feat(scene): add credits scene and UI

This commit is contained in:
2026-07-14 16:28:26 +08:00
parent 279f6162b8
commit e911413d84
10 changed files with 174 additions and 6 deletions

View File

@@ -6,6 +6,8 @@
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/ui/button.hpp"
#include "Cubed/ui/column_layout.hpp"
#include "version.hpp"
namespace Cubed {
MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {}
@@ -40,10 +42,22 @@ void MainMenuUIManager::init() {
});
start_game_button.set_scale(4.0f);
}
auto& exit_game = layout.add_child<Button>();
{
auto& button = layout.add_child<Button>();
auto& back = button.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
auto& fore = button.set_foreground<Label>();
fore.set_text("Credits");
fore.set_scale(0.6f);
button.set_clicked([this]() {
m_scene.scene_manager().request_push(SceneType::CREDITS);
});
button.set_scale(4.0f);
}
{
auto& exit_game = layout.add_child<Button>();
auto& back = exit_game.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
@@ -56,6 +70,21 @@ void MainMenuUIManager::init() {
}
m_widgets.try_emplace("background", image.get());
m_widgets.try_emplace("main menu layout", &layout);
{
auto& info_layout = image->add_child<ColumnLayout>();
info_layout.set_anchor(Anchor::BOTTOM_LEFT);
info_layout.set_spacing(10);
auto& version = info_layout.add_child<Label>();
version.set_scale(0.5f);
std::string version_str = "Cubed: " CUBED_VERSION;
#ifdef DEBUG_MODE
version_str.append("-debug");
#else
version_str.append("-release");
#endif
version.set_text(version_str);
}
m_root_widget = std::move(image);
}