Files
Cubed/assets/data/block/water.toml
zhenyan121 2906106597 feat: water rendering (#13)
* refactor: update water texture

* feat(gameplay): implement transparent block rendering with depth sorting

* fix(world): use camera pos for distance calculations, make water passable

* refactor(player): use ivec3 for block pass check

* feat(camera): add underwater detection

* feat(renderer): add underwater effect with framebuffer post-processing

* feat(block): add gas property and refactor solid block check

* fix(assets): set leaf block transparency to false

* fix(block): set leaf as transparent
2026-05-30 15:11:40 +08:00

7 lines
117 B
TOML

id = 7
is_cross_plane = false
is_gas = false
is_liquid = true
is_passable = true
is_transparent = true
name = 'water'