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https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
feat: improve mountain realism
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@@ -7,8 +7,15 @@ namespace Cubed {
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constexpr float BIOME_NOISE_FREQUENCY = 0.03f;
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constexpr float HEIGHTMAP_NOISE_FREQUENCY = 0.001f;
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constexpr float MOUNTAINOUS_NOISE_FREQUENCY = 0.003f;
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enum class BiomeType { PLAIN = 0, FOREST, DESERT, MOUNTAIN, RIVER, NONE };
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struct BiomeConditions {
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float temp = 0.0f;
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float humid = 0.0f;
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float mountainous = 0.0f;
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};
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struct BiomeHeightRange {
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int base_y;
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int amplitude;
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@@ -47,13 +54,14 @@ struct MountainParams : public BaseBiomeParams {};
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struct RiverParams : public BaseBiomeParams {};
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std::string get_biome_str(BiomeType biome);
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BiomeType get_biome_from_noise(float temp, float humid);
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std::array<float, 3> get_noise_frequencies_for_biome(BiomeType biome);
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BiomeHeightRange get_biome_height_range(BiomeType biome);
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BiomeType safe_int_to_biome(int x);
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int get_interpolated_height(float world_x, float world_z, float temp,
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float humid);
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BiomeType determine_biome(const BiomeConditions& conditions);
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PlainParams& plain_params();
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ForestParams& forest_params();
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DesertParams& desert_params();
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@@ -38,6 +38,9 @@ private:
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float frequency = 0.01f;
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float height = 80;
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unsigned m_seed = 0;
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BiomeConditions m_conditions;
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void clear_dirty();
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public:
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@@ -108,6 +111,7 @@ public:
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std::vector<BlockType>& blocks();
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World& world();
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unsigned seed() const;
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BiomeConditions& conditions();
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};
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} // namespace Cubed
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@@ -7,6 +7,8 @@
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namespace Cubed {
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using enum BiomeType;
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static PlainParams plain{{BiomeType::PLAIN,
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{0.0f, 0.5f},
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{0.0f, 0.5f},
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@@ -84,27 +86,7 @@ Biome get_biome_from_noise(float temp, float humid) {
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return Biome::FOREST;
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}
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*/
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BiomeType get_biome_from_noise(float temp, float humid) {
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using enum BiomeType;
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if (plain.temp.first <= temp && temp < plain.temp.second &&
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plain.humid.first <= humid && humid < plain.humid.second) {
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return PLAIN;
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}
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if (forest.temp.first <= temp && temp < forest.temp.second &&
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forest.humid.first <= humid && humid < forest.humid.second) {
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return FOREST;
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}
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if (desert.temp.first <= temp && temp < desert.temp.second &&
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desert.humid.first <= humid && humid < desert.humid.second) {
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return DESERT;
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}
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if (mountain.temp.first <= temp && temp <= mountain.temp.second &&
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mountain.humid.first <= humid && humid <= mountain.humid.second) {
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return MOUNTAIN;
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}
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Logger::warn("Invail Temp {} or Humid {}", temp, humid);
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return PLAIN;
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}
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std::array<float, 3> get_noise_frequencies_for_biome(BiomeType biome) {
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using enum BiomeType;
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switch (biome) {
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@@ -201,6 +183,29 @@ int get_interpolated_height(float world_x, float world_z, float temp,
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return static_cast<int>(h);
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}
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*/
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BiomeType determine_biome(const BiomeConditions& conditions) {
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if (conditions.mountainous > 0.85) {
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return MOUNTAIN;
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}
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auto temp = conditions.temp;
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auto humid = conditions.humid;
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if (plain.temp.first <= temp && temp < plain.temp.second &&
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plain.humid.first <= humid && humid < plain.humid.second) {
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return PLAIN;
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}
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if (forest.temp.first <= temp && temp < forest.temp.second &&
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forest.humid.first <= humid && humid < forest.humid.second) {
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return FOREST;
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}
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if (desert.temp.first <= temp && temp < desert.temp.second &&
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desert.humid.first <= humid && humid < desert.humid.second) {
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return DESERT;
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}
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return PLAIN;
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}
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PlainParams& plain_params() { return plain; }
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ForestParams& forest_params() { return forest; }
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DesertParams& desert_params() { return desert; }
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@@ -18,21 +18,9 @@ void MountainBuilder::build_blocks() {
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for (int x = 0; x < CHUNK_SIZE; x++) {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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for (int y = 5; y <= height; y++) {
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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for (int y = height - 5; y <= height - 1; y++) {
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if (y > 110) {
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m_blocks[Chunk::index(x, y, z)] = 3;
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} else {
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m_blocks[Chunk::index(x, y, z)] = 2;
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}
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}
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if (height > 110) {
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m_blocks[Chunk::index(x, height, z)] = 3;
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} else {
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m_blocks[Chunk::index(x, height, z)] = 1;
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}
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}
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}
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}
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@@ -24,7 +24,8 @@ Chunk::Chunk(Chunk&& other) noexcept
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m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
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m_heightmap(std::move(other.m_heightmap)),
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m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed) {
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed),
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m_conditions(other.m_conditions) {
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other.m_vbo = 0;
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}
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@@ -44,6 +45,7 @@ Chunk& Chunk::operator=(Chunk&& other) noexcept {
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m_need_upload = other.m_need_upload.load();
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m_vertex_sum = other.m_vertex_sum.load();
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m_seed = other.m_seed;
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m_conditions = other.m_conditions;
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return *this;
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}
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@@ -349,4 +351,7 @@ unsigned Chunk::seed() const {
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}
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return m_seed;
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}
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BiomeConditions& Chunk::conditions() { return m_conditions; }
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} // namespace Cubed
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@@ -9,6 +9,7 @@
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#include "Cubed/gameplay/tree.hpp"
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#include "Cubed/gameplay/world.hpp"
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#include "Cubed/tools/cubed_hash.hpp"
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#include "Cubed/tools/math_tools.hpp"
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#include "Cubed/tools/perlin_noise.hpp"
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namespace Cubed {
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@@ -59,7 +60,16 @@ void ChunkGenerator::assign_chunk_biome() {
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z * BIOME_NOISE_FREQUENCY);
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float humid = PerlinNoise3D::noise(x * BIOME_NOISE_FREQUENCY, 1.0f,
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z * BIOME_NOISE_FREQUENCY);
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auto biome = get_biome_from_noise(temp, humid);
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float center_x = static_cast<float>(SIZE_X / 2) + x * CHUNK_SIZE + 0.5f;
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float center_z = static_cast<float>(SIZE_Z / 2) + z * CHUNK_SIZE + 0.5f;
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float mountainous =
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PerlinNoise2D::noise(center_x * MOUNTAINOUS_NOISE_FREQUENCY,
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center_z * MOUNTAINOUS_NOISE_FREQUENCY);
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auto& conditions = m_chunk.conditions();
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conditions.mountainous = mountainous;
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conditions.humid = humid;
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conditions.temp = temp;
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auto biome = determine_biome(conditions);
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m_chunk.biome(biome);
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}
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@@ -139,11 +149,37 @@ void ChunkGenerator::generate_heightmap() {
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}
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return value;
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};
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int octaves = 4;
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float lacunarity = 2.0f;
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float gain = 0.5f;
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heightmap[x][z] = 64 + fbm_height(world_x, world_z, octaves,
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lacunarity, gain, 40, 0.005f);
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float base_y = 64;
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float amplitude = 40.0f;
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float mountainous =
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PerlinNoise2D::noise(world_x * MOUNTAINOUS_NOISE_FREQUENCY,
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world_z * MOUNTAINOUS_NOISE_FREQUENCY);
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/*
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float t = Math::smootherstep(0.6, 0.7, mountainous);
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base_y = std::lerp(64, 85, t);
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amplitude = std::lerp(10, 40, t);
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*/
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float t;
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if (mountainous >= 0.8f) {
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t = Math::smootherstep(0.80f, 0.85, mountainous);
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base_y = std::lerp(72, 88, t);
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amplitude = std::lerp(28, 48, t);
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} else if (mountainous >= 0.75f) {
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t = Math::smootherstep(0.75f, 0.80f, mountainous);
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base_y = std::lerp(68, 72, t);
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amplitude = std::lerp(18, 28, t);
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} else {
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t = Math::smootherstep(0.5, 0.75, mountainous);
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base_y = std::lerp(60, 68, t);
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amplitude = std::lerp(8, 18, t);
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}
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heightmap[x][z] =
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base_y + fbm_height(world_x, world_z, octaves, lacunarity, gain,
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amplitude, 0.005f);
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}
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}
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}
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