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Cubed/include
zhenyan121 15d5af34b9 refactor(gameplay): replace entt components with SparseVector for player data
Refactor client world to use a custom SparseVector for player data instead of entt registry. Consolidate Transform, ViewAngles, and related structs into Position, Orientation, WalkPose. Introduce PlayerData and PlayerRenderData. Remove the unused move_system.cpp. Unify player render and shadow render into a single function.
2026-07-27 20:21:44 +08:00
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2026-07-23 14:07:11 +08:00
2026-07-16 17:11:53 +08:00
2026-07-23 14:07:11 +08:00
2026-07-21 10:21:05 +08:00