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v0.1.2
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161
.github/workflows/release-build.yml
vendored
Normal file
161
.github/workflows/release-build.yml
vendored
Normal file
@@ -0,0 +1,161 @@
|
||||
name: Release-Build
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: Version
|
||||
required: false
|
||||
default: dev
|
||||
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
|
||||
build:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- os: windows-2022
|
||||
platform: windows
|
||||
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
VCPKG_BINARY_SOURCES: clear;files,${{ github.workspace }}/.vcpkg-cache,readwrite
|
||||
steps:
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
|
||||
- name: Get Version
|
||||
id: version
|
||||
shell: bash
|
||||
run: |
|
||||
if [[ "${GITHUB_REF}" == refs/tags/* ]]; then
|
||||
VERSION="${GITHUB_REF_NAME#v}"
|
||||
else
|
||||
VERSION="${{ github.event.inputs.version }}"
|
||||
fi
|
||||
|
||||
echo "version=$VERSION" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Setup MSVC
|
||||
if: matrix.platform == 'windows'
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .vcpkg-cache
|
||||
key: ${{ runner.os }}-vcpkg-${{ hashFiles('vcpkg.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-vcpkg-
|
||||
- name: Bootstrap vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg.git
|
||||
./vcpkg/bootstrap-vcpkg.bat
|
||||
|
||||
- name: Configure
|
||||
if: matrix.platform == 'windows'
|
||||
run: >
|
||||
cmake
|
||||
-B build
|
||||
-G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
|
||||
-DVCPKG_TARGET_TRIPLET=x64-windows-release
|
||||
-DVCPKG_BUILD_TYPE=release
|
||||
-DBUILD_TESTING=OFF
|
||||
"-DCUBED_VERSION=${{ steps.version.outputs.version }}"
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release --target Cubed
|
||||
|
||||
- name: Copy assets
|
||||
if: matrix.platform == 'windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
if (Test-Path assets) {
|
||||
Copy-Item -Path assets -Destination build/Cubed -Recurse
|
||||
} else {
|
||||
Write-Warning "assets folder not found, skipping copy"
|
||||
}
|
||||
|
||||
- name: Create Zip
|
||||
if: matrix.platform == 'windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
Compress-Archive `
|
||||
-Path build/Cubed/* `
|
||||
-DestinationPath Cubed-${{ steps.version.outputs.version }}-windows-x64.zip
|
||||
|
||||
####################################################################
|
||||
# Upload
|
||||
####################################################################
|
||||
|
||||
- name: Upload Windows Artifacts
|
||||
if: matrix.platform == 'windows'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: windows
|
||||
path: |
|
||||
*.zip
|
||||
|
||||
##########################################################################
|
||||
# Release
|
||||
##########################################################################
|
||||
|
||||
release:
|
||||
|
||||
needs: build
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Download Artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- name: Generate SHA256
|
||||
run: |
|
||||
cd artifacts
|
||||
|
||||
find . -type f | while read file
|
||||
do
|
||||
sha256sum "$file"
|
||||
done > SHA256SUMS
|
||||
|
||||
- name: Determine prerelease
|
||||
id: prerelease
|
||||
run: |
|
||||
MAIN_BRANCH="${{ github.event.repository.default_branch }}"
|
||||
git fetch origin "$MAIN_BRANCH" --depth=1 2>/dev/null || true
|
||||
|
||||
if git merge-base --is-ancestor "${{ github.sha }}" "origin/$MAIN_BRANCH"; then
|
||||
echo "is_prerelease=false" >> $GITHUB_OUTPUT
|
||||
echo "is_prerelease=false"
|
||||
else
|
||||
echo "is_prerelease=true" >> $GITHUB_OUTPUT
|
||||
echo "is_prerelease=true"
|
||||
fi
|
||||
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
artifacts/**/*
|
||||
artifacts/SHA256SUMS
|
||||
generate_release_notes: true
|
||||
draft: false
|
||||
prerelease: ${{ steps.prerelease.outputs.is_prerelease }}
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -41,6 +41,7 @@ CMakeError.log
|
||||
*~
|
||||
.DS_Store
|
||||
assets/config.toml
|
||||
assets/server-config.toml
|
||||
.venv/
|
||||
pyout/
|
||||
vcpkg_installed/
|
||||
@@ -1,4 +1,9 @@
|
||||
cmake_minimum_required(VERSION 3.21)
|
||||
|
||||
if(APPLE)
|
||||
message(FATAL_ERROR "This game does not support macOS")
|
||||
endif()
|
||||
|
||||
project(Cubed LANGUAGES C CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
@@ -13,6 +18,10 @@ if(NOT CMAKE_CONFIGURATION_TYPES
|
||||
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED CUBED_VERSION)
|
||||
set(CUBED_VERSION "dev")
|
||||
endif()
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
||||
@@ -28,6 +37,8 @@ add_subdirectory(third_party/glad)
|
||||
|
||||
add_subdirectory(third_party/imgui)
|
||||
|
||||
add_subdirectory(third_party/dr_libs)
|
||||
|
||||
add_executable(${PROJECT_NAME})
|
||||
|
||||
add_subdirectory(src)
|
||||
@@ -43,6 +54,12 @@ protobuf_generate(
|
||||
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/src/proto
|
||||
)
|
||||
|
||||
configure_file(
|
||||
src/version.hpp.in
|
||||
${CMAKE_BINARY_DIR}/generated/version.hpp
|
||||
@ONLY
|
||||
)
|
||||
|
||||
target_compile_options(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
$<$<CONFIG:Debug>:-fno-omit-frame-pointer>
|
||||
@@ -102,7 +119,7 @@ target_include_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/include
|
||||
${PROJECT_SOURCE_DIR}/third_party/asio/include
|
||||
|
||||
${CMAKE_BINARY_DIR}/generated
|
||||
${PROJECT_BINARY_DIR}
|
||||
${PROJECT_BINARY_DIR}/src
|
||||
|
||||
@@ -111,7 +128,7 @@ target_include_directories(${PROJECT_NAME}
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
glfw
|
||||
SDL3::SDL3
|
||||
glad
|
||||
glm::glm
|
||||
OpenGL::GL
|
||||
@@ -119,6 +136,7 @@ target_link_libraries(${PROJECT_NAME}
|
||||
Freetype::Freetype
|
||||
tomlplusplus::tomlplusplus
|
||||
imgui
|
||||
dr_libs
|
||||
tbb
|
||||
protobuf::libprotobuf
|
||||
absl::log
|
||||
@@ -127,6 +145,8 @@ target_link_libraries(${PROJECT_NAME}
|
||||
absl::strings
|
||||
absl::flat_hash_map
|
||||
zstd::zstd
|
||||
OpenAL::OpenAL
|
||||
harfbuzz::harfbuzz
|
||||
$<$<PLATFORM_ID:Windows>:ws2_32>
|
||||
|
||||
)
|
||||
|
||||
Binary file not shown.
90
assets/fonts/OFL-1.1.txt
Normal file
90
assets/fonts/OFL-1.1.txt
Normal file
@@ -0,0 +1,90 @@
|
||||
The SIL Open Font License version 1.1 is copied below, and is also
|
||||
available with a FAQ at http://scripts.sil.org/OFL.
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
BIN
assets/fonts/unifont_t-17.0.05.otf
Normal file
BIN
assets/fonts/unifont_t-17.0.05.otf
Normal file
Binary file not shown.
34
assets/lang/en_US.json
Normal file
34
assets/lang/en_US.json
Normal file
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"menu.settings": "Settings",
|
||||
"menu.main.host_game": "Host Game",
|
||||
"menu.main.join_game": "Join Game",
|
||||
"menu.main.credits": "Credits",
|
||||
"menu.main.quit": "Quit",
|
||||
"menu.main.player_name": "Player: {name}",
|
||||
"menu.main.cubed_version": "Cubed: {version}",
|
||||
"menu.pause.pause_menu": "Pause Menu",
|
||||
"menu.pause.back_to_game": "Back To Game",
|
||||
"menu.pause.return_to_main_menu": "Return to Menu",
|
||||
"button.done": "Done",
|
||||
"button.return": "Return",
|
||||
"settings.title": "Settings",
|
||||
"settings.fov": "Fov: {fov}",
|
||||
"settings.mouse_sensitivity": "Sensitivity: {sensitivity}",
|
||||
"settings.distance": "Distance: {distance}",
|
||||
"settings.music_volume": "Music: {music}",
|
||||
"settings.sfx_volume": "SFX: {sfx}",
|
||||
"settings.fullscreen": "fullscreen: {state}",
|
||||
"settings.aniso": "Aniso: {aniso}",
|
||||
"settings.vsync": "V-Sync: {state}",
|
||||
"settings.language": "Language: {lang}",
|
||||
"settings.restart_game_info": "You need to restart the game to apply this changes.",
|
||||
"common.on": "on",
|
||||
"common.off": "off",
|
||||
"hostgame.create_a_new_world": "Create A New World",
|
||||
"hostgame.world_seed": "World Seed",
|
||||
"hostgame.port": "Port",
|
||||
"hostgame.create_world": "Create World",
|
||||
"joingame.join_a_world": "Join A World",
|
||||
"joingame.server_ip": "Server Ip",
|
||||
"joingame.join_world": "Join World"
|
||||
}
|
||||
34
assets/lang/zh_CN.json
Normal file
34
assets/lang/zh_CN.json
Normal file
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"menu.settings": "设置",
|
||||
"menu.main.host_game": "创建游戏",
|
||||
"menu.main.join_game": "加入游戏",
|
||||
"menu.main.credits": "制作人员",
|
||||
"menu.main.quit": "退出",
|
||||
"menu.main.player_name": "玩家:{name}",
|
||||
"menu.main.cubed_version": "Cubed:{version}",
|
||||
"menu.pause.pause_menu": "暂停菜单",
|
||||
"menu.pause.back_to_game": "返回游戏",
|
||||
"menu.pause.return_to_main_menu": "返回主菜单",
|
||||
"button.done": "完成",
|
||||
"button.return": "返回",
|
||||
"settings.title": "设置",
|
||||
"settings.fov": "视野:{fov}",
|
||||
"settings.mouse_sensitivity": "灵敏度:{sensitivity}",
|
||||
"settings.distance": "距离:{distance}",
|
||||
"settings.music_volume": "音乐:{music}",
|
||||
"settings.sfx_volume": "音效:{sfx}",
|
||||
"settings.fullscreen": "全屏:{state}",
|
||||
"settings.aniso": "各向异性过滤:{aniso}",
|
||||
"settings.vsync": "垂直同步: {state}",
|
||||
"settings.language": "语言: {lang}",
|
||||
"settings.restart_game_info": "您需要重启游戏以应用这些更改。",
|
||||
"common.on": "开",
|
||||
"common.off": "关",
|
||||
"hostgame.create_a_new_world": "创建新世界",
|
||||
"hostgame.world_seed": "世界种子",
|
||||
"hostgame.port": "端口",
|
||||
"hostgame.create_world": "创建世界",
|
||||
"joingame.join_a_world": "加入世界",
|
||||
"joingame.server_ip": "服务器IP",
|
||||
"joingame.join_world": "加入世界"
|
||||
}
|
||||
@@ -29,254 +29,8 @@ uniform bool flipY;
|
||||
uniform int renderDistance;
|
||||
uniform vec3 skyColor;
|
||||
|
||||
const vec2 poissonDisk32[32] = vec2[](
|
||||
vec2(-0.975402, -0.071138),
|
||||
vec2(-0.920347, -0.411420),
|
||||
vec2(-0.883908, 0.217872),
|
||||
vec2(-0.815442, -0.879125),
|
||||
vec2(-0.775043, 0.543896),
|
||||
vec2(-0.698126, -0.227570),
|
||||
vec2(-0.682433, 0.801894),
|
||||
vec2(-0.563905, 0.021517),
|
||||
vec2(-0.443233, -0.975116),
|
||||
vec2(-0.412231, 0.361307),
|
||||
vec2(-0.264969, -0.418930),
|
||||
vec2(-0.241888, 0.997065),
|
||||
vec2(-0.094184, -0.929389),
|
||||
vec2(-0.019101, 0.680997),
|
||||
vec2( 0.143832, -0.141008),
|
||||
vec2( 0.199841, 0.786414),
|
||||
|
||||
vec2( 0.344959, 0.293878),
|
||||
vec2( 0.443233, -0.475115),
|
||||
vec2( 0.537430, -0.473734),
|
||||
vec2( 0.589349, 0.569135),
|
||||
vec2( 0.674281, -0.178897),
|
||||
vec2( 0.791975, 0.190902),
|
||||
vec2( 0.815442, 0.879125),
|
||||
vec2( 0.896420, -0.613392),
|
||||
vec2( 0.945586, -0.768907),
|
||||
vec2( 0.974844, 0.756484),
|
||||
vec2(-0.814100, 0.914376),
|
||||
vec2(-0.382775, 0.276768),
|
||||
vec2(-0.915886, 0.457714),
|
||||
vec2( 0.537800, 0.912200),
|
||||
vec2(-0.620000, -0.650000),
|
||||
vec2( 0.120000, -0.780000)
|
||||
);
|
||||
|
||||
const vec2 poissonDisk16[16] = vec2[](
|
||||
vec2(-0.94201624, -0.39906216), vec2(0.94558609, -0.76890725),
|
||||
vec2(-0.09418410, -0.92938870), vec2(0.34495938, 0.29387760),
|
||||
vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464),
|
||||
vec2(-0.38277543, 0.27676845), vec2(0.97484398, 0.75648379),
|
||||
vec2(0.44323325, -0.97511554), vec2(0.53742981, -0.47373420),
|
||||
vec2(-0.26496911, -0.41893023), vec2(0.79197514, 0.19090188),
|
||||
vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590),
|
||||
vec2(0.19984126, 0.78641367), vec2(0.14383161, -0.14100790)
|
||||
);
|
||||
const vec2 poissonDisk8[8] = vec2[](
|
||||
vec2( 0.1440, 0.7659), vec2(-0.5761, 0.4479),
|
||||
vec2(-0.3220, -0.6058), vec2( 0.5693, -0.4048),
|
||||
vec2(-0.1276, 0.1657), vec2(-0.0649, -0.0165),
|
||||
vec2( 0.2773, -0.0305), vec2(-0.1134, -0.2122)
|
||||
);
|
||||
uniform int samples;
|
||||
float random(vec3 seed) {
|
||||
return fract(sin(dot(seed, vec3(12.9898,78.233,45.5432))) * 43758.5453);
|
||||
}
|
||||
|
||||
float FindBlocker(vec2 uv,
|
||||
float zReceiver,
|
||||
vec2 texelSize,
|
||||
float bias,
|
||||
float lightSizeUV)
|
||||
{
|
||||
float avgDepth = 0.0;
|
||||
int blockers = 0;
|
||||
|
||||
float searchRadius = lightSizeUV * 0.5;
|
||||
|
||||
for(int i = 0; i < samples; i++)
|
||||
{
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset =
|
||||
poissonDisk16[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset =
|
||||
poissonDisk8[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
}
|
||||
float depth =
|
||||
texture(shadowMap, uv + offset).r;
|
||||
|
||||
if(depth < zReceiver - bias)
|
||||
{
|
||||
avgDepth += depth;
|
||||
blockers++;
|
||||
}
|
||||
}
|
||||
|
||||
if(blockers == 0)
|
||||
return -1.0;
|
||||
|
||||
return avgDepth / blockers;
|
||||
}
|
||||
|
||||
float ShadowCalculation(vec4 fragPosLightSpace, vec3 norm, vec3 lightDir)
|
||||
{
|
||||
|
||||
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
|
||||
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
if (projCoords.x < 0.0 || projCoords.x > 1.0 ||
|
||||
projCoords.y < 0.0 || projCoords.y > 1.0 ||
|
||||
projCoords.z < 0.0 || projCoords.z > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
float currentDepth = projCoords.z;
|
||||
vec2 texelSize = 1.0 / vec2(textureSize(shadowMap, 0));
|
||||
float shadow = 0.0;
|
||||
|
||||
float bias =
|
||||
clamp(
|
||||
0.001 * (1.0 - dot(norm, lightDir)),
|
||||
0.0003,
|
||||
0.003
|
||||
);
|
||||
|
||||
if (shadowMode == 0) {
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
//float radius = 0.7;
|
||||
float radius = mix(1.0, 4.0, currentDepth);
|
||||
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
} else if (shadowMode == 1) {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
vec2 offset = vec2(x, y) * texelSize;
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
}
|
||||
shadow /= 9.0;
|
||||
} else if (shadowMode == 2) {
|
||||
// pcf off
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
} else if (shadowMode == 3) {
|
||||
float avgBlockerDepth =
|
||||
FindBlocker(
|
||||
projCoords.xy,
|
||||
currentDepth,
|
||||
texelSize,
|
||||
bias,
|
||||
lightSizeUV
|
||||
);
|
||||
|
||||
if(avgBlockerDepth < 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
/*
|
||||
float penumbraRatio = (currentDepth - avgBlockerDepth);
|
||||
float radius = clamp(
|
||||
penumbraRatio * lightSizeUV,
|
||||
minRadius,
|
||||
maxRadius
|
||||
);
|
||||
*/
|
||||
float radius =
|
||||
mix(
|
||||
minRadius,
|
||||
maxRadius,
|
||||
smoothstep(
|
||||
0.0,
|
||||
0.05,
|
||||
currentDepth - avgBlockerDepth
|
||||
)
|
||||
);
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
|
||||
} else {
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
vec3 calcNewNormal() {
|
||||
mat3 TBN = mat3(normalize(tangent), normalize(bitangent), normalize(normal));
|
||||
vec3 retrievedNormal = texture(normMap, vec3(tc, tex_layer)).xyz;
|
||||
retrievedNormal = retrievedNormal * 2.0 - 1.0;
|
||||
if (flipY) {
|
||||
retrievedNormal.y = -retrievedNormal.y;
|
||||
}
|
||||
vec3 newNormal = TBN * retrievedNormal;
|
||||
return normalize(newNormal);
|
||||
}
|
||||
#include "shadow.glsl"
|
||||
#include "normal.glsl"
|
||||
|
||||
void main(void) {
|
||||
vec4 objectColor = texture(samp, vec3(tc, tex_layer));
|
||||
|
||||
7
assets/shaders/depth_player_fragment_shader.glsl
Normal file
7
assets/shaders/depth_player_fragment_shader.glsl
Normal file
@@ -0,0 +1,7 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
|
||||
void main() {
|
||||
|
||||
}
|
||||
15
assets/shaders/depth_player_shader.glsl
Normal file
15
assets/shaders/depth_player_shader.glsl
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
|
||||
out vec2 tc;
|
||||
flat out int tex_layer;
|
||||
|
||||
void main() {
|
||||
tc = texCoord;
|
||||
gl_Position = lightSpaceMatrix * modelMatrix * vec4(pos, 1.0);
|
||||
}
|
||||
11
assets/shaders/image_f_shader.glsl
Normal file
11
assets/shaders/image_f_shader.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, tc);
|
||||
}
|
||||
14
assets/shaders/image_v_shader.glsl
Normal file
14
assets/shaders/image_v_shader.glsl
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
}
|
||||
10
assets/shaders/normal.glsl
Normal file
10
assets/shaders/normal.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
vec3 calcNewNormal() {
|
||||
mat3 TBN = mat3(normalize(tangent), normalize(bitangent), normalize(normal));
|
||||
vec3 retrievedNormal = texture(normMap, vec3(tc, tex_layer)).xyz;
|
||||
retrievedNormal = retrievedNormal * 2.0 - 1.0;
|
||||
if (flipY) {
|
||||
retrievedNormal.y = -retrievedNormal.y;
|
||||
}
|
||||
vec3 newNormal = TBN * retrievedNormal;
|
||||
return normalize(newNormal);
|
||||
}
|
||||
@@ -1,8 +1,47 @@
|
||||
#version 460
|
||||
|
||||
out vec4 color;
|
||||
in vec2 tc;
|
||||
in vec3 normal;
|
||||
in vec3 vert_pos;
|
||||
in vec4 FragPosLightSpace;
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D shadowMap;
|
||||
layout (binding = 1) uniform sampler2D samp;
|
||||
|
||||
uniform float ambientStrength;
|
||||
uniform vec3 sunlightColor;
|
||||
uniform vec3 ambientColor;
|
||||
uniform vec3 sunlightDir;
|
||||
uniform bool shader_on;
|
||||
uniform int shadowMode;
|
||||
uniform float lightSizeUV;
|
||||
uniform float minRadius;
|
||||
uniform float maxRadius;
|
||||
|
||||
#include "shadow.glsl"
|
||||
|
||||
void main() {
|
||||
color = vec4(0.0, 0.0, 1.0, 1.0);
|
||||
}
|
||||
vec4 objectColor = texture(samp, tc);
|
||||
|
||||
if (!shader_on) {
|
||||
color = objectColor;
|
||||
return;
|
||||
}
|
||||
|
||||
vec3 lightDir = normalize(-sunlightDir);
|
||||
|
||||
vec3 norm = normalize(normal);
|
||||
|
||||
vec3 ambient = ambientStrength * ambientColor;
|
||||
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
|
||||
vec3 diffuse = diff * sunlightColor;
|
||||
|
||||
float shadow = ShadowCalculation(FragPosLightSpace, norm, lightDir);
|
||||
//float shadow = 0.0;
|
||||
//color = vec4(vec3(shadow),1);
|
||||
//color = vec4(vec3(diff),1);
|
||||
color = vec4((ambient + (1.0 - shadow) * (diffuse)) * objectColor.rgb, objectColor.a);
|
||||
}
|
||||
|
||||
@@ -2,14 +2,26 @@
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in vec3 aNormal;
|
||||
layout (location = 3) in vec3 aTangent;
|
||||
|
||||
uniform mat4 mv_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
uniform mat4 norm_matrix;
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
out vec4 FragPosLightSpace;
|
||||
out vec3 normal;
|
||||
out vec2 tc;
|
||||
out vec3 vert_pos;
|
||||
|
||||
|
||||
void main() {
|
||||
vec4 worldPos = modelMatrix * vec4(pos, 1.0);
|
||||
FragPosLightSpace = lightSpaceMatrix * worldPos;
|
||||
vec4 viewPos = mv_matrix * vec4(pos, 1.0);
|
||||
tc = texCoord;
|
||||
vert_pos = pos;
|
||||
normal = normalize(mat3(norm_matrix) * aNormal);
|
||||
gl_Position = proj_matrix * viewPos;
|
||||
}
|
||||
9
assets/shaders/rect_f_shader.glsl
Normal file
9
assets/shaders/rect_f_shader.glsl
Normal file
@@ -0,0 +1,9 @@
|
||||
#version 460
|
||||
|
||||
out vec4 color;
|
||||
|
||||
uniform vec4 inColor;
|
||||
|
||||
void main(void) {
|
||||
color = inColor;
|
||||
}
|
||||
11
assets/shaders/rect_v_shader.glsl
Normal file
11
assets/shaders/rect_v_shader.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
238
assets/shaders/shadow.glsl
Normal file
238
assets/shaders/shadow.glsl
Normal file
@@ -0,0 +1,238 @@
|
||||
const vec2 poissonDisk32[32] = vec2[](
|
||||
vec2(-0.975402, -0.071138),
|
||||
vec2(-0.920347, -0.411420),
|
||||
vec2(-0.883908, 0.217872),
|
||||
vec2(-0.815442, -0.879125),
|
||||
vec2(-0.775043, 0.543896),
|
||||
vec2(-0.698126, -0.227570),
|
||||
vec2(-0.682433, 0.801894),
|
||||
vec2(-0.563905, 0.021517),
|
||||
vec2(-0.443233, -0.975116),
|
||||
vec2(-0.412231, 0.361307),
|
||||
vec2(-0.264969, -0.418930),
|
||||
vec2(-0.241888, 0.997065),
|
||||
vec2(-0.094184, -0.929389),
|
||||
vec2(-0.019101, 0.680997),
|
||||
vec2( 0.143832, -0.141008),
|
||||
vec2( 0.199841, 0.786414),
|
||||
|
||||
vec2( 0.344959, 0.293878),
|
||||
vec2( 0.443233, -0.475115),
|
||||
vec2( 0.537430, -0.473734),
|
||||
vec2( 0.589349, 0.569135),
|
||||
vec2( 0.674281, -0.178897),
|
||||
vec2( 0.791975, 0.190902),
|
||||
vec2( 0.815442, 0.879125),
|
||||
vec2( 0.896420, -0.613392),
|
||||
vec2( 0.945586, -0.768907),
|
||||
vec2( 0.974844, 0.756484),
|
||||
vec2(-0.814100, 0.914376),
|
||||
vec2(-0.382775, 0.276768),
|
||||
vec2(-0.915886, 0.457714),
|
||||
vec2( 0.537800, 0.912200),
|
||||
vec2(-0.620000, -0.650000),
|
||||
vec2( 0.120000, -0.780000)
|
||||
);
|
||||
|
||||
const vec2 poissonDisk16[16] = vec2[](
|
||||
vec2(-0.94201624, -0.39906216), vec2(0.94558609, -0.76890725),
|
||||
vec2(-0.09418410, -0.92938870), vec2(0.34495938, 0.29387760),
|
||||
vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464),
|
||||
vec2(-0.38277543, 0.27676845), vec2(0.97484398, 0.75648379),
|
||||
vec2(0.44323325, -0.97511554), vec2(0.53742981, -0.47373420),
|
||||
vec2(-0.26496911, -0.41893023), vec2(0.79197514, 0.19090188),
|
||||
vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590),
|
||||
vec2(0.19984126, 0.78641367), vec2(0.14383161, -0.14100790)
|
||||
);
|
||||
const vec2 poissonDisk8[8] = vec2[](
|
||||
vec2( 0.1440, 0.7659), vec2(-0.5761, 0.4479),
|
||||
vec2(-0.3220, -0.6058), vec2( 0.5693, -0.4048),
|
||||
vec2(-0.1276, 0.1657), vec2(-0.0649, -0.0165),
|
||||
vec2( 0.2773, -0.0305), vec2(-0.1134, -0.2122)
|
||||
);
|
||||
uniform int samples;
|
||||
float random(vec3 seed) {
|
||||
return fract(sin(dot(seed, vec3(12.9898,78.233,45.5432))) * 43758.5453);
|
||||
}
|
||||
|
||||
float FindBlocker(vec2 uv,
|
||||
float zReceiver,
|
||||
vec2 texelSize,
|
||||
float bias,
|
||||
float lightSizeUV)
|
||||
{
|
||||
float avgDepth = 0.0;
|
||||
int blockers = 0;
|
||||
|
||||
float searchRadius = lightSizeUV * 0.5;
|
||||
|
||||
for(int i = 0; i < samples; i++)
|
||||
{
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset =
|
||||
poissonDisk16[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset =
|
||||
poissonDisk8[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
}
|
||||
float depth =
|
||||
texture(shadowMap, uv + offset).r;
|
||||
|
||||
if(depth < zReceiver - bias)
|
||||
{
|
||||
avgDepth += depth;
|
||||
blockers++;
|
||||
}
|
||||
}
|
||||
|
||||
if(blockers == 0)
|
||||
return -1.0;
|
||||
|
||||
return avgDepth / blockers;
|
||||
}
|
||||
|
||||
float ShadowCalculation(vec4 fragPosLightSpace, vec3 norm, vec3 lightDir)
|
||||
{
|
||||
|
||||
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
|
||||
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
if (projCoords.x < 0.0 || projCoords.x > 1.0 ||
|
||||
projCoords.y < 0.0 || projCoords.y > 1.0 ||
|
||||
projCoords.z < 0.0 || projCoords.z > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
float currentDepth = projCoords.z;
|
||||
vec2 texelSize = 1.0 / vec2(textureSize(shadowMap, 0));
|
||||
float shadow = 0.0;
|
||||
|
||||
float bias =
|
||||
clamp(
|
||||
0.001 * (1.0 - dot(norm, lightDir)),
|
||||
0.0003,
|
||||
0.003
|
||||
);
|
||||
|
||||
if (shadowMode == 0) {
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
//float radius = 0.7;
|
||||
float radius = mix(1.0, 4.0, currentDepth);
|
||||
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
} else if (shadowMode == 1) {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
vec2 offset = vec2(x, y) * texelSize;
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
}
|
||||
shadow /= 9.0;
|
||||
} else if (shadowMode == 2) {
|
||||
// pcf off
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
} else if (shadowMode == 3) {
|
||||
float avgBlockerDepth =
|
||||
FindBlocker(
|
||||
projCoords.xy,
|
||||
currentDepth,
|
||||
texelSize,
|
||||
bias,
|
||||
lightSizeUV
|
||||
);
|
||||
|
||||
if(avgBlockerDepth < 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
/*
|
||||
float penumbraRatio = (currentDepth - avgBlockerDepth);
|
||||
float radius = clamp(
|
||||
penumbraRatio * lightSizeUV,
|
||||
minRadius,
|
||||
maxRadius
|
||||
);
|
||||
*/
|
||||
float radius =
|
||||
mix(
|
||||
minRadius,
|
||||
maxRadius,
|
||||
smoothstep(
|
||||
0.0,
|
||||
0.05,
|
||||
currentDepth - avgBlockerDepth
|
||||
)
|
||||
);
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
|
||||
} else {
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
flat in int tex_layer;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2DArray samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, vec3(tc, tex_layer));
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in float layer;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
flat out int tex_layer;
|
||||
|
||||
uniform mat4 m_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
tex_layer = int(layer);
|
||||
}
|
||||
BIN
assets/sound/ambient/birds.ogg
Normal file
BIN
assets/sound/ambient/birds.ogg
Normal file
Binary file not shown.
BIN
assets/sound/ambient/ocean/wave001.flac
Normal file
BIN
assets/sound/ambient/ocean/wave001.flac
Normal file
Binary file not shown.
BIN
assets/sound/ambient/ocean/wave002.flac
Normal file
BIN
assets/sound/ambient/ocean/wave002.flac
Normal file
Binary file not shown.
BIN
assets/sound/ambient/ocean/wave003.flac
Normal file
BIN
assets/sound/ambient/ocean/wave003.flac
Normal file
Binary file not shown.
BIN
assets/sound/ambient/ocean/wave004.flac
Normal file
BIN
assets/sound/ambient/ocean/wave004.flac
Normal file
Binary file not shown.
BIN
assets/sound/ambient/water/bubble001.ogg
Normal file
BIN
assets/sound/ambient/water/bubble001.ogg
Normal file
Binary file not shown.
BIN
assets/sound/ambient/water/bubble002.ogg
Normal file
BIN
assets/sound/ambient/water/bubble002.ogg
Normal file
Binary file not shown.
BIN
assets/sound/ambient/water/in_and_out_of_water.flac
Normal file
BIN
assets/sound/ambient/water/in_and_out_of_water.flac
Normal file
Binary file not shown.
BIN
assets/sound/bgm/bgm001.mp3
Normal file
BIN
assets/sound/bgm/bgm001.mp3
Normal file
Binary file not shown.
BIN
assets/sound/bgm/bgm002.ogg
Normal file
BIN
assets/sound/bgm/bgm002.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/dirt/break.ogg
Normal file
BIN
assets/sound/block/dirt/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/dirt/place.ogg
Normal file
BIN
assets/sound/block/dirt/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/dirt/walk.ogg
Normal file
BIN
assets/sound/block/dirt/walk.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/grass/break.ogg
Normal file
BIN
assets/sound/block/grass/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/grass/place.ogg
Normal file
BIN
assets/sound/block/grass/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/grass_block/break.ogg
Normal file
BIN
assets/sound/block/grass_block/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/grass_block/place.ogg
Normal file
BIN
assets/sound/block/grass_block/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/grass_block/walk.ogg
Normal file
BIN
assets/sound/block/grass_block/walk.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/leaf/break.ogg
Normal file
BIN
assets/sound/block/leaf/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/leaf/place.ogg
Normal file
BIN
assets/sound/block/leaf/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/leaf/walk.ogg
Normal file
BIN
assets/sound/block/leaf/walk.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/log/break.ogg
Normal file
BIN
assets/sound/block/log/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/log/place.ogg
Normal file
BIN
assets/sound/block/log/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/log/walk.ogg
Normal file
BIN
assets/sound/block/log/walk.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/sand/break.ogg
Normal file
BIN
assets/sound/block/sand/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/sand/place.ogg
Normal file
BIN
assets/sound/block/sand/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/sand/walk.ogg
Normal file
BIN
assets/sound/block/sand/walk.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/snowy_grass_block/break.ogg
Normal file
BIN
assets/sound/block/snowy_grass_block/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/snowy_grass_block/place.ogg
Normal file
BIN
assets/sound/block/snowy_grass_block/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/snowy_grass_block/walk.ogg
Normal file
BIN
assets/sound/block/snowy_grass_block/walk.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/stone/break.ogg
Normal file
BIN
assets/sound/block/stone/break.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/stone/place.ogg
Normal file
BIN
assets/sound/block/stone/place.ogg
Normal file
Binary file not shown.
BIN
assets/sound/block/stone/walk.ogg
Normal file
BIN
assets/sound/block/stone/walk.ogg
Normal file
Binary file not shown.
BIN
assets/texture/skin/player001.png
Normal file
BIN
assets/texture/skin/player001.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 535 B |
BIN
assets/texture/ui/background.png
Normal file
BIN
assets/texture/ui/background.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.3 MiB |
BIN
assets/texture/ui/button001.png
Normal file
BIN
assets/texture/ui/button001.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
BIN
assets/texture/ui/slider_thumb001.png
Normal file
BIN
assets/texture/ui/slider_thumb001.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 120 B |
BIN
assets/texture/ui/slider_track001.png
Normal file
BIN
assets/texture/ui/slider_track001.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 174 B |
BIN
assets/texture/ui/textfield001.png
Normal file
BIN
assets/texture/ui/textfield001.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 174 B |
@@ -5,10 +5,10 @@ find_package(OpenGL REQUIRED)
|
||||
find_package(Protobuf REQUIRED)
|
||||
find_package(absl REQUIRED)
|
||||
find_package(zstd REQUIRED)
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(glfw3 REQUIRED)
|
||||
endif()
|
||||
find_package(OpenAL REQUIRED)
|
||||
find_package(harfbuzz REQUIRED)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(SDL3 REQUIRED)
|
||||
|
||||
|
||||
# Third-party libraries
|
||||
@@ -35,30 +35,7 @@ FetchContent_MakeAvailable(tomlplusplus)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
FetchContent_Declare(
|
||||
glfw
|
||||
GIT_REPOSITORY https://github.com/glfw/glfw.git
|
||||
GIT_TAG 3.4
|
||||
)
|
||||
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_VULKAN_STATIC ON CACHE BOOL "" FORCE)
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
|
||||
FetchContent_MakeAvailable(glfw)
|
||||
|
||||
FetchContent_Declare(
|
||||
freetype
|
||||
GIT_REPOSITORY https://gitlab.freedesktop.org/freetype/freetype.git
|
||||
GIT_TAG VER-2-14-3
|
||||
)
|
||||
FetchContent_MakeAvailable(freetype)
|
||||
if(TARGET freetype)
|
||||
add_library(Freetype::Freetype ALIAS freetype)
|
||||
endif()
|
||||
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
|
||||
@@ -1,77 +1,71 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/client_world.hpp"
|
||||
#include "Cubed/gameplay/network_server.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "Cubed/camera.hpp"
|
||||
#include "Cubed/argument.hpp"
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/dev_panel.hpp"
|
||||
#include "Cubed/renderer.hpp"
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/scene/scene_manager.hpp"
|
||||
#include "Cubed/texture_manager.hpp"
|
||||
#include "Cubed/window.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class App {
|
||||
public:
|
||||
struct Argument {
|
||||
bool is_client = false;
|
||||
int port = 25530;
|
||||
std::string ip{"127.0.0.1"};
|
||||
std::string player{"Unknown"};
|
||||
};
|
||||
|
||||
App();
|
||||
~App();
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos,
|
||||
double ypos);
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode,
|
||||
int action, int mods);
|
||||
static void mouse_button_callback(GLFWwindow* window, int button,
|
||||
int action, int mods);
|
||||
static void window_focus_callback(GLFWwindow* window, int focused);
|
||||
static void window_reshape_callback(GLFWwindow* window, int new_width,
|
||||
int new_height);
|
||||
static void mouse_scroll_callback(GLFWwindow* window, double xoffset,
|
||||
double yoffset);
|
||||
static void cursor_enter_callback(GLFWwindow* window, int entered);
|
||||
static void char_callback(GLFWwindow* window, unsigned int ch);
|
||||
void handle_mouse_move(float xpos, float ypos, float xrel, float yrel);
|
||||
void handle_sdl_key(SDL_Event& e);
|
||||
void handle_sdl_mouse_button(SDL_Event& e);
|
||||
void handle_window_focus(bool focused);
|
||||
void handle_window_resize(int new_width, int new_height);
|
||||
void handle_framebuffer_resize(int new_width, int new_height);
|
||||
void handle_mouse_scroll(float xoffset, float yoffset);
|
||||
void handle_text_input(const char* text);
|
||||
|
||||
static int start_cubed_application(int argc, char** argv);
|
||||
|
||||
static unsigned int seed();
|
||||
static float delte_time();
|
||||
static float delta_time();
|
||||
static float get_fps();
|
||||
|
||||
Camera& camera();
|
||||
DevPanel& dev_panel();
|
||||
Renderer& renderer();
|
||||
TextureManager& texture_manager();
|
||||
Window& window();
|
||||
ClientWorld& client_world();
|
||||
ServerWorld& server_world();
|
||||
|
||||
Config& config();
|
||||
const Argument& argument() const;
|
||||
AudioEngine& audio();
|
||||
|
||||
std::string get_clipboard_text();
|
||||
|
||||
void start_text_input();
|
||||
void stop_text_input();
|
||||
void update_text_input_area(const glm::vec4& textbox,
|
||||
float cursor_position_x);
|
||||
|
||||
private:
|
||||
Camera m_camera;
|
||||
Config m_game_config;
|
||||
|
||||
Window m_window;
|
||||
|
||||
TextureManager m_texture_manager;
|
||||
NetworkServer m_server;
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ClientWorld m_client_world;
|
||||
|
||||
DevPanel m_dev_panel{*this};
|
||||
Renderer m_renderer{m_camera, m_client_world, m_texture_manager,
|
||||
m_dev_panel};
|
||||
AudioEngine m_audio;
|
||||
|
||||
Window m_window{m_renderer};
|
||||
Renderer m_renderer;
|
||||
|
||||
inline static double last_time = glfwGetTime();
|
||||
inline static double current_time = glfwGetTime();
|
||||
inline static double delta_time = 0.0f;
|
||||
inline static double fps_time_count = 0.0f;
|
||||
SceneManager m_scene_manager;
|
||||
|
||||
inline static uint64_t last_tick = 0;
|
||||
inline static uint64_t current_tick = 0;
|
||||
inline static float dt = 0.0f;
|
||||
inline static float fps_time_count = 0.0f;
|
||||
inline static int frame_count = 0;
|
||||
inline static int fps = 0;
|
||||
Argument m_argument;
|
||||
bool m_running = true;
|
||||
void init(int argc, char** argv);
|
||||
void handle_argument(int argc, char** argv);
|
||||
void handle_toml();
|
||||
auto init_camera();
|
||||
auto init_texture();
|
||||
auto init_world();
|
||||
@@ -79,6 +73,10 @@ private:
|
||||
void render();
|
||||
void run();
|
||||
void update();
|
||||
|
||||
void handle_sdl_event(SDL_Event& e);
|
||||
|
||||
void dispatch_event(const Event& e);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
14
include/Cubed/argument.hpp
Normal file
14
include/Cubed/argument.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include <optional>
|
||||
#include <string>
|
||||
namespace Cubed {
|
||||
struct Argument {
|
||||
std::optional<int> port;
|
||||
std::optional<std::string> ip;
|
||||
std::optional<std::string> player;
|
||||
std::optional<bool> no_debug;
|
||||
std::optional<std::string> language;
|
||||
std::optional<std::string> video_driver;
|
||||
std::optional<bool> enable_exclusive;
|
||||
};
|
||||
} // namespace Cubed
|
||||
24
include/Cubed/audio/audio_buffer.hpp
Normal file
24
include/Cubed/audio/audio_buffer.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioBuffer {
|
||||
public:
|
||||
AudioBuffer(const AudioData& data);
|
||||
AudioBuffer(const AudioBuffer&) = delete;
|
||||
AudioBuffer(AudioBuffer&&) = delete;
|
||||
AudioBuffer& operator=(const AudioBuffer&) = delete;
|
||||
AudioBuffer& operator=(AudioBuffer&&) = delete;
|
||||
~AudioBuffer();
|
||||
ALuint buffer() const;
|
||||
float duration() const;
|
||||
uint32_t channels() const;
|
||||
|
||||
private:
|
||||
ALuint m_buffer = 0;
|
||||
float m_duration = 0.0f;
|
||||
uint32_t m_channels = 0;
|
||||
void set_data(const AudioData& data);
|
||||
};
|
||||
} // namespace Cubed
|
||||
10
include/Cubed/audio/audio_data.hpp
Normal file
10
include/Cubed/audio/audio_data.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
struct AudioData {
|
||||
std::vector<int16_t> pcm;
|
||||
uint32_t channels;
|
||||
uint32_t sample_rate;
|
||||
};
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/audio_effect.hpp
Normal file
19
include/Cubed/audio/audio_effect.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioEffect {
|
||||
public:
|
||||
AudioEffect();
|
||||
AudioEffect(const AudioEffect&) = delete;
|
||||
AudioEffect(AudioEffect&&) = delete;
|
||||
AudioEffect& operator=(const AudioEffect&) = default;
|
||||
AudioEffect& operator=(AudioEffect&&) = delete;
|
||||
~AudioEffect();
|
||||
void set_reverb(float decay_time, float reverb_gain, float gain_hf,
|
||||
float density = 1.0f, float diffusion = 1.0f);
|
||||
ALuint effect() const;
|
||||
|
||||
private:
|
||||
ALuint m_effect = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
18
include/Cubed/audio/audio_effect_slot.hpp
Normal file
18
include/Cubed/audio/audio_effect_slot.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_effect.hpp"
|
||||
namespace Cubed {
|
||||
class AudioEffectSlot {
|
||||
public:
|
||||
AudioEffectSlot();
|
||||
AudioEffectSlot(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot(AudioEffectSlot&&) = delete;
|
||||
AudioEffectSlot& operator=(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot& operator=(AudioEffectSlot&&) = delete;
|
||||
~AudioEffectSlot();
|
||||
void set_effect(const AudioEffect& effect);
|
||||
ALuint slot() const;
|
||||
|
||||
private:
|
||||
ALuint m_slot = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
63
include/Cubed/audio/audio_engine.hpp
Normal file
63
include/Cubed/audio/audio_engine.hpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/audio/audio_fade.hpp"
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
#include "Cubed/audio/sound_manager.hpp"
|
||||
#include "Cubed/audio/source_pool.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
|
||||
class ClientWorld;
|
||||
|
||||
class AudioEngine {
|
||||
public:
|
||||
AudioEngine(Config& config);
|
||||
AudioEngine(const AudioEngine&) = delete;
|
||||
AudioEngine(AudioEngine&&) = delete;
|
||||
AudioEngine& operator=(const AudioEngine&) = delete;
|
||||
AudioEngine& operator=(AudioEngine&&) = delete;
|
||||
~AudioEngine();
|
||||
|
||||
void init();
|
||||
void play_bgm();
|
||||
void stop_bgm();
|
||||
void change_bgm(const std::string& sound);
|
||||
void play_3d(const std::string& sound, const glm::vec3& pos,
|
||||
bool check = false);
|
||||
void play_2d(const std::string& sound, bool check = false);
|
||||
void update_listener(const glm::vec3& pos, const glm::vec3& forward,
|
||||
const glm::vec3& up);
|
||||
void update();
|
||||
void reload_config();
|
||||
|
||||
void underwater_change(bool underwater);
|
||||
|
||||
float& bgm_target_volume();
|
||||
|
||||
private:
|
||||
using FadeMap = std::unordered_map<std::string, AudioFade>;
|
||||
bool m_init{false};
|
||||
ALCdevice* device{nullptr};
|
||||
ALCcontext* context{nullptr};
|
||||
glm::vec3 listener_pos;
|
||||
std::unique_ptr<AudioSource> m_bgm;
|
||||
FadeMap m_fade_map;
|
||||
SoundManager m_sounds;
|
||||
Config& m_config;
|
||||
std::shared_ptr<SourcePool> m_pool;
|
||||
bool m_efx_supported = false;
|
||||
bool m_underwater = false;
|
||||
float m_music_volume = 1.0f;
|
||||
float m_sfx_volume = 1.0f;
|
||||
std::unique_ptr<AudioFilter> m_low_pass_filter;
|
||||
std::unique_ptr<AudioEffect> m_underwater_effect;
|
||||
std::unique_ptr<AudioEffectSlot> m_underwater_slot;
|
||||
};
|
||||
} // namespace Cubed
|
||||
15
include/Cubed/audio/audio_error.hpp
Normal file
15
include/Cubed/audio/audio_error.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/log.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
inline void check_al_error(
|
||||
std::source_location loaction = std::source_location::current()) {
|
||||
ALenum error = alGetError();
|
||||
if (error != AL_NO_ERROR) {
|
||||
Logger::error("File {} Line {} Function {} OpenAL Error {} ",
|
||||
loaction.file_name(), loaction.line(),
|
||||
loaction.function_name(), alGetString(error));
|
||||
}
|
||||
}
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/audio_fade.hpp
Normal file
19
include/Cubed/audio/audio_fade.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
namespace Cubed {
|
||||
class AudioFade {
|
||||
public:
|
||||
AudioFade(AudioSource* source, float fade_in = 0.0f, float fade_out = 0.0f);
|
||||
~AudioFade();
|
||||
void update();
|
||||
void reset();
|
||||
|
||||
private:
|
||||
AudioSource* m_source = nullptr;
|
||||
float m_in_duration = 0.0f;
|
||||
float m_out_duration = 0.0f;
|
||||
float m_start_gain = 0.0f;
|
||||
bool m_fade_in = true;
|
||||
bool m_active = true;
|
||||
};
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/audio_filter.hpp
Normal file
19
include/Cubed/audio/audio_filter.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioFilter {
|
||||
public:
|
||||
AudioFilter();
|
||||
AudioFilter(const AudioFilter&) = delete;
|
||||
AudioFilter(AudioFilter&&) = delete;
|
||||
AudioFilter& operator=(const AudioFilter&) = delete;
|
||||
AudioFilter& operator=(AudioFilter&&) = delete;
|
||||
~AudioFilter();
|
||||
|
||||
void set_lowpass(float gain, float gain_hf);
|
||||
ALuint filter() const;
|
||||
|
||||
private:
|
||||
ALuint m_filter = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
17
include/Cubed/audio/audio_loader.hpp
Normal file
17
include/Cubed/audio/audio_loader.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <filesystem>
|
||||
namespace Cubed {
|
||||
|
||||
class AudioLoader {
|
||||
public:
|
||||
static AudioData load(const std::filesystem::path& path);
|
||||
|
||||
private:
|
||||
static AudioData load_wav(const std::filesystem::path& path);
|
||||
static AudioData load_mp3(const std::filesystem::path& path);
|
||||
static AudioData load_flac(const std::filesystem::path& path);
|
||||
static AudioData load_ogg(const std::filesystem::path& path);
|
||||
};
|
||||
} // namespace Cubed
|
||||
50
include/Cubed/audio/audio_source.hpp
Normal file
50
include/Cubed/audio/audio_source.hpp
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
#include "Cubed/audio/audio_effect_slot.hpp"
|
||||
#include "Cubed/audio/audio_filter.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <glm/glm.hpp>
|
||||
namespace Cubed {
|
||||
|
||||
enum class AudioState { INITIAL, PLAYING, PAUSED, STOPPED };
|
||||
|
||||
class AudioSource {
|
||||
public:
|
||||
AudioSource(float volume = 1.0f);
|
||||
~AudioSource();
|
||||
|
||||
void set_buffer_2d(const AudioBuffer& buffer);
|
||||
void set_buffer_3d(const AudioBuffer& buffer, const glm::vec3& vec3);
|
||||
void set_loop(bool on = true);
|
||||
void set_volume(float volume);
|
||||
void set_pitch(float pitch);
|
||||
void play();
|
||||
void play_2d(const AudioBuffer& buffer);
|
||||
void play_3d(const AudioBuffer& buffer, const glm::vec3& pos);
|
||||
|
||||
void stop();
|
||||
void pause();
|
||||
float duration() const;
|
||||
float current_time() const;
|
||||
float target_volume() const;
|
||||
float& target_volume();
|
||||
void set_target_volume(float volume);
|
||||
AudioState state() const;
|
||||
|
||||
void mark_in_use();
|
||||
bool in_use() const;
|
||||
void reset();
|
||||
|
||||
void set_filter(const AudioFilter& filter);
|
||||
void clear_filter();
|
||||
void set_effect_slot(const AudioEffectSlot& slot);
|
||||
void clear_effect_slot();
|
||||
|
||||
private:
|
||||
ALuint m_source = 0;
|
||||
float m_target_volume = 1.0f;
|
||||
float m_duration = 0.0f;
|
||||
bool m_using;
|
||||
};
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/sound_manager.hpp
Normal file
19
include/Cubed/audio/sound_manager.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
class SoundManager {
|
||||
public:
|
||||
SoundManager();
|
||||
~SoundManager();
|
||||
const AudioBuffer& load(const std::string& name);
|
||||
const AudioBuffer& get_buffer(const std::string& name);
|
||||
void init();
|
||||
void clear();
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, AudioBuffer> m_buffers;
|
||||
};
|
||||
} // namespace Cubed
|
||||
23
include/Cubed/audio/source_pool.hpp
Normal file
23
include/Cubed/audio/source_pool.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
class SourcePool {
|
||||
private:
|
||||
std::vector<AudioSource> m_sources;
|
||||
|
||||
public:
|
||||
explicit SourcePool(size_t size);
|
||||
~SourcePool();
|
||||
SourcePool(const SourcePool&) = delete;
|
||||
SourcePool(SourcePool&&) = delete;
|
||||
SourcePool& operator=(const SourcePool&) = delete;
|
||||
SourcePool& operator=(SourcePool&&) = delete;
|
||||
|
||||
void update();
|
||||
AudioSource* acquire();
|
||||
|
||||
std::vector<AudioSource>& sources();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "Cubed/input/event.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
@@ -12,11 +12,24 @@ class ClientPlayer;
|
||||
|
||||
class Camera {
|
||||
private:
|
||||
enum class Perspective {
|
||||
FIRST_PERSON,
|
||||
THIRD_PERSON_BACK,
|
||||
THIRD_PERSON_FRONT,
|
||||
};
|
||||
|
||||
bool m_firse_mouse = true;
|
||||
ClientPlayer* m_player;
|
||||
float m_last_mouse_x, m_last_mouse_y;
|
||||
glm::vec3 m_camera_pos;
|
||||
bool m_under_water = false;
|
||||
Perspective m_perspective = Perspective::FIRST_PERSON;
|
||||
glm::vec3 m_front;
|
||||
glm::vec3 camera_collision(glm::vec3 start, glm::vec3 end,
|
||||
float radius = 0.2f);
|
||||
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_move_event(const MouseMoveEvent& e);
|
||||
|
||||
public:
|
||||
Camera();
|
||||
@@ -26,13 +39,17 @@ public:
|
||||
void camera_init(ClientPlayer* player);
|
||||
void hot_reload();
|
||||
void reset_camera();
|
||||
void update_cursor_position_camera(double xpos, double ypos);
|
||||
void update_cursor_position_camera(float offset_x, float offset_y);
|
||||
|
||||
const glm::mat4 get_camera_lookat() const;
|
||||
const glm::vec3& get_camera_pos() const;
|
||||
|
||||
bool is_under_water() const;
|
||||
glm::vec3 get_camera_front() const;
|
||||
void change_perspective();
|
||||
bool is_first_person() const;
|
||||
bool handle_event(const Event& e);
|
||||
ClientPlayer* player();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,99 +1,74 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/toml.utils.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class Config {
|
||||
public:
|
||||
Config();
|
||||
explicit Config(std::string_view path);
|
||||
Config(const Config&) = delete;
|
||||
Config(Config&&) = delete;
|
||||
Config& operator=(const Config&) = delete;
|
||||
Config& operator=(Config&&) = delete;
|
||||
~Config();
|
||||
|
||||
static Config& get();
|
||||
|
||||
toml::table& table();
|
||||
|
||||
void load_or_create_config();
|
||||
void load_config();
|
||||
void save_to_file();
|
||||
|
||||
template <TOML::TomlValueType T> T get(std::string_view key) const {
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
const toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
Logger::error("Can't find table {}", s);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
template <TOML::TomlValueType T>
|
||||
T get(std::string_view key, T default_value) {
|
||||
if (auto* node = find_node(m_tbl, key)) {
|
||||
if (auto value = node->value<T>())
|
||||
return *value;
|
||||
}
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
auto opt = (*table)[n_key].value<T>();
|
||||
if (opt) {
|
||||
return *opt;
|
||||
|
||||
set(key, default_value);
|
||||
|
||||
return default_value;
|
||||
}
|
||||
|
||||
template <TOML::TomlValueType T> void set(std::string_view key, T&& value) {
|
||||
auto pos = key.rfind('.');
|
||||
|
||||
toml::table* table;
|
||||
std::string_view name;
|
||||
|
||||
if (pos == std::string_view::npos) {
|
||||
table = &m_tbl;
|
||||
name = key;
|
||||
} else {
|
||||
Logger::error("Can't find key {}", n_key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
table = find_or_create_table(key.substr(0, pos));
|
||||
name = key.substr(pos + 1);
|
||||
}
|
||||
// Insert node at the last level's table
|
||||
table->insert_or_assign(name, std::forward<T>(value));
|
||||
}
|
||||
template <typename T> void set(std::string_view key, T&& val) {
|
||||
if constexpr (!TOML::TomlValueType<std::decay_t<T>>) {
|
||||
static_assert(false, "Type Not Support");
|
||||
}
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
auto [it, inserted] = table->insert_or_assign(s, toml::table{});
|
||||
table = it->second.as_table();
|
||||
}
|
||||
}
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
table->insert_or_assign(n_key, std::forward<T>(val));
|
||||
}
|
||||
|
||||
template <typename T> void set_and_save(std::string_view key, T&& val) {
|
||||
set(key, std::forward(val));
|
||||
save_to_file();
|
||||
}
|
||||
toml::node_view<toml::node> val_view(std::string_view key);
|
||||
|
||||
private:
|
||||
toml::table m_tbl;
|
||||
constexpr static inline std::string_view CONGIF_PATH =
|
||||
ASSETS_PATH "config.toml";
|
||||
void create_config();
|
||||
const std::string CONGIF_PATH;
|
||||
const toml::node* find_node(const toml::table& root,
|
||||
std::string_view path) const;
|
||||
// Follow the path to find the last-level toml::table, creating it if it
|
||||
// does not exist
|
||||
toml::table* find_or_create_table(std::string_view path);
|
||||
};
|
||||
|
||||
template <>
|
||||
inline float Config::get(std::string_view key, float default_value) {
|
||||
return static_cast<float>(
|
||||
Config::get<double>(key, static_cast<double>(default_value)));
|
||||
}
|
||||
|
||||
template <> inline void Config::set(std::string_view key, float&& value) {
|
||||
Config::set<double>(key, static_cast<double>(value));
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/ui/text.hpp"
|
||||
#include "Cubed/ui/column_layout.hpp"
|
||||
#include "Cubed/ui/label.hpp"
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
|
||||
#include <format>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Cubed {
|
||||
@@ -9,16 +13,25 @@ namespace Cubed {
|
||||
class DebugCollector {
|
||||
public:
|
||||
static DebugCollector& get();
|
||||
static void distory();
|
||||
DebugCollector();
|
||||
|
||||
std::unordered_map<std::size_t, Text>& all_texts();
|
||||
|
||||
Text& text(std::string_view name);
|
||||
void report(std::string_view name, std::string_view content);
|
||||
void init_text();
|
||||
void report(const std::string& name, std::string_view content);
|
||||
void init(int width, int height);
|
||||
Widget& get_widget();
|
||||
bool handle_event(const Event& e);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::size_t, Text> m_texts;
|
||||
ColumnLayout m_widget;
|
||||
std::unordered_map<std::string, Label*> m_component;
|
||||
static std::unique_ptr<DebugCollector>& get_ptr();
|
||||
};
|
||||
|
||||
template <typename... Args>
|
||||
void d_rep(const std::string& key, std::format_string<Args...> fmt,
|
||||
Args&&... args) {
|
||||
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
|
||||
DebugCollector::get().report(key, msg);
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,11 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class App;
|
||||
class WorldScene;
|
||||
class ClientPlayer;
|
||||
class App;
|
||||
class DevPanel {
|
||||
struct ConfigView {
|
||||
float fov = 70.0f;
|
||||
@@ -20,27 +23,27 @@ class DevPanel {
|
||||
bool is_enable_aniso = false;
|
||||
bool is_support_aniso = true;
|
||||
bool is_reload = true;
|
||||
float volume_music = 1.0f;
|
||||
float volume_sfx = 1.0f;
|
||||
};
|
||||
struct PlayerProfile {
|
||||
int game_mode = 0;
|
||||
int gait = 0;
|
||||
float pos[3] = {0.0f, 0.0f, 0.0f};
|
||||
};
|
||||
struct TextEditing {
|
||||
bool perlin_seed = false;
|
||||
};
|
||||
|
||||
public:
|
||||
DevPanel(App& app);
|
||||
DevPanel(WorldScene& app);
|
||||
void init();
|
||||
void render();
|
||||
|
||||
private:
|
||||
App& m_app;
|
||||
ConfigView m_config;
|
||||
WorldScene& m_world_scene;
|
||||
Config& m_config;
|
||||
ConfigView m_config_view;
|
||||
ClientPlayer* m_player;
|
||||
PlayerProfile m_player_profile;
|
||||
TextEditing m_text_editing;
|
||||
bool m_need_save_config = false;
|
||||
bool m_gen_thread_running = true;
|
||||
int m_theme = 0;
|
||||
@@ -50,7 +53,6 @@ private:
|
||||
int m_samples_idx = 1;
|
||||
int m_threads = 1;
|
||||
int m_chunk_style = 0;
|
||||
void show_about_table_bar();
|
||||
void show_biome_table_bar();
|
||||
void show_time_table_bar();
|
||||
void show_cave_table_bar();
|
||||
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
ChunkGenerator(ServerChunk& chunk);
|
||||
|
||||
static void init();
|
||||
static void init(unsigned seed);
|
||||
static void reload();
|
||||
static const unsigned& seed();
|
||||
static void seed(unsigned s);
|
||||
|
||||
@@ -51,6 +51,7 @@ public:
|
||||
const std::vector<BlockType>& get_chunk_blocks() const;
|
||||
void receive_chunk(const ChunkDataRsp& data);
|
||||
void gen_vertex_data(const OptionalBlockVectorArray& neighbor_block);
|
||||
// Can only be called on the render thread
|
||||
void upload_to_gpu();
|
||||
|
||||
GLuint get_normal_vao() const;
|
||||
@@ -75,6 +76,7 @@ public:
|
||||
void need_upload();
|
||||
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
BlockType get_chunk_block(int index);
|
||||
bool is_temp_chunk() const;
|
||||
ChunkPos chunk_pos() const;
|
||||
BiomeType biome() const;
|
||||
@@ -82,6 +84,7 @@ public:
|
||||
std::vector<BlockType>& blocks();
|
||||
ClientWorld& world();
|
||||
unsigned seed() const;
|
||||
const ChunkRenderSnapshot* get_render_snapshot() const;
|
||||
|
||||
private:
|
||||
struct FaceKey {
|
||||
@@ -117,6 +120,9 @@ private:
|
||||
4 - water
|
||||
*/
|
||||
std::vector<VertexData> m_vertex_data;
|
||||
|
||||
ChunkRenderSnapshot m_render_snapshot;
|
||||
|
||||
unsigned m_seed = 0;
|
||||
void clear_dirty();
|
||||
void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
|
||||
|
||||
@@ -4,41 +4,51 @@
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_mode.hpp"
|
||||
#include "Cubed/input.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/player.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/input/input.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <optional>
|
||||
#include <shared_mutex>
|
||||
namespace Cubed {
|
||||
enum class Gait { WALK = 0, RUN };
|
||||
|
||||
class ClientWorld;
|
||||
class ClientPlayer {
|
||||
public:
|
||||
static constexpr float WALK_SOUND_INTERVAL = 0.45f;
|
||||
static constexpr float RUN_SOUND_INTERVAL = 0.3f;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
ClientPlayer(ClientWorld& world);
|
||||
~ClientPlayer();
|
||||
|
||||
bool handle_mouse_button_event(const MouseButtonEvent& e);
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
|
||||
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
bool update_player_move_state(Key key, KeyAction action);
|
||||
bool update_scroll(float yoffset);
|
||||
|
||||
void update_chunk_set(const ChunkPosSet& set);
|
||||
const ChunkPosSet& get_chunk_pos_set() const;
|
||||
ChunkPosSet& get_chunk_pos_set();
|
||||
ChunkPosSet get_chunk_pos_set();
|
||||
|
||||
AABB get_aabb(const glm::vec3& pos) const;
|
||||
static AABB get_aabb(const glm::vec3& pos);
|
||||
const glm::vec3& get_front() const;
|
||||
const Gait& get_gait() const;
|
||||
Gait get_gait() const;
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
// thread safe
|
||||
glm::vec3 get_player_pos() const;
|
||||
const MoveState& get_move_state() const;
|
||||
|
||||
void change_mode(GameMode mode);
|
||||
void hot_reload();
|
||||
void reload_config();
|
||||
void set_player_pos(const glm::vec3& pos);
|
||||
void set_place_block(unsigned id);
|
||||
void update(float delta_time);
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
void update_player_move_state(int key, int action);
|
||||
void update_scroll(double yoffset);
|
||||
|
||||
float& max_walk_speed();
|
||||
float& max_run_speed();
|
||||
@@ -48,19 +58,30 @@ public:
|
||||
float& g();
|
||||
float& fly_y_speed();
|
||||
|
||||
unsigned place_block() const;
|
||||
unsigned get_current_block() const;
|
||||
|
||||
Gait& gait();
|
||||
void set_gait(Gait gait);
|
||||
GameMode& game_mode();
|
||||
|
||||
const ClientWorld& get_world() const;
|
||||
ClientWorld& get_world();
|
||||
|
||||
void set_uuid(std::string_view uuid);
|
||||
const std::string& get_uuid() const;
|
||||
std::string get_uuid() const;
|
||||
const std::string& get_name() const;
|
||||
|
||||
void reset_key_status();
|
||||
void init(std::string_view name);
|
||||
|
||||
float yaw() const;
|
||||
float pitch() const;
|
||||
float& angle();
|
||||
float& walk_time();
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
bool is_underwater() const;
|
||||
void set_underwater(bool u);
|
||||
void place_block(float dt);
|
||||
|
||||
private:
|
||||
using enum GameMode;
|
||||
float m_max_walk_speed = DEFAULT_MAX_WALK_SPEED;
|
||||
@@ -69,9 +90,10 @@ private:
|
||||
float m_deceleration = DEFAULT_DECELERATION;
|
||||
float m_g = DEFAULT_G;
|
||||
constexpr static float MAX_SPACE_ON_TIME = 0.3f;
|
||||
|
||||
float m_yaw = 0.0f;
|
||||
float m_pitch = 0.0f;
|
||||
constexpr static float PLACE_BLOCK_INTERVAL = 0.2f;
|
||||
float m_place_time = PLACE_BLOCK_INTERVAL;
|
||||
std::atomic<float> m_yaw = 0.0f;
|
||||
std::atomic<float> m_pitch = 0.0f;
|
||||
|
||||
float m_sensitivity = 0.15f;
|
||||
|
||||
@@ -88,6 +110,10 @@ private:
|
||||
|
||||
unsigned m_place_block = 1;
|
||||
|
||||
bool m_moving = false;
|
||||
bool m_sprinting = false;
|
||||
bool m_underwater = false;
|
||||
|
||||
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 move_distance{0.0f, 0.0f, 0.0f};
|
||||
// player is tow block tall, the pos is the lower pos
|
||||
@@ -97,29 +123,39 @@ private:
|
||||
|
||||
glm::vec3 m_front{0, 0, -1};
|
||||
glm::vec3 m_right{0, 0, 0};
|
||||
glm::vec3 m_size{0.6f, 1.8f, 0.6f};
|
||||
static constexpr glm::vec3 M_SIZE{0.6f, 1.8f, 0.6f};
|
||||
|
||||
Gait m_gait = Gait::WALK;
|
||||
std::atomic<Gait> m_gait = Gait::STOP;
|
||||
MoveState m_move_state{};
|
||||
MouseState m_mouse_state{};
|
||||
GameMode m_game_mode = CREATIVE;
|
||||
std::optional<LookBlock> m_look_block = std::nullopt;
|
||||
std::string m_name{};
|
||||
mutable std::shared_mutex m_uuid_mutex;
|
||||
std::string m_uuid;
|
||||
ClientWorld& m_world;
|
||||
|
||||
float m_angle{0.0f};
|
||||
float m_walk_time{0.0f};
|
||||
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
|
||||
mutable std::shared_mutex m_player_pos_mutex;
|
||||
mutable std::shared_mutex m_chunk_pos_mutex;
|
||||
ChunkPosSet m_player_chunk_pos_set;
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
|
||||
void update_direction();
|
||||
void update_lookup_block();
|
||||
|
||||
void update_move(float delta_time);
|
||||
|
||||
void update_x_move(glm::vec3& player_pos);
|
||||
void update_y_move(glm::vec3& player_pos);
|
||||
void update_z_move(glm::vec3& player_pos);
|
||||
|
||||
void update_player_chunk();
|
||||
|
||||
void play_walk_sound(float dt);
|
||||
Gait compute_gait() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/client_chunk.hpp"
|
||||
#include "Cubed/gameplay/client_player.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/network_client.hpp"
|
||||
#include "Cubed/tools/thread_pool.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
#include "Cubed/tools/priority_thread_pool.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <deque>
|
||||
@@ -14,26 +18,42 @@
|
||||
#include <tbb/concurrent_unordered_map.h>
|
||||
namespace Cubed {
|
||||
|
||||
struct RemotePlayerInfo {
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
std::string uuid;
|
||||
glm::vec3 render_pos;
|
||||
glm::vec3 target_pos;
|
||||
float render_yaw;
|
||||
float yaw;
|
||||
float render_pitch;
|
||||
float pitch;
|
||||
Gait gait;
|
||||
float angle = 0.0f;
|
||||
float walk_time = 0.0f;
|
||||
float moving_time = 0.0f;
|
||||
};
|
||||
|
||||
struct RemotePlayerRenderData {
|
||||
struct PlayerRenderData {
|
||||
std::string name;
|
||||
std::string uuid;
|
||||
glm::vec3 render_pos;
|
||||
float yaw;
|
||||
float pitch;
|
||||
Gait gait;
|
||||
float angle;
|
||||
};
|
||||
|
||||
class WorldScene;
|
||||
class ClientWorld {
|
||||
public:
|
||||
ClientWorld();
|
||||
ClientWorld(AudioEngine& auido, Config& config, WorldScene& scene);
|
||||
~ClientWorld();
|
||||
void init(std::string_view player_name,
|
||||
std::shared_ptr<NetworkClient> client);
|
||||
void update(float delta_time);
|
||||
bool handle_event(const Event& e);
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
ClientPlayer& get_player();
|
||||
const ClientPlayer& get_player() const;
|
||||
int get_block(const glm::ivec3& block_pos) const;
|
||||
bool is_solid(const glm::ivec3& block_pos) const;
|
||||
bool can_pass_block(const glm::ivec3& block_pos) const;
|
||||
@@ -41,8 +61,8 @@ public:
|
||||
|
||||
void rebuild_world();
|
||||
|
||||
void push_delete_vbo(GLuint vbo);
|
||||
void push_delete_vao(GLuint vao);
|
||||
void push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo);
|
||||
void push_delete_vao(std::unique_ptr<VertexArray>& vao);
|
||||
// void hot_reload();
|
||||
|
||||
// void rebuild_world();
|
||||
@@ -52,6 +72,8 @@ public:
|
||||
|
||||
void receive_remote_player(const PlayerInfoRsp& rsp);
|
||||
void receive_player_logout(const LogoutRsp& rsp);
|
||||
void receive_player_water_sound(const PlayerWaterSound& rsp);
|
||||
void send_player_water_sound(bool underwater, const glm::vec3& pos);
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
int get_chunk_task_id() const;
|
||||
@@ -61,55 +83,78 @@ public:
|
||||
void start_thread_pool();
|
||||
void stop_thread_pool();
|
||||
void change_pool_threads(int threads);
|
||||
void hot_reload();
|
||||
void reload_config(bool chunk_build = true);
|
||||
void request_chunk();
|
||||
void reset_key_status();
|
||||
std::vector<glm::vec4>& planes();
|
||||
const std::vector<ChunkRenderSnapshot>& render_snapshots() const;
|
||||
const std::vector<RemotePlayerRenderData>& render_player_data() const;
|
||||
const std::vector<const ChunkRenderSnapshot*>& render_snapshots() const;
|
||||
const std::vector<PlayerRenderData>& render_player_data() const;
|
||||
std::vector<PlayerRenderData>& render_player_data();
|
||||
|
||||
glm::vec3 sunlight_dir() const;
|
||||
bool sphere_collide_world(glm::vec3 center, float radius) const;
|
||||
void receive_chunk(std::vector<uint8_t> data, PacketHeader header);
|
||||
void request_exit();
|
||||
bool is_receive_exit();
|
||||
int chunk_size() const;
|
||||
static AABB get_block_aabb(const glm::ivec3& pos);
|
||||
AudioEngine& get_audio();
|
||||
Config& get_config();
|
||||
WorldScene& world_scene();
|
||||
void set_direct_exit();
|
||||
template <typename Fn>
|
||||
void register_timer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_timers.emplace(std::piecewise_construct,
|
||||
std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
void register_ticktimer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_ticktimers.emplace(
|
||||
std::piecewise_construct, std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<bool> m_is_pending_delete_queue_free{false};
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
|
||||
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
|
||||
|
||||
enum class ChunkLoadStyle { RANDOM, CENTER };
|
||||
using ChunkHashMap =
|
||||
tbb::concurrent_hash_map<ChunkPos, std::shared_ptr<ClientChunk>,
|
||||
ChunkPos::TBBHash>;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
using ChunkPosVector = std::vector<ChunkPos>;
|
||||
using OtherPlayerHashMap =
|
||||
std::unordered_map<std::string, RemotePlayerInfo>;
|
||||
using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
|
||||
using chunk_acc = ChunkHashMap::accessor;
|
||||
using chunk_cacc = ChunkHashMap::const_accessor;
|
||||
static constexpr int WORLD_EXIT_TIMEOUT = 200;
|
||||
|
||||
struct PendingSound {
|
||||
std::string sound;
|
||||
glm::vec3 sound_pos;
|
||||
};
|
||||
|
||||
static constexpr int WORLD_EXIT_TIMEOUT = 200;
|
||||
static constexpr int MAX_UPLOAD_CHUNK_SUM = 16;
|
||||
ClientPlayer m_player;
|
||||
OtherPlayerHashMap m_other_players;
|
||||
OtherPlayerHashMap m_player_info;
|
||||
ChunkHashMap m_chunks;
|
||||
AudioEngine& m_audio;
|
||||
Config& m_config;
|
||||
WorldScene& m_world_scene;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
std::jthread m_client_thread;
|
||||
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::mutex m_other_players_mutex;
|
||||
mutable std::shared_mutex m_player_info_mutex;
|
||||
|
||||
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
|
||||
|
||||
std::vector<GLuint> m_pending_delete_vbo;
|
||||
std::vector<GLuint> m_pending_delete_vao;
|
||||
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
|
||||
tbb::concurrent_queue<PendingSound> m_pending_sound;
|
||||
|
||||
std::deque<ChunkPos> m_dirty_queue;
|
||||
std::vector<ChunkRenderSnapshot> m_render_snapshots;
|
||||
std::vector<RemotePlayerRenderData> m_render_player_data;
|
||||
tbb::concurrent_unordered_map<std::string, Timer> m_timers;
|
||||
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
|
||||
std::vector<PlayerRenderData> m_render_player_data;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_ticktimers;
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
std::atomic<bool> m_exit_direct{false};
|
||||
std::atomic<bool> m_game_running{false};
|
||||
std::atomic<bool> m_receive_exit{false};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
@@ -121,13 +166,13 @@ private:
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};
|
||||
|
||||
std::atomic<std::shared_ptr<ThreadPool>> m_thread_pool;
|
||||
std::atomic<std::shared_ptr<PriorityThreadPool>> m_thread_pool;
|
||||
|
||||
Random m_random;
|
||||
|
||||
void client_run(std::stop_token token);
|
||||
|
||||
void set_player_pos();
|
||||
|
||||
void report_player_pos();
|
||||
void report_player_info();
|
||||
|
||||
void set_block(const glm::ivec3& pos, unsigned id);
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
|
||||
using TickType = long long;
|
||||
using TimeType = float;
|
||||
|
||||
constexpr int DEFAULT_PER_TICK_TIME = 50;
|
||||
|
||||
@@ -14,10 +16,10 @@ constexpr TickType DAY_TIME = 24000;
|
||||
|
||||
constexpr TickType PER_HOUR = 1000;
|
||||
|
||||
class Timer {
|
||||
class TickTimer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
Timer(TickType threshold, Fn&& f)
|
||||
TickTimer(TickType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
@@ -37,4 +39,37 @@ private:
|
||||
TickType m_current = 0;
|
||||
};
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
Timer(TimeType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
bool update(TimeType dt) {
|
||||
m_current += dt;
|
||||
|
||||
bool triggered = false;
|
||||
|
||||
while (m_current >= m_threshold) {
|
||||
m_current -= m_threshold;
|
||||
m_fn();
|
||||
triggered = true;
|
||||
}
|
||||
|
||||
return triggered;
|
||||
}
|
||||
void reset() { m_current = 0.0f; }
|
||||
void set_threshold(TimeType threshold) {
|
||||
|
||||
ASSERT_MSG(threshold > 0, "Threshold must be greater than 0");
|
||||
m_threshold = threshold;
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> m_fn;
|
||||
TimeType m_threshold;
|
||||
TimeType m_current = 0;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Cubed/gameplay/packet.hpp"
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
namespace Cubed {
|
||||
@@ -14,29 +15,56 @@ public:
|
||||
~NetworkClient();
|
||||
void close();
|
||||
void stop();
|
||||
void send(Packet packet);
|
||||
void send(Packet packet, int priority = 10);
|
||||
void start(std::string ip, int port = 25530);
|
||||
bool is_connected() const;
|
||||
bool is_connect_error() const;
|
||||
std::string get_error_string() const;
|
||||
void clear_error();
|
||||
|
||||
private:
|
||||
struct Task {
|
||||
int priority = 10;
|
||||
std::uint64_t sequence = 0;
|
||||
Packet packet;
|
||||
Task(int p, std::uint64_t seq, Packet pac)
|
||||
: priority(p), sequence(seq), packet(std::move(pac)) {}
|
||||
};
|
||||
|
||||
struct TaskCompare {
|
||||
bool operator()(const Task& a, const Task& b) const {
|
||||
|
||||
if (a.priority != b.priority) {
|
||||
return a.priority > b.priority;
|
||||
}
|
||||
|
||||
return a.sequence > b.sequence;
|
||||
}
|
||||
};
|
||||
|
||||
asio::io_context m_io;
|
||||
|
||||
std::thread m_net_thread;
|
||||
static constexpr uint32_t MAX_PACKET_SIZE = 4 * 1024 * 1024;
|
||||
tcp::socket m_socket;
|
||||
std::vector<char> m_read_buffer;
|
||||
std::deque<Packet> m_write_queue;
|
||||
asio::strand<asio::io_context::executor_type> m_strand;
|
||||
asio::awaitable<void> connect(std::string ip, int port);
|
||||
asio::awaitable<void> read_loop();
|
||||
|
||||
std::priority_queue<Task, std::vector<Task>, TaskCompare> m_write_queue;
|
||||
|
||||
asio::strand<asio::io_context::executor_type> m_strand;
|
||||
std::atomic<bool> m_closed{false};
|
||||
std::atomic<bool> m_connected{false};
|
||||
std::atomic<bool> m_connect_error{false};
|
||||
mutable std::mutex m_error_string_mutex;
|
||||
std::string m_error_string;
|
||||
// ClientWorld is managed by App
|
||||
ClientWorld& m_world;
|
||||
std::atomic_uint64_t m_sequence{0};
|
||||
|
||||
asio::awaitable<void> connect(std::string ip, int port);
|
||||
asio::awaitable<void> read_loop();
|
||||
|
||||
void do_write();
|
||||
void set_error(std::string_view error);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#include "Cubed/gameplay/session.hpp"
|
||||
|
||||
@@ -8,17 +9,19 @@ namespace Cubed {
|
||||
|
||||
class NetworkServer {
|
||||
public:
|
||||
NetworkServer(int port = 25530);
|
||||
explicit NetworkServer();
|
||||
~NetworkServer();
|
||||
void stop();
|
||||
|
||||
// Run in another thread after initialization is complete
|
||||
void start_server(int port = 25530);
|
||||
|
||||
void start_server(int port);
|
||||
void start_server();
|
||||
int port() const;
|
||||
ServerWorld& server_world();
|
||||
|
||||
private:
|
||||
Config m_config;
|
||||
|
||||
asio::io_context m_io;
|
||||
std::thread m_net_thread;
|
||||
int m_port = 25530;
|
||||
|
||||
@@ -52,8 +52,9 @@ enum class PacketEnum : uint16_t {
|
||||
LOGOUT_REQ = 1003,
|
||||
LOGOUT_RSP = 1004,
|
||||
PLAYER_INFO = 2001,
|
||||
PLAYER_POS = 2002,
|
||||
C2S_PLAYER_INFO = 2002,
|
||||
PLAYER_INFO_RSP = 2003,
|
||||
PLAYER_WATER_SOUND = 2004,
|
||||
CHUNK_DATA_REQ = 3001,
|
||||
CHUNK_DATA_RSP = 3002,
|
||||
BLOCK_CHANGE_REQ = 3003,
|
||||
@@ -87,8 +88,8 @@ template <> constexpr uint16_t get_packet_id<LogoutRsp>() {
|
||||
template <> constexpr uint16_t get_packet_id<PlayerInfo>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_INFO);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerPos>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_POS);
|
||||
template <> constexpr uint16_t get_packet_id<C2S_PlayerInfo>() {
|
||||
return std::to_underlying(PacketEnum::C2S_PLAYER_INFO);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerInfoRsp>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_INFO_RSP);
|
||||
@@ -117,6 +118,9 @@ template <> constexpr uint16_t get_packet_id<Ping>() {
|
||||
template <> constexpr uint16_t get_packet_id<Pong>() {
|
||||
return std::to_underlying(PacketEnum::PONG);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerWaterSound>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_WATER_SOUND);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
requires std::derived_from<T, google::protobuf::Message>
|
||||
|
||||
21
include/Cubed/gameplay/player.hpp
Normal file
21
include/Cubed/gameplay/player.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
enum class Gait { STOP = 0, WALK = 1, RUN = 2 };
|
||||
constexpr int get_gait_id(Gait gait) { return std::to_underlying(gait); }
|
||||
|
||||
inline Gait get_gait_from_id(int id) {
|
||||
switch (id) {
|
||||
case std::to_underlying(Gait::STOP):
|
||||
return Gait::STOP;
|
||||
case std::to_underlying(Gait::WALK):
|
||||
return Gait::WALK;
|
||||
case std::to_underlying(Gait::RUN):
|
||||
return Gait::RUN;
|
||||
default:
|
||||
throw std::runtime_error("Unknown Gait");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/player.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <atomic>
|
||||
@@ -38,6 +39,14 @@ public:
|
||||
const ChunkPosSet& get_chunk_pos_set() const;
|
||||
ChunkPosSet& get_chunk_pos_set();
|
||||
|
||||
void set_yaw(float yaw);
|
||||
void set_pitch(float pitch);
|
||||
float yaw() const;
|
||||
float pitch() const;
|
||||
|
||||
Gait gait() const;
|
||||
void set_gait(Gait gait);
|
||||
|
||||
private:
|
||||
static constexpr TickType TIMEOUT = 200;
|
||||
std::string m_name;
|
||||
@@ -45,9 +54,12 @@ private:
|
||||
glm::vec3 m_pos{0.0f};
|
||||
ServerWorld& m_world;
|
||||
ChunkPos m_last_chunk_pos{0, 0};
|
||||
std::shared_ptr<Session> m_session;
|
||||
std::atomic<std::shared_ptr<Session>> m_session;
|
||||
std::atomic<TickType> m_last_gametick{0};
|
||||
std::atomic<int> m_chunk_task_id{0};
|
||||
std::atomic<float> m_yaw{0.0f};
|
||||
std::atomic<float> m_pitch{0.0f};
|
||||
std::atomic<Gait> m_gait;
|
||||
mutable std::shared_mutex m_chunk_pos_mutex;
|
||||
ChunkPosSet m_player_chunk_pos_set;
|
||||
};
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/cave_carver.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/packet.hpp" // IWYU pragma: keep
|
||||
#include "Cubed/gameplay/river_worm.hpp"
|
||||
#include "Cubed/gameplay/server_chunk.hpp"
|
||||
#include "Cubed/gameplay/server_player.hpp"
|
||||
#include "Cubed/tools/priority_thread_pool.hpp"
|
||||
#include "Cubed/tools/recent_queue.hpp"
|
||||
#include "Cubed/tools/thread_pool.hpp"
|
||||
#include "world/block_change.pb.h"
|
||||
@@ -23,7 +26,7 @@ class Session;
|
||||
class ServerWorld {
|
||||
public:
|
||||
enum class ThreadPoolKind { NET, GEN };
|
||||
ServerWorld();
|
||||
ServerWorld(Config& config);
|
||||
~ServerWorld();
|
||||
void stop();
|
||||
void handle_player_exit(const std::string& uuid);
|
||||
@@ -32,7 +35,6 @@ public:
|
||||
void update();
|
||||
void hot_reload();
|
||||
|
||||
void rebuild_world();
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
void start_gen_thread();
|
||||
@@ -69,7 +71,8 @@ public:
|
||||
|
||||
bool set_block(const glm::ivec3& block_pos, unsigned id);
|
||||
|
||||
void sync_player_pos(const std::string& uuid, float x, float y, float z);
|
||||
void sync_player_pos(const C2S_PlayerInfo& rsp);
|
||||
void sync_player_water_sound(const PlayerWaterSound& rsp);
|
||||
void handle_player_login(const std::string& player_name,
|
||||
std::shared_ptr<Session> session);
|
||||
glm::vec3 get_player_pos(const std::string& uuid) const;
|
||||
@@ -116,10 +119,12 @@ private:
|
||||
|
||||
using uuid_acc = PlayerUUIDMap::accessor;
|
||||
using uuid_cacc = PlayerUUIDMap::const_accessor;
|
||||
|
||||
Config& m_config;
|
||||
|
||||
// key = uuid
|
||||
PlayerHashMap m_players;
|
||||
ChunkHashMap m_chunks;
|
||||
NewChunkVector m_new_chunks;
|
||||
|
||||
CaveCarver m_cave_carcer;
|
||||
RiverWorm m_river_worm;
|
||||
@@ -131,34 +136,32 @@ private:
|
||||
std::atomic<bool> m_could_gen{true};
|
||||
std::atomic<bool> m_gen_running{false};
|
||||
std::atomic<bool> m_need_gen_chunk{false};
|
||||
std::atomic<bool> m_is_rebuilding{false};
|
||||
std::atomic<bool> m_init{false};
|
||||
std::atomic<bool> m_stopped{false};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
std::atomic<int> m_gen_pool_threads{0};
|
||||
std::atomic<int> m_net_pool_threads{0};
|
||||
std::atomic<int> m_max_threads{1};
|
||||
|
||||
std::atomic<size_t> m_player_sum{0};
|
||||
std::atomic<TickType> m_game_ticks{0};
|
||||
std::atomic<TickType> m_day_tick{6000};
|
||||
std::atomic<bool> m_tick_running{true};
|
||||
std::atomic<int> m_per_tick_time = DEFAULT_PER_TICK_TIME; // ms
|
||||
|
||||
std::shared_mutex m_new_chunk_mutex;
|
||||
mutable std::shared_mutex m_player_mutex;
|
||||
std::mutex m_need_gen_queue_mutex;
|
||||
std::condition_variable_any m_gen_cv;
|
||||
|
||||
RecentQueue<std::string> m_need_gen_queue;
|
||||
|
||||
std::atomic<std::shared_ptr<ThreadPool>> m_gen_thread_pool;
|
||||
std::atomic<std::shared_ptr<PriorityThreadPool>> m_gen_thread_pool;
|
||||
std::atomic<std::shared_ptr<ThreadPool>> m_net_thread_pool;
|
||||
|
||||
std::atomic<ChunkLoadStyle> m_chunk_load_style{ChunkLoadStyle::CENTER};
|
||||
|
||||
PlayerUUIDMap m_uuid_to_name;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, Timer> m_timers;
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_timers;
|
||||
tbb::concurrent_queue<PendingRequest> m_waiting_chunk_requests;
|
||||
tbb::concurrent_queue<std::unique_ptr<ServerChunk>> m_finished_queue;
|
||||
|
||||
@@ -170,7 +173,7 @@ private:
|
||||
const std::optional<std::string>& uuid);
|
||||
void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
|
||||
const ChunkPosSet&);
|
||||
void submit_new_chunks(const std::string& uuid);
|
||||
void submit_new_chunks(const std::string& uuid, NewChunkVector& new_chunks);
|
||||
// void wait_all_chunk_tasks();
|
||||
|
||||
void update_ref_count(const ChunkPosSet& old, const ChunkPosSet& now);
|
||||
@@ -182,6 +185,9 @@ private:
|
||||
int
|
||||
change_pool_threads(std::atomic<std::shared_ptr<ThreadPool>>& thread_pool,
|
||||
int threads);
|
||||
int change_pool_threads(
|
||||
std::atomic<std::shared_ptr<PriorityThreadPool>>& thread_pool,
|
||||
int threads);
|
||||
void send_server_stop();
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include "Cubed/gameplay/packet.hpp"
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <deque>
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
namespace Cubed {
|
||||
|
||||
@@ -17,20 +17,44 @@ public:
|
||||
asio::io_context& io);
|
||||
~Session();
|
||||
void start();
|
||||
void send(Packet packet);
|
||||
void send(Packet packet, int priority = 10);
|
||||
|
||||
void close();
|
||||
const std::string& uuid() const;
|
||||
|
||||
private:
|
||||
struct Task {
|
||||
int priority = 10;
|
||||
std::uint64_t sequence = 0;
|
||||
Packet packet;
|
||||
Task(int p, std::uint64_t seq, Packet pac)
|
||||
: priority(p), sequence(seq), packet(std::move(pac)) {}
|
||||
};
|
||||
|
||||
struct TaskCompare {
|
||||
bool operator()(const Task& a, const Task& b) const {
|
||||
|
||||
if (a.priority != b.priority) {
|
||||
return a.priority > b.priority;
|
||||
}
|
||||
|
||||
return a.sequence > b.sequence;
|
||||
}
|
||||
};
|
||||
|
||||
static constexpr uint32_t MAX_PACKET_SIZE = 4 * 1024 * 1024;
|
||||
tcp::socket m_socket;
|
||||
std::vector<char> m_read_buffer;
|
||||
std::deque<Packet> m_write_queue;
|
||||
std::priority_queue<Task, std::vector<Task>, TaskCompare> m_write_queue;
|
||||
asio::strand<asio::io_context::executor_type> m_strand;
|
||||
std::string m_uuid;
|
||||
ServerWorld& m_server_world;
|
||||
asio::awaitable<void> read_loop();
|
||||
std::atomic<bool> m_closed{false};
|
||||
|
||||
std::atomic_uint64_t m_sequence{0};
|
||||
|
||||
asio::awaitable<void> read_loop();
|
||||
|
||||
void do_write();
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
#pragma once
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/render/vertex_array.hpp"
|
||||
#include "Cubed/render/vertex_buffer.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <glad/glad.h>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class ClientWorld;
|
||||
struct VertexData {
|
||||
std::vector<Vertex3D> m_vertices;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_vao = 0;
|
||||
std::unique_ptr<VertexBuffer> m_vbo;
|
||||
std::unique_ptr<VertexArray> m_vao;
|
||||
std::atomic<std::size_t> m_sum{0};
|
||||
ClientWorld& m_world;
|
||||
VertexData(ClientWorld& world);
|
||||
|
||||
63
include/Cubed/input/event.hpp
Normal file
63
include/Cubed/input/event.hpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/input/key.hpp"
|
||||
#include "Cubed/input/mouse.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <variant>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
struct MouseMoveEvent {
|
||||
float xpos;
|
||||
float ypos;
|
||||
float xrel;
|
||||
float yrel;
|
||||
MouseMoveEvent(float x, float y, float dx, float dy)
|
||||
: xpos(x), ypos(y), xrel(dx), yrel(dy) {}
|
||||
};
|
||||
|
||||
struct MouseButtonEvent {
|
||||
MouseKey key;
|
||||
KeyAction action;
|
||||
|
||||
MouseButtonEvent(MouseKey k, KeyAction a) : key(k), action(a) {}
|
||||
};
|
||||
|
||||
struct MouseWheelEvent {
|
||||
float offset;
|
||||
|
||||
MouseWheelEvent(float o) : offset(o) {}
|
||||
};
|
||||
|
||||
struct KeyEvent {
|
||||
Key key;
|
||||
KeyAction action;
|
||||
|
||||
KeyEvent(Key k, KeyAction a) : key(k), action(a) {}
|
||||
};
|
||||
|
||||
struct TextInputEvent {
|
||||
std::string text;
|
||||
|
||||
TextInputEvent(std::string t) : text(std::move(t)) {}
|
||||
};
|
||||
|
||||
struct WindowResizeEvent {
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
struct FrameBufferResizeEvent {
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
using Event =
|
||||
std::variant<MouseMoveEvent, MouseButtonEvent, MouseWheelEvent, KeyEvent,
|
||||
TextInputEvent, WindowResizeEvent, FrameBufferResizeEvent>;
|
||||
|
||||
template <class... T> struct Overloaded : T... {
|
||||
using T::operator()...;
|
||||
};
|
||||
template <class... T> Overloaded(T...) -> Overloaded<T...>;
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
struct MoveState {
|
||||
@@ -18,19 +16,4 @@ struct MouseState {
|
||||
bool right = false;
|
||||
};
|
||||
|
||||
struct KeyState {
|
||||
bool r = false;
|
||||
};
|
||||
|
||||
struct InputState {
|
||||
MoveState move_state;
|
||||
MouseState mouse_state;
|
||||
KeyState key_state;
|
||||
};
|
||||
|
||||
namespace Input {
|
||||
InputState& get_input_state();
|
||||
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
129
include/Cubed/input/key.hpp
Normal file
129
include/Cubed/input/key.hpp
Normal file
@@ -0,0 +1,129 @@
|
||||
#pragma once
|
||||
#ifdef DELETE
|
||||
#undef DELETE
|
||||
#endif
|
||||
namespace Cubed {
|
||||
enum class Key {
|
||||
// Letter keys
|
||||
A,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
|
||||
// Digit keys (main keyboard area)
|
||||
DIGIT_0,
|
||||
DIGIT_1,
|
||||
DIGIT_2,
|
||||
DIGIT_3,
|
||||
DIGIT_4,
|
||||
DIGIT_5,
|
||||
DIGIT_6,
|
||||
DIGIT_7,
|
||||
DIGIT_8,
|
||||
DIGIT_9,
|
||||
|
||||
// Function keys
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
// Control keys
|
||||
BACKSPACE,
|
||||
TAB,
|
||||
ENTER,
|
||||
ESCAPE,
|
||||
SPACE,
|
||||
CAPS_LOCK,
|
||||
NUM_LOCK,
|
||||
SCROLL_LOCK,
|
||||
|
||||
// Modifier keys
|
||||
LEFT_SHIFT,
|
||||
RIGHT_SHIFT,
|
||||
LEFT_CTRL,
|
||||
RIGHT_CTRL,
|
||||
LEFT_ALT,
|
||||
RIGHT_ALT,
|
||||
LEFT_SUPER,
|
||||
RIGHT_SUPER, // Windows / Command 键
|
||||
|
||||
// Navigation keys
|
||||
INSERT,
|
||||
DELETE,
|
||||
HOME,
|
||||
END,
|
||||
PAGE_UP,
|
||||
PAGE_DOWN,
|
||||
LEFT,
|
||||
RIGHT,
|
||||
UP,
|
||||
DOWN,
|
||||
|
||||
// Lock and system keys
|
||||
PRINT_SCREEN,
|
||||
PAUSE,
|
||||
|
||||
// Main keyboard area symbol keys
|
||||
GRAVE_ACCENT, // `
|
||||
MINUS, // -
|
||||
EQUALS, // =
|
||||
LEFT_BRACKET, // [
|
||||
RIGHT_BRACKET, // ]
|
||||
BACKSLASH, // \ /
|
||||
SEMICOLON, // ;
|
||||
APOSTROPHE, // '
|
||||
COMMA, // ,
|
||||
PERIOD, // .
|
||||
SLASH, // /
|
||||
|
||||
// Numpad area
|
||||
NUMPAD_0,
|
||||
NUMPAD_1,
|
||||
NUMPAD_2,
|
||||
NUMPAD_3,
|
||||
NUMPAD_4,
|
||||
NUMPAD_5,
|
||||
NUMPAD_6,
|
||||
NUMPAD_7,
|
||||
NUMPAD_8,
|
||||
NUMPAD_9,
|
||||
NUMPAD_ADD, // +
|
||||
NUMPAD_SUBTRACT, // -
|
||||
NUMPAD_MULTIPLY, // *
|
||||
NUMPAD_DIVIDE, // /
|
||||
NUMPAD_DECIMAL, // .
|
||||
NUMPAD_ENTER
|
||||
};
|
||||
enum class KeyAction { PRESS, RELEASE, REPEAT };
|
||||
} // namespace Cubed
|
||||
26
include/Cubed/input/mouse.hpp
Normal file
26
include/Cubed/input/mouse.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
enum class MouseKey {
|
||||
LEFT_BUTTON,
|
||||
RIGHT_BUTTON,
|
||||
MIDDLE_BUTTON,
|
||||
|
||||
BACK_BUTTON, // Side button back
|
||||
FORWARD_BUTTON, // Side button forward
|
||||
/*
|
||||
WHEEL_UP,
|
||||
WHEEL_DOWN,
|
||||
WHEEL_LEFT,
|
||||
WHEEL_RIGHT,
|
||||
|
||||
EXTRA_BUTTON_1, // Additional programmable buttons
|
||||
EXTRA_BUTTON_2,
|
||||
EXTRA_BUTTON_3,
|
||||
EXTRA_BUTTON_4,
|
||||
EXTRA_BUTTON_5
|
||||
*/
|
||||
};
|
||||
|
||||
}
|
||||
49
include/Cubed/localization.hpp
Normal file
49
include/Cubed/localization.hpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <format>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
|
||||
struct FormatArg {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
template <typename T> FormatArg arg(std::string_view name, T&& value) {
|
||||
return {std::string(name), std::format("{}", std::forward<T>(value))};
|
||||
}
|
||||
|
||||
class Localization {
|
||||
public:
|
||||
Localization();
|
||||
static Localization& instance();
|
||||
|
||||
void load_language(std::string_view language);
|
||||
bool has(const std::string& key) const;
|
||||
template <typename... Args>
|
||||
std::string translate(const std::string& key, Args&&... args) {
|
||||
if constexpr (sizeof...(Args) == 0)
|
||||
return std::string{lookup(key)};
|
||||
std::string fmt{lookup(key)};
|
||||
(replace_all(fmt, "{" + args.name + "}", args.value), ...);
|
||||
return fmt;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::string> m_translations;
|
||||
std::string m_current_lang{"en_US"};
|
||||
std::string_view lookup(const std::string& key) const;
|
||||
static void replace_all(std::string& str, std::string_view from,
|
||||
std::string_view to);
|
||||
};
|
||||
|
||||
template <typename... Args>
|
||||
std::string tr(const std::string& key, Args&&... args) {
|
||||
return Localization::instance().translate(key, std::forward<Args>(args)...);
|
||||
}
|
||||
template <typename T>
|
||||
FormatArg tr_arg(const std::string& name, const std::string& key) {
|
||||
return {std::string(name), tr(key)};
|
||||
}
|
||||
} // namespace Cubed
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
// #include <string>
|
||||
// #include <unordered_map>
|
||||
// #include <vector>
|
||||
namespace Cubed {
|
||||
|
||||
class MapTable {
|
||||
private:
|
||||
/*
|
||||
static inline std::unordered_map<unsigned, std::string> id_to_name_map;
|
||||
static inline std::unordered_map<size_t, unsigned> name_to_id_map;
|
||||
static inline std::vector<std::string> item_id_to_name;
|
||||
*/
|
||||
public:
|
||||
// please using reference
|
||||
/*
|
||||
static std::string_view get_name_from_id(unsigned id);
|
||||
static unsigned get_id_from_name(const std::string& name);
|
||||
|
||||
static std::string_view item_name(unsigned id);
|
||||
static const std::vector<std::string>& item_map();
|
||||
*/
|
||||
static void init_map();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -188,13 +188,14 @@ constexpr float CUBE_VER[24] = {0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0,
|
||||
constexpr int OUTLINE_CUBE_INDICES[24] = {0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6,
|
||||
6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7};
|
||||
|
||||
constexpr float SQUARE_VERTICES[6][2] = {
|
||||
{-0.5f, -0.5f}, // bottom left
|
||||
{-0.5f, 0.5f}, // top left
|
||||
{0.5f, 0.5f}, // top right
|
||||
{0.5f, 0.5f}, // top right
|
||||
{0.5f, -0.5f}, // bottom right
|
||||
{-0.5f, -0.5f} // bottom left
|
||||
constexpr float SQUARE_VERTICES_TOP_LEFT[6][2] = {
|
||||
{0.0f, 0.0f}, // top left
|
||||
{0.0f, 1.0f}, // bottom left
|
||||
{1.0f, 1.0f}, // bottom right
|
||||
|
||||
{1.0f, 1.0f}, // bottom right
|
||||
{1.0f, 0.0f}, // top right
|
||||
{0.0f, 0.0f} // top left
|
||||
};
|
||||
|
||||
constexpr float SQUARE_TEXTURE_POS[6][2] = {
|
||||
|
||||
46
include/Cubed/render/frame_buffer.hpp
Normal file
46
include/Cubed/render/frame_buffer.hpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
#include "Cubed/render/texture.hpp"
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <span>
|
||||
|
||||
enum class Attachment : GLenum {
|
||||
COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
|
||||
COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1,
|
||||
DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT
|
||||
};
|
||||
|
||||
enum class FrameBufferType : GLenum {
|
||||
FRAMEBUFFER = GL_FRAMEBUFFER,
|
||||
READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER,
|
||||
DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER
|
||||
};
|
||||
|
||||
namespace Cubed {
|
||||
class FrameBuffer {
|
||||
public:
|
||||
FrameBuffer();
|
||||
~FrameBuffer();
|
||||
FrameBuffer(const FrameBuffer&) = delete;
|
||||
FrameBuffer(FrameBuffer&&) noexcept;
|
||||
FrameBuffer& operator=(const FrameBuffer&) = delete;
|
||||
FrameBuffer& operator=(FrameBuffer&&) noexcept;
|
||||
|
||||
void bind(FrameBufferType type = FrameBufferType::FRAMEBUFFER) const;
|
||||
GLuint id() const;
|
||||
|
||||
void attach(Attachment attachment, const Texture& texture,
|
||||
GLint level = 0) const;
|
||||
static void unbind();
|
||||
|
||||
bool check_status() const;
|
||||
|
||||
void draw_buffer(GLenum buf) const;
|
||||
void read_buffer(GLenum src) const;
|
||||
void draw_buffer(GLsizei n, const GLenum* bufs) const;
|
||||
void draw_buffer(std::span<const GLenum> bufs) const;
|
||||
|
||||
private:
|
||||
GLuint m_fbo = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user