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}
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