fix: duplicate mountain terrain generation

This commit is contained in:
2026-05-01 16:35:52 +08:00
parent 9a4b814f4d
commit f94ef61d40

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@@ -7,7 +7,7 @@
#include <numeric> #include <numeric>
namespace Cubed { namespace Cubed {
constexpr int BLEND_RADIUS = 8; constexpr int BLEND_RADIUS = 12;
ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) { ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
ASSERT_MSG(is_init, "ChunksGenerator is not init"); ASSERT_MSG(is_init, "ChunksGenerator is not init");
ChunkPos pos = m_chunk.get_chunk_pos(); ChunkPos pos = m_chunk.get_chunk_pos();