Commit Graph

20 Commits

Author SHA1 Message Date
6b79a75b70 fix: build fail on windows 2026-06-27 17:48:57 +08:00
1d4aa48230 feat(gameplay): add task ID to chunk requests to discard stale responses 2026-06-27 14:05:49 +08:00
43395d4794 feat(dev_panel): split world tab; add chunk request logging and fix flag reset 2026-06-27 12:07:39 +08:00
7b6c11e904 feat(gameplay): add packet to clear all chunks on server rebuild
Add new packet S2C_ClearAllChunks (ID 3005) to notify clients when the server rebuilds its world. Clients respond by clearing their chunk cache and requesting fresh chunks. Shift UPDATE_TIME packet ID to 3006 to accommodate.
2026-06-27 11:20:51 +08:00
18090bfd95 refactor(gameplay): rename remote player types and add interpolation 2026-06-26 22:15:31 +08:00
09fc46d306 refactor(gameplay): use steady clock and sleep_until for tick loop timing 2026-06-26 22:00:36 +08:00
932ef9ace4 perf(gameplay): optimize protobuf message allocation with Arena and limit thread pool size
Switch to Arena allocation for protobuf messages to reduce heap allocations. Pass ChunkDataRsp by value to enable move semantics. Cap thread pool size to hardware concurrency with max 4 threads.
2026-06-26 21:52:57 +08:00
e5e84848a9 feat(gameplay): add player logout and disconnect handling 2026-06-26 17:05:09 +08:00
25e9b0e0d3 feat(gameplay): add thread pool for asynchronous chunk data processing 2026-06-26 16:14:20 +08:00
48300b5fe2 feat(multiplayer): add rendering of other players as colored cubes 2026-06-26 15:52:22 +08:00
3c14a4ffe1 feat(app): add client/server CLI arguments and init guards 2026-06-26 13:48:07 +08:00
fbb6fe2fa6 feat(client): add center-based chunk loading priority 2026-06-26 11:32:52 +08:00
a858774b71 refactor(client_world): split pending queue into data and upload queues 2026-06-26 11:20:47 +08:00
4631bbe6d6 feat(gameplay): optimize chunk request with player chunk tracking
Add `update_player_chunk()` method to `ClientPlayer` that triggers a chunk request when the player moves more than 2 chunks away from the last recorded chunk. Introduce an atomic `m_requesting_chunk` flag in `ClientWorld` to prevent concurrent requests. Rename `m_player_chunk_pos` to `m_last_chunk_pos` for clarity.
2026-06-25 21:57:55 +08:00
db10d30dc2 fix: correct neighbor block indexing and add time update support 2026-06-25 21:37:19 +08:00
47552a1887 feat(gameplay): add time sync and network improvements 2026-06-25 20:13:51 +08:00
d7d47e9e7f refactor(gameplay): split world into client and server
Remove monolithic World, Player, Chunk classes. Introduce ClientWorld, ServerWorld, ClientPlayer, and related networked components. Add Abseil dependency for logging and checks. Rename old files to pre_remove_* and update all includes and references accordingly.
2026-06-25 17:54:32 +08:00
b782b40133 feat(gameplay): add block change sync and coordinate utils 2026-06-25 17:09:41 +08:00
4a1ef54258 feat(gameplay): integrate network client and thread-safe player pos 2026-06-25 16:49:45 +08:00
27e3cd6851 refactor(gameplay): split Chunk into server/client variants and add networking 2026-06-23 14:49:16 +08:00