mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
/// @ref gtx_matrix_factorisation
|
|
/// @file glm/gtx/matrix_factorisation.hpp
|
|
///
|
|
/// @see core (dependence)
|
|
///
|
|
/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation
|
|
/// @ingroup gtx
|
|
///
|
|
/// Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.
|
|
///
|
|
/// Functions to factor matrices in various forms
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
|
|
#ifndef GLM_ENABLE_EXPERIMENTAL
|
|
# error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
|
|
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
|
# pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
|
|
#endif
|
|
|
|
/*
|
|
Suggestions:
|
|
- Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
|
|
- Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
|
|
*/
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_matrix_factorisation
|
|
/// @{
|
|
|
|
/// Flips the matrix rows up and down.
|
|
///
|
|
/// From GLM_GTX_matrix_factorisation extension.
|
|
template <length_t C, length_t R, typename T, qualifier Q>
|
|
GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in);
|
|
|
|
/// Flips the matrix columns right and left.
|
|
///
|
|
/// From GLM_GTX_matrix_factorisation extension.
|
|
template <length_t C, length_t R, typename T, qualifier Q>
|
|
GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in);
|
|
|
|
/// Performs QR factorisation of a matrix.
|
|
/// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in.
|
|
/// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m).
|
|
///
|
|
/// From GLM_GTX_matrix_factorisation extension.
|
|
template <length_t C, length_t R, typename T, qualifier Q>
|
|
GLM_FUNC_DISCARD_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r);
|
|
|
|
/// Performs RQ factorisation of a matrix.
|
|
/// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in.
|
|
/// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left.
|
|
/// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m).
|
|
///
|
|
/// From GLM_GTX_matrix_factorisation extension.
|
|
template <length_t C, length_t R, typename T, qualifier Q>
|
|
GLM_FUNC_DISCARD_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q);
|
|
|
|
/// @}
|
|
}
|
|
|
|
#include "matrix_factorisation.inl"
|