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https://github.com/zhenyan121/Cubed.git
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167 lines
5.9 KiB
C++
167 lines
5.9 KiB
C++
#include <Cubed/gameplay/world.hpp>
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#include <Cubed/tools/cubed_assert.hpp>
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World::World() {
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}
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World::~World() {
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}
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static int chunk_x, chunk_z;
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const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) {
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chunk_x = world_x / CHUCK_SIZE;
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chunk_z = world_z / CHUCK_SIZE;
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//LOG::info("Chunk PosX : {} Chuch PosZ : {}", chunk_x, chunk_z);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk not find");
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const auto& chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUCK_SIZE;
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z = world_z - chunk_z * CHUCK_SIZE;
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// block id
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m_block_render_data.block_id = chunk_blocks[Chunk::get_index(x, y, z)];
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// draw_face
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m_block_render_data.draw_face.assign(6, true);
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if (x > 0 ) {
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if (x > 0 && chunk_blocks[Chunk::get_index(x - 1, y, z)]) {
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m_block_render_data.draw_face[3] = false;
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}
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}
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if (x < CHUCK_SIZE - 1) {
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if (x < DISTANCE * CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x + 1, y, z)]) {
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m_block_render_data.draw_face[1] = false;
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}
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}
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if (z > 0 ) {
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if (z > 0 && chunk_blocks[Chunk::get_index(x, y, z - 1)]) {
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m_block_render_data.draw_face[2] = false;
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}
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}
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if (z < CHUCK_SIZE - 1) {
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if (z < DISTANCE * CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x, y, z + 1)]) {
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m_block_render_data.draw_face[0] = false;
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}
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}
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if (y > 0 ) {
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if (y > 0 && chunk_blocks[Chunk::get_index(x, y - 1, z)]) {
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m_block_render_data.draw_face[5] = false;
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}
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}
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if (y < CHUCK_SIZE - 1) {
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if (y < CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x, y + 1, z)]) {
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m_block_render_data.draw_face[4] = false;
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}
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}
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if (x == 0 && world_x - 1 > 0) {
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int adjacent_chunk_x = (world_x - 1) / CHUCK_SIZE;
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int adjacet_chunk_z = world_z / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - 1 - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z - adjacet_chunk_z * CHUCK_SIZE;
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[3] = false;
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}
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}
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}
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if (x == CHUCK_SIZE - 1) {
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int adjacent_chunk_x = (world_x + 1) / CHUCK_SIZE;
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int adjacet_chunk_z = world_z / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x + 1 - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z - adjacet_chunk_z * CHUCK_SIZE;
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[1] = false;
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}
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}
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}
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if (z == 0 && world_z - 1 > 0) {
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int adjacent_chunk_x = world_x / CHUCK_SIZE;
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int adjacet_chunk_z = (world_z - 1) / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z - 1 - adjacet_chunk_z * CHUCK_SIZE;
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[2] = false;
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}
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}
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}
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if (z == CHUCK_SIZE - 1) {
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int adjacent_chunk_x = world_x / CHUCK_SIZE;
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int adjacet_chunk_z = (world_z + 1) / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z + 1 - adjacet_chunk_z * CHUCK_SIZE;
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[0] = false;
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}
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}
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}
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return m_block_render_data;
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}
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void World::init_world() {
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for (int s = 0; s < DISTANCE; s++) {
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for (int t = 0; t < DISTANCE; t++) {
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ChunkPos pos{s, t};
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LOG::info("Chunk Pos in init_world X: {} Z: {}", pos.x, pos.z);
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m_chunks.emplace(pos, Chunk(*this, pos));
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}
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}
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LOG::info("World init finfish");
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.init_chunk();
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}
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}
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void World::render() {
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for (const auto& chunk_map : m_chunks) {
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const auto& [pos, chunk] = chunk_map;
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glBindBuffer(GL_ARRAY_BUFFER, chunk.get_vbo());
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, s));
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glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, layer));
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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glDrawArrays(GL_TRIANGLES, 0, chunk.get_vertex_data().size() * 3);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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//LOG::info("Chunk {} {} render finished", pos.x, pos.z);
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}
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} |