Files
Cubed/src/gameplay/systems/wander_ai_system.cpp
zhenyan121 0ffa2804d1 refactor(gameplay): update systems per entity with chunk check
Refactor server entity update flow to process entities individually,
skipping those whose chunk is not loaded. System update methods now
accept a single entity instead of iterating the full registry view,
and `ServerWorld::get_chunk_ref_count` is added to determine if an
entity's chunk is active.
2026-08-05 10:00:52 +08:00

1.2 KiB