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Cubed/include
zhenyan121 3534acd90f refactor(render): build entity instance buffers once per frame
Move instance matrix upload into build_vertices and use a precomputed
instance data map for both shadow and color passes, avoiding duplicate
GPU buffer updates.
2026-08-06 15:11:51 +08:00
..
2026-07-28 18:03:51 +08:00
2026-07-23 14:07:11 +08:00
2026-07-23 14:07:11 +08:00
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