Files
Cubed/include/glm/gtx/structured_bindings.hpp
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

93 lines
3.1 KiB
C++

/// @ref gtx_structured_bindings
/// @file glm/gtx/structured_bindings.hpp
///
/// @defgroup gtx_structured_bindings GLM_GTX_structured_bindings
/// @ingroup gtx
///
/// Include <glm/gtx/structured_bindings.hpp> to use the features of this extension.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtx/quaternion.hpp"
#ifdef __cpp_structured_bindings
#if __cpp_structured_bindings >= 201606L
#include <utility>
#include <cstddef>
namespace std {
template<glm::length_t L,typename T,glm::qualifier Q>
struct tuple_size<glm::vec<L, T, Q>> {
static constexpr size_t value = L;
};
template<glm::length_t C,glm::length_t R, typename T, glm::qualifier Q>
struct tuple_size<glm::mat<C,R, T, Q>> {
static constexpr size_t value = C;
};
template<typename T, glm::qualifier Q>
struct tuple_size<glm::qua<T, Q>> {
static constexpr size_t value = 4;
};
template<std::size_t I,glm::length_t L,typename T,glm::qualifier Q>
struct tuple_element<I, glm::vec<L,T,Q>>
{
GLM_STATIC_ASSERT(I < L,"Index out of bounds");
typedef T type;
};
template<std::size_t I, glm::length_t C, glm::length_t R, typename T, glm::qualifier Q>
struct tuple_element<I, glm::mat<C,R, T, Q>>
{
GLM_STATIC_ASSERT(I < C, "Index out of bounds");
typedef glm::vec<R,T,Q> type;
};
template<std::size_t I, typename T, glm::qualifier Q>
struct tuple_element<I, glm::qua<T, Q>>
{
GLM_STATIC_ASSERT(I < 4, "Index out of bounds");
typedef T type;
};
}
#endif
#endif
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_iteration is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_io extension included")
#endif
namespace glm
{
/// @addtogroup gtx_structured_bindings
/// @{
template<length_t I, length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T& get(vec<L, T, Q>& v);
template<length_t I, length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T const& get(vec<L, T, Q> const& v);
template<length_t I, length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<R, T, Q>& get(mat<C, R, T, Q>& m);
template<length_t I, length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<R, T, Q> const& get(mat<C, R, T, Q> const& m);
template<length_t I, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T& get(qua<T, Q>& q);
template<length_t I, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T const& get(qua<T, Q> const& q);
#if GLM_HAS_RVALUE_REFERENCES
template<length_t I, length_t L,typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T get(vec<L,T, Q> const&& v);
template<length_t I,length_t C,length_t R, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<R,T,Q> get(mat<C,R,T, Q> const&& m);
template<length_t I, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T get(qua<T, Q> const&& q);
#endif
/// @}
}//namespace glm
#include "structured_bindings.inl"