mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
feat(ui): introduce anchor-based widget positioning system
Replace set_position with anchor and offset for relative positioning. Add parent pointer to widget hierarchy. Remove manual resize logic in UI managers.
This commit is contained in:
@@ -13,8 +13,9 @@ public:
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DebugCollector();
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void report(const std::string& name, std::string_view content);
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void init_text();
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void init(int width, int height);
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Widget& get_widget();
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bool handle_event(const Event& e);
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private:
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Widget m_widget;
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15
include/Cubed/ui/anchor.hpp
Normal file
15
include/Cubed/ui/anchor.hpp
Normal file
@@ -0,0 +1,15 @@
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#pragma once
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enum class Anchor {
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TOP_LEFT,
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TOP_CENTER,
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TOP_RIGHT,
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CENTER_LEFT,
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CENTER,
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CENTER_RIGHT,
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BOTTOM_LEFT,
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BOTTOM_CENTER,
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BOTTOM_RIGHT,
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};
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@@ -9,7 +9,7 @@
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namespace Cubed {
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class Button : public Widget {
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public:
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Button();
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Button(Widget* parent);
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Button(const Button&) = delete;
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Button(Button&&) = delete;
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@@ -21,10 +21,11 @@ public:
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bool handle_mouse_move_event(const MouseMoveEvent& e) override;
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bool handle_mouse_button_event(const MouseButtonEvent& e) override;
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Widget& set_position(const glm::vec2& pos) override;
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Widget& set_position(float x, float y) override;
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void set_window_size(int width, int height) override;
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Button& set_scale(float scale);
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Widget& set_anchor(Anchor anchor) override;
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Widget& set_offset(glm::ivec2 offset) override;
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glm::vec2 pos() const override;
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float width() const override;
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float height() const override;
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float scale() const;
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@@ -34,16 +35,17 @@ public:
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}
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template <typename T, typename... Args> T& set_background(Args&&... args) {
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auto w = std::make_unique<T>(std::forward<Args>(args)...);
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auto w = std::make_unique<T>(std::forward<Args>(args)..., m_parent);
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T& ref = *w;
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m_background = std::move(w);
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return ref;
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}
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template <typename T, typename... Args> T& set_foreground(Args&&... args) {
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auto w = std::make_unique<T>(std::forward<Args>(args)...);
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auto w = std::make_unique<T>(std::forward<Args>(args)..., this);
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T& ref = *w;
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m_foreground = std::move(w);
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m_foreground->set_anchor(Anchor::CENTER);
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return ref;
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}
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@@ -52,7 +54,5 @@ private:
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std::unique_ptr<Image> m_background;
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std::unique_ptr<Label> m_foreground;
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bool m_hovered = false;
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glm::vec2 m_min_pos;
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glm::vec2 m_max_pos;
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};
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} // namespace Cubed
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@@ -8,7 +8,7 @@ namespace Cubed {
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class TextureManager;
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class Image : public Widget {
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public:
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Image();
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Image(Widget* parent);
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void update(float dt) override;
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void render(Renderer& renderer) override;
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@@ -10,8 +10,8 @@ public:
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Label& operator=(const Label&) = delete;
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Label& operator=(Label&&) = delete;
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Label(const std::string& id);
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Label();
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Label(const std::string& id, Widget* parent);
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Label(Widget* parent);
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virtual ~Label() = default;
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Label& set_text(std::string_view text);
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@@ -1,7 +1,8 @@
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#pragma once
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#include "Cubed/input/event.hpp"
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#include "glm/ext/vector_float2.hpp"
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#include "Cubed/ui/anchor.hpp"
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#include <glm/glm.hpp>
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#include <memory>
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#include <vector>
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namespace Cubed {
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@@ -10,18 +11,19 @@ class Renderer;
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class Widget {
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public:
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Widget(const std::string& id);
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Widget() = default;
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Widget(const std::string& id, Widget* parent);
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Widget(Widget* parent);
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virtual ~Widget() = default;
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virtual void update(float dt);
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virtual void render(Renderer& renderer);
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virtual const std::string& id() const;
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virtual Widget& set_position(const glm::vec2& pos);
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virtual Widget& set_position(float x, float y);
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virtual Widget& set_anchor(Anchor anchor);
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virtual Widget& set_offset(glm::ivec2 offset);
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virtual void set_window_size(int width, int height);
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// Returns the final display size
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virtual float width() const;
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virtual float height() const;
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virtual const glm::vec2& pos() const;
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virtual glm::vec2 pos() const;
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virtual bool handle_key_event(const KeyEvent& e);
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virtual bool handle_mouse_button_event(const MouseButtonEvent& e);
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@@ -39,12 +41,16 @@ public:
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protected:
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virtual void on_update(float dt);
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virtual void on_render(Renderer& renderer);
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virtual glm::vec2 compute_position() const;
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Widget* m_parent = nullptr;
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std::string m_id;
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float m_window_height = 0;
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float m_window_width = 0;
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// Center is at the top-left corner, position is at the top-left corner
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glm::vec2 m_pos{0.0f, 0.0f};
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Anchor m_anchor = Anchor::TOP_LEFT;
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glm::ivec2 m_offset{0, 0};
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private:
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Widget* m_parent = nullptr;
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std::vector<std::unique_ptr<Widget>> m_children;
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};
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} // namespace Cubed
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@@ -5,16 +5,18 @@
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namespace Cubed {
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DebugCollector::DebugCollector() {}
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DebugCollector::DebugCollector() : m_widget(nullptr) {}
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DebugCollector& DebugCollector::get() {
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static DebugCollector instance;
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return instance;
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}
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void DebugCollector::init_text() {
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void DebugCollector::init(int width, int height) {
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constexpr int SPACE = 50;
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// version_text
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auto& version_text = m_widget.add_child<Label>("version");
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m_widget.set_window_size(width, height);
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auto& version_text = m_widget.add_child<Label>("version", &m_widget);
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std::string version{"Version: " CUBED_VERSION};
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#ifdef DEBUG_MODE
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version.append("-debug");
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@@ -24,37 +26,48 @@ void DebugCollector::init_text() {
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version_text.set_color(Color::WHITE)
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.set_text(version)
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.set_scale(0.8f)
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.set_position(0.0f, 100.0f);
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.set_anchor(Anchor::TOP_LEFT);
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version_text.set_offset({0, SPACE});
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m_component.try_emplace(version_text.id(), &version_text);
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// fps
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auto& fps_text = m_widget.add_child<Label>("fps");
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fps_text.set_text("FPS: 0").set_position(0.0f, 50.0f);
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auto& fps_text = m_widget.add_child<Label>("fps", &version_text);
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fps_text.set_text("FPS: 0")
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.set_scale(0.8f)
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(fps_text.id(), &fps_text);
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// player_pos
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auto& player_pos_text = m_widget.add_child<Label>("player_pos");
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auto& player_pos_text = m_widget.add_child<Label>("player_pos", &fps_text);
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player_pos_text.set_text("x: 0.00 y: 0.00 z: 0.00")
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.set_scale(0.8f)
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.set_position(0.0f, 150.0f);
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(player_pos_text.id(), &player_pos_text);
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// rendered_chunk
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auto& rendered_chunk_text = m_widget.add_child<Label>("rendered_chunk");
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auto& rendered_chunk_text =
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m_widget.add_child<Label>("rendered_chunk", &player_pos_text);
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rendered_chunk_text.set_text("Rendered Chunk: 0")
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.set_scale(0.8f)
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.set_position(0.0f, 200.0f);
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(rendered_chunk_text.id(), &rendered_chunk_text);
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// rss
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auto& rss_text = m_widget.add_child<Label>("rss");
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rss_text.set_text("RSS: 0mb").set_scale(0.8f).set_position(0.0f, 300.0f);
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auto& rss_text = m_widget.add_child<Label>("rss", &rendered_chunk_text);
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rss_text.set_text("RSS: 0mb")
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.set_scale(0.8f)
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(rss_text.id(), &rss_text);
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// os
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std::string os;
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auto& os_text = m_widget.add_child<Label>("os");
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os_text.set_scale(0.8f).set_position(0.0f, 250.0f);
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auto& os_text = m_widget.add_child<Label>("os", &rss_text);
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os_text.set_scale(0.8f).set_anchor(Anchor::TOP_LEFT).set_offset({0, SPACE});
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if (Tools::get_os_version(os)) {
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os_text.set_text("OS: " + os);
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Logger::info("System: {}", os);
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@@ -64,45 +77,90 @@ void DebugCollector::init_text() {
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m_component.try_emplace(os_text.id(), &os_text);
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// cpu
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auto& cpu_text = m_widget.add_child<Label>("cpu");
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auto& cpu_text = m_widget.add_child<Label>("cpu", &os_text);
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cpu_text.set_text("CPU: " + Tools::get_cpu_info())
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.set_scale(0.7f)
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.set_position(0.0f, 350.0f);
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.set_scale(0.8f)
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(cpu_text.id(), &cpu_text);
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// gpu
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auto& gpu_text = m_widget.add_child<Label>("gpu");
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auto& gpu_text = m_widget.add_child<Label>("gpu", &cpu_text);
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gpu_text
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.set_text(std::string{"GPU: "} +
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reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
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.set_scale(0.7f)
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.set_position(0.0f, 400.0f);
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(gpu_text.id(), &gpu_text);
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// opengl_version
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auto& opengl_version_text = m_widget.add_child<Label>("opengl_version");
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auto& opengl_version_text =
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m_widget.add_child<Label>("opengl_version", &gpu_text);
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opengl_version_text
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.set_text("OpenGL: " + std::to_string(GLVersion.major) + "." +
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std::to_string(GLVersion.minor))
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.set_scale(0.7f)
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.set_position(0.0f, 450.0f);
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(opengl_version_text.id(), &opengl_version_text);
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// biome
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auto& biome_text = m_widget.add_child<Label>("biome");
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biome_text.set_text("Biome: ").set_scale(0.8f).set_position(0.0f, 500.0f);
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auto& biome_text = m_widget.add_child<Label>("biome", &opengl_version_text);
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biome_text.set_text("Biome: ")
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.set_scale(0.8f)
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(biome_text.id(), &biome_text);
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// speed
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auto& speed_text = m_widget.add_child<Label>("speed");
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auto& speed_text = m_widget.add_child<Label>("speed", &biome_text);
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speed_text.set_text("Speed: 0 m/s")
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.set_scale(0.8f)
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.set_position(0.0f, 550.0f);
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.set_anchor(Anchor::TOP_LEFT)
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.set_offset({0, SPACE});
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m_component.try_emplace(speed_text.id(), &speed_text);
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}
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Widget& DebugCollector::get_widget() { return m_widget; }
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bool DebugCollector::handle_event(const Event& e) {
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return std::visit(
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Overloaded{[this](const MouseMoveEvent& e) {
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if (m_widget.handle_mouse_move_event(e)) {
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return true;
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}
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return false;
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},
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[this](const MouseButtonEvent& e) {
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if (m_widget.handle_mouse_button_event(e)) {
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return true;
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}
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return false;
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},
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[this](const MouseWheelEvent& e) {
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if (m_widget.handle_mouse_wheel_event(e)) {
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return true;
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}
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return false;
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},
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[this](const KeyEvent& e) {
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if (m_widget.handle_key_event(e)) {
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return true;
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}
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return false;
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},
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[](const TextInputEvent&) { return false; },
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[this](const WindowResizeEvent& e) {
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m_widget.handle_window_resize_event(e);
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return false;
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},
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[](const FrameBufferResizeEvent&) { return false; }
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},
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e);
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}
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void DebugCollector::report(const std::string& name, std::string_view content) {
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auto t = m_component.find(name);
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if (t == m_component.end()) {
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@@ -135,7 +135,7 @@ void Renderer::init_quad() {
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void Renderer::init_text() {
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m_vao[4].bind();
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DebugCollector::get().init_text();
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DebugCollector::get().init(m_window_width, m_window_height);
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}
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void Renderer::begin_frame() {
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glDisable(GL_FRAMEBUFFER_SRGB);
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@@ -167,7 +167,7 @@ void Renderer::render_lable(const Label& label) {
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Font::text_texture()->bind(0);
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auto& data = label.data();
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auto& pos = label.pos();
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auto pos = label.pos();
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auto& text_style = label.text_style();
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auto color = color_value(text_style.color);
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data.m_vao->bind();
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@@ -189,7 +189,7 @@ void Renderer::render_image(const Image& image) {
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}
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const auto& shader = get_shader("image");
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shader.use();
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auto& pos = image.pos();
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auto pos = image.pos();
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glm::mat4 model_matrix =
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glm::translate(glm::mat4(1.0f), glm::vec3(pos.x, pos.y, 0.0f)) *
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glm::scale(glm::mat4(1.0f),
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@@ -1,7 +1,7 @@
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#include "Cubed/ui/button.hpp"
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namespace Cubed {
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Button::Button() {}
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Button::Button(Widget* parent) : Widget(parent) {}
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void Button::update(float dt) {
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if (m_background) {
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@@ -22,13 +22,13 @@ void Button::render(Renderer& renderer) {
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}
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bool Button::handle_mouse_move_event(const MouseMoveEvent& e) {
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auto pos = m_background->pos();
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if (e.xpos >= m_min_pos.x && e.xpos <= m_max_pos.x) {
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if (e.ypos >= m_min_pos.y && e.ypos <= m_max_pos.y) {
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m_hovered = true;
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if (e.xpos >= pos.x && e.xpos <= pos.x + width() && e.ypos >= pos.y &&
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e.ypos <= pos.y + height()) {
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m_hovered = true;
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return true;
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}
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return true;
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}
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m_hovered = false;
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@@ -45,26 +45,24 @@ bool Button::handle_mouse_button_event(const MouseButtonEvent& e) {
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return false;
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}
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Widget& Button::set_position(const glm::vec2& pos) {
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m_pos = pos;
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m_background->set_position(pos);
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m_foreground->set_position(pos.x, pos.y + m_foreground->height() / 2.0f);
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m_min_pos = pos;
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m_max_pos.x = m_min_pos.x + width();
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m_max_pos.y = m_min_pos.y + height();
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return *this;
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}
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Widget& Button::set_position(float x, float y) {
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return set_position(glm::vec2{x, y});
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}
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Button& Button::set_scale(float scale) {
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m_background->set_scale(scale);
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m_max_pos.x = m_min_pos.x + width();
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m_max_pos.y = m_min_pos.y + height();
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return *this;
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}
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void Button::set_window_size(int width, int height) {
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m_background->set_window_size(width, height);
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}
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Widget& Button::set_anchor(Anchor anchor) {
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m_background->set_anchor(anchor);
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return *this;
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}
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Widget& Button::set_offset(glm::ivec2 offset) {
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m_background->set_offset(offset);
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return *this;
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}
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glm::vec2 Button::pos() const { return m_background->pos(); }
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|
||||
float Button::scale() const { return m_background->scale(); }
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Cubed/texture_manager.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
Image::Image() {}
|
||||
Image::Image(Widget* parent) : Widget(parent) {}
|
||||
void Image::update(float dt) { (void)dt; }
|
||||
void Image::render(Renderer& renderer) { renderer.render_image(*this); }
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/tools/font.hpp"
|
||||
namespace Cubed {
|
||||
Label::Label(const std::string& id) : Widget(id) {}
|
||||
Label::Label() {}
|
||||
Label::Label(const std::string& id, Widget* parent) : Widget(id, parent) {}
|
||||
Label::Label(Widget* parent) : Widget(parent) {}
|
||||
Label& Label::set_text(std::string_view text) {
|
||||
m_text.text = text;
|
||||
update_vertices();
|
||||
|
||||
@@ -12,23 +12,21 @@ MainMenuUIManager::~MainMenuUIManager() {}
|
||||
|
||||
void MainMenuUIManager::init() {
|
||||
|
||||
auto start_game_button = std::make_unique<Button>();
|
||||
auto start_game_button = std::make_unique<Button>(nullptr);
|
||||
|
||||
auto& back = start_game_button->set_background<Image>();
|
||||
back.set_image("texture/ui/button001.png",
|
||||
m_scene.scene_manager().app().texture_manager());
|
||||
auto& fore = start_game_button->set_foreground<Label>();
|
||||
fore.set_text("Start Game");
|
||||
fore.set_scale(0.6f);
|
||||
|
||||
start_game_button->set_window_size(
|
||||
m_scene.scene_manager().app().renderer().window_width(),
|
||||
m_scene.scene_manager().app().renderer().window_height());
|
||||
start_game_button->set_clicked(
|
||||
[this]() { m_scene.scene_manager().request_push(SceneType::WORLD); });
|
||||
start_game_button->set_scale(3.0f);
|
||||
start_game_button->set_position(
|
||||
m_scene.scene_manager().app().renderer().window_width() / 2.0f -
|
||||
back.width() / 2.0f,
|
||||
m_scene.scene_manager().app().renderer().window_height() / 2.0f -
|
||||
back.height() / 2.0f);
|
||||
|
||||
start_game_button->set_anchor(Anchor::CENTER);
|
||||
m_widgets.try_emplace("start game", std::move(start_game_button));
|
||||
}
|
||||
|
||||
@@ -100,14 +98,6 @@ bool MainMenuUIManager::handle_mouse_button_event(const MouseButtonEvent& e) {
|
||||
return false;
|
||||
}
|
||||
bool MainMenuUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
|
||||
auto it = m_widgets.find("start game");
|
||||
if (it != m_widgets.end()) {
|
||||
auto* start_game = dynamic_cast<Button*>(it->second.get());
|
||||
if (start_game) {
|
||||
start_game->set_position(e.width / 2 - start_game->width() / 2,
|
||||
e.height / 2 - start_game->height() / 2);
|
||||
}
|
||||
}
|
||||
for (auto& w : m_widgets) {
|
||||
if (w.second->handle_window_resize_event(e)) {
|
||||
return true;
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
|
||||
#include "Cubed/tools/log.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
Widget::Widget(const std::string& id) : m_id(id) {}
|
||||
Widget::Widget(const std::string& id, Widget* parent)
|
||||
: m_parent(parent), m_id(id) {}
|
||||
Widget::Widget(Widget* parent) : m_parent(parent) {}
|
||||
void Widget::update(float dt) {
|
||||
on_update(dt);
|
||||
|
||||
@@ -21,20 +25,82 @@ void Widget::render(Renderer& renderer) {
|
||||
void Widget::on_update(float) {}
|
||||
void Widget::on_render(Renderer&) {}
|
||||
|
||||
Widget& Widget::set_position(const glm::vec2& pos) {
|
||||
return set_position(pos.x, pos.y);
|
||||
glm::vec2 Widget::compute_position() const {
|
||||
glm::vec2 pos{0, 0};
|
||||
float parent_w;
|
||||
float parent_h;
|
||||
if (!m_parent) {
|
||||
if (m_window_height == 0 || m_window_width == 0) {
|
||||
Logger::error("Window Size is 0 !");
|
||||
}
|
||||
parent_h = m_window_height;
|
||||
parent_w = m_window_width;
|
||||
} else {
|
||||
parent_h = m_parent->height();
|
||||
parent_w = m_parent->width();
|
||||
}
|
||||
const float W = width();
|
||||
const float H = height();
|
||||
switch (m_anchor) {
|
||||
case Anchor::TOP_LEFT:
|
||||
pos = {0, 0};
|
||||
break;
|
||||
|
||||
case Anchor::TOP_CENTER:
|
||||
pos = {(parent_w - W) / 2, 0};
|
||||
break;
|
||||
|
||||
case Anchor::TOP_RIGHT:
|
||||
pos = {parent_w - W, 0};
|
||||
break;
|
||||
|
||||
case Anchor::CENTER_LEFT:
|
||||
pos = {0, (parent_h - H) / 2};
|
||||
break;
|
||||
|
||||
case Anchor::CENTER:
|
||||
pos = {(parent_w - W) / 2, (parent_h - H) / 2};
|
||||
break;
|
||||
|
||||
case Anchor::CENTER_RIGHT:
|
||||
pos = {parent_w - W, (parent_h - H) / 2};
|
||||
break;
|
||||
|
||||
case Anchor::BOTTOM_LEFT:
|
||||
pos = {0, parent_h - H};
|
||||
break;
|
||||
|
||||
case Anchor::BOTTOM_CENTER:
|
||||
pos = {(parent_w - W) / 2, parent_h - H};
|
||||
break;
|
||||
|
||||
case Anchor::BOTTOM_RIGHT:
|
||||
pos = {parent_w - W, parent_h - H};
|
||||
break;
|
||||
}
|
||||
if (m_parent) {
|
||||
pos += m_parent->pos();
|
||||
}
|
||||
pos += m_offset;
|
||||
return pos;
|
||||
}
|
||||
|
||||
Widget& Widget::set_position(float x, float y) {
|
||||
m_pos.x = x;
|
||||
m_pos.y = y;
|
||||
Widget& Widget::set_anchor(Anchor anchor) {
|
||||
m_anchor = anchor;
|
||||
return *this;
|
||||
}
|
||||
Widget& Widget::set_offset(glm::ivec2 offset) {
|
||||
m_offset = offset;
|
||||
return *this;
|
||||
}
|
||||
void Widget::set_window_size(int width, int height) {
|
||||
m_window_height = height;
|
||||
m_window_width = width;
|
||||
}
|
||||
float Widget::width() const { return m_window_width; }
|
||||
float Widget::height() const { return m_window_height; }
|
||||
|
||||
float Widget::width() const { return 0.0f; }
|
||||
float Widget::height() const { return 0.0f; }
|
||||
|
||||
const glm::vec2& Widget::pos() const { return m_pos; }
|
||||
glm::vec2 Widget::pos() const { return compute_position(); }
|
||||
const std::string& Widget::id() const { return m_id; }
|
||||
|
||||
bool Widget::handle_key_event(const KeyEvent& e) {
|
||||
@@ -63,6 +129,9 @@ bool Widget::handle_mouse_wheel_event(const MouseWheelEvent& e) {
|
||||
return false;
|
||||
}
|
||||
bool Widget::handle_window_resize_event(const WindowResizeEvent& e) {
|
||||
|
||||
set_window_size(e.width, e.height);
|
||||
|
||||
for (auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
|
||||
if ((*it)->handle_window_resize_event(e)) {
|
||||
return true;
|
||||
|
||||
@@ -11,16 +11,15 @@ WorldUIManager::WorldUIManager(WorldScene& scene) : m_scene(scene) {}
|
||||
WorldUIManager::~WorldUIManager() {}
|
||||
|
||||
void WorldUIManager::init() {
|
||||
auto crosshair = std::make_unique<Image>();
|
||||
auto crosshair = std::make_unique<Image>(nullptr);
|
||||
|
||||
crosshair->set_image("texture/ui/0.png",
|
||||
m_scene.scene_manager().app().texture_manager());
|
||||
auto& renderer = m_scene.scene_manager().app().renderer();
|
||||
|
||||
crosshair->set_scale(3.0f).set_position(
|
||||
renderer.window_width() / 2 - crosshair->width() / 2,
|
||||
renderer.window_height() / 2 - crosshair->height() / 2);
|
||||
|
||||
crosshair->set_window_size(renderer.window_width(),
|
||||
renderer.window_height());
|
||||
crosshair->set_anchor(Anchor::CENTER);
|
||||
crosshair->set_scale(3.0f);
|
||||
m_widgets.try_emplace("crosshair", std::move(crosshair));
|
||||
}
|
||||
void WorldUIManager::update(float dt) {
|
||||
@@ -93,15 +92,6 @@ bool WorldUIManager::handle_mouse_button_event(const MouseButtonEvent& e) {
|
||||
return false;
|
||||
}
|
||||
bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
|
||||
auto it = m_widgets.find("crosshair");
|
||||
if (it != m_widgets.end()) {
|
||||
auto* crosshair = dynamic_cast<Image*>(it->second.get());
|
||||
if (crosshair) {
|
||||
crosshair->set_position(e.width / 2.0f - crosshair->width() / 2.0f,
|
||||
e.height / 2.0f -
|
||||
crosshair->height() / 2.0f);
|
||||
}
|
||||
}
|
||||
for (auto& w : m_widgets) {
|
||||
if (w.second->handle_window_resize_event(e)) {
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user