Compare commits
16 Commits
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315c60e4a6 |
3
.github/workflows/format-check.yml
vendored
@@ -3,6 +3,9 @@ name: Code Format Check
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
formatting:
|
||||
runs-on: ubuntu-latest
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||||
|
||||
1
.gitignore
vendored
@@ -41,3 +41,4 @@ CMakeError.log
|
||||
*~
|
||||
.DS_Store
|
||||
assets/config.toml
|
||||
.venv/
|
||||
1
.python-version
Normal file
@@ -0,0 +1 @@
|
||||
3.14
|
||||
@@ -58,6 +58,21 @@ if (WIN32)
|
||||
if(TARGET freetype)
|
||||
add_library(Freetype::Freetype ALIAS freetype)
|
||||
endif()
|
||||
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
FetchContent_Declare(
|
||||
onetbb
|
||||
GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
|
||||
GIT_TAG v2023.0.0
|
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)
|
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set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
|
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set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
|
||||
FetchContent_MakeAvailable(onetbb)
|
||||
|
||||
set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
|
||||
unset(_BUILD_SHARED_LIBS_SAVED)
|
||||
|
||||
endif()
|
||||
|
||||
FetchContent_Declare(
|
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@@ -83,7 +98,6 @@ FetchContent_MakeAvailable(tomlplusplus)
|
||||
|
||||
add_subdirectory(third_party/imgui)
|
||||
|
||||
|
||||
set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
|
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|
||||
add_executable(${PROJECT_NAME}
|
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@@ -111,20 +125,34 @@ add_executable(${PROJECT_NAME}
|
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src/tools/perlin_noise.cpp
|
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src/ui/text.cpp
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src/window.cpp
|
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src/gameplay/builders/biome_builder.cpp
|
||||
src/gameplay/builders/plain_builder.cpp
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src/gameplay/builders/mountain_builder.cpp
|
||||
src/gameplay/builders/river_builder.cpp
|
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src/gameplay/builders/desert_builder.cpp
|
||||
src/gameplay/builders/forest_builder.cpp
|
||||
src/gameplay/cave_carver.cpp
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||||
src/gameplay/cave_path.cpp
|
||||
src/gameplay/builders/snowy_plain_builder.cpp
|
||||
src/gameplay/river_worm.cpp
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||||
src/gameplay/river_path.cpp
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||||
src/block.cpp
|
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src/gameplay/vertex_data.cpp
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||||
src/gameplay/builders/ocean_builder.cpp
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)
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
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message(STATUS "Building with AddressSanitizer enabled for target: ${PROJECT_NAME}")
|
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|
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target_compile_options(${PROJECT_NAME} PRIVATE
|
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-fsanitize=address
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#-fsanitize=address
|
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#-fsanitize=thread
|
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-fno-omit-frame-pointer
|
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-g
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)
|
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|
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target_link_options(${PROJECT_NAME} PRIVATE
|
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-fsanitize=address
|
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#-fsanitize=address
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#-fsanitize=thread
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)
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|
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@@ -150,10 +178,11 @@ target_link_libraries(${PROJECT_NAME}
|
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Freetype::Freetype
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tomlplusplus::tomlplusplus
|
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imgui
|
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tbb
|
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)
|
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|
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_link_libraries(${PROJECT_NAME} PRIVATE tbb)
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# target_link_libraries(${PROJECT_NAME} PRIVATE tbb)
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endif()
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|
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if (UNIX AND NOT APPLE)
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@@ -173,3 +202,19 @@ if (UNIX AND NOT APPLE)
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|
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target_compile_options(${PROJECT_NAME} PRIVATE ${EGL_CFLAGS_OTHER} ${Wayland_CFLAGS_OTHER})
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endif()
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|
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if (WIN32)
|
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foreach(TBB_LIB IN ITEMS tbb tbbmalloc tbbmalloc_proxy)
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if(TARGET ${TBB_LIB})
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add_custom_command(
|
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
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$<TARGET_FILE:${TBB_LIB}>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
|
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COMMENT "Copying ${TBB_LIB}.dll"
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)
|
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else()
|
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message(STATUS "Target ${TBB_LIB} not found, skipping copy")
|
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endif()
|
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endforeach()
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endif()
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||||
10
assets/data/block/air.toml
Normal file
@@ -0,0 +1,10 @@
|
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id = 0
|
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is_blend = false
|
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is_cross_plane = false
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is_discard = true
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is_gas = true
|
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is_liquid = false
|
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is_passable = true
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is_transitional = false
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is_transparent = true
|
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name = 'air'
|
||||
10
assets/data/block/dirt.toml
Normal file
@@ -0,0 +1,10 @@
|
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id = 2
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
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is_transitional = true
|
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is_transparent = false
|
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name = 'dirt'
|
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10
assets/data/block/grass.toml
Normal file
@@ -0,0 +1,10 @@
|
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id = 9
|
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is_blend = false
|
||||
is_cross_plane = true
|
||||
is_discard = true
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = true
|
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is_transitional = false
|
||||
is_transparent = true
|
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name = 'grass'
|
||||
10
assets/data/block/grass_block.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 1
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
||||
is_transitional = true
|
||||
is_transparent = false
|
||||
name = 'grass_block'
|
||||
10
assets/data/block/leaf.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 6
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = true
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
||||
is_transitional = false
|
||||
is_transparent = true
|
||||
name = 'leaf'
|
||||
10
assets/data/block/log.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 5
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
||||
is_transitional = false
|
||||
is_transparent = false
|
||||
name = 'log'
|
||||
10
assets/data/block/sand.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 4
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
||||
is_transitional = true
|
||||
is_transparent = false
|
||||
name = 'sand'
|
||||
10
assets/data/block/snowy_grass_block.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 8
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
||||
is_transitional = true
|
||||
is_transparent = false
|
||||
name = 'snowy_grass_block'
|
||||
10
assets/data/block/stone.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 3
|
||||
is_blend = false
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = false
|
||||
is_passable = false
|
||||
is_transitional = true
|
||||
is_transparent = false
|
||||
name = 'stone'
|
||||
10
assets/data/block/template.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
name = "template"
|
||||
id = 0
|
||||
is_liquid = false
|
||||
is_gas = false
|
||||
is_passable = false
|
||||
is_cross_plane = false
|
||||
is_transparent = false
|
||||
is_discard = false
|
||||
is_blend = false
|
||||
is_transitional = false
|
||||
10
assets/data/block/water.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
id = 7
|
||||
is_blend = true
|
||||
is_cross_plane = false
|
||||
is_discard = false
|
||||
is_gas = false
|
||||
is_liquid = true
|
||||
is_passable = true
|
||||
is_transitional = false
|
||||
is_transparent = true
|
||||
name = 'water'
|
||||
28
assets/shaders/block_accumulation_f_shader.glsl
Normal file
@@ -0,0 +1,28 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) out vec4 accum;
|
||||
layout (location = 1) out float reveal;
|
||||
|
||||
in vec2 tc;
|
||||
flat in int tex_layer;
|
||||
in float v_depth;
|
||||
layout (binding = 0) uniform sampler2DArray samp;
|
||||
|
||||
float weight(float z, float a) {
|
||||
float intermediate = 0.03 / (1e-5 + pow(z / 200.0, 4.0));
|
||||
|
||||
return a * clamp(intermediate, 1e-2, 3e2);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 color = texture(samp, vec3(tc, tex_layer));
|
||||
float alpha = color.a;
|
||||
if (alpha < 1e-4) discard;
|
||||
|
||||
|
||||
float w = weight(v_depth, alpha);
|
||||
|
||||
accum = vec4(color.rgb * alpha * w, alpha * w);
|
||||
|
||||
reveal = alpha;
|
||||
}
|
||||
21
assets/shaders/block_accumulation_v_shader.glsl
Normal file
@@ -0,0 +1,21 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in float layer;
|
||||
out vec2 tc;
|
||||
flat out int tex_layer;
|
||||
out float v_depth;
|
||||
|
||||
uniform mat4 mv_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
|
||||
|
||||
void main(void) {
|
||||
vec4 view_pos = mv_matrix * vec4(pos, 1.0);
|
||||
gl_Position = proj_matrix * view_pos;
|
||||
tc = texCoord;
|
||||
tex_layer = int(layer);
|
||||
v_depth = -view_pos.z;
|
||||
}
|
||||
19
assets/shaders/block_composite_f_shader.glsl
Normal file
@@ -0,0 +1,19 @@
|
||||
#version 460
|
||||
|
||||
uniform sampler2D u_accumTex;
|
||||
uniform sampler2D u_revealTex;
|
||||
in vec2 TexCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec4 a = texture(u_accumTex, TexCoord);
|
||||
float r = texture(u_revealTex, TexCoord).r;
|
||||
|
||||
if (a.a < 1e-4) discard;
|
||||
|
||||
vec3 color = a.rgb / max(a.a, 1e-5);
|
||||
float transmittance = r;
|
||||
float opacity = 1.0 - transmittance;
|
||||
|
||||
FragColor = vec4(color * opacity, opacity);
|
||||
}
|
||||
11
assets/shaders/block_composite_v_shader.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);
|
||||
TexCoord = texCoord;
|
||||
}
|
||||
@@ -8,7 +8,7 @@ layout (binding = 0) uniform sampler2DArray samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, vec3(tc, tex_layer));
|
||||
if (color.a < 0.5) {
|
||||
if (color.a < 0.8) {
|
||||
discard;
|
||||
}
|
||||
//color = varyingColor;
|
||||
|
||||
35
assets/shaders/under_water_f_shader.glsl
Normal file
@@ -0,0 +1,35 @@
|
||||
#version 460
|
||||
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform sampler2D u_sceneTexture;
|
||||
uniform float u_time;
|
||||
uniform bool u_underwater;
|
||||
uniform vec3 u_waterColor;
|
||||
uniform float u_fogDensity;
|
||||
|
||||
void main() {
|
||||
vec4 original = texture(u_sceneTexture, TexCoord);
|
||||
|
||||
if (!u_underwater) {
|
||||
FragColor = original;
|
||||
return;
|
||||
}
|
||||
|
||||
vec2 distoredUV = TexCoord;
|
||||
float strength = 0.003;
|
||||
distoredUV.x += sin(TexCoord.y * 15.0 + u_time * 5.0) * strength;
|
||||
distoredUV.y += cos(TexCoord.x * 15.0 + u_time * 4.3) * strength;
|
||||
distoredUV = clamp(distoredUV, 0.001, 0.999);
|
||||
vec4 distorted = texture(u_sceneTexture, distoredUV);
|
||||
|
||||
float caustic = 0.9 + 0.1 * sin(TexCoord.x * 20.0 + u_time) * cos(TexCoord.y * 20.0 + u_time * 1.2);
|
||||
vec3 causticLight = vec3(caustic, caustic * 0.95, caustic * 0.9);
|
||||
//vec3 causticLight = vec3(1.0);
|
||||
float fogFactor = clamp(1.0 - (TexCoord.y * u_fogDensity * 10.0), 0.0, 1.0);
|
||||
vec3 mixed = mix(u_waterColor, distorted.rgb * causticLight, fogFactor);
|
||||
|
||||
FragColor = vec4(mixed, 1.0);
|
||||
}
|
||||
11
assets/shaders/under_water_v_shader.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);
|
||||
TexCoord = texCoord;
|
||||
}
|
||||
BIN
assets/texture/block/grass/cross.png
Normal file
|
After Width: | Height: | Size: 277 B |
|
Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
|
Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
|
Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
|
Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
|
Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 381 B |
BIN
assets/texture/block/snowy_grass_block/back.png
Normal file
|
After Width: | Height: | Size: 568 B |
BIN
assets/texture/block/snowy_grass_block/base.png
Normal file
|
After Width: | Height: | Size: 482 B |
BIN
assets/texture/block/snowy_grass_block/front.png
Normal file
|
After Width: | Height: | Size: 568 B |
BIN
assets/texture/block/snowy_grass_block/left.png
Normal file
|
After Width: | Height: | Size: 568 B |
BIN
assets/texture/block/snowy_grass_block/right.png
Normal file
|
After Width: | Height: | Size: 568 B |
BIN
assets/texture/block/snowy_grass_block/top.png
Normal file
|
After Width: | Height: | Size: 394 B |
BIN
assets/texture/block/water/back.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
assets/texture/block/water/base.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
assets/texture/block/water/front.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
assets/texture/block/water/left.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
assets/texture/block/water/right.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
assets/texture/block/water/top.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
assets/texture/item/block/air.png
Normal file
|
After Width: | Height: | Size: 99 B |
BIN
assets/texture/item/block/dirt.png
Normal file
|
After Width: | Height: | Size: 882 B |
BIN
assets/texture/item/block/grass.png
Normal file
|
After Width: | Height: | Size: 277 B |
BIN
assets/texture/item/block/grass_block.png
Normal file
|
After Width: | Height: | Size: 499 B |
BIN
assets/texture/item/block/leaf.png
Normal file
|
After Width: | Height: | Size: 890 B |
BIN
assets/texture/item/block/log.png
Normal file
|
After Width: | Height: | Size: 874 B |
BIN
assets/texture/item/block/sand.png
Normal file
|
After Width: | Height: | Size: 877 B |
BIN
assets/texture/item/block/snowy_grass_block.png
Normal file
|
After Width: | Height: | Size: 914 B |
BIN
assets/texture/item/block/stone.png
Normal file
|
After Width: | Height: | Size: 915 B |
BIN
assets/texture/item/block/water.png
Normal file
|
After Width: | Height: | Size: 874 B |
@@ -16,6 +16,7 @@ private:
|
||||
Player* m_player;
|
||||
float m_last_mouse_x, m_last_mouse_y;
|
||||
glm::vec3 m_camera_pos;
|
||||
bool m_under_water = false;
|
||||
|
||||
public:
|
||||
Camera();
|
||||
@@ -29,6 +30,8 @@ public:
|
||||
|
||||
const glm::mat4 get_camera_lookat() const;
|
||||
const glm::vec3& get_camera_pos() const;
|
||||
|
||||
bool is_under_water() const;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
|
||||
#include <array>
|
||||
namespace Cubed {
|
||||
|
||||
constexpr int WORLD_SIZE_Y = 256;
|
||||
constexpr int CHUCK_SIZE = 16;
|
||||
constexpr int CHUNK_SIZE = 16;
|
||||
constexpr int SEA_LEVEL = 63;
|
||||
|
||||
constexpr int MAX_BLOCK_NUM = 7;
|
||||
constexpr int MAX_UI_NUM = 1;
|
||||
constexpr int MAX_BLOCK_STATUS = 1;
|
||||
constexpr int MAX_BIOME_SUM = 4;
|
||||
@@ -14,14 +16,20 @@ constexpr int MAX_CHARACTER = 128;
|
||||
constexpr int PRE_LOAD_DISTANCE = 24;
|
||||
|
||||
constexpr int MAX_DISTANCE = 128;
|
||||
|
||||
constexpr int CROSS_PLANE_DISTANCE = 8;
|
||||
constexpr float DEFAULT_FOV = 70.0f;
|
||||
constexpr float DEFAULT_MAX_WALK_SPEED = 4.5f;
|
||||
constexpr float DEFAULT_MAX_RUN_SPEED = 7.0f;
|
||||
constexpr float DEFAULT_ACCELERATION = 10.0f;
|
||||
constexpr float DEFAULT_DECELERATION = 15.0f;
|
||||
constexpr float DEFAULT_G = 22.5f;
|
||||
static constexpr int SIZE_X = CHUNK_SIZE;
|
||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
static constexpr int SIZE_Z = CHUNK_SIZE;
|
||||
|
||||
using HeightMapArray = std::array<std::array<float, CHUCK_SIZE>, CHUCK_SIZE>;
|
||||
constexpr ChunkPos CHUNK_DIR[]{{1, 0}, {-1, 0}, {0, 1}, {0, -1},
|
||||
{1, 1}, {-1, 1}, {1, -1}, {-1, -1}};
|
||||
|
||||
using HeightMapArray = std::array<std::array<int, CHUNK_SIZE>, CHUNK_SIZE>;
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -42,12 +42,16 @@ private:
|
||||
PlayerProfile m_player_profile;
|
||||
TextEditing m_text_editing;
|
||||
bool m_need_save_config = false;
|
||||
bool m_gen_thread_running = true;
|
||||
int m_theme = 0;
|
||||
void show_about_table_bar();
|
||||
void show_biome_table_bar();
|
||||
void show_cave_table_bar();
|
||||
void show_river_table_bar();
|
||||
void show_settings_tab_item();
|
||||
void show_world_tab_item();
|
||||
void show_player_tab_item();
|
||||
void show_items_tab_item();
|
||||
|
||||
void update_config_view();
|
||||
void update_player_profile();
|
||||
|
||||
@@ -5,14 +5,25 @@
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
constexpr float BIOME_NOISE_FREQUENCY = 0.03f;
|
||||
constexpr float BIOME_NOISE_FREQUENCY = 0.06f;
|
||||
constexpr float HEIGHTMAP_NOISE_FREQUENCY = 0.001f;
|
||||
constexpr float MOUNTAINOUS_NOISE_FREQUENCY = 0.003f;
|
||||
enum class BiomeType {
|
||||
PLAIN = 0,
|
||||
FOREST,
|
||||
DESERT,
|
||||
MOUNTAIN,
|
||||
RIVER,
|
||||
SNOWY_PLAIN,
|
||||
OCEAN,
|
||||
NONE
|
||||
};
|
||||
|
||||
constexpr float PLAIN_FREQ = 0.4f;
|
||||
constexpr float FOREST_FREQ = 1.2f;
|
||||
constexpr float DESERT_FREQ = 1.2f;
|
||||
constexpr float MOUNTAIN_FREQ = 2.0f;
|
||||
|
||||
enum class Biome { PLAIN = 0, FOREST, DESERT, MOUNTAIN, NONE };
|
||||
struct BiomeConditions {
|
||||
float temp = 0.0f;
|
||||
float humid = 0.0f;
|
||||
float mountainous = 0.0f;
|
||||
};
|
||||
|
||||
struct BiomeHeightRange {
|
||||
int base_y;
|
||||
@@ -20,19 +31,19 @@ struct BiomeHeightRange {
|
||||
};
|
||||
|
||||
struct BiomeNonAdjacent {
|
||||
Biome first;
|
||||
std::vector<Biome> second;
|
||||
Biome replace;
|
||||
BiomeType first;
|
||||
std::vector<BiomeType> second;
|
||||
BiomeType replace;
|
||||
};
|
||||
|
||||
static inline const std::vector<BiomeNonAdjacent> NON_ADJACENT{
|
||||
{{Biome::PLAIN, {Biome::NONE}, Biome::PLAIN},
|
||||
{Biome::FOREST, {Biome::DESERT}, Biome::PLAIN},
|
||||
{Biome::DESERT, {Biome::MOUNTAIN, Biome::FOREST}, Biome::PLAIN},
|
||||
{Biome::MOUNTAIN, {Biome::DESERT}, Biome::PLAIN}}};
|
||||
{{BiomeType::PLAIN, {BiomeType::DESERT}, BiomeType::RIVER},
|
||||
{BiomeType::FOREST, {BiomeType::DESERT}, BiomeType::RIVER},
|
||||
{BiomeType::DESERT, {BiomeType::FOREST}, BiomeType::RIVER},
|
||||
{BiomeType::MOUNTAIN, {BiomeType::NONE}, BiomeType::RIVER}}};
|
||||
|
||||
struct BaseBiomeParams {
|
||||
Biome biome;
|
||||
BiomeType biome;
|
||||
std::pair<float, float> temp;
|
||||
std::pair<float, float> humid;
|
||||
std::array<float, 3> frequencies;
|
||||
@@ -49,17 +60,21 @@ struct DesertParams : public BaseBiomeParams {};
|
||||
|
||||
struct MountainParams : public BaseBiomeParams {};
|
||||
|
||||
std::string get_biome_str(Biome biome);
|
||||
Biome get_biome_from_noise(float temp, float humid);
|
||||
std::array<float, 3> get_noise_frequencies_for_biome(Biome biome);
|
||||
BiomeHeightRange get_biome_height_range(Biome biome);
|
||||
Biome safe_int_to_biome(int x);
|
||||
struct RiverParams : public BaseBiomeParams {};
|
||||
|
||||
std::string get_biome_str(BiomeType biome);
|
||||
// std::array<float, 3> get_noise_frequencies_for_biome(BiomeType biome);
|
||||
// BiomeHeightRange get_biome_height_range(BiomeType biome);
|
||||
BiomeType safe_int_to_biome(int x);
|
||||
int get_interpolated_height(float world_x, float world_z, float temp,
|
||||
float humid);
|
||||
|
||||
BiomeType determine_biome(const BiomeConditions& conditions);
|
||||
|
||||
PlainParams& plain_params();
|
||||
ForestParams& forest_params();
|
||||
DesertParams& desert_params();
|
||||
MountainParams& mountain_params();
|
||||
RiverParams& river_params();
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#pragma once
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <string>
|
||||
@@ -10,6 +7,8 @@
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
using BlockType = uint8_t;
|
||||
|
||||
struct BlockTexture {
|
||||
std::string name;
|
||||
unsigned id;
|
||||
@@ -38,15 +37,55 @@ struct LookBlock {
|
||||
glm::ivec3 normal;
|
||||
};
|
||||
|
||||
constexpr std::array<std::string_view, MAX_BLOCK_NUM> BLOCK_REISTER{
|
||||
"air", "grass_block", "dirt", "stone", "sand", "log", "leaf"};
|
||||
struct BlockData {
|
||||
std::string name;
|
||||
BlockType id = 0;
|
||||
|
||||
const std::array<bool, MAX_BLOCK_NUM> TRANSPARENT_MAP{
|
||||
true, false, false, false, false, false, true};
|
||||
bool is_liquid = false;
|
||||
bool is_gas = false;
|
||||
|
||||
inline bool is_in_transparent_map(unsigned id) {
|
||||
ASSERT_MSG(id < MAX_BLOCK_NUM, "ID is invaild");
|
||||
return TRANSPARENT_MAP[id];
|
||||
bool is_passable = false;
|
||||
bool is_cross_plane = false;
|
||||
bool is_transparent = false;
|
||||
|
||||
bool is_discard = false;
|
||||
bool is_blend = false;
|
||||
bool is_transitional = false;
|
||||
BlockData(BlockType b_id, std::string_view b_name, bool liquid,
|
||||
bool passable, bool cross_plane, bool transparent, bool gas,
|
||||
bool discard, bool blend, bool transitional)
|
||||
: name(b_name), id(b_id), is_liquid(liquid), is_gas(gas),
|
||||
is_passable(passable), is_cross_plane(cross_plane),
|
||||
is_transparent(transparent), is_discard(discard), is_blend(blend),
|
||||
is_transitional(transitional) {}
|
||||
};
|
||||
|
||||
class BlockManager {
|
||||
|
||||
public:
|
||||
static const std::vector<BlockData>& datas();
|
||||
static void init();
|
||||
static unsigned sums();
|
||||
static unsigned cross_plane_sum();
|
||||
static const std::string& name_form_id(BlockType id);
|
||||
|
||||
static bool is_gas(BlockType id);
|
||||
static bool is_liquid(BlockType id);
|
||||
|
||||
static bool is_cross_plane(BlockType id);
|
||||
static bool is_transparent(BlockType id);
|
||||
static bool is_passable(BlockType id);
|
||||
|
||||
static bool is_discard(BlockType id);
|
||||
static bool is_blend(BlockType id);
|
||||
static bool is_transitional(BlockType id);
|
||||
static BlockType cross_plane_index(BlockType id);
|
||||
|
||||
private:
|
||||
static void set_up_cross_plane_map();
|
||||
static inline std::vector<BlockData> m_datas;
|
||||
static inline bool is_init = false;
|
||||
static inline std::unordered_map<BlockType, BlockType> m_cross_plane_map;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
18
include/Cubed/gameplay/builders/biome_builder.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
namespace Cubed {
|
||||
class ChunkGenerator;
|
||||
class BiomeBuilder {
|
||||
public:
|
||||
BiomeBuilder() = default;
|
||||
virtual ~BiomeBuilder() = default;
|
||||
virtual ChunkGenerator& get_chunk_generator() = 0;
|
||||
virtual void build_biome() = 0;
|
||||
virtual void build_vegetation() = 0;
|
||||
void ocean_water_build();
|
||||
|
||||
protected:
|
||||
void build_bottom();
|
||||
void place_grass();
|
||||
};
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/gameplay/builders/desert_builder.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class DesertBuilder : public BiomeBuilder {
|
||||
public:
|
||||
DesertBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/gameplay/builders/forest_builder.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class ForestBuilder : public BiomeBuilder {
|
||||
public:
|
||||
ForestBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/gameplay/builders/mountain_builder.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class MountainBuilder : public BiomeBuilder {
|
||||
public:
|
||||
MountainBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
23
include/Cubed/gameplay/builders/ocean_builder.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class OceanBuilder : public BiomeBuilder {
|
||||
public:
|
||||
OceanBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/gameplay/builders/plain_builder.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class PlainBuilder : public BiomeBuilder {
|
||||
public:
|
||||
PlainBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/gameplay/builders/river_builder.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class RiverBuilder : public BiomeBuilder {
|
||||
public:
|
||||
RiverBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/gameplay/builders/snowy_plain_builder.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class ChunkGenerator;
|
||||
|
||||
class SnowyPlainBuilder : public BiomeBuilder {
|
||||
public:
|
||||
SnowyPlainBuilder(ChunkGenerator& chunk_generator);
|
||||
void build_biome() override;
|
||||
ChunkGenerator& get_chunk_generator() override;
|
||||
void build_vegetation() override;
|
||||
|
||||
private:
|
||||
ChunkGenerator& m_chunk_generator;
|
||||
|
||||
void build_blocks();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
27
include/Cubed/gameplay/cave_carver.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/cave_path.hpp"
|
||||
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
namespace Cubed {
|
||||
class CaveCarver {
|
||||
using CaveHashMap = tbb::concurrent_hash_map<unsigned, CavePath>;
|
||||
|
||||
public:
|
||||
CaveCarver();
|
||||
CaveHashMap& paths();
|
||||
void init(unsigned world_seed);
|
||||
void reload(unsigned world_seed);
|
||||
void add_path(const glm::vec3& pos, unsigned chunk_seed);
|
||||
void try_to_add_path(const ChunkPos& pos, unsigned chunk_seed);
|
||||
void cleanup_finished_caves();
|
||||
|
||||
int cave_sum() const;
|
||||
float& cave_probability();
|
||||
|
||||
private:
|
||||
CaveHashMap m_paths;
|
||||
unsigned m_seed = 0;
|
||||
Random m_random;
|
||||
float m_cave_probability = 0.035f;
|
||||
};
|
||||
} // namespace Cubed
|
||||
54
include/Cubed/gameplay/cave_path.hpp
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/path_point.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
namespace Cubed {
|
||||
|
||||
class CavePath {
|
||||
using ChunkPosSet =
|
||||
tbb::concurrent_hash_map<ChunkPos, bool, ChunkPos::TBBHash>;
|
||||
|
||||
public:
|
||||
CavePath(unsigned int chunk_seed, unsigned world_seed,
|
||||
const glm::vec3& start_pos);
|
||||
const std::vector<PathPoint>& points() const;
|
||||
void clear_chunk(const ChunkPos& pos);
|
||||
bool is_finished() const;
|
||||
|
||||
static float& radius_xz_min();
|
||||
static float& radius_xz_max();
|
||||
static float& radius_y_min();
|
||||
static float& radius_y_max();
|
||||
static float& delta_angle_min();
|
||||
static float& delta_angle_max();
|
||||
static int& step_min();
|
||||
static int& step_max();
|
||||
|
||||
private:
|
||||
static inline float m_radius_xz_min = 5.0f;
|
||||
static inline float m_radius_xz_max = 15.0f;
|
||||
static inline float m_radius_y_min = 4.0f;
|
||||
static inline float m_radius_y_max = 10.0f;
|
||||
static inline float m_delta_angle_min = -5.0f;
|
||||
static inline float m_delta_angle_max = 5.0f;
|
||||
static inline int m_step_min = 10;
|
||||
static inline int m_step_max = 400;
|
||||
|
||||
unsigned int m_seed = 0;
|
||||
float m_yaw = 0.0f;
|
||||
float m_pitch = 0.0f;
|
||||
int m_step = 0;
|
||||
float m_step_len = 1.0f;
|
||||
PathPoint m_start_path_point{{0.0f, 0.0f, 0.0f}, 0.0f, 0.0f};
|
||||
Random m_random;
|
||||
|
||||
std::vector<PathPoint> m_points;
|
||||
ChunkPosSet m_pending_chunks;
|
||||
void collect_path_points();
|
||||
void precompute_chunk_coverage();
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -4,27 +4,26 @@
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/gameplay/vertex_data.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
#include <mutex>
|
||||
namespace Cubed {
|
||||
|
||||
class World;
|
||||
// if want to use, do init_chunk(), gen_vertex_data() and
|
||||
class Chunk {
|
||||
private:
|
||||
static constexpr int SIZE_X = CHUCK_SIZE;
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
static constexpr int SIZE_X = CHUNK_SIZE;
|
||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
static constexpr int SIZE_Z = CHUCK_SIZE;
|
||||
|
||||
using HeightMapArray = std::array<std::array<float, SIZE_Z>, SIZE_X>;
|
||||
static constexpr int SIZE_Z = CHUNK_SIZE;
|
||||
static constexpr int VERTEX_DATA_SUM = 4;
|
||||
std::atomic<bool> m_dirty{false};
|
||||
std::atomic<bool> m_need_upload{true};
|
||||
std::atomic<bool> m_is_on_gen_vertex_data{false};
|
||||
std::atomic<size_t> m_vertex_sum = 0;
|
||||
std::atomic<Biome> m_biome = Biome::PLAIN;
|
||||
std::atomic<BiomeType> m_biome = BiomeType::PLAIN;
|
||||
std::mutex m_vertexs_data_mutex;
|
||||
|
||||
std::unique_ptr<ChunkGenerator> m_generator;
|
||||
@@ -33,14 +32,25 @@ private:
|
||||
World& m_world;
|
||||
HeightMapArray m_heightmap;
|
||||
// the index is a array of block id
|
||||
std::vector<uint8_t> m_blocks;
|
||||
GLuint m_vbo = 0;
|
||||
std::vector<Vertex> m_vertexs_data;
|
||||
std::vector<BlockType> m_blocks;
|
||||
|
||||
/*
|
||||
0 - normal
|
||||
1 - cross_plane
|
||||
2 - normal_discard
|
||||
3 - transparent and blend
|
||||
*/
|
||||
std::vector<VertexData> m_vertex_data;
|
||||
float frequency = 0.01f;
|
||||
float height = 80;
|
||||
unsigned m_seed = 0;
|
||||
|
||||
BiomeConditions m_conditions;
|
||||
|
||||
void clear_dirty();
|
||||
void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
|
||||
void gen_cross_plane_vertices(int world_x, int world_y, int world_z,
|
||||
BlockType id);
|
||||
|
||||
public:
|
||||
Chunk(World& world, ChunkPos chunk_pos);
|
||||
@@ -50,27 +60,37 @@ public:
|
||||
Chunk(Chunk&&) noexcept;
|
||||
Chunk& operator=(Chunk&&) noexcept;
|
||||
|
||||
Biome get_biome() const;
|
||||
static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
|
||||
int world_z, int chunk_x,
|
||||
int chunk_z);
|
||||
static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
|
||||
ChunkPos chunk_pos);
|
||||
static std::tuple<int, int, int> block_to_world(int x, int y, int z,
|
||||
int chunk_x, int chunk_z);
|
||||
static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
|
||||
ChunkPos chunk_pos);
|
||||
BiomeType get_biome() const;
|
||||
ChunkPos get_chunk_pos() const;
|
||||
const std::vector<uint8_t>& get_chunk_blocks() const;
|
||||
const std::vector<BlockType>& get_chunk_blocks() const;
|
||||
HeightMapArray get_heightmap() const;
|
||||
static int get_index(int x, int y, int z);
|
||||
static int get_index(const glm::vec3& pos);
|
||||
static int index(int x, int y, int z);
|
||||
static int index(const glm::vec3& pos);
|
||||
// Init Chunk
|
||||
// Determine biome from temperature and humidity noise
|
||||
void gen_phase_one();
|
||||
// Resolve biome adjacency conflicts with neighbor chunks
|
||||
void gen_phase_two(const std::array<const Chunk*, 4>& adj_chunks);
|
||||
void gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks);
|
||||
// Generate heightmap using biome-specific noise
|
||||
void gen_phase_three();
|
||||
// Blend heightmap with neighbors for smooth transitions
|
||||
void gen_phase_four(
|
||||
const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap);
|
||||
const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
|
||||
const std::array<BiomeType, 8>& neighbor_biome);
|
||||
// Generate terrain blocks from heightmap and biome
|
||||
void gen_phase_five();
|
||||
// Blend surface blocks at chunk borders with neighbors
|
||||
void gen_phase_six(const std::array<std::optional<std::vector<uint8_t>>, 4>&
|
||||
neighbor_block);
|
||||
void gen_phase_six(const std::array<std::optional<std::vector<BlockType>>,
|
||||
4>& neighbor_block);
|
||||
// Generate biome-specific vegetation/structures
|
||||
void gen_phase_seven();
|
||||
// void gen_vertex_data();
|
||||
@@ -78,12 +98,20 @@ public:
|
||||
// 1 : (-1, 0)
|
||||
// 2 : (0, 1)
|
||||
// 3 : (0, -1)
|
||||
void gen_vertex_data(
|
||||
const std::array<const std::vector<uint8_t>*, 4>& neighbor_block);
|
||||
void gen_vertex_data(const OptionalBlockVectorArray& neighbor_block);
|
||||
void upload_to_gpu();
|
||||
|
||||
GLuint get_vbo() const;
|
||||
size_t get_vertex_sum() const;
|
||||
GLuint get_normal_vao() const;
|
||||
size_t get_normal_vertices_sum() const;
|
||||
|
||||
GLuint get_cross_vao() const;
|
||||
size_t get_cross_vertices_sum() const;
|
||||
|
||||
GLuint get_normal_discard_vao() const;
|
||||
size_t get_normal_discard_vertices_sum() const;
|
||||
|
||||
GLuint get_normal_blend_vao() const;
|
||||
size_t get_normal_blend_vertices_sum() const;
|
||||
|
||||
bool is_dirty() const;
|
||||
void mark_dirty();
|
||||
@@ -94,10 +122,13 @@ public:
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
|
||||
ChunkPos chunk_pos() const;
|
||||
Biome biome() const;
|
||||
void biome(Biome b);
|
||||
BiomeType biome() const;
|
||||
void biome(BiomeType b);
|
||||
HeightMapArray& heightmap();
|
||||
std::vector<uint8_t>& blocks();
|
||||
std::vector<BlockType>& blocks();
|
||||
World& world();
|
||||
unsigned seed() const;
|
||||
BiomeConditions& conditions();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,21 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/gameplay/biome.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
#include "Cubed/gameplay/path_point.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
namespace Cubed {
|
||||
|
||||
class Chunk;
|
||||
|
||||
class ChunkGenerator {
|
||||
static constexpr int SIZE_X = CHUCK_SIZE;
|
||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
static constexpr int SIZE_Z = CHUCK_SIZE;
|
||||
using HeightMapArray =
|
||||
std::array<std::array<float, CHUCK_SIZE>, CHUCK_SIZE>;
|
||||
|
||||
public:
|
||||
ChunkGenerator(Chunk& chunk);
|
||||
|
||||
@@ -23,25 +22,33 @@ public:
|
||||
static void reload();
|
||||
static const unsigned& seed();
|
||||
static void seed(unsigned s);
|
||||
|
||||
unsigned chunk_seed() const;
|
||||
// Generate Biome
|
||||
void assign_chunk_biome();
|
||||
// Adjust Biome
|
||||
void resolve_biome_adjacency_conflict(
|
||||
const std::array<const Chunk*, 4>& adj_chunks);
|
||||
const std::array<const Chunk*, 8>& adj_chunks);
|
||||
// Generate Heightmap
|
||||
void generate_heightmap();
|
||||
// Adjust Height
|
||||
void blend_heightmap_boundaries(
|
||||
const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap);
|
||||
const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
|
||||
const std::array<BiomeType, 8>& neighbor_biome);
|
||||
// Generate Block
|
||||
void generate_terrain_blocks();
|
||||
// Adjust Block;
|
||||
void blend_surface_blocks_borders(
|
||||
const std::array<std::optional<std::vector<uint8_t>>, 4>&
|
||||
const std::array<std::optional<std::vector<BlockType>>, 4>&
|
||||
neighbor_block);
|
||||
// Generate Structure
|
||||
void generate_vegetation();
|
||||
BiomeType get_biome_at(float world_x, float world_z);
|
||||
Chunk& chunk();
|
||||
Random& random();
|
||||
const std::array<BiomeType, 8>& neighbor_biome() const;
|
||||
void ocean_build();
|
||||
void generate_cave();
|
||||
void generate_river();
|
||||
|
||||
private:
|
||||
static inline std::atomic<bool> is_init{false};
|
||||
@@ -49,6 +56,15 @@ private:
|
||||
static inline std::atomic<bool> is_seed_change{false};
|
||||
Chunk& m_chunk;
|
||||
Random m_random;
|
||||
std::unique_ptr<BiomeBuilder> m_biome_builder{nullptr};
|
||||
bool is_cur_chunk_ins = false;
|
||||
std::array<BiomeType, 8> m_neighbor_biome;
|
||||
unsigned m_chunk_seed = 0;
|
||||
|
||||
void make_biome_builder();
|
||||
void
|
||||
carve_worm(const std::vector<PathPoint>& points, const ChunkPos& chunk_pos,
|
||||
std::function<void(int /*x*/, int /*y*/, int /*z*/)> on_hit);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -16,7 +16,14 @@ struct ChunkPos {
|
||||
return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
|
||||
}
|
||||
};
|
||||
|
||||
struct TBBHash {
|
||||
std::size_t hash(const ChunkPos& p) const {
|
||||
return ChunkPos::Hash{}(p);
|
||||
}
|
||||
bool equal(const ChunkPos& a, const ChunkPos& b) const {
|
||||
return a == b;
|
||||
}
|
||||
};
|
||||
ChunkPos operator+(const ChunkPos& pos) const {
|
||||
return ChunkPos{x + pos.x, z + pos.z};
|
||||
}
|
||||
|
||||
36
include/Cubed/gameplay/path_point.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <glm/glm.hpp>
|
||||
struct PathPoint {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 tangent{0.0f, 0.0f, 1.0f};
|
||||
float rad_xz;
|
||||
float rad_y;
|
||||
PathPoint(const glm::vec3& p, float rx, float ry)
|
||||
: pos(p), rad_xz(rx), rad_y(ry) {}
|
||||
bool contains(const glm::vec3& other_pos) const {
|
||||
glm::vec3 to_point = other_pos - pos;
|
||||
|
||||
glm::vec3 world_up(0.0f, 1.0f, 0.0f);
|
||||
|
||||
glm::vec3 right = glm::normalize(glm::cross(tangent, world_up));
|
||||
|
||||
if (glm::length(right) < 0.001f) {
|
||||
glm::vec3 alt_up(1.0f, 0.0f, 0.0f);
|
||||
right = glm::normalize(glm::cross(tangent, alt_up));
|
||||
}
|
||||
|
||||
glm::vec3 up = glm::normalize(glm::cross(right, tangent));
|
||||
|
||||
float horizontal_dist = glm::dot(to_point, right);
|
||||
float vertical_dist = glm::dot(to_point, up);
|
||||
|
||||
float a = rad_xz;
|
||||
float b = rad_y;
|
||||
if (a <= 0.0f || b <= 0.0f)
|
||||
return false;
|
||||
|
||||
float check = (horizontal_dist * horizontal_dist) / (a * a) +
|
||||
(vertical_dist * vertical_dist) / (b * b);
|
||||
return check <= 1.0f;
|
||||
}
|
||||
};
|
||||
@@ -42,6 +42,8 @@ private:
|
||||
|
||||
float m_xz_speed = 0.0f;
|
||||
|
||||
unsigned m_place_block = 1;
|
||||
|
||||
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 move_distance{0.0f, 0.0f, 0.0f};
|
||||
// player is tow block tall, the pos is the lower pos
|
||||
@@ -85,6 +87,7 @@ public:
|
||||
void change_mode(GameMode mode);
|
||||
void hot_reload();
|
||||
void set_player_pos(const glm::vec3& pos);
|
||||
void set_place_block(unsigned id);
|
||||
void update(float delta_time);
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
void update_player_move_state(int key, int action);
|
||||
@@ -97,8 +100,11 @@ public:
|
||||
float& deceleration();
|
||||
float& g();
|
||||
|
||||
unsigned place_block() const;
|
||||
|
||||
Gait& gait();
|
||||
GameMode& game_mode();
|
||||
const World& get_world() const;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
55
include/Cubed/gameplay/river.path.hpp
Normal file
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/path_point.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
|
||||
namespace Cubed {
|
||||
class RiverPath {
|
||||
using ChunkPosSet =
|
||||
tbb::concurrent_hash_map<ChunkPos, bool, ChunkPos::TBBHash>;
|
||||
|
||||
public:
|
||||
RiverPath(unsigned int chunk_seed, unsigned world_seed,
|
||||
const glm::vec3& start_pos);
|
||||
const std::vector<PathPoint>& points() const;
|
||||
void clear_chunk(const ChunkPos& pos);
|
||||
bool is_finished() const;
|
||||
|
||||
static float& radius_xz_min();
|
||||
static float& radius_xz_max();
|
||||
static float& radius_y_min();
|
||||
static float& radius_y_max();
|
||||
static float& delta_angle_min();
|
||||
static float& delta_angle_max();
|
||||
static int& step_min();
|
||||
static int& step_max();
|
||||
|
||||
private:
|
||||
static inline float m_radius_xz_min = 5.0f;
|
||||
static inline float m_radius_xz_max = 10.0f;
|
||||
static inline float m_radius_y_min = 4.0f;
|
||||
static inline float m_radius_y_max = 8.0f;
|
||||
static inline float m_delta_angle_min = -3.0f;
|
||||
static inline float m_delta_angle_max = 3.0f;
|
||||
static inline int m_step_min = 200;
|
||||
static inline int m_step_max = 400;
|
||||
|
||||
unsigned int m_seed = 0;
|
||||
float m_yaw = 0.0f;
|
||||
float m_initial_yaw = 0.0f;
|
||||
float m_pitch = 0.0f;
|
||||
int m_step = 0;
|
||||
float m_step_len = 1.0f;
|
||||
PathPoint m_start_path_point{{0.0f, 0.0f, 0.0f}, 0.0f, 0.0f};
|
||||
Random m_random;
|
||||
|
||||
std::vector<PathPoint> m_points;
|
||||
ChunkPosSet m_pending_chunks;
|
||||
void collect_path_points();
|
||||
void precompute_chunk_coverage();
|
||||
};
|
||||
} // namespace Cubed
|
||||
32
include/Cubed/gameplay/river_worm.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/river.path.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
namespace Cubed {
|
||||
|
||||
class RiverWorm {
|
||||
using RiverHashMap = tbb::concurrent_hash_map<unsigned, RiverPath>;
|
||||
|
||||
public:
|
||||
RiverWorm();
|
||||
RiverHashMap& paths();
|
||||
void init(unsigned world_seed);
|
||||
void reload(unsigned world_seed);
|
||||
void add_path(const glm::vec3& pos, unsigned chunk_seed);
|
||||
void try_to_add_path(const ChunkPos& pos, unsigned chunk_seed);
|
||||
void cleanup_finished_rivers();
|
||||
|
||||
int river_sum() const;
|
||||
float& river_probability();
|
||||
|
||||
private:
|
||||
RiverHashMap m_paths;
|
||||
unsigned m_seed = 0;
|
||||
Random m_random;
|
||||
float m_probability = 0.01f;
|
||||
};
|
||||
|
||||
}; // namespace Cubed
|
||||
25
include/Cubed/gameplay/vertex_data.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <glad/glad.h>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class World;
|
||||
struct VertexData {
|
||||
std::vector<Vertex> m_vertices;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_vao = 0;
|
||||
std::atomic<std::size_t> m_sum{0};
|
||||
World& m_world;
|
||||
VertexData(World& world);
|
||||
~VertexData();
|
||||
VertexData(const VertexData&) = delete;
|
||||
VertexData(VertexData&&) noexcept;
|
||||
VertexData& operator=(const VertexData&) = delete;
|
||||
VertexData& operator=(VertexData&&) noexcept;
|
||||
|
||||
void upload();
|
||||
void update_sum();
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
#include "Cubed/AABB.hpp"
|
||||
#include "Cubed/gameplay/cave_carver.hpp"
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/river_worm.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
@@ -13,24 +15,32 @@
|
||||
namespace Cubed {
|
||||
|
||||
struct ChunkRenderSnapshot {
|
||||
GLuint vbo;
|
||||
size_t vertex_count;
|
||||
GLuint normal_vao;
|
||||
size_t normal_vertices_count;
|
||||
GLuint cross_vao;
|
||||
size_t cross_vertices_count;
|
||||
GLuint normal_discard_vao;
|
||||
size_t normal_discard_vertices_count;
|
||||
GLuint normal_blend_vao;
|
||||
size_t normal_blend_vertices_count;
|
||||
glm::vec3 center;
|
||||
glm::vec3 half_extents;
|
||||
};
|
||||
|
||||
class Player;
|
||||
|
||||
class TextureManager;
|
||||
class World {
|
||||
private:
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>;
|
||||
using ChunkUpdateList = std::vector<std::pair<ChunkPos, Chunk>>;
|
||||
using ChunkPairVector = std::vector<std::pair<ChunkPos, Chunk>>;
|
||||
using ConstChunkMap =
|
||||
std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>;
|
||||
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
|
||||
|
||||
using ChunkHashMap = std::unordered_map<ChunkPos, Chunk, ChunkPos::Hash>;
|
||||
glm::vec3 m_gen_player_pos{0.0f, 0.0f, 0.0f};
|
||||
std::unordered_map<ChunkPos, Chunk, ChunkPos::Hash> m_chunks;
|
||||
ChunkHashMap m_chunks;
|
||||
std::unordered_map<std::size_t, Player> m_players;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
|
||||
@@ -39,12 +49,15 @@ private:
|
||||
std::mutex m_gen_signal_mutex;
|
||||
std::mutex m_new_chunk_queue_mutex;
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::mutex m_gen_player_pos_mutex;
|
||||
std::vector<GLuint> m_pending_delete_vbo;
|
||||
std::vector<GLuint> m_pending_delete_vao;
|
||||
std::condition_variable m_gen_cv;
|
||||
std::atomic<bool> m_gen_running{false};
|
||||
std::atomic<bool> m_need_gen_chunk{false};
|
||||
std::atomic<bool> m_is_rebuilding{false};
|
||||
std::atomic<bool> m_chunk_gen_finished{false};
|
||||
std::atomic<bool> m_could_gen{true};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
std::atomic<float> m_chunk_gen_fraction{0.0f};
|
||||
@@ -53,21 +66,24 @@ private:
|
||||
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk;
|
||||
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk_queue;
|
||||
|
||||
CaveCarver m_cave_carcer;
|
||||
RiverWorm m_river_worm;
|
||||
void init_chunks();
|
||||
|
||||
void gen_chunks_internal();
|
||||
void sync_player_pos(glm::vec3& player_pos);
|
||||
void compute_required_chunks(ChunkPosSet& required_chunks);
|
||||
void
|
||||
compute_required_chunks(ChunkPosSet& required_chunks,
|
||||
ChunkPairVector& temp_neighbor,
|
||||
std::vector<ChunkPos>& need_gen_temp_chunks_pos);
|
||||
void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
|
||||
const ChunkPosSet&);
|
||||
void
|
||||
build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor,
|
||||
ChunkPtrUpdateList& affected_neighbor,
|
||||
const ChunkUpdateList& new_chunks);
|
||||
const ChunkPairVector& new_chunks);
|
||||
void build_neighbor_context_for_affected_neighbors(ChunkPtrUpdateList&,
|
||||
ConstChunkMap&);
|
||||
void start_gen_thread();
|
||||
void stop_gen_thread();
|
||||
|
||||
public:
|
||||
World();
|
||||
@@ -82,22 +98,19 @@ public:
|
||||
|
||||
Player& get_player(const std::string& name);
|
||||
void init_world();
|
||||
bool is_aabb_in_frustum(const glm::vec3& center,
|
||||
const glm::vec3& half_extents);
|
||||
|
||||
int get_block(const glm::ivec3& block_pos) const;
|
||||
bool is_block(const glm::ivec3& block_pos) const;
|
||||
|
||||
bool is_solid(const glm::ivec3& block_pos) const;
|
||||
bool can_pass_block(const glm::ivec3& block_pos) const;
|
||||
BlockType get_block_tpye(const glm::ivec3& block_pos) const;
|
||||
static ChunkPos chunk_pos(int world_x, int world_z);
|
||||
|
||||
void need_gen();
|
||||
void render(const glm::mat4& mvp_matrix);
|
||||
|
||||
void set_block(const glm::ivec3& pos, unsigned id);
|
||||
void update(float delta_time);
|
||||
|
||||
void push_delete_vbo(GLuint vbo);
|
||||
|
||||
void push_delete_vao(GLuint vao);
|
||||
void hot_reload();
|
||||
|
||||
void rebuild_world();
|
||||
@@ -105,6 +118,13 @@ public:
|
||||
float chunk_gen_fraction() const;
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
void start_gen_thread();
|
||||
void stop_gen_thread();
|
||||
|
||||
CaveCarver& cave_carcer();
|
||||
RiverWorm& river_worm();
|
||||
std::vector<glm::vec4>& planes();
|
||||
std::vector<ChunkRenderSnapshot>& render_snapshots();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,18 +1,25 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
// #include <string>
|
||||
// #include <unordered_map>
|
||||
// #include <vector>
|
||||
namespace Cubed {
|
||||
|
||||
class MapTable {
|
||||
private:
|
||||
static std::unordered_map<unsigned, std::string> id_to_name_map;
|
||||
static std::unordered_map<size_t, unsigned> name_to_id_map;
|
||||
|
||||
/*
|
||||
static inline std::unordered_map<unsigned, std::string> id_to_name_map;
|
||||
static inline std::unordered_map<size_t, unsigned> name_to_id_map;
|
||||
static inline std::vector<std::string> item_id_to_name;
|
||||
*/
|
||||
public:
|
||||
// please using reference
|
||||
static const std::string& get_name_from_id(unsigned id);
|
||||
/*
|
||||
static std::string_view get_name_from_id(unsigned id);
|
||||
static unsigned get_id_from_name(const std::string& name);
|
||||
|
||||
static std::string_view item_name(unsigned id);
|
||||
static const std::vector<std::string>& item_map();
|
||||
*/
|
||||
static void init_map();
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
#pragma region NORMAL_BLOCK
|
||||
constexpr float VERTICES_POS[6][6][3] = {
|
||||
// ===== front (z = +1) =====
|
||||
{{0.0f, 0.0f, 1.0f}, // bottom left
|
||||
@@ -91,7 +91,7 @@ constexpr float TEX_COORDS[6][6][2] = {
|
||||
{0.0f, 1.0f}, // back left
|
||||
{0.0f, 0.0f}} // front left
|
||||
};
|
||||
|
||||
#pragma endregion
|
||||
constexpr float CUBE_VER[24] = {0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0,
|
||||
0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0,
|
||||
0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0};
|
||||
@@ -112,6 +112,49 @@ constexpr float SQUARE_TEXTURE_POS[6][2] = {
|
||||
{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f},
|
||||
{1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 0.0f},
|
||||
};
|
||||
#pragma region CROSS_PLANE
|
||||
constexpr float CROSS_VERTICES_POS[2][6][3] = {
|
||||
// ===== Plane 1: bottom-front-left to top-back-right =====
|
||||
{{0.0f, 0.0f, 0.0f}, // bottom front left
|
||||
{0.0f, 1.0f, 0.0f}, // top front left
|
||||
{1.0f, 1.0f, 1.0f}, // top back right
|
||||
{1.0f, 1.0f, 1.0f}, // top back right
|
||||
{1.0f, 0.0f, 1.0f}, // bottom back right
|
||||
{0.0f, 0.0f, 0.0f}}, // bottom front left
|
||||
|
||||
// ===== Plane 2: bottom-front-right to top-back-left =====
|
||||
{{1.0f, 0.0f, 0.0f}, // bottom front right
|
||||
{1.0f, 1.0f, 0.0f}, // top front right
|
||||
{0.0f, 1.0f, 1.0f}, // top back left
|
||||
{0.0f, 1.0f, 1.0f}, // top back left
|
||||
{0.0f, 0.0f, 1.0f}, // bottom back left
|
||||
{1.0f, 0.0f, 0.0f}}, // bottom front right
|
||||
};
|
||||
|
||||
constexpr float CROSS_TEX_COORDS[2][6][2] = {
|
||||
// ===== Plane 1: bottom-front-left to top-back-right =====
|
||||
{{0.0f, 1.0f}, // bottom left
|
||||
{0.0f, 0.0f}, // top left
|
||||
{1.0f, 0.0f}, // top right
|
||||
{1.0f, 0.0f}, // top right
|
||||
{1.0f, 1.0f}, // bottom right
|
||||
{0.0f, 1.0f}}, // bottom left
|
||||
|
||||
// ===== Plane 2: bottom-front-right to top-back-left =====
|
||||
{{0.0f, 1.0f}, // bottom left
|
||||
{0.0f, 0.0f}, // top left
|
||||
{1.0f, 0.0f}, // top right
|
||||
{1.0f, 0.0f}, // top right
|
||||
{1.0f, 1.0f}, // bottom right
|
||||
{0.0f, 1.0f}}, // bottom left
|
||||
};
|
||||
#pragma endregion
|
||||
|
||||
constexpr float QUAD_VERTICES[] = {
|
||||
// postion // texcoorlds
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f,
|
||||
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
struct Vertex {
|
||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||
|
||||
@@ -15,7 +15,7 @@ class World;
|
||||
class DevPanel;
|
||||
class Renderer {
|
||||
public:
|
||||
constexpr static int NUM_VAO = 5;
|
||||
constexpr static int NUM_VAO = 7;
|
||||
|
||||
Renderer(const Camera& camera, World& world,
|
||||
const TextureManager& texture_manager, DevPanel& dev_panel);
|
||||
@@ -24,8 +24,10 @@ public:
|
||||
void init();
|
||||
const Shader& get_shader(const std::string& name) const;
|
||||
void render();
|
||||
void update(float delta_time);
|
||||
void update_fov(float fov);
|
||||
void update_proj_matrix(float aspect, float width, float height);
|
||||
void updata_framebuffer(int width, int height);
|
||||
|
||||
private:
|
||||
const Camera& m_camera;
|
||||
@@ -35,23 +37,48 @@ private:
|
||||
|
||||
float m_aspect = 0.0f;
|
||||
float m_fov = DEFAULT_FOV;
|
||||
|
||||
float m_delta_time = 0.0f;
|
||||
|
||||
float m_width = 0.0f;
|
||||
float m_height = 0.0f;
|
||||
|
||||
glm::mat4 m_p_mat, m_v_mat, m_m_mat, m_mv_mat, m_mvp_mat;
|
||||
|
||||
GLuint m_mv_loc;
|
||||
GLuint m_proj_loc;
|
||||
GLuint m_mv_loc = 0;
|
||||
GLuint m_proj_loc = 0;
|
||||
|
||||
GLuint m_sky_vbo;
|
||||
GLuint m_text_vbo;
|
||||
GLuint m_outline_indices_vbo;
|
||||
GLuint m_outline_vbo;
|
||||
GLuint m_ui_vbo;
|
||||
GLuint m_sky_vbo = 0;
|
||||
GLuint m_text_vbo = 0;
|
||||
GLuint m_outline_indices_vbo = 0;
|
||||
GLuint m_outline_vbo = 0;
|
||||
GLuint m_ui_vbo = 0;
|
||||
|
||||
GLuint m_fbo = 0;
|
||||
GLuint m_screen_texture = 0;
|
||||
GLuint m_depth_render_buffer = 0;
|
||||
|
||||
GLuint m_oit_fbo = 0;
|
||||
GLuint m_accum_texture = 0;
|
||||
GLuint m_reveal_texture = 0;
|
||||
GLuint m_oit_depth_render_buffer = 0;
|
||||
GLuint m_quad_vbo = 0;
|
||||
|
||||
glm::mat4 m_ui_proj;
|
||||
glm::mat4 m_ui_m_matrix;
|
||||
std::unordered_map<std::size_t, Shader> m_shaders;
|
||||
|
||||
/*
|
||||
0 - quad vao
|
||||
1 - sky vao
|
||||
2 - outline vao
|
||||
3 - ui vao
|
||||
4 - text vao
|
||||
*/
|
||||
std::vector<GLuint> m_vao;
|
||||
std::vector<Vertex2D> m_ui;
|
||||
|
||||
void init_quad();
|
||||
void init_text();
|
||||
|
||||
void render_outline();
|
||||
@@ -59,6 +86,7 @@ private:
|
||||
void render_text();
|
||||
void render_ui();
|
||||
void render_world();
|
||||
void render_underwater();
|
||||
void render_dev_panel();
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include <glad/glad.h>
|
||||
#include <string>
|
||||
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
|
||||
class Shader {
|
||||
@@ -26,6 +26,7 @@ private:
|
||||
GLuint m_program = 0;
|
||||
std::size_t m_hash = 0;
|
||||
std::string m_name = "-1";
|
||||
mutable std::unordered_map<std::string, GLint> m_uniform_cache;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -8,14 +8,24 @@ namespace Cubed {
|
||||
class TextureManager {
|
||||
private:
|
||||
bool m_need_reload = false;
|
||||
GLuint m_block_status_array;
|
||||
GLuint m_texture_array;
|
||||
GLuint m_ui_array;
|
||||
GLuint m_block_status_array = 0;
|
||||
GLuint m_texture_array = 0;
|
||||
GLuint m_cross_plane_array = 0;
|
||||
GLuint m_ui_array = 0;
|
||||
GLfloat m_max_aniso = 0.0f;
|
||||
int m_aniso = 1;
|
||||
|
||||
std::vector<GLuint> m_item_textures;
|
||||
|
||||
void load_block_status(unsigned status_id);
|
||||
void load_block_texture(unsigned block_id);
|
||||
void load_block_item_texture(unsigned id);
|
||||
void load_cross_plane_texture(unsigned id);
|
||||
void load_ui_texture(unsigned id);
|
||||
void init_item();
|
||||
void init_block();
|
||||
void init_ui();
|
||||
void init_block_status();
|
||||
|
||||
public:
|
||||
TextureManager();
|
||||
@@ -24,7 +34,9 @@ public:
|
||||
void delet_texture();
|
||||
GLuint get_block_status_array() const;
|
||||
GLuint get_texture_array() const;
|
||||
GLuint get_cross_plane_array() const;
|
||||
GLuint get_ui_array() const;
|
||||
const std::vector<GLuint>& item_textures() const;
|
||||
// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
|
||||
void init_texture();
|
||||
void hot_reload();
|
||||
|
||||
@@ -7,7 +7,17 @@ namespace HASH {
|
||||
inline std::size_t str(std::string_view value) {
|
||||
return std::hash<std::string_view>{}(value);
|
||||
}
|
||||
inline uint32_t mix_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
|
||||
inline uint32_t combine_32(uint32_t seed, uint32_t v) {
|
||||
seed ^= v + 0x9e3779b9 + (seed << 6) + (seed >> 2);
|
||||
return seed;
|
||||
}
|
||||
inline uint32_t chunk_seed_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
|
||||
uint32_t seed =
|
||||
combine_32(combine_32(fixed_seed, (uint32_t)a), (uint32_t)b);
|
||||
return seed;
|
||||
}
|
||||
/*
|
||||
inline uint32_t chunk_seed_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
|
||||
uint32_t h = fixed_seed;
|
||||
|
||||
h ^= (uint32_t)a * 0xcc9e2d51u;
|
||||
@@ -27,6 +37,8 @@ inline uint32_t mix_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
|
||||
|
||||
return h;
|
||||
}
|
||||
*/
|
||||
|
||||
} // namespace HASH
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -5,12 +5,14 @@ namespace Cubed {
|
||||
class Random {
|
||||
public:
|
||||
Random();
|
||||
|
||||
Random(unsigned seed);
|
||||
bool random_bool(double probability);
|
||||
std::mt19937& engine();
|
||||
unsigned seed();
|
||||
|
||||
void init(unsigned seed);
|
||||
int random_int(int min, int max);
|
||||
float random_float(float min, float max);
|
||||
|
||||
private:
|
||||
unsigned int m_seed = 0;
|
||||
|
||||
@@ -4,8 +4,14 @@
|
||||
namespace Cubed {
|
||||
|
||||
namespace Math {
|
||||
|
||||
void extract_frustum_planes(const glm::mat4& mvp_matrix,
|
||||
std::vector<glm::vec4>& planes);
|
||||
}
|
||||
|
||||
float smootherstep(float edge0, float edge1, float x);
|
||||
bool is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_extents,
|
||||
const std::vector<glm::vec4>& planes);
|
||||
float deterministic_random(int x, int z, uint64_t seed);
|
||||
} // namespace Math
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class PerlinNoise {
|
||||
class PerlinNoise3D {
|
||||
public:
|
||||
static void init(unsigned seed);
|
||||
static float noise(float x, float y, float z);
|
||||
@@ -18,4 +18,19 @@ private:
|
||||
static float grad(int hash, float x, float y, float z);
|
||||
};
|
||||
|
||||
class PerlinNoise2D {
|
||||
public:
|
||||
static void init(unsigned seed);
|
||||
static float noise(float x, float y);
|
||||
static void reload(unsigned seed);
|
||||
|
||||
private:
|
||||
static inline std::atomic<bool> is_init = false;
|
||||
static inline std::vector<int> p;
|
||||
|
||||
static float fade(float t);
|
||||
static float lerp(float t, float a, float b);
|
||||
static float grad(int hash, float x, float y);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -6,8 +6,10 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <psapi.h>
|
||||
// clang-format off
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
// clang-format on
|
||||
typedef LONG(WINAPI* RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
|
||||
#elif defined(__linux__)
|
||||
#include <fstream>
|
||||
|
||||
15
pyproject.toml
Normal file
@@ -0,0 +1,15 @@
|
||||
[project]
|
||||
name = "cubed"
|
||||
version = "0.1.0"
|
||||
description = "Add your description here"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.14"
|
||||
dependencies = [
|
||||
"loguru>=0.7.3",
|
||||
"pytomlpp>=1.1.0",
|
||||
]
|
||||
|
||||
[dependency-groups]
|
||||
dev = [
|
||||
"ruff>=0.15.14",
|
||||
]
|
||||
403
scripts/blocks_tool.py
Normal file
@@ -0,0 +1,403 @@
|
||||
import argparse
|
||||
import copy
|
||||
import sys
|
||||
from functools import singledispatch
|
||||
from pathlib import Path
|
||||
from pprint import pprint
|
||||
from typing import Any
|
||||
|
||||
import pytomlpp
|
||||
from loguru import logger
|
||||
|
||||
VERSION = "0.0.1"
|
||||
DATA_PATH = "assets/data/block"
|
||||
TEXTURE_PATH = "assets/texture/block"
|
||||
|
||||
work_path = Path(__file__).parent.parent
|
||||
data_path = work_path / DATA_PATH
|
||||
texture_path = work_path / TEXTURE_PATH
|
||||
|
||||
|
||||
def collect_blocks() -> list[dict[str, Any]]:
|
||||
blocks: list[dict[str, Any]] = []
|
||||
for block in data_path.rglob("*.toml"):
|
||||
if not block.is_file():
|
||||
continue
|
||||
if block.name == "template.toml":
|
||||
continue
|
||||
|
||||
blocks.append(pytomlpp.loads(block.read_text(encoding="utf-8")))
|
||||
blocks.sort(key=lambda x: x["id"])
|
||||
return blocks
|
||||
|
||||
|
||||
def save_data(blocks: list[dict[str, Any]]):
|
||||
for block in blocks:
|
||||
block_path: Path = data_path / (block["name"] + ".toml")
|
||||
if not block_path.is_file():
|
||||
logger.warning(
|
||||
f"Block: {block_path} is not Exists and Will Create A New One"
|
||||
)
|
||||
block_path.write_text(pytomlpp.dumps(block))
|
||||
|
||||
|
||||
def sync_template_value():
|
||||
blocks = collect_blocks()
|
||||
template_path = data_path / "template.toml"
|
||||
if not template_path.is_file():
|
||||
logger.error("Template.toml is not Exists!")
|
||||
return
|
||||
template_block = pytomlpp.loads(template_path.read_text(encoding="utf-8"))
|
||||
add_count = 0
|
||||
for key, value in template_block.items():
|
||||
for block in blocks:
|
||||
if key not in block:
|
||||
block[key] = value
|
||||
add_count += 1
|
||||
save_data(blocks)
|
||||
logger.info(f"Synced {add_count} template fields to blocks")
|
||||
|
||||
|
||||
@singledispatch
|
||||
def show_data_info(arg: Any):
|
||||
logger.error("No Match show_data_info")
|
||||
|
||||
|
||||
@show_data_info.register(type(None))
|
||||
def _(arg: None):
|
||||
blocks = collect_blocks()
|
||||
print("Please Input Block Name or Id, Input exit or e to Exit")
|
||||
while True:
|
||||
input_str = input("Name or Id: ")
|
||||
try:
|
||||
id = int(input_str)
|
||||
if id >= len(blocks) or id < 0:
|
||||
print(f"Id: {id} Not Find, Input e or exit to Exit")
|
||||
continue
|
||||
pprint(blocks[id])
|
||||
except ValueError:
|
||||
if input_str.lower() == "exit" or input_str.lower() == "e":
|
||||
break
|
||||
find = False
|
||||
for block in blocks:
|
||||
if block["name"] == input_str:
|
||||
pprint(block)
|
||||
find = True
|
||||
break
|
||||
if not find:
|
||||
print(f"Name: {input_str} Not Find, Input e or exit to Exit")
|
||||
|
||||
|
||||
@show_data_info.register(int)
|
||||
def _(id: int):
|
||||
blocks = collect_blocks()
|
||||
if id >= len(blocks) or id < 0:
|
||||
logger.error(f"ID: {id} is Not Invaild!")
|
||||
return
|
||||
pprint(blocks[id])
|
||||
|
||||
|
||||
@show_data_info.register(str)
|
||||
def _(name: str):
|
||||
blocks = collect_blocks()
|
||||
find = False
|
||||
for block in blocks:
|
||||
if block["name"] == name:
|
||||
pprint(block)
|
||||
find = True
|
||||
break
|
||||
if not find:
|
||||
logger.error(f"Block Name: {name} Not Find")
|
||||
|
||||
|
||||
def change_key(block: dict[str, Any], key: str, value: str):
|
||||
if type(block[key]) is str:
|
||||
block[key] = value
|
||||
elif type(block[key]) is int:
|
||||
try:
|
||||
v = int(value)
|
||||
block[key] = v
|
||||
except ValueError:
|
||||
logger.error("The Value Is Not A Int")
|
||||
return False
|
||||
elif type(block[key]) is bool:
|
||||
if value.lower() == "true" or value.lower() == "t":
|
||||
block[key] = True
|
||||
elif value.lower() == "false" or value.lower() == "f":
|
||||
block[key] = False
|
||||
else:
|
||||
logger.error("The Value Is Not A Bool")
|
||||
return False
|
||||
elif type(block[key]) is float:
|
||||
try:
|
||||
v = float(value)
|
||||
block[key] = v
|
||||
except ValueError:
|
||||
logger.error("The Value Is Not A Float")
|
||||
return False
|
||||
else:
|
||||
logger.error("Unkown Key Type")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def handle_change(block: dict[str, Any]) -> dict[str, Any]:
|
||||
print("Please Input Block Key, Input exit or e to Exit")
|
||||
while True:
|
||||
key = input("Key: ")
|
||||
if key.lower() == "exit" or key.lower() == "e":
|
||||
break
|
||||
if key not in block:
|
||||
logger.error("The Key Is Not Exists!")
|
||||
continue
|
||||
value = input("Value: ")
|
||||
old_name = block[key]
|
||||
if change_key(block, key, value):
|
||||
print("Change Success")
|
||||
if key == "name":
|
||||
old_path: Path = data_path / (old_name + ".toml")
|
||||
try:
|
||||
old_path.unlink()
|
||||
except FileNotFoundError:
|
||||
logger.warning(
|
||||
f"Name Change But Old File {old_name}.toml is Not Exists!"
|
||||
)
|
||||
else:
|
||||
print("Change Fail")
|
||||
pprint(block)
|
||||
return block
|
||||
|
||||
|
||||
@singledispatch
|
||||
def change_data(arg: Any):
|
||||
logger.error("Not Match change")
|
||||
|
||||
|
||||
@change_data.register(int)
|
||||
def _(id: int):
|
||||
blocks = collect_blocks()
|
||||
if id >= len(blocks) or id < 0:
|
||||
logger.error(f"ID: {id} is Invaild!")
|
||||
return
|
||||
pprint(blocks[id])
|
||||
blocks[id] = handle_change(blocks[id])
|
||||
save_data(blocks)
|
||||
|
||||
|
||||
@change_data.register(str)
|
||||
def _(name: str):
|
||||
blocks = collect_blocks()
|
||||
find = False
|
||||
for i, block in enumerate(blocks):
|
||||
if block["name"] == name:
|
||||
pprint(block)
|
||||
blocks[i] = handle_change(block)
|
||||
save_data(blocks)
|
||||
find = True
|
||||
break
|
||||
if not find:
|
||||
logger.error(f"Block Name: {name} Not Find")
|
||||
|
||||
|
||||
@change_data.register(type(None))
|
||||
def _(arg: None):
|
||||
blocks = collect_blocks()
|
||||
print("Please Input Block Name or Id, Input exit or e to Exit")
|
||||
while True:
|
||||
input_str = input("Name or Id: ")
|
||||
try:
|
||||
id = int(input_str)
|
||||
if id >= len(blocks) or id < 0:
|
||||
print(f"Id: {id} Not Find, Input e or exit to Exit")
|
||||
continue
|
||||
pprint(blocks[id])
|
||||
blocks[id] = handle_change(blocks[id])
|
||||
save_data(blocks)
|
||||
except ValueError:
|
||||
if input_str.lower() == "exit" or input_str.lower() == "e":
|
||||
break
|
||||
find = False
|
||||
for i, block in enumerate(blocks):
|
||||
if block["name"] == input_str:
|
||||
pprint(block)
|
||||
blocks[i] = handle_change(block)
|
||||
save_data(blocks)
|
||||
find = True
|
||||
break
|
||||
if not find:
|
||||
print(f"Name: {input_str} Not Find, Input e or exit to Exit")
|
||||
|
||||
|
||||
def show_data_list():
|
||||
blocks = collect_blocks()
|
||||
for block in blocks:
|
||||
print(f"id: {block['id']} name: {block['name']}")
|
||||
|
||||
|
||||
def check_path():
|
||||
|
||||
logger.info(f"Work Path {work_path.resolve()}")
|
||||
logger.info(f"Script Dir {sys.path[0]}")
|
||||
data_exists = True
|
||||
if not data_path.exists():
|
||||
logger.error(f"Blocks Data Path {data_path} not Exists!")
|
||||
data_exists = False
|
||||
else:
|
||||
logger.info(f"Blocks Data Path {data_path}")
|
||||
texture_exists = True
|
||||
if not texture_path.exists():
|
||||
logger.error(f"Blocks Texture Path {texture_path} not Exists!")
|
||||
texture_exists = False
|
||||
else:
|
||||
logger.info(f"Blocks Texture Path {texture_path}")
|
||||
return data_exists and texture_exists
|
||||
|
||||
|
||||
def check_integrity():
|
||||
find_error = False
|
||||
errors = 0
|
||||
if check_path():
|
||||
blocks = collect_blocks()
|
||||
template_path = data_path / "template.toml"
|
||||
if not template_path.is_file():
|
||||
logger.error("Template.toml is not Exists!")
|
||||
find_error = True
|
||||
errors += 1
|
||||
return
|
||||
template_block = pytomlpp.loads(template_path.read_text(encoding="utf-8"))
|
||||
n = len(blocks)
|
||||
for i in range(n):
|
||||
if "id" not in blocks[i]:
|
||||
logger.error(f"Id: {i} not Exists!")
|
||||
find_error = True
|
||||
errors += 1
|
||||
continue
|
||||
if blocks[i]["id"] != i:
|
||||
logger.error(
|
||||
f"Id Error, Block {blocks[i].get('name', 'Unknow')} Id Should Be {i} Instead of {blocks[i]['id']}"
|
||||
)
|
||||
find_error = True
|
||||
errors += 1
|
||||
for key, value in template_block.items():
|
||||
if key not in blocks[i]:
|
||||
logger.error(
|
||||
f"Key Error, Block {blocks[i].get('name', 'Unknow')} Key {key} not Exists!"
|
||||
)
|
||||
find_error = True
|
||||
errors += 1
|
||||
continue
|
||||
if type(blocks[i][key]) is not type(value):
|
||||
logger.error(
|
||||
f"Value Type Error, Block {blocks[i].get(key, 'Unknow')} The Type Should Be {type(value)}, Instead of {type(blocks[i][key])}"
|
||||
)
|
||||
find_error = True
|
||||
errors += 1
|
||||
if find_error:
|
||||
logger.error(f"Find {errors} Errors")
|
||||
else:
|
||||
logger.info("No Error")
|
||||
|
||||
|
||||
def add_new_block():
|
||||
blocks = collect_blocks()
|
||||
template_path = data_path / "template.toml"
|
||||
if not template_path.is_file():
|
||||
logger.error("Template.toml is not Exists, Can't Create A New Block!")
|
||||
return
|
||||
template_block = pytomlpp.loads(template_path.read_text(encoding="utf-8"))
|
||||
new_block = copy.deepcopy(template_block)
|
||||
num = len(blocks)
|
||||
logger.info(f"New Block Id is {num}")
|
||||
new_block["id"] = num
|
||||
for key in template_block:
|
||||
if key == "id":
|
||||
continue
|
||||
nvalue = input(f"Input {key}: ")
|
||||
if not change_key(new_block, key, nvalue):
|
||||
logger.error(f"Add Key {key} Value {nvalue} Fail")
|
||||
return
|
||||
new_block_path: Path = data_path / (new_block["name"] + ".toml")
|
||||
new_block_path.write_text(pytomlpp.dumps(new_block))
|
||||
logger.info("Successfully Add New Block!")
|
||||
pprint(new_block)
|
||||
|
||||
|
||||
def handle_args(args: argparse.Namespace):
|
||||
if args.version:
|
||||
print(f"Blocks Tools: {VERSION}")
|
||||
print(f"Python: {sys.version}")
|
||||
if args.path:
|
||||
check_path()
|
||||
if args.list:
|
||||
show_data_list()
|
||||
if args.sync:
|
||||
sync_template_value()
|
||||
if args.info:
|
||||
if args.info == "EMPTY":
|
||||
show_data_info(None)
|
||||
else:
|
||||
try:
|
||||
id = int(args.info)
|
||||
show_data_info(id)
|
||||
except ValueError:
|
||||
show_data_info(args.info)
|
||||
if args.change:
|
||||
if args.change == "EMPTY":
|
||||
change_data(None)
|
||||
else:
|
||||
try:
|
||||
id = int(args.change)
|
||||
change_data(id)
|
||||
except ValueError:
|
||||
change_data(args.change)
|
||||
if args.check:
|
||||
check_integrity()
|
||||
if args.new:
|
||||
add_new_block()
|
||||
|
||||
|
||||
def init_parser(parser: argparse.ArgumentParser):
|
||||
parser.add_argument(
|
||||
"-v", "--version", action="store_true", help="Show Blocks Tools Version"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--path", action="store_true", help="Check Blcoks Data and Texture Path"
|
||||
)
|
||||
parser.add_argument("-l", "--list", action="store_true", help="Show Blocks List")
|
||||
parser.add_argument(
|
||||
"-s",
|
||||
"--sync",
|
||||
action="store_true",
|
||||
help="Sync Template.toml Value to Other Toml, Only New Value Will Add",
|
||||
)
|
||||
parser.add_argument(
|
||||
"-i",
|
||||
"--info",
|
||||
nargs="?",
|
||||
const="EMPTY",
|
||||
help="Show Block Data, If Provide Id Will Print the Corresponding Blcok Data, You Can Input Id or Name",
|
||||
)
|
||||
parser.add_argument(
|
||||
"-c", "--change", nargs="?", const="EMPTY", help="Change Block Data"
|
||||
)
|
||||
parser.add_argument(
|
||||
"-C", "--check", action="store_true", help="Check The Block Data Integrity"
|
||||
)
|
||||
parser.add_argument("-n", "--new", action="store_true", help="Add A New Block")
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Block Manage Tool")
|
||||
|
||||
init_parser(parser)
|
||||
|
||||
if len(sys.argv) == 1:
|
||||
parser.print_help()
|
||||
exit(0)
|
||||
|
||||
args = parser.parse_args()
|
||||
handle_args(args)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -51,7 +51,7 @@ void App::init() {
|
||||
cursor_enter_callback);
|
||||
glfwSetCharCallback(m_window.get_glfw_window(), char_callback);
|
||||
ChunkGenerator::init();
|
||||
|
||||
BlockManager::init();
|
||||
m_renderer.init();
|
||||
Logger::info("Renderer Init Success");
|
||||
m_window.update_viewport();
|
||||
@@ -257,6 +257,7 @@ void App::update() {
|
||||
m_renderer.update_fov(fov + 5.0f);
|
||||
}
|
||||
}
|
||||
m_renderer.update(delta_time);
|
||||
}
|
||||
|
||||
int App::start_cubed_application(int argc, char** argv) {
|
||||
|
||||
185
src/block.cpp
Normal file
@@ -0,0 +1,185 @@
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/log.hpp"
|
||||
|
||||
#include <filesystem>
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
using namespace std::string_literals;
|
||||
|
||||
namespace {
|
||||
std::string block_data_dir = ASSETS_PATH + "data/block"s;
|
||||
|
||||
template <Cubed::TomlValueType T>
|
||||
std::optional<T> safe_get_value(const toml::table& table, std::string_view key,
|
||||
const T& default_value) {
|
||||
auto value = table[key].value<T>();
|
||||
if (value == std::nullopt) {
|
||||
Cubed::Logger::warn("Key {} Is Not Find, Wiil Set the Default Value {}",
|
||||
key, default_value);
|
||||
value = default_value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
const std::vector<BlockData>& BlockManager::datas() {
|
||||
ASSERT(is_init);
|
||||
return m_datas;
|
||||
}
|
||||
|
||||
unsigned BlockManager::sums() {
|
||||
ASSERT(is_init);
|
||||
return m_datas.size();
|
||||
}
|
||||
unsigned BlockManager::cross_plane_sum() {
|
||||
ASSERT(is_init);
|
||||
return m_cross_plane_map.size();
|
||||
}
|
||||
|
||||
const std::string& BlockManager::name_form_id(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].name;
|
||||
}
|
||||
return m_datas[id].name;
|
||||
}
|
||||
|
||||
bool BlockManager::is_gas(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_gas;
|
||||
}
|
||||
return m_datas[id].is_gas;
|
||||
}
|
||||
bool BlockManager::is_liquid(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_liquid;
|
||||
}
|
||||
return m_datas[id].is_liquid;
|
||||
}
|
||||
|
||||
bool BlockManager::is_cross_plane(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_cross_plane;
|
||||
}
|
||||
return m_datas[id].is_cross_plane;
|
||||
}
|
||||
|
||||
bool BlockManager::is_transparent(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_transparent;
|
||||
}
|
||||
return m_datas[id].is_transparent;
|
||||
}
|
||||
bool BlockManager::is_passable(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_passable;
|
||||
}
|
||||
return m_datas[id].is_passable;
|
||||
}
|
||||
|
||||
bool BlockManager::is_discard(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_discard;
|
||||
}
|
||||
return m_datas[id].is_discard;
|
||||
}
|
||||
bool BlockManager::is_blend(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_blend;
|
||||
}
|
||||
return m_datas[id].is_blend;
|
||||
}
|
||||
bool BlockManager::is_transitional(BlockType id) {
|
||||
if (id >= sums()) {
|
||||
Logger::error("Id {}, is Over The Max Id", id, sums() - 1);
|
||||
return m_datas[0].is_transitional;
|
||||
}
|
||||
return m_datas[id].is_transitional;
|
||||
}
|
||||
void BlockManager::init() {
|
||||
fs::path data_path{block_data_dir};
|
||||
|
||||
for (auto entry : fs::recursive_directory_iterator(data_path)) {
|
||||
if (!entry.is_regular_file()) {
|
||||
continue;
|
||||
}
|
||||
if (entry.path().filename() == "template.toml") {
|
||||
continue;
|
||||
}
|
||||
toml::table block;
|
||||
try {
|
||||
block = toml::parse_file(entry.path().string());
|
||||
} catch (const toml::parse_error& err) {
|
||||
Logger::error("Load Block Data {} Fail, Parser Error {}",
|
||||
entry.path().string(), err.what());
|
||||
ASSERT(false);
|
||||
}
|
||||
auto id = block["id"].value<int>();
|
||||
if (id == std::nullopt) {
|
||||
Logger::error("Very Serious Error, Block Id Not Find !!!, Please "
|
||||
"Check The Block Data Integrity");
|
||||
std::abort();
|
||||
}
|
||||
auto name = block["name"].value<std::string>();
|
||||
if (name == std::nullopt) {
|
||||
Logger::error("Very Serious Error, Block Name Not Find !!!, Please "
|
||||
"Check The Block Data Integrity");
|
||||
std::abort();
|
||||
}
|
||||
auto is_liquid = safe_get_value(block, "is_liquid", false);
|
||||
auto is_passable = safe_get_value(block, "is_passable", false);
|
||||
auto is_cross_plane = safe_get_value(block, "is_cross_plane", false);
|
||||
auto is_transparent = safe_get_value(block, "is_transparent", false);
|
||||
auto is_gas = safe_get_value(block, "is_gas", false);
|
||||
auto is_discard = safe_get_value(block, "is_discard", false);
|
||||
auto is_blend = safe_get_value(block, "is_blend", false);
|
||||
auto is_transitional = safe_get_value(block, "is_transitional", false);
|
||||
m_datas.emplace_back(*id, *name, *is_liquid, *is_passable,
|
||||
*is_cross_plane, *is_transparent, *is_gas,
|
||||
*is_discard, *is_blend, *is_transitional);
|
||||
}
|
||||
std::sort(
|
||||
m_datas.begin(), m_datas.end(),
|
||||
[](const BlockData& a, const BlockData& b) { return a.id < b.id; });
|
||||
|
||||
set_up_cross_plane_map();
|
||||
is_init = true;
|
||||
}
|
||||
|
||||
BlockType BlockManager::cross_plane_index(BlockType id) {
|
||||
auto it = m_cross_plane_map.find(id);
|
||||
if (it == m_cross_plane_map.end()) {
|
||||
Logger::error("Can't Find Cross Plane Id {}", id);
|
||||
ASSERT(false);
|
||||
throw std::out_of_range{"Can't Find Cross Plane Id" +
|
||||
std::to_string(id)};
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void BlockManager::set_up_cross_plane_map() {
|
||||
unsigned cur_id = 0;
|
||||
for (const auto& data : m_datas) {
|
||||
if (data.is_cross_plane) {
|
||||
m_cross_plane_map[data.id] = cur_id;
|
||||
cur_id++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "Cubed/camera.hpp"
|
||||
|
||||
#include "Cubed/gameplay/player.hpp"
|
||||
#include "Cubed/gameplay/world.hpp"
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
@@ -12,6 +13,13 @@ void Camera::update_move_camera() {
|
||||
auto pos = m_player->get_player_pos();
|
||||
// pos.y need to add 1.6f to center
|
||||
m_camera_pos = glm::vec3(pos.x, pos.y + 1.6f, pos.z);
|
||||
glm::ivec3 block_pos = glm::floor(m_camera_pos);
|
||||
auto& world = m_player->get_world();
|
||||
if (world.get_block_tpye(block_pos) == 7) {
|
||||
m_under_water = true;
|
||||
} else {
|
||||
m_under_water = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::camera_init(Player* player) {
|
||||
@@ -50,4 +58,6 @@ const glm::mat4 Camera::get_camera_lookat() const {
|
||||
|
||||
const glm::vec3& Camera::get_camera_pos() const { return m_camera_pos; }
|
||||
|
||||
bool Camera::is_under_water() const { return m_under_water; }
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -33,6 +33,17 @@ constexpr int AMPLITUDE_MAX = 80;
|
||||
constexpr float TREE_FREQ_MIM = 0.001f;
|
||||
constexpr float TREE_FREQ_MAX = 0.3f;
|
||||
|
||||
constexpr float PATH_PROBABILITY_MIN = 0.005f;
|
||||
constexpr float PATH_PROBABILITY_MAX = 0.1f;
|
||||
constexpr float RADIUS_XZ_MIN = 1.0f;
|
||||
constexpr float RADIUS_XZ_MAX = 50.0f;
|
||||
constexpr float RADIUS_Y_MIN = 1.0f;
|
||||
constexpr float RADIUS_Y_MAX = 50.0f;
|
||||
constexpr float DELTA_ANGLE_MIN = -30.0f;
|
||||
constexpr float DELTA_ANGLE_MAX = 30.0f;
|
||||
constexpr int PATH_STEP_MIN = 1;
|
||||
constexpr int PATH_STEP_MAX = 1000;
|
||||
|
||||
static int filter_unsigned(ImGuiInputTextCallbackData* data) {
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
|
||||
char c = data->EventChar;
|
||||
@@ -72,7 +83,9 @@ void DevPanel::render() {
|
||||
show_settings_tab_item();
|
||||
show_world_tab_item();
|
||||
show_player_tab_item();
|
||||
show_items_tab_item();
|
||||
show_about_table_bar();
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::End();
|
||||
@@ -105,7 +118,7 @@ void DevPanel::show_about_table_bar() {
|
||||
}
|
||||
|
||||
void DevPanel::show_biome_table_bar() {
|
||||
ImGui::Text("Biome");
|
||||
|
||||
if (ImGui::BeginTabBar("Biome")) {
|
||||
if (ImGui::BeginTabItem("Plain")) {
|
||||
ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first,
|
||||
@@ -220,10 +233,84 @@ void DevPanel::show_biome_table_bar() {
|
||||
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("River")) {
|
||||
ImGui::SliderFloat("MinTemp##river", &river_params().temp.first,
|
||||
TEMP_MIN, TEMP_MAX);
|
||||
ImGui::SliderFloat("MaxTemp##river", &river_params().temp.second,
|
||||
TEMP_MIN, TEMP_MAX);
|
||||
ImGui::SliderFloat("MinHumid##river", &river_params().humid.first,
|
||||
HUMID_MIN, HUMID_MAX);
|
||||
ImGui::SliderFloat("MaxHumid##river", &river_params().humid.second,
|
||||
HUMID_MIN, HUMID_MAX);
|
||||
ImGui::SliderFloat("Freq One##river",
|
||||
&river_params().frequencies[0], FREQ1_MIN,
|
||||
FREQ1_MAX);
|
||||
ImGui::SliderFloat("Freq Two##river",
|
||||
&river_params().frequencies[1], FREQ2_MIN,
|
||||
FREQ2_MAX);
|
||||
ImGui::SliderFloat("Freq Three##river",
|
||||
&river_params().frequencies[2], FREQ3_MIN,
|
||||
FREQ3_MAX);
|
||||
ImGui::SliderInt("Base Y##river",
|
||||
&river_params().height_range.base_y,
|
||||
HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
|
||||
ImGui::SliderInt("Amplitude##river",
|
||||
&river_params().height_range.amplitude,
|
||||
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void DevPanel::show_cave_table_bar() {
|
||||
auto& cave_carcer = m_app.world().cave_carcer();
|
||||
|
||||
ImGui::Text("Total Cave Sum %d", cave_carcer.cave_sum());
|
||||
ImGui::SliderFloat("Cave Probability", &cave_carcer.cave_probability(),
|
||||
PATH_PROBABILITY_MIN, PATH_PROBABILITY_MAX);
|
||||
ImGui::SliderFloat("Radius XZ Min", &CavePath::radius_xz_min(),
|
||||
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
||||
ImGui::SliderFloat("Radius XZ Max", &CavePath::radius_xz_max(),
|
||||
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
||||
ImGui::SliderFloat("Radius Y Min", &CavePath::radius_y_min(), RADIUS_Y_MIN,
|
||||
RADIUS_Y_MAX);
|
||||
ImGui::SliderFloat("Radius Y Max", &CavePath::radius_y_max(), RADIUS_Y_MIN,
|
||||
RADIUS_Y_MAX);
|
||||
ImGui::SliderFloat("Delta Angle Min", &CavePath::delta_angle_min(),
|
||||
DELTA_ANGLE_MIN, 0.0f);
|
||||
ImGui::SliderFloat("Delta Angle Max", &CavePath::delta_angle_max(), 0.0f,
|
||||
DELTA_ANGLE_MAX);
|
||||
ImGui::SliderInt("Step Min", &CavePath::step_min(), PATH_STEP_MIN,
|
||||
PATH_STEP_MAX);
|
||||
ImGui::SliderInt("Step Max", &CavePath::step_max(), PATH_STEP_MIN,
|
||||
PATH_STEP_MAX);
|
||||
}
|
||||
|
||||
void DevPanel::show_river_table_bar() {
|
||||
auto& river_wrom = m_app.world().river_worm();
|
||||
|
||||
ImGui::Text("Total River Sum %d", river_wrom.river_sum());
|
||||
ImGui::SliderFloat("River Probability", &river_wrom.river_probability(),
|
||||
PATH_PROBABILITY_MIN, PATH_PROBABILITY_MAX);
|
||||
ImGui::SliderFloat("Radius XZ Min##river", &RiverPath::radius_xz_min(),
|
||||
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
||||
ImGui::SliderFloat("Radius XZ Max##river", &RiverPath::radius_xz_max(),
|
||||
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
||||
ImGui::SliderFloat("Radius Y Min##river", &RiverPath::radius_y_min(),
|
||||
RADIUS_Y_MIN, RADIUS_Y_MAX);
|
||||
ImGui::SliderFloat("Radius Y Max##river", &RiverPath::radius_y_max(),
|
||||
RADIUS_Y_MIN, RADIUS_Y_MAX);
|
||||
ImGui::SliderFloat("Delta Angle Min##river", &RiverPath::delta_angle_min(),
|
||||
DELTA_ANGLE_MIN, 0.0f);
|
||||
ImGui::SliderFloat("Delta Angle Max##river", &RiverPath::delta_angle_max(),
|
||||
0.0f, DELTA_ANGLE_MAX);
|
||||
ImGui::SliderInt("Step Min##river", &RiverPath::step_min(), PATH_STEP_MIN,
|
||||
PATH_STEP_MAX);
|
||||
ImGui::SliderInt("Step Max##river", &RiverPath::step_max(), PATH_STEP_MIN,
|
||||
PATH_STEP_MAX);
|
||||
}
|
||||
|
||||
void DevPanel::show_settings_tab_item() {
|
||||
if (ImGui::BeginTabItem("settings")) {
|
||||
if (ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
|
||||
@@ -325,7 +412,8 @@ void DevPanel::show_settings_tab_item() {
|
||||
void DevPanel::show_world_tab_item() {
|
||||
if (ImGui::BeginTabItem("world")) {
|
||||
if (m_text_editing.perlin_seed) {
|
||||
if (ImGui::InputText("Perlin Noise Seed", perlin_noise_input_buffer,
|
||||
if (ImGui::InputText("ChunkGenerator Seed",
|
||||
perlin_noise_input_buffer,
|
||||
sizeof(perlin_noise_input_buffer),
|
||||
ImGuiInputTextFlags_CallbackCharFilter |
|
||||
ImGuiInputTextFlags_EnterReturnsTrue,
|
||||
@@ -358,9 +446,31 @@ void DevPanel::show_world_tab_item() {
|
||||
if (ImGui::Button("Spawn Point")) {
|
||||
m_player->set_player_pos({0.0f, 255.0f, 0.0f});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Gen Thread", &m_gen_thread_running)) {
|
||||
if (m_gen_thread_running) {
|
||||
m_app.world().start_gen_thread();
|
||||
} else {
|
||||
m_app.world().stop_gen_thread();
|
||||
}
|
||||
}
|
||||
ImGui::Text("Chunk Build Progress\n");
|
||||
ImGui::ProgressBar(m_app.world().chunk_gen_fraction());
|
||||
show_biome_table_bar();
|
||||
if (ImGui::BeginTabBar("World Settings")) {
|
||||
if (ImGui::BeginTabItem("Cave")) {
|
||||
show_cave_table_bar();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("River")) {
|
||||
show_river_table_bar();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Biome")) {
|
||||
show_biome_table_bar();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
@@ -437,6 +547,36 @@ void DevPanel::show_player_tab_item() {
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
void DevPanel::show_items_tab_item() {
|
||||
auto& textures = m_app.texture_manager().item_textures();
|
||||
// auto& names = MapTable::item_map();
|
||||
if (ImGui::BeginTabItem("item")) {
|
||||
ImGui::Text("Place Block ");
|
||||
ImGui::SameLine();
|
||||
ImGui::Image(static_cast<ImTextureID>(static_cast<intptr_t>(
|
||||
textures[m_player->place_block()])),
|
||||
ImVec2{48, 48});
|
||||
for (size_t i = 1; i < textures.size(); i++) {
|
||||
if (ImGui::ImageButton(("##item" + std::to_string(i)).c_str(),
|
||||
static_cast<ImTextureID>(
|
||||
static_cast<intptr_t>(textures[i])),
|
||||
ImVec2{48, 48})) {
|
||||
m_player->set_place_block(i);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("%s", BlockManager::name_form_id(i).c_str());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (i % 10 != 0) {
|
||||
ImGui::SameLine();
|
||||
}
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
void DevPanel::update_config_view() {
|
||||
auto config = Config::get();
|
||||
m_config.fov =
|
||||
|
||||
@@ -1,44 +1,49 @@
|
||||
#include "Cubed/gameplay/biome.hpp"
|
||||
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/log.hpp"
|
||||
#include "Cubed/tools/perlin_noise.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
static PlainParams plain{{Biome::PLAIN,
|
||||
using enum BiomeType;
|
||||
|
||||
static PlainParams plain{{BiomeType::PLAIN,
|
||||
{0.0f, 0.5f},
|
||||
{0.0f, 0.5f},
|
||||
{0.003f, 0.010f, 0.020f},
|
||||
{62, 8}}};
|
||||
|
||||
static ForestParams forest{{Biome::FOREST,
|
||||
static ForestParams forest{{BiomeType::FOREST,
|
||||
{0.5f, 1.0f},
|
||||
{0.5f, 1.0f},
|
||||
{0.004f, 0.010f, 0.020f},
|
||||
{62, 12}},
|
||||
{62, 8}},
|
||||
0.1f
|
||||
|
||||
};
|
||||
|
||||
static DesertParams desert{{Biome::DESERT,
|
||||
static DesertParams desert{{BiomeType::DESERT,
|
||||
{0.5f, 1.0f},
|
||||
{0.0f, 0.5f},
|
||||
{0.003f, 0.010f, 0.020f},
|
||||
{61, 12}}};
|
||||
|
||||
static MountainParams mountain{{Biome::MOUNTAIN,
|
||||
static MountainParams mountain{{BiomeType::MOUNTAIN,
|
||||
{0.0f, 0.5f},
|
||||
{0.5f, 1.0f},
|
||||
{0.006f, 0.014f, 0.010f},
|
||||
{70, 70}}};
|
||||
|
||||
std::string get_biome_str(Biome biome) {
|
||||
static RiverParams river{{BiomeType::RIVER,
|
||||
{-0.1f, -0.1f},
|
||||
{-0.1f, -0.1f},
|
||||
{0.003f, 0.010f, 0.020f},
|
||||
{50, 6}}};
|
||||
|
||||
std::string get_biome_str(BiomeType biome) {
|
||||
std::string str;
|
||||
using enum Biome;
|
||||
using enum BiomeType;
|
||||
switch (biome) {
|
||||
case PLAIN:
|
||||
str = "Plain";
|
||||
@@ -52,6 +57,15 @@ std::string get_biome_str(Biome biome) {
|
||||
case MOUNTAIN:
|
||||
str = "Mountain";
|
||||
break;
|
||||
case RIVER:
|
||||
str = "River";
|
||||
break;
|
||||
case SNOWY_PLAIN:
|
||||
str = "Snowy Plain";
|
||||
break;
|
||||
case OCEAN:
|
||||
str = "Ocean";
|
||||
break;
|
||||
case NONE:
|
||||
str = "Unknown";
|
||||
break;
|
||||
@@ -77,29 +91,9 @@ Biome get_biome_from_noise(float temp, float humid) {
|
||||
return Biome::FOREST;
|
||||
}
|
||||
*/
|
||||
Biome get_biome_from_noise(float temp, float humid) {
|
||||
using enum Biome;
|
||||
if (plain.temp.first <= temp && temp < plain.temp.second &&
|
||||
plain.humid.first <= humid && humid < plain.humid.second) {
|
||||
return PLAIN;
|
||||
}
|
||||
if (forest.temp.first <= temp && temp < forest.temp.second &&
|
||||
forest.humid.first <= humid && humid < forest.humid.second) {
|
||||
return FOREST;
|
||||
}
|
||||
if (desert.temp.first <= temp && temp < desert.temp.second &&
|
||||
desert.humid.first <= humid && humid < desert.humid.second) {
|
||||
return DESERT;
|
||||
}
|
||||
if (mountain.temp.first <= temp && temp <= mountain.temp.second &&
|
||||
mountain.humid.first <= humid && humid <= mountain.humid.second) {
|
||||
return MOUNTAIN;
|
||||
}
|
||||
Logger::warn("Invail Temp {} or Humid {}", temp, humid);
|
||||
return PLAIN;
|
||||
}
|
||||
std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
|
||||
using enum Biome;
|
||||
/*
|
||||
std::array<float, 3> get_noise_frequencies_for_biome(BiomeType biome) {
|
||||
using enum BiomeType;
|
||||
switch (biome) {
|
||||
case PLAIN:
|
||||
return plain.frequencies;
|
||||
@@ -109,6 +103,8 @@ std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
|
||||
return desert.frequencies;
|
||||
case MOUNTAIN:
|
||||
return mountain.frequencies;
|
||||
case RIVER:
|
||||
return river.frequencies;
|
||||
case NONE:
|
||||
ASSERT_MSG(false, "Chunk Biome is None");
|
||||
throw std::invalid_argument{"Chunk Biome is None"};
|
||||
@@ -116,9 +112,10 @@ std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
|
||||
Logger::warn("Unknown Biome");
|
||||
return {0.003f, 0.015f, 0.06f};
|
||||
}
|
||||
|
||||
BiomeHeightRange get_biome_height_range(Biome biome) {
|
||||
using enum Biome;
|
||||
*/
|
||||
/*
|
||||
BiomeHeightRange get_biome_height_range(BiomeType biome) {
|
||||
using enum BiomeType;
|
||||
switch (biome) {
|
||||
case PLAIN:
|
||||
return plain.height_range;
|
||||
@@ -128,6 +125,8 @@ BiomeHeightRange get_biome_height_range(Biome biome) {
|
||||
return desert.height_range;
|
||||
case MOUNTAIN:
|
||||
return mountain.height_range;
|
||||
case RIVER:
|
||||
return river.height_range;
|
||||
case NONE:
|
||||
ASSERT_MSG(false, "Chunk Biome is None");
|
||||
throw std::invalid_argument{"Chunk Biome is None"};
|
||||
@@ -135,17 +134,17 @@ BiomeHeightRange get_biome_height_range(Biome biome) {
|
||||
Logger::warn("Unknown Biome");
|
||||
return {62, 4};
|
||||
}
|
||||
|
||||
Biome safe_int_to_biome(int x) {
|
||||
using enum Biome;
|
||||
static const std::unordered_map<int, Biome> INT_TO_BIOME_MAP{
|
||||
{0, PLAIN}, {1, FOREST}, {2, DESERT}, {3, MOUNTAIN}};
|
||||
*/
|
||||
BiomeType safe_int_to_biome(int x) {
|
||||
using enum BiomeType;
|
||||
static const std::unordered_map<int, BiomeType> INT_TO_BIOME_MAP{
|
||||
{0, PLAIN}, {1, FOREST}, {2, DESERT}, {3, MOUNTAIN}, {4, RIVER}};
|
||||
|
||||
auto it = INT_TO_BIOME_MAP.find(x);
|
||||
ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
|
||||
return it->second;
|
||||
}
|
||||
|
||||
/*
|
||||
int get_interpolated_height(float world_x, float world_z, float temp,
|
||||
float humid) {
|
||||
|
||||
@@ -173,7 +172,7 @@ int get_interpolated_height(float world_x, float world_z, float temp,
|
||||
w_desert /= total;
|
||||
w_forest /= total;
|
||||
|
||||
auto sample_height = [&](Biome b) -> float {
|
||||
auto sample_height = [&](BiomeType b) -> float {
|
||||
auto range = get_biome_height_range(b);
|
||||
auto [f1, f2, f3] = get_noise_frequencies_for_biome(b);
|
||||
float n = 1.00f * PerlinNoise::noise(world_x * f1, 0.5f, world_z * f1) +
|
||||
@@ -183,16 +182,43 @@ int get_interpolated_height(float world_x, float world_z, float temp,
|
||||
return range.base_y + n * range.amplitude;
|
||||
};
|
||||
|
||||
float h = w_mountain * sample_height(Biome::MOUNTAIN) +
|
||||
w_plain * sample_height(Biome::PLAIN) +
|
||||
w_desert * sample_height(Biome::DESERT) +
|
||||
w_forest * sample_height(Biome::FOREST);
|
||||
float h = w_mountain * sample_height(BiomeType::MOUNTAIN) +
|
||||
w_plain * sample_height(BiomeType::PLAIN) +
|
||||
w_desert * sample_height(BiomeType::DESERT) +
|
||||
w_forest * sample_height(BiomeType::FOREST);
|
||||
return static_cast<int>(h);
|
||||
}
|
||||
*/
|
||||
|
||||
BiomeType determine_biome(const BiomeConditions& conditions) {
|
||||
if (conditions.mountainous > 0.75) {
|
||||
return MOUNTAIN;
|
||||
}
|
||||
if (conditions.mountainous < 0.25) {
|
||||
return OCEAN;
|
||||
}
|
||||
auto temp = conditions.temp;
|
||||
auto humid = conditions.humid;
|
||||
if (temp < 0.5) {
|
||||
if (humid < 0.5) {
|
||||
return SNOWY_PLAIN;
|
||||
} else {
|
||||
return PLAIN;
|
||||
}
|
||||
} else {
|
||||
if (humid < 0.5) {
|
||||
return DESERT;
|
||||
} else {
|
||||
return FOREST;
|
||||
}
|
||||
}
|
||||
|
||||
return PLAIN;
|
||||
}
|
||||
|
||||
PlainParams& plain_params() { return plain; }
|
||||
ForestParams& forest_params() { return forest; }
|
||||
DesertParams& desert_params() { return desert; }
|
||||
MountainParams& mountain_params() { return mountain; }
|
||||
|
||||
RiverParams& river_params() { return river; }
|
||||
} // namespace Cubed
|
||||
|
||||
61
src/gameplay/builders/biome_builder.cpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
void BiomeBuilder::build_bottom() {
|
||||
ChunkGenerator& chunk_generator = get_chunk_generator();
|
||||
Chunk& chunk = chunk_generator.chunk();
|
||||
auto& m_blocks = chunk.blocks();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int y = 0; y < 5; y++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void BiomeBuilder::place_grass() {
|
||||
ChunkGenerator& chunk_generator = get_chunk_generator();
|
||||
Chunk& chunk = chunk_generator.chunk();
|
||||
auto& blocks = chunk.blocks();
|
||||
const auto& heightmap = chunk.get_heightmap();
|
||||
auto& random = chunk_generator.random();
|
||||
for (int x = 0; x < SIZE_X; ++x) {
|
||||
for (int z = 0; z < SIZE_Z; ++z) {
|
||||
int y = heightmap[x][z];
|
||||
BlockType top_id = blocks[Chunk::index(x, y, z)];
|
||||
if (top_id != 1) {
|
||||
continue;
|
||||
}
|
||||
if (blocks[Chunk::index(x, y + 1, z)] != 0) {
|
||||
continue;
|
||||
}
|
||||
if (random.random_bool(0.2)) {
|
||||
if (y + 1 < SIZE_Y) {
|
||||
blocks[Chunk::index(x, y + 1, z)] = 9;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BiomeBuilder::ocean_water_build() {
|
||||
ChunkGenerator& chunk_generator = get_chunk_generator();
|
||||
Chunk& chunk = chunk_generator.chunk();
|
||||
auto& blocks = chunk.blocks();
|
||||
const auto& heightmap = chunk.get_heightmap();
|
||||
|
||||
for (int x = 0; x < SIZE_X; ++x) {
|
||||
for (int z = 0; z < SIZE_Z; ++z) {
|
||||
int height = heightmap[x][z];
|
||||
if (height <= SEA_LEVEL) {
|
||||
for (int y = height; y <= SEA_LEVEL; y++) {
|
||||
blocks[Chunk::index(x, y, z)] = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
38
src/gameplay/builders/desert_builder.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "Cubed/gameplay/builders/desert_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
DesertBuilder::DesertBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void DesertBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void DesertBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y < height - 5; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
|
||||
for (int y = height - 5; y <= height; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DesertBuilder::build_vegetation() {}
|
||||
|
||||
ChunkGenerator& DesertBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
63
src/gameplay/builders/forest_builder.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "Cubed/gameplay/builders/forest_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
#include "Cubed/gameplay/tree.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <numeric>
|
||||
|
||||
namespace Cubed {
|
||||
ForestBuilder::ForestBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void ForestBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void ForestBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y < height - 5; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
for (int y = height - 5; y < height; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 2;
|
||||
}
|
||||
m_blocks[Chunk::index(x, height, z)] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ForestBuilder::build_vegetation() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
auto& m_random = m_chunk_generator.random();
|
||||
std::array<int, SIZE_X> x_arr;
|
||||
std::iota(x_arr.begin(), x_arr.end(), 0);
|
||||
std::shuffle(x_arr.begin(), x_arr.end(), m_random.engine());
|
||||
std::array<int, SIZE_Z> z_arr;
|
||||
std::iota(z_arr.begin(), z_arr.end(), 0);
|
||||
std::shuffle(z_arr.begin(), z_arr.end(), m_random.engine());
|
||||
for (auto x : x_arr) {
|
||||
for (auto z : z_arr) {
|
||||
int y = static_cast<int>(m_heightmap[x][z]);
|
||||
if (m_random.random_bool(forest_params().tree_frequency) &&
|
||||
y >= SEA_LEVEL) {
|
||||
build_tree(m_chunk, {x, y, z});
|
||||
}
|
||||
}
|
||||
}
|
||||
place_grass();
|
||||
}
|
||||
|
||||
ChunkGenerator& ForestBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
34
src/gameplay/builders/mountain_builder.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "Cubed/gameplay/builders/mountain_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
MountainBuilder::MountainBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void MountainBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void MountainBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y <= height; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MountainBuilder::build_vegetation() {}
|
||||
|
||||
ChunkGenerator& MountainBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
34
src/gameplay/builders/ocean_builder.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "Cubed/gameplay/builders/ocean_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
OceanBuilder::OceanBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void OceanBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void OceanBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y <= height; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OceanBuilder::build_vegetation() {}
|
||||
|
||||
ChunkGenerator& OceanBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
38
src/gameplay/builders/plain_builder.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "Cubed/gameplay/builders/plain_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
PlainBuilder::PlainBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void PlainBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void PlainBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y < height - 5; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
for (int y = height - 5; y < height; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 2;
|
||||
}
|
||||
m_blocks[Chunk::index(x, height, z)] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlainBuilder::build_vegetation() { place_grass(); }
|
||||
|
||||
ChunkGenerator& PlainBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
62
src/gameplay/builders/river_builder.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include "Cubed/gameplay/builders/river_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
RiverBuilder::RiverBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void RiverBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void RiverBuilder::build_blocks() {
|
||||
/*
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y < height - 5; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
for (int y = height - 5; y <= height - 1; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 2;
|
||||
}
|
||||
for (int y = height; y <= height; y++) {
|
||||
if (y >= SEA_LEVEL - 1) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 1;
|
||||
} else {
|
||||
m_blocks[Chunk::index(x, y, z)] = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void RiverBuilder::build_vegetation() {
|
||||
/*
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < SIZE_X; x++) {
|
||||
for (int z = 0; z < SIZE_Z; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
if (height >= SEA_LEVEL) {
|
||||
continue;
|
||||
}
|
||||
for (int y = height + 1; y < SEA_LEVEL; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
ChunkGenerator& RiverBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
38
src/gameplay/builders/snowy_plain_builder.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "Cubed/gameplay/builders/snowy_plain_builder.hpp"
|
||||
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
namespace Cubed {
|
||||
SnowyPlainBuilder::SnowyPlainBuilder(ChunkGenerator& chunk_generator)
|
||||
: m_chunk_generator(chunk_generator) {}
|
||||
|
||||
void SnowyPlainBuilder::build_biome() {
|
||||
BiomeBuilder::build_bottom();
|
||||
build_blocks();
|
||||
};
|
||||
|
||||
void SnowyPlainBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y < height - 5; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 3;
|
||||
}
|
||||
for (int y = height - 5; y < height; y++) {
|
||||
m_blocks[Chunk::index(x, y, z)] = 2;
|
||||
}
|
||||
m_blocks[Chunk::index(x, height, z)] = 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SnowyPlainBuilder::build_vegetation() {}
|
||||
|
||||
ChunkGenerator& SnowyPlainBuilder::get_chunk_generator() {
|
||||
return m_chunk_generator;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
64
src/gameplay/cave_carver.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
#include "Cubed/gameplay/cave_carver.hpp"
|
||||
|
||||
#include "Cubed/constants.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
CaveCarver::CaveCarver() {}
|
||||
|
||||
CaveCarver::CaveHashMap& CaveCarver::paths() { return m_paths; }
|
||||
|
||||
void CaveCarver::init(unsigned world_seed) {
|
||||
m_seed = world_seed;
|
||||
m_random.init(m_seed);
|
||||
}
|
||||
|
||||
void CaveCarver::reload(unsigned world_seed) {
|
||||
m_seed = world_seed;
|
||||
m_paths.clear();
|
||||
init(world_seed);
|
||||
}
|
||||
|
||||
void CaveCarver::add_path(const glm::vec3& pos, unsigned chunk_seed) {
|
||||
m_paths.emplace(chunk_seed, CavePath{chunk_seed, m_seed, pos});
|
||||
}
|
||||
|
||||
void CaveCarver::try_to_add_path(const ChunkPos& chunk_pos,
|
||||
unsigned chunk_seed) {
|
||||
{
|
||||
CaveHashMap::const_accessor acc;
|
||||
if (m_paths.find(acc, chunk_seed)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Random random{chunk_seed};
|
||||
if (random.random_bool(static_cast<double>(m_cave_probability))) {
|
||||
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
||||
const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE;
|
||||
const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1;
|
||||
const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1;
|
||||
const int CHUNK_MIN_Y = 0;
|
||||
const int CHUNK_MAX_Y = SIZE_Y - 1;
|
||||
int max_y = std::min(CHUNK_MAX_Y, 40);
|
||||
int x = random.random_int(CHUNK_MIN_X, CHUNK_MAX_X);
|
||||
int y = random.random_int(CHUNK_MIN_Y + 1, max_y);
|
||||
int z = random.random_int(CHUNK_MIN_Z, CHUNK_MAX_Z);
|
||||
add_path(glm::vec3{x, y, z}, chunk_seed);
|
||||
}
|
||||
}
|
||||
|
||||
void CaveCarver::cleanup_finished_caves() {
|
||||
std::vector<unsigned int> finished_keys;
|
||||
for (const auto& pair : m_paths) {
|
||||
if (pair.second.is_finished()) {
|
||||
finished_keys.push_back(pair.first);
|
||||
}
|
||||
}
|
||||
for (const auto& key : finished_keys) {
|
||||
m_paths.erase(key);
|
||||
}
|
||||
}
|
||||
|
||||
int CaveCarver::cave_sum() const { return m_paths.size(); }
|
||||
float& CaveCarver::cave_probability() { return m_cave_probability; }
|
||||
} // namespace Cubed
|
||||