mirror of
https://github.com/zhenyan121/Cubed.git
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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/// @ref gtx_vector_query
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#include <cassert>
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namespace glm{
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namespace detail
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{
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template<length_t L, typename T, qualifier Q>
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struct compute_areCollinear{};
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template<typename T, qualifier Q>
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struct compute_areCollinear<2, T, Q>
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{
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GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon)
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{
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return length(cross(vec<3, T, Q>(v0, static_cast<T>(0)), vec<3, T, Q>(v1, static_cast<T>(0)))) < epsilon;
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}
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};
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template<typename T, qualifier Q>
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struct compute_areCollinear<3, T, Q>
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{
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GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon)
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{
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return length(cross(v0, v1)) < epsilon;
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}
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};
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template<typename T, qualifier Q>
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struct compute_areCollinear<4, T, Q>
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{
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GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon)
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{
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return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon;
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}
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};
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template<length_t L, typename T, qualifier Q>
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struct compute_isCompNull{};
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template<typename T, qualifier Q>
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struct compute_isCompNull<2, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon)
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{
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return vec<2, bool, Q>(
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(abs(v.x) < epsilon),
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(abs(v.y) < epsilon));
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}
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};
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template<typename T, qualifier Q>
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struct compute_isCompNull<3, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon)
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{
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return vec<3, bool, Q>(
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(abs(v.x) < epsilon),
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(abs(v.y) < epsilon),
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(abs(v.z) < epsilon));
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}
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};
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template<typename T, qualifier Q>
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struct compute_isCompNull<4, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon)
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{
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return vec<4, bool, Q>(
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(abs(v.x) < epsilon),
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(abs(v.y) < epsilon),
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(abs(v.z) < epsilon),
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(abs(v.w) < epsilon));
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}
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};
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}//namespace detail
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
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return detail::compute_areCollinear<L, T, Q>::call(v0, v1, epsilon);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs");
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return abs(dot(v0, v1)) <= max(
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static_cast<T>(1),
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length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool isNormalized(vec<L, T, Q> const& v, T const& epsilon)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs");
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return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool isNull(vec<L, T, Q> const& v, T const& epsilon)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs");
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return length(v) <= epsilon;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
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return detail::compute_isCompNull<L, T, Q>::call(v, epsilon);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon)
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{
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return vec<2, bool, Q>(
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abs(v.x) < epsilon,
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abs(v.y) < epsilon);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon)
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{
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return vec<3, bool, Q>(
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abs(v.x) < epsilon,
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abs(v.y) < epsilon,
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abs(v.z) < epsilon);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon)
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{
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return vec<4, bool, Q>(
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abs(v.x) < epsilon,
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abs(v.y) < epsilon,
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abs(v.z) < epsilon,
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abs(v.w) < epsilon);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
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{
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return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
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}
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}//namespace glm
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