feat(scene): add credits scene and UI

This commit is contained in:
2026-07-14 16:28:26 +08:00
parent 279f6162b8
commit e911413d84
10 changed files with 174 additions and 6 deletions

View File

@@ -0,0 +1,20 @@
#pragma once
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/credits_ui.hpp"
namespace Cubed {
class SceneManager;
class CreditsScene : public Scene {
public:
CreditsScene(SceneManager& scene_manager);
void update(float dt) override;
void render(Renderer& renderer) override;
bool handle_event(const Event& e) override;
void on_enter() override;
SceneManager& scene_manager();
private:
SceneManager& m_scene_manager;
CreditsUI m_ui;
};
} // namespace Cubed

View File

@@ -3,7 +3,7 @@
namespace Cubed { namespace Cubed {
class Renderer; class Renderer;
enum class SceneType { MAIN_MENU, WORLD }; enum class SceneType { MAIN_MENU, WORLD, CREDITS };
class Scene { class Scene {
public: public:

View File

@@ -15,7 +15,7 @@ public:
float width() const override; float width() const override;
float height() const override; float height() const override;
void set_spacing(int spacing); ColumnLayout& set_spacing(int spacing);
// No need for parent node pointer; do not modify children's anchors and // No need for parent node pointer; do not modify children's anchors and
// scale. // scale.

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@@ -0,0 +1,16 @@
#pragma once
#include "Cubed/ui/ui_manager.hpp"
namespace Cubed {
class CreditsScene;
class CreditsUI : public UIManager {
public:
CreditsUI(CreditsScene& m_scene);
void init() override;
private:
CreditsScene& m_scene;
};
} // namespace Cubed

View File

@@ -71,4 +71,6 @@ target_sources(${PROJECT_NAME}
ui/rect.cpp ui/rect.cpp
ui/ui_manager.cpp ui/ui_manager.cpp
ui/pause_menu_ui_manager.cpp ui/pause_menu_ui_manager.cpp
scene/credits_scene.cpp
ui/credits_ui.cpp
) )

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@@ -0,0 +1,18 @@
#include "Cubed/scene/credits_scene.hpp"
namespace Cubed {
CreditsScene::CreditsScene(SceneManager& scene_manager)
: m_scene_manager(scene_manager), m_ui(*this) {}
void CreditsScene::update(float dt) { m_ui.update(dt); }
void CreditsScene::render(Renderer& renderer) { m_ui.render(renderer); }
bool CreditsScene::handle_event(const Event& e) {
if (m_ui.handle_event(e)) {
return true;
}
return false;
}
void CreditsScene::on_enter() { m_ui.init(); }
SceneManager& CreditsScene::scene_manager() { return m_scene_manager; }
} // namespace Cubed

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@@ -1,5 +1,6 @@
#include "Cubed/scene/scene_manager.hpp" #include "Cubed/scene/scene_manager.hpp"
#include "Cubed/scene/credits_scene.hpp"
#include "Cubed/scene/main_menu_scene.hpp" #include "Cubed/scene/main_menu_scene.hpp"
#include "Cubed/scene/world_scene.hpp" #include "Cubed/scene/world_scene.hpp"
@@ -88,6 +89,8 @@ std::unique_ptr<Scene> SceneManager::create_scene(SceneType type) {
return std::make_unique<WorldScene>(*this); return std::make_unique<WorldScene>(*this);
case SceneType::MAIN_MENU: case SceneType::MAIN_MENU:
return std::make_unique<MainMenuScene>(*this); return std::make_unique<MainMenuScene>(*this);
case SceneType::CREDITS:
return std::make_unique<CreditsScene>(*this);
} }
std::string err = std::format("Unknown Scene"); std::string err = std::format("Unknown Scene");

View File

@@ -22,7 +22,10 @@ float ColumnLayout::height() const {
return m_window_height; return m_window_height;
} }
void ColumnLayout::set_spacing(int spacing) { m_spacing = spacing; } ColumnLayout& ColumnLayout::set_spacing(int spacing) {
m_spacing = spacing;
return *this;
}
void ColumnLayout::layout() { void ColumnLayout::layout() {
auto& children = Widget::children(); auto& children = Widget::children();

77
src/ui/credits_ui.cpp Normal file
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@@ -0,0 +1,77 @@
#include "Cubed/ui/credits_ui.hpp"
#include "Cubed/app.hpp"
#include "Cubed/scene/credits_scene.hpp"
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/ui/button.hpp"
#include "Cubed/ui/column_layout.hpp"
#include "Cubed/ui/image.hpp"
#include "Cubed/ui/rect.hpp"
namespace Cubed {
CreditsUI::CreditsUI(CreditsScene& scene) : m_scene(scene) {}
void CreditsUI::init() {
auto& renderer = m_scene.scene_manager().app().renderer();
auto image = std::make_unique<Image>(nullptr);
image->set_fill(true)
.set_image("texture/ui/background.png",
m_scene.scene_manager().app().texture_manager())
.set_anchor(Anchor::TOP_LEFT)
.set_window_size(renderer.window_width(), renderer.window_height());
auto& rect = image->add_child<Rect>();
rect.set_fill(true).set_color(Color::BLACK).set_alpha(0.7f);
{
auto& button = rect.add_child<Button>();
auto& back = button.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
auto& fore = button.set_foreground<Label>();
fore.set_scale(0.5f).set_text("Return");
button.set_scale(4.0f)
.set_anchor(Anchor::BOTTOM_CENTER)
.set_offset({0, -20});
button.set_clicked([this]() { m_scene.scene_manager().request_pop(); });
}
{
auto& layout = rect.add_child<ColumnLayout>();
layout.set_spacing(20)
.set_anchor(Anchor::TOP_CENTER)
.set_offset({0, 20});
layout.add_child<Label>().set_text("Cubed");
auto add_text = [&](std::string_view view, float scale = 0.5f) {
layout.add_child<Label>().set_text(view).set_scale(scale);
};
add_text("A cube game like Minecraft, using C++ and OpenGL.");
add_text("Author: zhenyan121");
add_text("Libraries Used", 0.8f);
add_text("glad");
add_text("GLFW");
add_text("SOIL2");
add_text("GLM");
add_text("FreeType");
add_text("toml++");
add_text("Dear ImGui");
add_text("Tbb");
add_text("Asio");
add_text("protobuf");
add_text("zstd");
add_text("OpenAl Soft");
add_text("dr_libs");
add_text("Music", 0.8f);
add_text("'Find a Peaceful Place' by ROZKOL (Free Music Archive), CC "
"BY 4.0.");
add_text("Special Thanks", 0.8f);
add_text("TANGERIME");
add_text("SkyOnPole");
add_text("free_w_cloud");
add_text("Last but not least, thanks to you");
}
m_root_widget = std::move(image);
}
} // namespace Cubed

View File

@@ -6,6 +6,8 @@
#include "Cubed/scene/scene_manager.hpp" #include "Cubed/scene/scene_manager.hpp"
#include "Cubed/ui/button.hpp" #include "Cubed/ui/button.hpp"
#include "Cubed/ui/column_layout.hpp" #include "Cubed/ui/column_layout.hpp"
#include "version.hpp"
namespace Cubed { namespace Cubed {
MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {} MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {}
@@ -40,10 +42,22 @@ void MainMenuUIManager::init() {
}); });
start_game_button.set_scale(4.0f); start_game_button.set_scale(4.0f);
} }
auto& exit_game = layout.add_child<Button>();
{ {
auto& button = layout.add_child<Button>();
auto& back = button.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
auto& fore = button.set_foreground<Label>();
fore.set_text("Credits");
fore.set_scale(0.6f);
button.set_clicked([this]() {
m_scene.scene_manager().request_push(SceneType::CREDITS);
});
button.set_scale(4.0f);
}
{
auto& exit_game = layout.add_child<Button>();
auto& back = exit_game.set_background<Image>(); auto& back = exit_game.set_background<Image>();
back.set_image("texture/ui/button001.png", back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager()); m_scene.scene_manager().app().texture_manager());
@@ -56,6 +70,21 @@ void MainMenuUIManager::init() {
} }
m_widgets.try_emplace("background", image.get()); m_widgets.try_emplace("background", image.get());
m_widgets.try_emplace("main menu layout", &layout); m_widgets.try_emplace("main menu layout", &layout);
{
auto& info_layout = image->add_child<ColumnLayout>();
info_layout.set_anchor(Anchor::BOTTOM_LEFT);
info_layout.set_spacing(10);
auto& version = info_layout.add_child<Label>();
version.set_scale(0.5f);
std::string version_str = "Cubed: " CUBED_VERSION;
#ifdef DEBUG_MODE
version_str.append("-debug");
#else
version_str.append("-release");
#endif
version.set_text(version_str);
}
m_root_widget = std::move(image); m_root_widget = std::move(image);
} }