mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-04-09 21:54:09 +08:00
perf: optimize chunk generation
This commit is contained in:
@@ -17,9 +17,22 @@ struct Block : public BlockTexture{
|
||||
};
|
||||
|
||||
struct BlockRenderData {
|
||||
glm::vec3 pos;
|
||||
std::vector<bool> draw_face;
|
||||
unsigned block_id;
|
||||
BlockRenderData() = default;
|
||||
BlockRenderData(const BlockRenderData&) = default;
|
||||
BlockRenderData& operator=(const BlockRenderData&) = default;
|
||||
BlockRenderData(BlockRenderData&& data) :
|
||||
draw_face(std::move(data.draw_face)),
|
||||
block_id(data.block_id)
|
||||
{
|
||||
|
||||
}
|
||||
BlockRenderData& operator=(BlockRenderData&& data) {
|
||||
draw_face = std::move(data.draw_face);
|
||||
block_id = data.block_id;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
struct LookBlock {
|
||||
|
||||
@@ -10,6 +10,9 @@ class World;
|
||||
|
||||
class Chunk {
|
||||
private:
|
||||
|
||||
bool m_is_gened = false;
|
||||
bool m_dirty = false;
|
||||
ChunkPos m_chunk_pos;
|
||||
World& m_world;
|
||||
// the index is a array of block id
|
||||
@@ -31,7 +34,9 @@ public:
|
||||
GLuint get_vbo() const;
|
||||
const std::vector<Vertex>& get_vertex_data() const;
|
||||
void init_chunk();
|
||||
|
||||
bool is_dirty() const;
|
||||
void mark_dirty();
|
||||
void clear_dirty();
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
|
||||
};
|
||||
@@ -11,6 +11,16 @@ struct ChunkPos {
|
||||
return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
|
||||
}
|
||||
};
|
||||
|
||||
ChunkPos operator+(const ChunkPos& pos) const{
|
||||
return ChunkPos{x + pos.x, z + pos.z};
|
||||
}
|
||||
|
||||
ChunkPos& operator+=(const ChunkPos& pos) {
|
||||
x += pos.x;
|
||||
z += pos.z;
|
||||
return *this;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ private:
|
||||
std::unordered_map<std::size_t, Player> m_players;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
|
||||
std::pair<int, int> chunk_pos(int world_x, int world_z);
|
||||
std::pair<int, int> chunk_pos(int world_x, int world_z) const;
|
||||
void gen_chunks();
|
||||
|
||||
|
||||
|
||||
@@ -130,7 +130,8 @@ void App::render() {
|
||||
}
|
||||
|
||||
void App::run() {
|
||||
|
||||
|
||||
last_time = glfwGetTime();
|
||||
while(!glfwWindowShouldClose(m_window.get_glfw_window())) {
|
||||
|
||||
update();
|
||||
|
||||
@@ -29,7 +29,11 @@ int Chunk::get_index(int x, int y, int z) {
|
||||
|
||||
void Chunk::gen_vertex_data() {
|
||||
m_vertexs_data.clear();
|
||||
glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vbo != 0) {
|
||||
glDeleteBuffers(1, &m_vbo);
|
||||
m_vbo = 0;
|
||||
}
|
||||
|
||||
for (int x = 0; x < CHUCK_SIZE; x++) {
|
||||
for (int y = 0; y < WORLD_SIZE_Y; y++) {
|
||||
for (int z = 0; z < CHUCK_SIZE; z++) {
|
||||
@@ -68,6 +72,8 @@ void Chunk::gen_vertex_data() {
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
GLuint Chunk::get_vbo() const{
|
||||
@@ -107,14 +113,25 @@ void Chunk::init_chunk() {
|
||||
}
|
||||
}
|
||||
|
||||
m_is_gened = true;
|
||||
|
||||
}
|
||||
|
||||
bool Chunk::is_dirty() const{
|
||||
return m_dirty;
|
||||
}
|
||||
|
||||
void Chunk::mark_dirty() {
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void Chunk::clear_dirty() {
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
void Chunk::set_chunk_block(int index ,unsigned id) {
|
||||
m_blocks[index] = id;
|
||||
glDeleteBuffers(1, &m_vbo);
|
||||
|
||||
gen_vertex_data();
|
||||
mark_dirty();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -291,6 +291,10 @@ void Player::update_lookup_block() {
|
||||
}
|
||||
|
||||
void Player::update_move(float delta_time) {
|
||||
// if frame rate less than 1 frame per second, don't update
|
||||
if (delta_time > 1.0f) {
|
||||
return;
|
||||
}
|
||||
if (m_gait == Gait::RUN) {
|
||||
max_speed = RUN_SPEED;
|
||||
}
|
||||
@@ -347,10 +351,6 @@ void Player::update_move(float delta_time) {
|
||||
y_speed += -G * delta_time;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
move_distance.y = y_speed * delta_time;
|
||||
// y
|
||||
update_y_move();
|
||||
@@ -360,7 +360,8 @@ void Player::update_move(float delta_time) {
|
||||
update_z_move();
|
||||
|
||||
if (m_player_pos.y < -15.0f) {
|
||||
m_player_pos = glm::vec3(0.0f, 100.0f, 0.0f);
|
||||
Logger::warn("y is tow low");
|
||||
m_player_pos += glm::vec3(1.0f, 100.0f, 1.0f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -33,6 +33,7 @@ const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,in
|
||||
y = world_y;
|
||||
x = world_x - chunk_x * CHUCK_SIZE;
|
||||
z = world_z - chunk_z * CHUCK_SIZE;
|
||||
//BlockRenderData m_block_render_data;
|
||||
// block id
|
||||
m_block_render_data.block_id = chunk_blocks[Chunk::get_index(x, y, z)];
|
||||
if (m_block_render_data.block_id == 0) {
|
||||
@@ -83,6 +84,7 @@ Player& World::get_player(const std::string& name){
|
||||
|
||||
|
||||
void World::init_world() {
|
||||
auto t1 = std::chrono::system_clock::now();
|
||||
for (int s = 0; s < DISTANCE; s++) {
|
||||
for (int t = 0; t < DISTANCE; t++) {
|
||||
int ns = s - DISTANCE / 2;
|
||||
@@ -106,7 +108,9 @@ void World::init_world() {
|
||||
chunk.gen_vertex_data();
|
||||
|
||||
}
|
||||
Logger::info("Chunk Block Init Finish");
|
||||
auto t2 = std::chrono::system_clock::now();
|
||||
auto d = std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1);
|
||||
Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
|
||||
// init players
|
||||
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
|
||||
Logger::info("TestPlayer Create Finish");
|
||||
@@ -127,7 +131,7 @@ void World::render(const glm::mat4& mvp_matrix) {
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, chunk.get_vertex_data().size() * 3);
|
||||
glDrawArrays(GL_TRIANGLES, 0, chunk.get_vertex_data().size());
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
}
|
||||
@@ -137,7 +141,7 @@ void World::render(const glm::mat4& mvp_matrix) {
|
||||
|
||||
}
|
||||
|
||||
std::pair<int, int> World::chunk_pos(int world_x, int world_z) {
|
||||
std::pair<int, int> World::chunk_pos(int world_x, int world_z) const{
|
||||
int chunk_x, chunk_z;
|
||||
if (world_x < 0) {
|
||||
chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
|
||||
@@ -155,7 +159,6 @@ std::pair<int, int> World::chunk_pos(int world_x, int world_z) {
|
||||
}
|
||||
|
||||
void World::gen_chunks() {
|
||||
Logger::info("start gen chunks");
|
||||
const auto& player = get_player("TestPlayer");
|
||||
const auto& player_pos = player.get_player_pos();
|
||||
|
||||
@@ -172,7 +175,6 @@ void World::gen_chunks() {
|
||||
}
|
||||
}
|
||||
CUBED_ASSERT_MSG(!cur_chunks.empty(), "cur chunks is empty!!");
|
||||
Logger::info("Cur Chunk pos gen finish, size {}", cur_chunks.size());
|
||||
|
||||
for (auto it = m_chunks.begin(); it != m_chunks.end(); ) {
|
||||
if (cur_chunks.find(it->first) == cur_chunks.end()) {
|
||||
@@ -189,25 +191,26 @@ void World::gen_chunks() {
|
||||
pre_gen_chunks.push_back(pos);
|
||||
}
|
||||
}
|
||||
|
||||
Logger::info("start to init new chunk");
|
||||
|
||||
if (pre_gen_chunks.empty()) {
|
||||
return;
|
||||
}
|
||||
static const ChunkPos CHUNK_DIR[] {
|
||||
{1, 0}, {-1, 0}, {0, -1}, {0, 1}
|
||||
};
|
||||
for (const auto& pos : pre_gen_chunks) {
|
||||
auto it = m_chunks.find(pos);
|
||||
CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk Don't find");
|
||||
//Logger::info("Init Chunk {} {}", pos.x, pos.z);
|
||||
it->second.init_chunk();
|
||||
|
||||
it->second.mark_dirty();
|
||||
for (const auto& dir : CHUNK_DIR) {
|
||||
auto it = m_chunks.find(pos + dir);
|
||||
if (it != m_chunks.end()) {
|
||||
it->second.mark_dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// After block gen fininshed
|
||||
for (auto& chunk_map : m_chunks) {
|
||||
auto& [chunk_pos, chunk] = chunk_map;
|
||||
|
||||
chunk.gen_vertex_data();
|
||||
|
||||
}
|
||||
Logger::info("gen chunks finish");
|
||||
}
|
||||
|
||||
void World::need_gen() {
|
||||
@@ -228,24 +231,12 @@ bool World::is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_ex
|
||||
return true;
|
||||
}
|
||||
bool World::is_block(const glm::ivec3& block_pos) const{
|
||||
int chunk_x, chunk_z;
|
||||
|
||||
int world_x, world_y, world_z;
|
||||
world_x = block_pos.x;
|
||||
world_y = block_pos.y;
|
||||
world_z = block_pos.z;
|
||||
|
||||
if (world_x < 0) {
|
||||
chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (world_x >= 0) {
|
||||
chunk_x = world_x / CHUCK_SIZE;
|
||||
}
|
||||
if (world_z < 0) {
|
||||
chunk_z = (world_z + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (world_z >= 0) {
|
||||
chunk_z = world_z / CHUCK_SIZE;
|
||||
}
|
||||
auto [chunk_x, chunk_z] = chunk_pos(world_x, world_z);
|
||||
|
||||
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
|
||||
|
||||
@@ -271,24 +262,12 @@ bool World::is_block(const glm::ivec3& block_pos) const{
|
||||
|
||||
void World::set_block(const glm::ivec3& block_pos, unsigned id) {
|
||||
|
||||
int chunk_x, chunk_z;
|
||||
|
||||
int world_x, world_y, world_z;
|
||||
world_x = block_pos.x;
|
||||
world_y = block_pos.y;
|
||||
world_z = block_pos.z;
|
||||
|
||||
if (world_x < 0) {
|
||||
chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (world_x >= 0) {
|
||||
chunk_x = world_x / CHUCK_SIZE;
|
||||
}
|
||||
if (world_z < 0) {
|
||||
chunk_z = (world_z + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (world_z >= 0) {
|
||||
chunk_z = world_z / CHUCK_SIZE;
|
||||
}
|
||||
auto [chunk_x, chunk_z] = chunk_pos(world_x, world_z);
|
||||
|
||||
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
|
||||
|
||||
@@ -306,96 +285,21 @@ void World::set_block(const glm::ivec3& block_pos, unsigned id) {
|
||||
|
||||
it->second.set_chunk_block(Chunk::get_index(x, y, z), id);
|
||||
|
||||
static const glm::ivec3 NEIGHBOR_DIRS[] = {
|
||||
{1, 0, 0}, {-1, 0, 0}, {0, 0, -1}, {0, 0, 1}
|
||||
};
|
||||
|
||||
int adjacent_chunk_x;
|
||||
int adjacent_chunk_z;
|
||||
int adj_world_x;
|
||||
int adj_world_z;
|
||||
if (x == 0) {
|
||||
adj_world_x = world_x - 1;
|
||||
adj_world_z = world_z;
|
||||
if (adj_world_x < 0) {
|
||||
adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_x >= 0) {
|
||||
adjacent_chunk_x = adj_world_x / CHUCK_SIZE;
|
||||
}
|
||||
if (adj_world_z < 0) {
|
||||
adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_z >= 0) {
|
||||
adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
|
||||
}
|
||||
auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
|
||||
if (adjacent != m_chunks.end()) {
|
||||
adjacent->second.gen_vertex_data();
|
||||
}
|
||||
|
||||
}
|
||||
for (const auto& dir : NEIGHBOR_DIRS) {
|
||||
glm::ivec3 neighbor = block_pos + dir;
|
||||
|
||||
auto [cx, cz] = chunk_pos(neighbor.x, neighbor.z);
|
||||
auto it = m_chunks.find({cx, cz});
|
||||
if (it != m_chunks.end()) {
|
||||
it->second.mark_dirty();
|
||||
|
||||
if (x == CHUCK_SIZE - 1) {
|
||||
adj_world_x = world_x + 1;
|
||||
adj_world_z = world_z;
|
||||
if (adj_world_x < 0) {
|
||||
adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_x >= 0) {
|
||||
adjacent_chunk_x = adj_world_x/ CHUCK_SIZE;
|
||||
}
|
||||
if (adj_world_z < 0) {
|
||||
adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_z >= 0) {
|
||||
adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
|
||||
}
|
||||
auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
|
||||
if (adjacent != m_chunks.end()) {
|
||||
adjacent->second.gen_vertex_data();
|
||||
}
|
||||
}
|
||||
|
||||
if (z == 0) {
|
||||
adj_world_x = world_x;
|
||||
adj_world_z = world_z - 1;
|
||||
if (adj_world_x < 0) {
|
||||
adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_x >= 0) {
|
||||
adjacent_chunk_x = adj_world_x / CHUCK_SIZE;
|
||||
}
|
||||
if (adj_world_z < 0) {
|
||||
adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_z >= 0) {
|
||||
adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
|
||||
}
|
||||
|
||||
auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
|
||||
if (adjacent != m_chunks.end()) {
|
||||
adjacent->second.gen_vertex_data();
|
||||
}
|
||||
}
|
||||
|
||||
if (z == CHUCK_SIZE - 1) {
|
||||
adj_world_x = world_x;
|
||||
adj_world_z = world_z + 1;
|
||||
if (adj_world_x < 0) {
|
||||
adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_x >= 0) {
|
||||
adjacent_chunk_x = adj_world_x/ CHUCK_SIZE;
|
||||
}
|
||||
if (adj_world_z < 0) {
|
||||
adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
|
||||
}
|
||||
if (adj_world_z >= 0) {
|
||||
adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
|
||||
}
|
||||
auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
|
||||
if (adjacent != m_chunks.end()) {
|
||||
adjacent->second.gen_vertex_data();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -407,4 +311,12 @@ void World::update(float delta_time) {
|
||||
gen_chunks();
|
||||
need_gen_chunk = false;
|
||||
}
|
||||
|
||||
// unified compute vertex data before rendering
|
||||
for (auto& [key, chunk] : m_chunks) {
|
||||
if (chunk.is_dirty()) {
|
||||
chunk.gen_vertex_data();
|
||||
chunk.clear_dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user