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fix: duplicate mountain terrain generation
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@@ -7,7 +7,7 @@
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#include <numeric>
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namespace Cubed {
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constexpr int BLEND_RADIUS = 8;
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constexpr int BLEND_RADIUS = 12;
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ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
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ASSERT_MSG(is_init, "ChunksGenerator is not init");
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ChunkPos pos = m_chunk.get_chunk_pos();
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