Files
Cubed/include/glm/detail/_noise.hpp
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

82 lines
2.3 KiB
C++

#pragma once
#include "../common.hpp"
namespace glm{
namespace detail
{
template<typename T>
GLM_FUNC_QUALIFIER T mod289(T const& x)
{
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
}
template<typename T>
GLM_FUNC_QUALIFIER T permute(T const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
{
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
{
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
{
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
}//namespace detail
}//namespace glm