mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
* fix(config): load config on demand in get/set instead of asserting * feat(chat): implement in-game chat box with UTF-8 support - Add ChatMessage struct and ChatBox widget for displaying and sending messages - Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count - Add TimeTools utility (get_time_ticks) for message timestamps - Update TextField with start_typing/stop_typing methods and set_typing() - Integrate text input handling in WorldScene and WorldUIManager for chat - Add utf8cpp library for robust UTF-8 validation and processing - Add ChatBox rendering and input logic (src/ui/chat_box.cpp) - Register ChatBox source in CMakeLists.txt - Fix Renderer::render_lable to skip rendering if VAO is null - Update credits to include utf8cpp library * fix(ui): correct chat box layout with dynamic height and bottom anchor * feat(chat): implement client-server chat messaging Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and handle sending/receiving chat messages on both client and server side. Wire up UI components (ChatBox, TextField) to allow message input and display, including a message queue in ClientWorld for thread-safe processing. Also add default initialization for ChatMessage::time. * feat(chat): distinguish between send and cancel in chat input * feat(ui): add background to Label widget and refactor debug overlay * refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly. * refactor(ui): move width, height, and fill properties to base Widget Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool). * refactor(ui): generalize Label background, add ChatBox width method * feat(chat): implement message expiration after 5 seconds * feat(ui): add word wrap for chat messages with font width measurement * feat(audio): implement voice chat using Opus codec Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure. * feat(audio): implement voice chat with Opus codec and streaming audio source Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network. * feat(audio): add spatial voice source with underwater effects Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type. * feat(settings): add player voice volume and voice input type options - Add player voice volume slider and voice input type combo in settings UI. - Add localization strings for player voice and voice input types. - Add config overloads for const char* default values. - Implement voice input types (PTT, always, off) in world scene. - Refactor WorldScene member order and add load_config method. - Update audio engine to use player voice volume. - Downgrade some logging to debug. * fix(event): delegate error UI events to each handler Move error UI event check from top of handle_event into each individual event handler (mouse_move, mouse_button, mouse_wheel, key, text_input). Also flatten window resize dispatch: all sub-handlers are called regardless of previous handler return values, and the method always returns false. * feat(chat): add colored system messages for player join/exit * chore(logging): reduce verbosity for audio loading and input events * fix(settings): fix typo in config key "vloume" * feat(ui): add microphone icon when recording voice * feat(voice): limit voice message range to 48 units * chore(logging): downgrade text input log level to debug * feat(credits): add license identifiers and reorganize license files * feat: add sensitive word filter for chat messages Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option. * feat(server): add config option to disable voice chat * fix: correct utf8 validation, add missing include, remove debug log
164 lines
3.9 KiB
CMake
164 lines
3.9 KiB
CMake
cmake_minimum_required(VERSION 3.21)
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if(APPLE)
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message(FATAL_ERROR "This game does not support macOS")
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endif()
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project(Cubed LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if(NOT CMAKE_CONFIGURATION_TYPES
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AND NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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if(NOT DEFINED CUBED_VERSION)
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set(CUBED_VERSION "dev")
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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list(APPEND CMAKE_MODULE_PATH
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"${CMAKE_CURRENT_SOURCE_DIR}/cmake"
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"${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules"
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)
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include(Dependencies)
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add_subdirectory(third_party/glad)
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add_subdirectory(third_party/imgui)
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add_subdirectory(third_party/dr_libs)
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add_executable(${PROJECT_NAME})
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add_subdirectory(src)
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file(GLOB_RECURSE PROTO_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/src/proto/*.proto
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)
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protobuf_generate(
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TARGET ${PROJECT_NAME}
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LANGUAGE cpp
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PROTOS ${PROTO_FILES}
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IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/src/proto
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)
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configure_file(
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src/version.hpp.in
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${CMAKE_BINARY_DIR}/generated/version.hpp
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@ONLY
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)
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target_compile_options(${PROJECT_NAME}
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PRIVATE
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$<$<CONFIG:Debug>:-fno-omit-frame-pointer>
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$<$<CONFIG:Debug>:-g>
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#$<$<CONFIG:Debug>:-fsanitize=address>
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#$<$<CONFIG:Debug>:-fsanitize=thread>
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$<$<CXX_COMPILER_ID:GNU,Clang>:-Wall>
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$<$<CXX_COMPILER_ID:GNU,Clang>:-Wextra>
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$<$<CXX_COMPILER_ID:GNU,Clang>:-Wpedantic>
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$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
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$<$<CXX_COMPILER_ID:MSVC>:/W4>
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)
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target_link_options(${PROJECT_NAME}
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PRIVATE
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#$<$<CONFIG:Debug>:-fsanitize=address>
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#$<$<CONFIG:Debug>:-fsanitize=thread>
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)
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target_compile_definitions(${PROJECT_NAME}
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PRIVATE
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ASIO_STANDALONE
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ASIO_NO_DEPRECATED
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$<$<CONFIG:Debug>:DEBUG_MODE>
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$<$<CXX_COMPILER_ID:MSVC>:
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WIN32_LEAN_AND_MEAN
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NOMINMAX
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_CRT_SECURE_NO_WARNINGS
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>
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)
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if(CMAKE_CONFIGURATION_TYPES)
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# Visual Studio / Xcode multi-configuration generator
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target_compile_definitions(${PROJECT_NAME}
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PRIVATE
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ASSETS_PATH="$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/assets/>$<$<NOT:$<CONFIG:Debug>>:./assets/>"
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)
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else()
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# Ninja / Makefiles single-configuration generator
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_compile_definitions(${PROJECT_NAME}
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PRIVATE
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ASSETS_PATH="${PROJECT_SOURCE_DIR}/assets/"
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)
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else()
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target_compile_definitions(${PROJECT_NAME}
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PRIVATE
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ASSETS_PATH="./assets/"
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)
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endif()
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endif()
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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${PROJECT_SOURCE_DIR}/include
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${PROJECT_SOURCE_DIR}/third_party/asio/include
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${CMAKE_BINARY_DIR}/generated
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${PROJECT_BINARY_DIR}
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${PROJECT_BINARY_DIR}/src
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)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE
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SDL3::SDL3
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glad
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glm::glm
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OpenGL::GL
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soil2
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Freetype::Freetype
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tomlplusplus::tomlplusplus
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imgui
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dr_libs
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tbb
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protobuf::libprotobuf
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absl::log
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absl::check
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absl::base
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absl::strings
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absl::flat_hash_map
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zstd::zstd
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OpenAL::OpenAL
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harfbuzz::harfbuzz
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Opus::Opus
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$<$<PLATFORM_ID:Windows>:ws2_32>
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)
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if(WIN32)
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND_EXPAND_LISTS
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)
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endif() |