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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
/// @ref gtc_round
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#include "../integer.hpp"
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#include "../ext/vector_integer.hpp"
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namespace glm{
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namespace detail
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{
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template<bool is_float, bool is_signed>
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struct compute_roundMultiple {};
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template<>
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struct compute_roundMultiple<true, true>
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{
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if (Source >= genType(0))
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return Source - std::fmod(Source, Multiple);
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else
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{
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genType Tmp = Source + genType(1);
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return Tmp - std::fmod(Tmp, Multiple) - Multiple;
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}
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}
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};
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template<>
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struct compute_roundMultiple<false, false>
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{
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if (Source >= genType(0))
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return Source - Source % Multiple;
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else
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{
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genType Tmp = Source + genType(1);
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return Tmp - Tmp % Multiple - Multiple;
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}
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}
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};
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template<>
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struct compute_roundMultiple<false, true>
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{
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if (Source >= genType(0))
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return Source - Source % Multiple;
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else
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{
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genType Tmp = Source + genType(1);
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return Tmp - Tmp % Multiple - Multiple;
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}
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}
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};
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}//namespace detail
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//////////////////
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// ceilPowerOfTwo
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template<typename genType>
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GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
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{
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return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
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{
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return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
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}
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///////////////////
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// floorPowerOfTwo
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template<typename genType>
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GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
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{
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return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
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{
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return detail::functor1<vec, L, T, T, Q>::call(floorPowerOfTwo, v);
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}
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///////////////////
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// roundPowerOfTwo
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template<typename genIUType>
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GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
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{
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if(isPowerOfTwo(value))
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return value;
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genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
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genIUType const next = prev << static_cast<genIUType>(1);
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return (next - value) < (value - prev) ? next : prev;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
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{
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return detail::functor1<vec, L, T, T, Q>::call(roundPowerOfTwo, v);
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}
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//////////////////////
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// ceilMultiple
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template<typename genType>
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GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
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{
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return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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return detail::functor2<vec, L, T, Q>::call(ceilMultiple, Source, Multiple);
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}
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//////////////////////
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// floorMultiple
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template<typename genType>
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GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
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{
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return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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return detail::functor2<vec, L, T, Q>::call(floorMultiple, Source, Multiple);
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}
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//////////////////////
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// roundMultiple
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template<typename genType>
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GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
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{
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return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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return detail::functor2<vec, L, T, Q>::call(roundMultiple, Source, Multiple);
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}
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}//namespace glm
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