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b42b76b2fa
| Author | SHA1 | Date | |
|---|---|---|---|
| b42b76b2fa | |||
| ab5f82d1cd | |||
| 2f7ab6e29f | |||
| ca4d767a52 | |||
| 17c7ad989d | |||
| b824504502 |
@@ -6,9 +6,16 @@
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namespace Cubed {
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constexpr float BIOME_NOISE_FREQUENCY = 0.03f;
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constexpr float HEIGHTMAP_NOISE_FREQUENCY = 0.001f;
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constexpr float MOUNTAINOUS_NOISE_FREQUENCY = 0.003f;
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enum class BiomeType { PLAIN = 0, FOREST, DESERT, MOUNTAIN, RIVER, NONE };
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struct BiomeConditions {
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float temp = 0.0f;
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float humid = 0.0f;
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float mountainous = 0.0f;
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};
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struct BiomeHeightRange {
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int base_y;
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int amplitude;
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@@ -47,13 +54,14 @@ struct MountainParams : public BaseBiomeParams {};
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struct RiverParams : public BaseBiomeParams {};
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std::string get_biome_str(BiomeType biome);
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BiomeType get_biome_from_noise(float temp, float humid);
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std::array<float, 3> get_noise_frequencies_for_biome(BiomeType biome);
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BiomeHeightRange get_biome_height_range(BiomeType biome);
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BiomeType safe_int_to_biome(int x);
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int get_interpolated_height(float world_x, float world_z, float temp,
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float humid);
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BiomeType determine_biome(const BiomeConditions& conditions);
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PlainParams& plain_params();
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ForestParams& forest_params();
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DesertParams& desert_params();
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@@ -10,6 +10,8 @@
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namespace Cubed {
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using BlockType = uint8_t;
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struct BlockTexture {
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std::string name;
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unsigned id;
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@@ -7,7 +7,6 @@
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#include "Cubed/primitive_data.hpp"
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#include <atomic>
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#include <cstdint>
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namespace Cubed {
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@@ -32,13 +31,16 @@ private:
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World& m_world;
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HeightMapArray m_heightmap;
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// the index is a array of block id
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std::vector<uint8_t> m_blocks;
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std::vector<BlockType> m_blocks;
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GLuint m_vbo = 0;
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std::vector<Vertex> m_vertexs_data;
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float frequency = 0.01f;
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float height = 80;
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unsigned m_seed = 0;
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BiomeConditions m_conditions;
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void clear_dirty();
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public:
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@@ -49,12 +51,21 @@ public:
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Chunk(Chunk&&) noexcept;
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Chunk& operator=(Chunk&&) noexcept;
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static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z);
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static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
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ChunkPos chunk_pos);
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static std::tuple<int, int, int> block_to_world(int x, int y, int z,
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int chunk_x, int chunk_z);
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static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
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ChunkPos chunk_pos);
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BiomeType get_biome() const;
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ChunkPos get_chunk_pos() const;
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const std::vector<uint8_t>& get_chunk_blocks() const;
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const std::vector<BlockType>& get_chunk_blocks() const;
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HeightMapArray get_heightmap() const;
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static int get_index(int x, int y, int z);
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static int get_index(const glm::vec3& pos);
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static int index(int x, int y, int z);
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static int index(const glm::vec3& pos);
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// Init Chunk
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// Determine biome from temperature and humidity noise
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void gen_phase_one();
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@@ -69,8 +80,8 @@ public:
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// Generate terrain blocks from heightmap and biome
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void gen_phase_five();
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// Blend surface blocks at chunk borders with neighbors
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void gen_phase_six(const std::array<std::optional<std::vector<uint8_t>>, 4>&
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neighbor_block);
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void gen_phase_six(const std::array<std::optional<std::vector<BlockType>>,
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4>& neighbor_block);
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// Generate biome-specific vegetation/structures
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void gen_phase_seven();
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// void gen_vertex_data();
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@@ -79,7 +90,7 @@ public:
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// 2 : (0, 1)
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// 3 : (0, -1)
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void gen_vertex_data(
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const std::array<const std::vector<uint8_t>*, 4>& neighbor_block);
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const std::array<const std::vector<BlockType>*, 4>& neighbor_block);
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void upload_to_gpu();
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GLuint get_vbo() const;
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@@ -97,9 +108,10 @@ public:
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BiomeType biome() const;
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void biome(BiomeType b);
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HeightMapArray& heightmap();
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std::vector<uint8_t>& blocks();
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std::vector<BlockType>& blocks();
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World& world();
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unsigned seed() const;
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BiomeConditions& conditions();
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};
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} // namespace Cubed
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@@ -2,6 +2,7 @@
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#include "Cubed/constants.hpp"
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#include "Cubed/gameplay/biome.hpp"
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#include "Cubed/gameplay/block.hpp"
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#include "Cubed/gameplay/builders/biome_builder.hpp"
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#include "Cubed/tools/cubed_random.hpp"
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@@ -36,7 +37,7 @@ public:
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void generate_terrain_blocks();
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// Adjust Block;
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void blend_surface_blocks_borders(
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const std::array<std::optional<std::vector<uint8_t>>, 4>&
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const std::array<std::optional<std::vector<BlockType>>, 4>&
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neighbor_block);
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// Generate Structure
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void generate_vegetation();
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@@ -44,6 +45,7 @@ public:
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Chunk& chunk();
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Random& random();
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const std::array<BiomeType, 8>& neighbor_biome() const;
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void generate_cave();
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private:
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static inline std::atomic<bool> is_init{false};
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@@ -57,7 +59,6 @@ private:
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unsigned m_chunk_seed = 0;
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void make_biome_builder();
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void generate_cave();
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};
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} // namespace Cubed
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@@ -4,7 +4,7 @@
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namespace Cubed {
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class PerlinNoise {
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class PerlinNoise3D {
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public:
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static void init(unsigned seed);
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static float noise(float x, float y, float z);
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@@ -18,4 +18,19 @@ private:
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static float grad(int hash, float x, float y, float z);
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};
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class PerlinNoise2D {
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public:
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static void init(unsigned seed);
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static float noise(float x, float y);
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static void reload(unsigned seed);
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private:
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static inline std::atomic<bool> is_init = false;
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static inline std::vector<int> p;
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static float fade(float t);
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static float lerp(float t, float a, float b);
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static float grad(int hash, float x, float y);
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};
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} // namespace Cubed
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@@ -7,6 +7,8 @@
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namespace Cubed {
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using enum BiomeType;
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static PlainParams plain{{BiomeType::PLAIN,
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{0.0f, 0.5f},
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{0.0f, 0.5f},
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@@ -84,27 +86,7 @@ Biome get_biome_from_noise(float temp, float humid) {
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return Biome::FOREST;
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}
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*/
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BiomeType get_biome_from_noise(float temp, float humid) {
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using enum BiomeType;
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if (plain.temp.first <= temp && temp < plain.temp.second &&
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plain.humid.first <= humid && humid < plain.humid.second) {
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return PLAIN;
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}
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if (forest.temp.first <= temp && temp < forest.temp.second &&
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forest.humid.first <= humid && humid < forest.humid.second) {
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return FOREST;
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}
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if (desert.temp.first <= temp && temp < desert.temp.second &&
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desert.humid.first <= humid && humid < desert.humid.second) {
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return DESERT;
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}
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if (mountain.temp.first <= temp && temp <= mountain.temp.second &&
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mountain.humid.first <= humid && humid <= mountain.humid.second) {
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return MOUNTAIN;
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}
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Logger::warn("Invail Temp {} or Humid {}", temp, humid);
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return PLAIN;
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}
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std::array<float, 3> get_noise_frequencies_for_biome(BiomeType biome) {
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using enum BiomeType;
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switch (biome) {
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@@ -201,6 +183,29 @@ int get_interpolated_height(float world_x, float world_z, float temp,
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return static_cast<int>(h);
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}
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*/
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BiomeType determine_biome(const BiomeConditions& conditions) {
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if (conditions.mountainous > 0.75) {
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return MOUNTAIN;
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}
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auto temp = conditions.temp;
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auto humid = conditions.humid;
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if (plain.temp.first <= temp && temp < plain.temp.second &&
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plain.humid.first <= humid && humid < plain.humid.second) {
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return PLAIN;
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}
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if (forest.temp.first <= temp && temp < forest.temp.second &&
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forest.humid.first <= humid && humid < forest.humid.second) {
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return FOREST;
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}
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if (desert.temp.first <= temp && temp < desert.temp.second &&
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desert.humid.first <= humid && humid < desert.humid.second) {
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return DESERT;
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}
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return PLAIN;
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}
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PlainParams& plain_params() { return plain; }
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ForestParams& forest_params() { return forest; }
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DesertParams& desert_params() { return desert; }
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@@ -10,7 +10,7 @@ void BiomeBuilder::build_bottom() {
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for (int x = 0; x < CHUNK_SIZE; x++) {
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for (int y = 0; y < 5; y++) {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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}
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}
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@@ -30,7 +30,7 @@ void BiomeBuilder::fill_water() {
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}
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int height = heightmap[x][z];
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for (int y = height; y < SEA_LEVEL; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 7;
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m_blocks[Chunk::index(x, y, z)] = 7;
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}
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}
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}
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@@ -19,11 +19,11 @@ void DesertBuilder::build_blocks() {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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for (int y = height - 5; y <= height; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 4;
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m_blocks[Chunk::index(x, y, z)] = 4;
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}
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}
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}
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@@ -23,12 +23,12 @@ void ForestBuilder::build_blocks() {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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for (int y = height - 5; y < height; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 2;
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m_blocks[Chunk::index(x, y, z)] = 2;
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}
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m_blocks[Chunk::get_index(x, height, z)] = 1;
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m_blocks[Chunk::index(x, height, z)] = 1;
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}
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}
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}
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@@ -18,20 +18,8 @@ void MountainBuilder::build_blocks() {
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for (int x = 0; x < CHUNK_SIZE; x++) {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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}
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for (int y = height - 5; y <= height - 1; y++) {
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if (y > 110) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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} else {
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m_blocks[Chunk::get_index(x, y, z)] = 2;
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}
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}
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if (height > 110) {
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m_blocks[Chunk::get_index(x, height, z)] = 3;
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} else {
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m_blocks[Chunk::get_index(x, height, z)] = 1;
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for (int y = 5; y <= height; y++) {
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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}
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}
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@@ -19,12 +19,12 @@ void PlainBuilder::build_blocks() {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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for (int y = height - 5; y < height; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 2;
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m_blocks[Chunk::index(x, y, z)] = 2;
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}
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m_blocks[Chunk::get_index(x, height, z)] = 1;
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m_blocks[Chunk::index(x, height, z)] = 1;
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}
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}
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}
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@@ -19,16 +19,16 @@ void RiverBuilder::build_blocks() {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
|
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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for (int y = height - 5; y <= height - 1; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 2;
|
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m_blocks[Chunk::index(x, y, z)] = 2;
|
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}
|
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for (int y = height; y <= height; y++) {
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if (y >= SEA_LEVEL - 1) {
|
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m_blocks[Chunk::get_index(x, y, z)] = 1;
|
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m_blocks[Chunk::index(x, y, z)] = 1;
|
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} else {
|
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m_blocks[Chunk::get_index(x, y, z)] = 2;
|
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m_blocks[Chunk::index(x, y, z)] = 2;
|
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}
|
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}
|
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}
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@@ -46,7 +46,7 @@ void RiverBuilder::build_vegetation() {
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continue;
|
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}
|
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for (int y = height + 1; y < SEA_LEVEL; y++) {
|
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m_blocks[Chunk::get_index(x, y, z)] = 7;
|
||||
m_blocks[Chunk::index(x, y, z)] = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@@ -24,7 +24,8 @@ Chunk::Chunk(Chunk&& other) noexcept
|
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m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
|
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m_heightmap(std::move(other.m_heightmap)),
|
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m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
|
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed) {
|
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed),
|
||||
m_conditions(other.m_conditions) {
|
||||
other.m_vbo = 0;
|
||||
}
|
||||
|
||||
@@ -44,14 +45,46 @@ Chunk& Chunk::operator=(Chunk&& other) noexcept {
|
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m_need_upload = other.m_need_upload.load();
|
||||
m_vertex_sum = other.m_vertex_sum.load();
|
||||
m_seed = other.m_seed;
|
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m_conditions = other.m_conditions;
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::tuple<int, int, int> Chunk::world_to_block(int world_x, int world_y,
|
||||
int world_z, int chunk_x,
|
||||
int chunk_z) {
|
||||
int x, y, z;
|
||||
y = world_y;
|
||||
x = world_x - chunk_x * CHUNK_SIZE;
|
||||
z = world_z - chunk_z * CHUNK_SIZE;
|
||||
return {x, y, z};
|
||||
}
|
||||
|
||||
std::tuple<int, int, int> Chunk::world_to_block(const glm::ivec3& block_pos,
|
||||
ChunkPos chunk_pos) {
|
||||
return world_to_block(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
|
||||
chunk_pos.z);
|
||||
}
|
||||
|
||||
std::tuple<int, int, int> Chunk::block_to_world(int x, int y, int z,
|
||||
int chunk_x, int chunk_z) {
|
||||
int world_x = x + chunk_x * CHUNK_SIZE;
|
||||
int world_z = z + chunk_z * CHUNK_SIZE;
|
||||
int world_y = y;
|
||||
return {world_x, world_y, world_z};
|
||||
}
|
||||
std::tuple<int, int, int> Chunk::block_to_world(const glm::ivec3& block_pos,
|
||||
ChunkPos chunk_pos) {
|
||||
return block_to_world(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
|
||||
chunk_pos.z);
|
||||
}
|
||||
|
||||
BiomeType Chunk::get_biome() const { return m_biome.load(); }
|
||||
|
||||
ChunkPos Chunk::get_chunk_pos() const { return m_chunk_pos; }
|
||||
|
||||
const std::vector<uint8_t>& Chunk::get_chunk_blocks() const { return m_blocks; }
|
||||
const std::vector<BlockType>& Chunk::get_chunk_blocks() const {
|
||||
return m_blocks;
|
||||
}
|
||||
|
||||
HeightMapArray Chunk::get_heightmap() const {
|
||||
// Logger::info("Chunk pos {} {} in get_heightmap this {}", m_chunk_pos.x,
|
||||
@@ -59,7 +92,7 @@ HeightMapArray Chunk::get_heightmap() const {
|
||||
return m_heightmap;
|
||||
}
|
||||
|
||||
int Chunk::get_index(int x, int y, int z) {
|
||||
int Chunk::index(int x, int y, int z) {
|
||||
ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE));
|
||||
if ((x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z < 0 ||
|
||||
@@ -71,12 +104,12 @@ int Chunk::get_index(int x, int y, int z) {
|
||||
return (x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z;
|
||||
}
|
||||
|
||||
int Chunk::get_index(const glm::vec3& pos) {
|
||||
return Chunk::get_index(pos.x, pos.y, pos.z);
|
||||
int Chunk::index(const glm::vec3& pos) {
|
||||
return Chunk::index(pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
void Chunk::gen_vertex_data(
|
||||
const std::array<const std::vector<uint8_t>*, 4>& neighbor_block) {
|
||||
const std::array<const std::vector<BlockType>*, 4>& neighbor_block) {
|
||||
if (m_is_on_gen_vertex_data) {
|
||||
return;
|
||||
}
|
||||
@@ -93,7 +126,7 @@ void Chunk::gen_vertex_data(
|
||||
int world_x = x + m_chunk_pos.x * CHUNK_SIZE;
|
||||
int world_z = z + m_chunk_pos.z * CHUNK_SIZE;
|
||||
int world_y = y;
|
||||
int cur_id = m_blocks[get_index(x, y, z)];
|
||||
int cur_id = m_blocks[index(x, y, z)];
|
||||
// air
|
||||
if (cur_id == 0) {
|
||||
continue;
|
||||
@@ -116,7 +149,7 @@ void Chunk::gen_vertex_data(
|
||||
World::chunk_pos(world_nx, world_nz);
|
||||
|
||||
auto is_cull =
|
||||
[&](const std::vector<uint8_t>* chunk_blocks) {
|
||||
[&](const std::vector<BlockType>* chunk_blocks) {
|
||||
if (chunk_blocks == nullptr) {
|
||||
return false;
|
||||
}
|
||||
@@ -130,7 +163,7 @@ void Chunk::gen_vertex_data(
|
||||
return false;
|
||||
}
|
||||
|
||||
int idx = Chunk::get_index(x, y, z);
|
||||
int idx = Chunk::index(x, y, z);
|
||||
// not init
|
||||
if (static_cast<size_t>(idx) >=
|
||||
chunk_blocks->size()) {
|
||||
@@ -162,7 +195,7 @@ void Chunk::gen_vertex_data(
|
||||
// neighbor_cull = m_world.is_block(glm::ivec3(world_x,
|
||||
// world_y, world_z) + DIR[face]);
|
||||
} else {
|
||||
auto id = m_blocks[get_index(nx, ny, nz)];
|
||||
auto id = m_blocks[index(nx, ny, nz)];
|
||||
if (!is_in_transparent_map(id)) {
|
||||
neighbor_cull = true;
|
||||
} else {
|
||||
@@ -222,7 +255,7 @@ void Chunk::gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks) {
|
||||
Logger::error("ChunkGenerator is Nullptr");
|
||||
return;
|
||||
}
|
||||
m_generator->resolve_biome_adjacency_conflict(adj_chunks);
|
||||
// m_generator->resolve_biome_adjacency_conflict(adj_chunks);
|
||||
}
|
||||
|
||||
void Chunk::gen_phase_three() {
|
||||
@@ -240,7 +273,8 @@ void Chunk::gen_phase_four(
|
||||
Logger::error("ChunkGenerator is Nullptr");
|
||||
return;
|
||||
}
|
||||
m_generator->blend_heightmap_boundaries(neighbor_heightmap, neighbor_biome);
|
||||
// m_generator->blend_heightmap_boundaries(neighbor_heightmap,
|
||||
// neighbor_biome);
|
||||
}
|
||||
|
||||
void Chunk::gen_phase_five() {
|
||||
@@ -252,12 +286,14 @@ void Chunk::gen_phase_five() {
|
||||
}
|
||||
|
||||
void Chunk::gen_phase_six(
|
||||
const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
|
||||
const std::array<std::optional<std::vector<BlockType>>, 4>&
|
||||
neighbor_block) {
|
||||
if (!m_generator) {
|
||||
Logger::error("ChunkGenerator is Nullptr");
|
||||
return;
|
||||
}
|
||||
// m_generator->blend_surface_blocks_borders(neighbor_block);
|
||||
m_generator->blend_surface_blocks_borders(neighbor_block);
|
||||
m_generator->generate_cave();
|
||||
}
|
||||
|
||||
void Chunk::gen_phase_seven() {
|
||||
@@ -308,7 +344,7 @@ BiomeType Chunk::biome() const { return m_biome; }
|
||||
void Chunk::biome(BiomeType b) { m_biome = b; }
|
||||
|
||||
HeightMapArray& Chunk::heightmap() { return m_heightmap; }
|
||||
std::vector<uint8_t>& Chunk::blocks() { return m_blocks; }
|
||||
std::vector<BlockType>& Chunk::blocks() { return m_blocks; }
|
||||
World& Chunk::world() { return m_world; }
|
||||
unsigned Chunk::seed() const {
|
||||
if (m_seed == 0) {
|
||||
@@ -316,4 +352,7 @@ unsigned Chunk::seed() const {
|
||||
}
|
||||
return m_seed;
|
||||
}
|
||||
|
||||
BiomeConditions& Chunk::conditions() { return m_conditions; }
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Cubed/gameplay/tree.hpp"
|
||||
#include "Cubed/gameplay/world.hpp"
|
||||
#include "Cubed/tools/cubed_hash.hpp"
|
||||
#include "Cubed/tools/math_tools.hpp"
|
||||
#include "Cubed/tools/perlin_noise.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
@@ -27,7 +28,8 @@ void ChunkGenerator::init() {
|
||||
std::random_device d;
|
||||
m_generator_seed = d();
|
||||
Logger::info("Chunk Generator Seed {}", m_generator_seed);
|
||||
PerlinNoise::init(m_generator_seed);
|
||||
PerlinNoise3D::init(m_generator_seed);
|
||||
PerlinNoise2D::init(m_generator_seed);
|
||||
is_init = true;
|
||||
}
|
||||
|
||||
@@ -35,7 +37,7 @@ void ChunkGenerator::reload() {
|
||||
if (!is_seed_change) {
|
||||
return;
|
||||
}
|
||||
PerlinNoise::reload(m_generator_seed);
|
||||
PerlinNoise3D::reload(m_generator_seed);
|
||||
is_seed_change = false;
|
||||
}
|
||||
|
||||
@@ -54,11 +56,20 @@ void ChunkGenerator::assign_chunk_biome() {
|
||||
auto m_chunk_pos = m_chunk.chunk_pos();
|
||||
float x = static_cast<float>(m_chunk_pos.x);
|
||||
float z = static_cast<float>(m_chunk_pos.z);
|
||||
float temp = PerlinNoise::noise(x * BIOME_NOISE_FREQUENCY, 0.0f,
|
||||
float temp = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 0.0f,
|
||||
z * BIOME_NOISE_FREQUENCY);
|
||||
float humid = PerlinNoise::noise(x * BIOME_NOISE_FREQUENCY, 1.0f,
|
||||
float humid = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 1.0f,
|
||||
z * BIOME_NOISE_FREQUENCY);
|
||||
auto biome = get_biome_from_noise(temp, humid);
|
||||
float center_x = static_cast<float>(SIZE_X / 2) + x * CHUNK_SIZE + 0.5f;
|
||||
float center_z = static_cast<float>(SIZE_Z / 2) + z * CHUNK_SIZE + 0.5f;
|
||||
float mountainous =
|
||||
PerlinNoise2D::noise(center_x * MOUNTAINOUS_NOISE_FREQUENCY,
|
||||
center_z * MOUNTAINOUS_NOISE_FREQUENCY);
|
||||
auto& conditions = m_chunk.conditions();
|
||||
conditions.mountainous = mountainous;
|
||||
conditions.humid = humid;
|
||||
conditions.temp = temp;
|
||||
auto biome = determine_biome(conditions);
|
||||
m_chunk.biome(biome);
|
||||
}
|
||||
|
||||
@@ -86,6 +97,7 @@ void ChunkGenerator::resolve_biome_adjacency_conflict(
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void ChunkGenerator::generate_heightmap() {
|
||||
|
||||
auto m_chunk_pos = m_chunk.chunk_pos();
|
||||
@@ -114,6 +126,63 @@ void ChunkGenerator::generate_heightmap() {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void ChunkGenerator::generate_heightmap() {
|
||||
auto chunk_pos = m_chunk.chunk_pos();
|
||||
auto& heightmap = m_chunk.heightmap();
|
||||
|
||||
for (int x = 0; x < CHUNK_SIZE; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE; ++z) {
|
||||
float world_x = static_cast<float>(x + chunk_pos.x * CHUNK_SIZE);
|
||||
float world_z = static_cast<float>(z + chunk_pos.z * CHUNK_SIZE);
|
||||
|
||||
auto fbm_height = [](float x, float y, int octaves,
|
||||
float lacunarity, float gain, float amplitude,
|
||||
float frequency) -> float {
|
||||
float value = 0.0f;
|
||||
for (int i = 0; i < octaves; i++) {
|
||||
value += amplitude *
|
||||
PerlinNoise2D::noise(x * frequency, y * frequency);
|
||||
frequency *= lacunarity;
|
||||
amplitude *= gain;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
int octaves = 4;
|
||||
float lacunarity = 2.0f;
|
||||
float gain = 0.5f;
|
||||
float base_y = 64;
|
||||
float amplitude = 40.0f;
|
||||
float mountainous =
|
||||
PerlinNoise2D::noise(world_x * MOUNTAINOUS_NOISE_FREQUENCY,
|
||||
world_z * MOUNTAINOUS_NOISE_FREQUENCY);
|
||||
/*
|
||||
float t = Math::smootherstep(0.6, 0.7, mountainous);
|
||||
base_y = std::lerp(64, 85, t);
|
||||
amplitude = std::lerp(10, 40, t);
|
||||
*/
|
||||
float t;
|
||||
if (mountainous >= 0.7f) {
|
||||
t = Math::smootherstep(0.7f, 0.75, mountainous);
|
||||
base_y = std::lerp(72, 88, t);
|
||||
amplitude = std::lerp(28, 48, t);
|
||||
} else if (mountainous >= 0.65f) {
|
||||
t = Math::smootherstep(0.65f, 0.7f, mountainous);
|
||||
base_y = std::lerp(68, 72, t);
|
||||
amplitude = std::lerp(18, 28, t);
|
||||
} else {
|
||||
t = Math::smootherstep(0.55, 0.65, mountainous);
|
||||
base_y = std::lerp(60, 68, t);
|
||||
amplitude = std::lerp(8, 18, t);
|
||||
}
|
||||
heightmap[x][z] =
|
||||
base_y + fbm_height(world_x, world_z, octaves, lacunarity, gain,
|
||||
amplitude, 0.005f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChunkGenerator::blend_heightmap_boundaries(
|
||||
const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
|
||||
@@ -362,11 +431,11 @@ void ChunkGenerator::generate_terrain_blocks() {
|
||||
}
|
||||
m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0);
|
||||
m_biome_builder->build_biome();
|
||||
generate_cave();
|
||||
}
|
||||
|
||||
void ChunkGenerator::blend_surface_blocks_borders(
|
||||
const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
|
||||
const std::array<std::optional<std::vector<BlockType>>, 4>&
|
||||
neighbor_block) {
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
|
||||
@@ -374,12 +443,12 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
|
||||
// Helper lambda: get top block type from a neighbor's block data at (nx,
|
||||
// nz)
|
||||
auto get_top_block_from_neighbor = [&](const std::vector<uint8_t>& blocks,
|
||||
int nx, int nz) -> uint8_t {
|
||||
auto get_top_block_from_neighbor = [&](const std::vector<BlockType>& blocks,
|
||||
int nx, int nz) -> BlockType {
|
||||
// Search from topmost y downwards for the first non-zero block
|
||||
for (int y = WORLD_HEIGHT - 1; y >= 0; --y) {
|
||||
int idx = Chunk::get_index(
|
||||
nx, y, nz); // linear index: y * area + z * size + x
|
||||
int idx = Chunk::index(nx, y,
|
||||
nz); // linear index: y * area + z * size + x
|
||||
if (idx >= 0 && idx < static_cast<int>(blocks.size()) &&
|
||||
blocks[idx] != 0) {
|
||||
return blocks[idx];
|
||||
@@ -392,16 +461,16 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
for (int x = 0; x < CHUNK_SIZE; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE; ++z) {
|
||||
// Get the current top block type of this column from m_blocks
|
||||
uint8_t type_self = 0;
|
||||
BlockType type_self = 0;
|
||||
int top_y = -1;
|
||||
top_y = m_heightmap[x][z];
|
||||
type_self = m_blocks[Chunk::get_index(x, top_y, z)];
|
||||
type_self = m_blocks[Chunk::index(x, top_y, z)];
|
||||
|
||||
if (top_y == -1)
|
||||
continue; // no block? skip
|
||||
|
||||
// Weight map: type -> total weight
|
||||
std::unordered_map<uint8_t, float> weights;
|
||||
std::unordered_map<BlockType, float> weights;
|
||||
weights[type_self] = 1.0f; // self weight
|
||||
|
||||
// --- Right neighbor (index 0) ---
|
||||
@@ -410,7 +479,7 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t); // smoothstep
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor =
|
||||
BlockType type_neighbor =
|
||||
get_top_block_from_neighbor(*neighbor_block[0], 0, z);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
@@ -422,7 +491,7 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t);
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor = get_top_block_from_neighbor(
|
||||
BlockType type_neighbor = get_top_block_from_neighbor(
|
||||
*neighbor_block[1], CHUNK_SIZE - 1, z);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
@@ -434,7 +503,7 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t);
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor =
|
||||
BlockType type_neighbor =
|
||||
get_top_block_from_neighbor(*neighbor_block[2], x, 0);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
@@ -446,14 +515,14 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t);
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor = get_top_block_from_neighbor(
|
||||
BlockType type_neighbor = get_top_block_from_neighbor(
|
||||
*neighbor_block[3], x, CHUNK_SIZE - 1);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
}
|
||||
|
||||
// Find type with maximum total weight
|
||||
uint8_t final_type = type_self;
|
||||
BlockType final_type = type_self;
|
||||
float max_weight = weights[type_self];
|
||||
for (const auto& [type, w] : weights) {
|
||||
if (w > max_weight) {
|
||||
@@ -469,7 +538,7 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
final_type = 2;
|
||||
}
|
||||
|
||||
m_blocks[Chunk::get_index(x, top_y, z)] = final_type;
|
||||
m_blocks[Chunk::index(x, top_y, z)] = final_type;
|
||||
// bottom block
|
||||
unsigned fill_type = 2;
|
||||
if (final_type == 1) {
|
||||
@@ -478,7 +547,7 @@ void ChunkGenerator::blend_surface_blocks_borders(
|
||||
fill_type = 4;
|
||||
}
|
||||
for (int y = top_y - 5; y < top_y; y++) {
|
||||
m_blocks[Chunk::get_index(x, y, z)] = fill_type;
|
||||
m_blocks[Chunk::index(x, y, z)] = fill_type;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -563,7 +632,7 @@ void ChunkGenerator::generate_cave() {
|
||||
if (y == 0) {
|
||||
continue;
|
||||
}
|
||||
blocks[Chunk::get_index(x, y, z)] = 0;
|
||||
blocks[Chunk::index(x, y, z)] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ static constexpr std::array<TreeStructNode, 62> TREE{{
|
||||
bool build_tree(Chunk& chunk, const glm::ivec3& pos) {
|
||||
auto& block = chunk.get_chunk_blocks();
|
||||
|
||||
if (block[Chunk::get_index(pos)] != 1) {
|
||||
if (block[Chunk::index(pos)] != 1) {
|
||||
Logger::info("Root is not Grass Block");
|
||||
return false;
|
||||
}
|
||||
@@ -43,13 +43,13 @@ bool build_tree(Chunk& chunk, const glm::ivec3& pos) {
|
||||
z >= CHUNK_SIZE) {
|
||||
return false;
|
||||
}
|
||||
if (block[Chunk::get_index(tree_node)] != 0) {
|
||||
if (block[Chunk::index(tree_node)] != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (const auto& d : TREE) {
|
||||
auto tree_node = pos + d.offset;
|
||||
chunk.set_chunk_block(Chunk::get_index(tree_node), d.id);
|
||||
chunk.set_chunk_block(Chunk::index(tree_node), d.id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
namespace Cubed {
|
||||
|
||||
struct ChunkRenderData {
|
||||
std::array<const std::vector<uint8_t>*, 4> neighbor_block;
|
||||
std::array<const std::vector<BlockType>*, 4> neighbor_block;
|
||||
Chunk* chunk;
|
||||
};
|
||||
|
||||
@@ -86,6 +86,7 @@ void World::init_chunks() {
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(200));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void World::init_chunks() {
|
||||
|
||||
@@ -230,7 +231,7 @@ void World::init_chunks() {
|
||||
for (auto& [pos, chunks] : temp_neighbor) {
|
||||
chunks.gen_phase_five();
|
||||
}
|
||||
std::array<std::optional<std::vector<uint8_t>>, 4> neighbor_block;
|
||||
std::array<std::optional<std::vector<BlockType>>, 4> neighbor_block;
|
||||
for (auto& [pos, chunks] : m_chunks) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto neighbor_pos = pos + CHUNK_DIR[i];
|
||||
@@ -332,6 +333,8 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
|
||||
return {chunk_x, chunk_z};
|
||||
}
|
||||
|
||||
#pragma region ChunkGenerate
|
||||
|
||||
void World::gen_chunks_internal() {
|
||||
m_chunk_gen_fraction = 0.0f;
|
||||
m_chunk_gen_finished = false;
|
||||
@@ -456,7 +459,7 @@ void World::gen_chunks_internal() {
|
||||
for (auto& [pos, chunks] : temp_neighbor) {
|
||||
chunks.gen_phase_five();
|
||||
}
|
||||
std::array<std::optional<std::vector<uint8_t>>, 4> neighbor_blocks_data;
|
||||
std::array<std::optional<std::vector<BlockType>>, 4> neighbor_blocks_data;
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
{
|
||||
// std::lock_guard lk(m_chunks_mutex);
|
||||
@@ -477,7 +480,7 @@ void World::gen_chunks_internal() {
|
||||
}
|
||||
|
||||
m_chunk_gen_fraction = 0.6f;
|
||||
std::array<const std::vector<uint8_t>*, 4> neighbor_block;
|
||||
std::array<const std::vector<BlockType>*, 4> neighbor_block;
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
|
||||
@@ -597,6 +600,8 @@ void World::build_neighbor_context_for_affected_neighbors(
|
||||
}
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
void World::start_gen_thread() {
|
||||
m_gen_running = true;
|
||||
Logger::info("Gen Thread Started");
|
||||
@@ -667,15 +672,12 @@ int World::get_block(const glm::ivec3& block_pos) const {
|
||||
}
|
||||
|
||||
const auto& chunk_blocks = it->second.get_chunk_blocks();
|
||||
int x, y, z;
|
||||
y = block_pos.y;
|
||||
x = block_pos.x - chunk_x * CHUNK_SIZE;
|
||||
z = block_pos.z - chunk_z * CHUNK_SIZE;
|
||||
auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
return 0;
|
||||
}
|
||||
return chunk_blocks[Chunk::get_index(x, y, z)];
|
||||
return chunk_blocks[Chunk::index(x, y, z)];
|
||||
}
|
||||
|
||||
bool World::is_block(const glm::ivec3& block_pos) const {
|
||||
@@ -687,15 +689,12 @@ bool World::is_block(const glm::ivec3& block_pos) const {
|
||||
return false;
|
||||
}
|
||||
const auto& chunk_blocks = it->second.get_chunk_blocks();
|
||||
int x, y, z;
|
||||
y = block_pos.y;
|
||||
x = block_pos.x - chunk_x * CHUNK_SIZE;
|
||||
z = block_pos.z - chunk_z * CHUNK_SIZE;
|
||||
auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
return false;
|
||||
}
|
||||
auto id = chunk_blocks[Chunk::get_index(x, y, z)];
|
||||
auto id = chunk_blocks[Chunk::index(x, y, z)];
|
||||
if (id == 0) {
|
||||
return false;
|
||||
} else {
|
||||
@@ -718,16 +717,14 @@ void World::set_block(const glm::ivec3& block_pos, unsigned id) {
|
||||
return;
|
||||
}
|
||||
|
||||
int x, y, z;
|
||||
y = world_y;
|
||||
x = world_x - chunk_x * CHUNK_SIZE;
|
||||
z = world_z - chunk_z * CHUNK_SIZE;
|
||||
auto [x, y, z] =
|
||||
Chunk::world_to_block(world_x, world_y, world_z, chunk_x, chunk_z);
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
return;
|
||||
}
|
||||
|
||||
it->second.set_chunk_block(Chunk::get_index(x, y, z), id);
|
||||
it->second.set_chunk_block(Chunk::index(x, y, z), id);
|
||||
|
||||
static const glm::ivec3 NEIGHBOR_DIRS[] = {
|
||||
{1, 0, 0}, {-1, 0, 0}, {0, 0, -1}, {0, 0, 1}};
|
||||
@@ -784,7 +781,7 @@ void World::update(float delta_time) {
|
||||
for (auto& [pos, chunk] : m_chunks) {
|
||||
if (chunk.is_dirty()) {
|
||||
// the curial fator influence
|
||||
std::array<const std::vector<uint8_t>*, 4> neighbor_block;
|
||||
std::array<const std::vector<BlockType>*, 4> neighbor_block;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto it = m_chunks.find(pos + CHUNK_DIR[i]);
|
||||
if (it != m_chunks.end()) {
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "Cubed/tools/perlin_noise.hpp"
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <numeric>
|
||||
@@ -10,7 +8,7 @@
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
void PerlinNoise::init(unsigned seed) {
|
||||
void PerlinNoise3D::init(unsigned seed) {
|
||||
p.resize(256);
|
||||
std::iota(p.begin(), p.end(), 0);
|
||||
Logger::info("Init Perlin Noise With Seed {}", seed);
|
||||
@@ -20,7 +18,7 @@ void PerlinNoise::init(unsigned seed) {
|
||||
is_init = true;
|
||||
}
|
||||
|
||||
float PerlinNoise::noise(float x, float y, float z) {
|
||||
float PerlinNoise3D::noise(float x, float y, float z) {
|
||||
ASSERT_MSG(is_init, "The PerlinNoise don't init!");
|
||||
int ix = static_cast<int>(std::floor(x)) & 255;
|
||||
int iy = static_cast<int>(std::floor(y)) & 255;
|
||||
@@ -55,11 +53,13 @@ float PerlinNoise::noise(float x, float y, float z) {
|
||||
return (res + 1.0f) / 2.0f;
|
||||
}
|
||||
|
||||
float PerlinNoise::fade(float t) { return t * t * t * (t * (t * 6 - 15) + 10); }
|
||||
float PerlinNoise3D::fade(float t) {
|
||||
return t * t * t * (t * (t * 6 - 15) + 10);
|
||||
}
|
||||
|
||||
float PerlinNoise::lerp(float t, float a, float b) { return a + t * (b - a); }
|
||||
float PerlinNoise3D::lerp(float t, float a, float b) { return a + t * (b - a); }
|
||||
|
||||
float PerlinNoise::grad(int hash, float x, float y, float z) {
|
||||
float PerlinNoise3D::grad(int hash, float x, float y, float z) {
|
||||
int h = hash & 15;
|
||||
|
||||
float u = h < 8 ? x : y;
|
||||
@@ -68,7 +68,7 @@ float PerlinNoise::grad(int hash, float x, float y, float z) {
|
||||
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
|
||||
}
|
||||
|
||||
void PerlinNoise::reload(unsigned seed) {
|
||||
void PerlinNoise3D::reload(unsigned seed) {
|
||||
is_init = false;
|
||||
p.resize(256);
|
||||
std::iota(p.begin(), p.end(), 0);
|
||||
@@ -79,4 +79,59 @@ void PerlinNoise::reload(unsigned seed) {
|
||||
is_init = true;
|
||||
}
|
||||
|
||||
void PerlinNoise2D::init(unsigned seed) {
|
||||
p.resize(256);
|
||||
std::iota(p.begin(), p.end(), 0);
|
||||
Logger::info("Init Perlin Noise With Seed {}", seed);
|
||||
std::shuffle(p.begin(), p.end(), std::mt19937(seed));
|
||||
|
||||
p.insert(p.end(), p.begin(), p.end()); // 扩展到 512,方便索引
|
||||
is_init = true;
|
||||
}
|
||||
|
||||
float PerlinNoise2D::noise(float x, float y) {
|
||||
ASSERT_MSG(is_init, "The PerlinNoise2D don't init!");
|
||||
|
||||
int ix = static_cast<int>(std::floor(x)) & 255;
|
||||
int iy = static_cast<int>(std::floor(y)) & 255;
|
||||
|
||||
x -= std::floor(x);
|
||||
y -= std::floor(y);
|
||||
|
||||
float u = fade(x);
|
||||
float v = fade(y);
|
||||
|
||||
int a = p[ix] + iy;
|
||||
int b = p[ix + 1] + iy;
|
||||
|
||||
float res =
|
||||
lerp(v, lerp(u, grad(p[a], x, y), grad(p[b], x - 1, y)),
|
||||
lerp(u, grad(p[a + 1], x, y - 1), grad(p[b + 1], x - 1, y - 1)));
|
||||
|
||||
return (res + 1.0f) / 2.0f; // 映射到 [0, 1]
|
||||
}
|
||||
|
||||
float PerlinNoise2D::fade(float t) {
|
||||
return t * t * t * (t * (t * 6 - 15) + 10);
|
||||
}
|
||||
|
||||
float PerlinNoise2D::lerp(float t, float a, float b) { return a + t * (b - a); }
|
||||
|
||||
float PerlinNoise2D::grad(int hash, float x, float y) {
|
||||
int h = hash & 3; // 使用低 2 位选择 4 个梯度方向
|
||||
float u = (h & 1) ? -x : x;
|
||||
float v = (h & 2) ? -y : y;
|
||||
return u + v;
|
||||
}
|
||||
|
||||
void PerlinNoise2D::reload(unsigned seed) {
|
||||
is_init = false;
|
||||
p.resize(256);
|
||||
std::iota(p.begin(), p.end(), 0);
|
||||
Logger::info("Reload Perlin Noise With Seed {}", seed);
|
||||
std::shuffle(p.begin(), p.end(), std::mt19937(seed));
|
||||
|
||||
p.insert(p.end(), p.begin(), p.end());
|
||||
is_init = true;
|
||||
}
|
||||
} // namespace Cubed
|
||||
Reference in New Issue
Block a user