mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/// @ref ext_quaternion_transform
|
|
/// @file glm/ext/quaternion_transform.hpp
|
|
///
|
|
/// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform
|
|
/// @ingroup ext
|
|
///
|
|
/// Provides transformation functions for quaternion types
|
|
///
|
|
/// Include <glm/ext/quaternion_transform.hpp> to use the features of this extension.
|
|
///
|
|
/// @see ext_quaternion_float
|
|
/// @see ext_quaternion_double
|
|
/// @see ext_quaternion_exponential
|
|
/// @see ext_quaternion_geometric
|
|
/// @see ext_quaternion_relational
|
|
/// @see ext_quaternion_trigonometric
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../common.hpp"
|
|
#include "../trigonometric.hpp"
|
|
#include "../geometric.hpp"
|
|
|
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
|
# pragma message("GLM: GLM_EXT_quaternion_transform extension included")
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup ext_quaternion_transform
|
|
/// @{
|
|
|
|
/// Rotates a quaternion from a vector of 3 components axis and an angle.
|
|
///
|
|
/// @param q Source orientation
|
|
/// @param angle Angle expressed in radians.
|
|
/// @param axis Axis of the rotation
|
|
///
|
|
/// @tparam T Floating-point scalar types
|
|
/// @tparam Q Value from qualifier enum
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL qua<T, Q> rotate(qua<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
|
|
/// @}
|
|
} //namespace glm
|
|
|
|
#include "quaternion_transform.inl"
|