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Cubed/assets/shaders/outline_v_shader.glsl
2026-04-16 13:06:49 +08:00

10 lines
198 B
GLSL

#version 460
layout (location = 0) in vec3 vertices_pos;
uniform mat4 mv_matrix;
uniform mat4 proj_matrix;
void main(void) {
gl_Position = proj_matrix * mv_matrix * vec4(vertices_pos, 1.0);
}