Files
Cubed/include/glm/ext/matrix_integer.inl
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

39 lines
1.4 KiB
C++

namespace glm{
namespace detail
{
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_matrixCompMult_type<C, R, T, Q, false, Aligned> {
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
};
template<length_t DA, length_t DB, typename T, qualifier Q>
struct compute_outerProduct_type<DA, DB, T, Q, false> {
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
return detail::compute_outerProduct<DA, DB, T, Q>::call(c, r);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_transpose_type<C, R, T, Q, false, Aligned>
{
GLM_FUNC_QUALIFIER static mat<R, C, T, Q> call(mat<C, R, T, Q> const& m)
{
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_determinant_type<C, R, T, Q, false, Aligned>{
GLM_FUNC_QUALIFIER static T call(mat<C, R, T, Q> const& m)
{
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
}//namespace detail
}//namespace glm