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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
162 lines
5.7 KiB
C++
162 lines
5.7 KiB
C++
/// @ref core
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/// @file glm/matrix.hpp
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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///
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/// @defgroup core_func_matrix Matrix functions
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/// @ingroup core
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///
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/// Provides GLSL matrix functions.
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///
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/// Include <glm/matrix.hpp> to use these core features.
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#pragma once
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// Dependencies
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#include "detail/qualifier.hpp"
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#include "detail/setup.hpp"
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#include "vec2.hpp"
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#include "vec3.hpp"
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#include "vec4.hpp"
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#include "mat2x2.hpp"
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#include "mat2x3.hpp"
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#include "mat2x4.hpp"
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#include "mat3x2.hpp"
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#include "mat3x3.hpp"
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#include "mat3x4.hpp"
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#include "mat4x2.hpp"
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#include "mat4x3.hpp"
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#include "mat4x4.hpp"
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namespace glm {
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namespace detail
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{
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template<length_t C, length_t R, typename T, qualifier Q>
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struct outerProduct_trait{};
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template<typename T, qualifier Q>
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struct outerProduct_trait<2, 2, T, Q>
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{
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typedef mat<2, 2, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<2, 3, T, Q>
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{
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typedef mat<3, 2, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<2, 4, T, Q>
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{
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typedef mat<4, 2, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<3, 2, T, Q>
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{
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typedef mat<2, 3, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<3, 3, T, Q>
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{
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typedef mat<3, 3, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<3, 4, T, Q>
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{
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typedef mat<4, 3, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<4, 2, T, Q>
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{
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typedef mat<2, 4, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<4, 3, T, Q>
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{
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typedef mat<3, 4, T, Q> type;
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};
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template<typename T, qualifier Q>
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struct outerProduct_trait<4, 4, T, Q>
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{
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typedef mat<4, 4, T, Q> type;
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};
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}//namespace detail
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/// @addtogroup core_func_matrix
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/// @{
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/// Multiply matrix x by matrix y component-wise, i.e.,
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/// result[i][j] is the scalar product of x[i][j] and y[i][j].
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
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/// Treats the first parameter c as a column vector
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/// and the second parameter r as a row vector
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/// and does a linear algebraic matrix multiply c * r.
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
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/// Returns the transposed matrix of x
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
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/// Return the determinant of a squared matrix.
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
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/// Return the inverse of a squared matrix.
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
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/// @}
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}//namespace glm
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#include "detail/func_matrix.inl"
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