Files
Cubed/include
zhenyan121 0ffa2804d1 refactor(gameplay): update systems per entity with chunk check
Refactor server entity update flow to process entities individually,
skipping those whose chunk is not loaded. System update methods now
accept a single entity instead of iterating the full registry view,
and `ServerWorld::get_chunk_ref_count` is added to determine if an
entity's chunk is active.
2026-08-05 10:00:52 +08:00
..
2026-07-28 18:03:51 +08:00
2026-07-23 14:07:11 +08:00
2026-07-23 14:07:11 +08:00
2026-07-21 10:21:05 +08:00