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feat(scene): add credits scene and UI
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77
src/ui/credits_ui.cpp
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77
src/ui/credits_ui.cpp
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#include "Cubed/ui/credits_ui.hpp"
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#include "Cubed/app.hpp"
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#include "Cubed/scene/credits_scene.hpp"
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#include "Cubed/scene/scene_manager.hpp"
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#include "Cubed/ui/button.hpp"
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#include "Cubed/ui/column_layout.hpp"
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/rect.hpp"
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namespace Cubed {
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CreditsUI::CreditsUI(CreditsScene& scene) : m_scene(scene) {}
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void CreditsUI::init() {
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auto& renderer = m_scene.scene_manager().app().renderer();
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auto image = std::make_unique<Image>(nullptr);
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image->set_fill(true)
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.set_image("texture/ui/background.png",
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m_scene.scene_manager().app().texture_manager())
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.set_anchor(Anchor::TOP_LEFT)
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.set_window_size(renderer.window_width(), renderer.window_height());
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auto& rect = image->add_child<Rect>();
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rect.set_fill(true).set_color(Color::BLACK).set_alpha(0.7f);
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{
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auto& button = rect.add_child<Button>();
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auto& back = button.set_background<Image>();
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back.set_image("texture/ui/button001.png",
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m_scene.scene_manager().app().texture_manager());
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auto& fore = button.set_foreground<Label>();
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fore.set_scale(0.5f).set_text("Return");
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button.set_scale(4.0f)
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.set_anchor(Anchor::BOTTOM_CENTER)
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.set_offset({0, -20});
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button.set_clicked([this]() { m_scene.scene_manager().request_pop(); });
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}
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{
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auto& layout = rect.add_child<ColumnLayout>();
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layout.set_spacing(20)
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.set_anchor(Anchor::TOP_CENTER)
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.set_offset({0, 20});
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layout.add_child<Label>().set_text("Cubed");
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auto add_text = [&](std::string_view view, float scale = 0.5f) {
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layout.add_child<Label>().set_text(view).set_scale(scale);
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};
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add_text("A cube game like Minecraft, using C++ and OpenGL.");
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add_text("Author: zhenyan121");
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add_text("Libraries Used", 0.8f);
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add_text("glad");
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add_text("GLFW");
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add_text("SOIL2");
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add_text("GLM");
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add_text("FreeType");
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add_text("toml++");
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add_text("Dear ImGui");
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add_text("Tbb");
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add_text("Asio");
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add_text("protobuf");
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add_text("zstd");
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add_text("OpenAl Soft");
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add_text("dr_libs");
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add_text("Music", 0.8f);
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add_text("'Find a Peaceful Place' by ROZKOL (Free Music Archive), CC "
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"BY 4.0.");
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add_text("Special Thanks", 0.8f);
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add_text("TANGERIME");
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add_text("SkyOnPole");
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add_text("free_w_cloud");
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add_text("Last but not least, thanks to you");
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}
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m_root_widget = std::move(image);
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}
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} // namespace Cubed
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