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https://github.com/zhenyan121/Cubed.git
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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
#include <limits>
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namespace glm
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{
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// isfinite
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template<typename genType>
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GLM_FUNC_QUALIFIER bool isfinite(
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genType const& x)
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{
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# if GLM_HAS_CXX11_STL
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return std::isfinite(x) != 0;
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# elif GLM_COMPILER & GLM_COMPILER_VC
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return _finite(x) != 0;
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# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
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return _isfinite(x) != 0;
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# else
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if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
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return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
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else
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return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
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# endif
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
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vec<1, T, Q> const& x)
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{
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return vec<1, bool, Q>(
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isfinite(x.x));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
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vec<2, T, Q> const& x)
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{
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return vec<2, bool, Q>(
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isfinite(x.x),
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isfinite(x.y));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite(
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vec<3, T, Q> const& x)
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{
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return vec<3, bool, Q>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
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vec<4, T, Q> const& x)
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{
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return vec<4, bool, Q>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z),
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isfinite(x.w));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
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qua<T, Q> const& x)
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{
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return vec<4, bool, Q>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z),
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isfinite(x.w));
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}
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}//namespace glm
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