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2 Commits
2e4a32fed7
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a54858e4c6
| Author | SHA1 | Date | |
|---|---|---|---|
| a54858e4c6 | |||
| 18e308bd03 |
@@ -46,6 +46,7 @@ private:
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void send_all_entities(std::shared_ptr<Session>& session);
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void update_ai();
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void update_move();
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void update_send();
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template <typename... Args>
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EntityID create_entity_in_factory(Args&&... args) {
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auto entity = m_registry.create();
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@@ -20,23 +20,44 @@ void ServerEntityManager::init() {
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m_factories.try_emplace("cubed:pig", [this]() {
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BaseServerCreature c;
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c.hitbox = HitboxManager::instance().get_hitbox_id("cubed:pig");
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return create_entity_in_factory(Entity{m_next},
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EntityInfo{"cubed:pig", ""},
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std::move(c), PigTag{});
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return create_entity_in_factory(
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Entity{m_next}, EntityInfo{"cubed:pig", ""}, std::move(c), PigTag{},
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AIBase{}, WanderAITag{}, MoveBoost{});
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});
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}
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void ServerEntityManager::update() {
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handle_task();
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update_ai();
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update_move();
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update_send();
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}
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void ServerEntityManager::update_ai() { WanderAISystem::update(m_registry); }
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void ServerEntityManager::update_move() {
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SpeedSystem::update(
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static_cast<float>(m_world.get_per_tick_time()) / 1000.0f, m_registry);
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PhysicalSystem::update(m_world, m_registry);
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}
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void ServerEntityManager::update_send() {
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auto sessions = m_world.get_all_session();
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auto view = m_registry.view<Entity, BaseServerCreature>();
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for (auto& e : view) {
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auto [entity, creature] = view.get<Entity, BaseServerCreature>(e);
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Arena arena;
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auto* p = Arena::Create<S2CEntityUpdate>(&arena);
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p->set_id(entity.id);
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Tools::set_net_pos(p, creature.transform.position.value);
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for (auto& s : sessions) {
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s->send(make_packet(p));
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}
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}
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}
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void ServerEntityManager::handle_task() {
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TaskPair pair;
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while (m_tasks.try_pop(pair)) {
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@@ -14,11 +14,24 @@ void SpeedSystem::update(float dt, entt::registry& registry) {
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++moveboost.count;
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creature.velocity.value +=
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creature.direction.value * creature.movement.acceleration;
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} else {
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} else if (glm::dot(creature.velocity.value, creature.velocity.value) >=
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0.001f) {
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creature.velocity.value -=
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creature.direction.value * creature.movement.deceleration;
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} else {
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creature.velocity.value = glm::vec3(0.0f);
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}
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creature.velocity.value.y = creature.gravity.value * dt;
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creature.velocity.value.y += -creature.gravity.value * dt;
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auto v_clamp = [](float& v, float max) {
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auto temp = std::abs(v);
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max = std::abs(max);
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temp = std::clamp(temp, 0.0f, max);
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v = temp;
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};
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v_clamp(creature.velocity.value.x, creature.velocity.max.x);
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v_clamp(creature.velocity.value.y, creature.velocity.max.y);
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v_clamp(creature.velocity.value.z, creature.velocity.max.z);
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}
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}
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