Files
Cubed/src/ui/slider.cpp
zhenyan121 45d2c8234a feature: chat (#36)
* fix(config): load config on demand in get/set instead of asserting

* feat(chat): implement in-game chat box with UTF-8 support

- Add ChatMessage struct and ChatBox widget for displaying and sending messages
- Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count
- Add TimeTools utility (get_time_ticks) for message timestamps
- Update TextField with start_typing/stop_typing methods and set_typing()
- Integrate text input handling in WorldScene and WorldUIManager for chat
- Add utf8cpp library for robust UTF-8 validation and processing
- Add ChatBox rendering and input logic (src/ui/chat_box.cpp)
- Register ChatBox source in CMakeLists.txt
- Fix Renderer::render_lable to skip rendering if VAO is null
- Update credits to include utf8cpp library

* fix(ui): correct chat box layout with dynamic height and bottom anchor

* feat(chat): implement client-server chat messaging

Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and
handle sending/receiving chat messages on both client and server side.
Wire up UI components (ChatBox, TextField) to allow message input and
display, including a message queue in ClientWorld for thread-safe
processing. Also add default initialization for ChatMessage::time.

* feat(chat): distinguish between send and cancel in chat input

* feat(ui): add background to Label widget and refactor debug overlay

* refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds

TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly.

* refactor(ui): move width, height, and fill properties to base Widget

Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool).

* refactor(ui): generalize Label background, add ChatBox width method

* feat(chat): implement message expiration after 5 seconds

* feat(ui): add word wrap for chat messages with font width measurement

* feat(audio): implement voice chat using Opus codec

Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure.

* feat(audio): implement voice chat with Opus codec and streaming audio source

Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network.

* feat(audio): add spatial voice source with underwater effects

Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type.

* feat(settings): add player voice volume and voice input type options

- Add player voice volume slider and voice input type combo in settings UI.
- Add localization strings for player voice and voice input types.
- Add config overloads for const char* default values.
- Implement voice input types (PTT, always, off) in world scene.
- Refactor WorldScene member order and add load_config method.
- Update audio engine to use player voice volume.
- Downgrade some logging to debug.

* fix(event): delegate error UI events to each handler

Move error UI event check from top of handle_event into each individual
event handler (mouse_move, mouse_button, mouse_wheel, key, text_input).
Also flatten window resize dispatch: all sub-handlers are called regardless
of previous handler return values, and the method always returns false.

* feat(chat): add colored system messages for player join/exit

* chore(logging): reduce verbosity for audio loading and input events

* fix(settings): fix typo in config key "vloume"

* feat(ui): add microphone icon when recording voice

* feat(voice): limit voice message range to 48 units

* chore(logging): downgrade text input log level to debug

* feat(credits): add license identifiers and reorganize license files

* feat: add sensitive word filter for chat messages

Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option.

* feat(server): add config option to disable voice chat

* fix: correct utf8 validation, add missing include, remove debug log
2026-07-21 10:21:05 +08:00

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C++

#include "Cubed/ui/slider.hpp"
#include "Cubed/localization.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/log.hpp"
#include <algorithm>
namespace Cubed {
Slider::Slider(Widget* parent) : Widget(parent) {
init_thumb();
init_track();
m_label = std::make_unique<Label>(this);
m_label->set_anchor(Anchor::CENTER);
m_width = NORMAL_SLIDER_WIDTH;
m_height = NORMAL_SLIDER_HEIGHT;
update_text_scale();
}
Slider& Slider::set_slider(float* value, const float& min, const float& max) {
m_float_value = value;
m_int_value = nullptr;
m_min = min;
m_max = max;
m_type = ValueType::FLOAT;
return *this;
}
Slider& Slider::set_slider(int* value, const int& min, const int& max) {
m_int_value = value;
m_float_value = nullptr;
m_min = static_cast<float>(min);
m_max = static_cast<float>(max);
m_type = ValueType::INT;
return *this;
}
void Slider::init_track() {
m_track = std::make_unique<Image>(this);
m_track->set_fill_parent(true);
m_track->set_anchor(Anchor::TOP_LEFT);
}
void Slider::init_thumb() {
m_thumb = std::make_unique<Image>(this);
m_thumb->set_height(height());
m_thumb->set_width(height() / 2.0f);
m_thumb->set_anchor(Anchor::TOP_LEFT);
m_thumb->set_scale(m_scale);
}
float Slider::width() const {
if (m_fill_width || m_fill_parent) {
return m_width;
}
return m_width * m_scale;
}
float Slider::height() const {
if (m_fill_height || m_fill_parent) {
return m_height;
}
return m_height * m_scale;
}
Slider& Slider::set_scale(float scale) {
m_scale = scale;
m_track->set_width(width()).set_height(height());
m_thumb->set_height(height());
m_thumb->set_width(height() / 2.0f);
update_text_scale();
return *this;
}
Slider& Slider::set_width(float width) {
if (!m_thumb || width < m_thumb->width()) {
Logger::error("Width is too small set failed!");
ASSERT(false);
return *this;
}
m_width = width;
update_text_scale();
return *this;
}
Slider& Slider::set_height(float h) {
m_height = h;
ASSERT_MSG(m_thumb, "Thumb is nullptr !");
m_thumb->set_height(height());
m_thumb->set_width(height() / 2.0f);
update_text_scale();
return *this;
}
Slider& Slider::set_slider_text(const std::string& key,
const std::string& variable) {
m_key = key;
m_variable = variable;
return *this;
}
Slider& Slider::set_track_image(const std::string& path,
TextureManager& texture_manager) {
m_track->set_image(path, texture_manager);
return *this;
}
Slider& Slider::set_thumb_image(const std::string& path,
TextureManager& texture_manager) {
m_thumb->set_image(path, texture_manager);
return *this;
}
Slider& Slider::set_default_image(TextureManager& texture_manager) {
set_thumb_image(DEFAULT_THUMB_IMAGE, texture_manager);
return set_track_image(DEFAULT_TRACK_IMAGE, texture_manager);
}
Slider& Slider::set_auto_scale(bool auto_scale) {
m_auto_scale = auto_scale;
return *this;
}
bool Slider::handle_mouse_move_event(const MouseMoveEvent& e) {
auto p = pos();
m_xpos = e.xpos;
if (e.xpos >= p.x && e.xpos <= p.x + width() && e.ypos >= p.y &&
e.ypos <= p.y + height()) {
m_inside = true;
} else {
m_inside = false;
}
if (m_dragging) {
update_value(e.xpos);
return true;
}
return Widget::handle_mouse_move_event(e);
}
bool Slider::handle_mouse_button_event(const MouseButtonEvent& e) {
if (e.action == KeyAction::PRESS && e.key == MouseKey::LEFT_BUTTON) {
if (m_inside) {
m_dragging = true;
update_value(m_xpos);
return true;
}
}
if (e.action == KeyAction::RELEASE && e.key == MouseKey::LEFT_BUTTON) {
if (m_dragging) {
m_dragging = false;
return true;
}
}
return Widget::handle_mouse_button_event(e);
}
void Slider::update_value(float mouse_x) {
if (width() <= 0.0f) {
Logger::info("Slider Width is less then 0");
return;
}
float t = std::clamp((mouse_x - pos().x) / width(), 0.0f, 1.0f);
float value = m_min + t * (m_max - m_min);
if (m_type == ValueType::FLOAT && m_float_value) {
*m_float_value = value;
}
if (m_type == ValueType::INT && m_int_value) {
*m_int_value = static_cast<int>(std::round(value));
}
}
void Slider::on_update(float dt) {
Widget::on_update(dt);
if (!m_thumb || !m_track) {
Logger::error("Please Set value and thumb and track");
ASSERT(false);
return;
}
float range = m_max - m_min;
if (range <= 0.0f) {
Logger::error("Slider {} Range {} is <= 0.0f", m_key, range);
ASSERT(false);
return;
}
float t = 0.0f;
if (m_type == ValueType::FLOAT && m_float_value) {
t = (*m_float_value - m_min) / range;
}
if (m_type == ValueType::INT && m_int_value) {
t = (static_cast<float>(*m_int_value) - m_min) / range;
}
t = std::clamp(t, 0.0f, 1.0f);
float offset = t * (width() - m_thumb->width());
m_thumb->set_offset({offset, 0});
if (m_label) {
if (m_type == ValueType::FLOAT && m_float_value) {
m_label->set_text(tr(
m_key, arg(m_variable, std::format("{:.2f}", *m_float_value))));
}
if (m_type == ValueType::INT && m_int_value) {
m_label->set_text(tr(m_key, arg(m_variable, *m_int_value)));
}
}
if (m_track) {
m_track->update(dt);
}
if (m_thumb) {
m_thumb->update(dt);
}
if (m_label) {
m_label->update(dt);
}
}
void Slider::on_render(Renderer& renderer) {
if (m_track) {
m_track->render(renderer);
}
if (m_thumb) {
m_thumb->render(renderer);
}
if (m_label) {
m_label->render(renderer);
}
Widget::on_render(renderer);
}
void Slider::update_text_scale() {
if (!m_auto_scale) {
m_label->set_scale(TEXT_SCALE);
return;
}
float text_w = m_label->real_width();
float text_h = m_label->real_height();
if (text_w <= 0.0f || text_h <= 0.0f)
return;
float available_w = std::max(0.0f, width() - 2.0f * PADDING * m_scale);
float available_h = std::max(0.0f, height() - 2.0f * PADDING * m_scale);
float scale_x = available_w / text_w;
float scale_y = available_h / text_h;
float scale = std::max(0.0f, std::min(scale_x, scale_y));
scale = std::clamp(scale, 0.01f, 100.0f);
m_label->set_scale(scale);
}
} // namespace Cubed