zhenyan121 4653ae9f06 refactor(ui/slider): improve track/thumb initialization and validation
Rename track/thumb accessors from set_track/set_thumb to get_track/get_thumb.
Add private init methods and a constant THUMB_WIDTH.
Add validation to set_width with log and assert.
Modify set_height to assume non-null m_thumb.
2026-07-14 21:19:56 +08:00
2026-07-08 19:41:10 +08:00
2026-06-20 15:03:40 +08:00
2026-07-08 19:41:10 +08:00
2026-04-21 22:53:34 +08:00
2026-07-11 09:22:40 +08:00
2026-05-28 21:34:36 +08:00
2026-07-08 19:41:10 +08:00
2026-03-05 13:43:34 +08:00
2026-06-22 13:34:45 +08:00
2026-06-20 15:03:40 +08:00
2026-04-19 18:01:09 +08:00
2026-06-20 15:03:40 +08:00
2026-07-08 19:41:10 +08:00

What's it

A cube game like Minecraft, using C++ and OpenGL.

Build Guide

Prerequisites

  • CMake (>= 3.24)
  • C++ 23 compatible compiler

Step

  1. Clone the repository
    git clone https://github.com/zhenyan121/Cubed.git && cd Cubed
    
  2. Configure with CMake
    mkdir build && cd build
    cmake -G "Ninja" ..
    
  3. Build the project
    ninja
    
Description
No description provided
Readme MIT 38 MiB
Languages
C++ 96.8%
C 2.1%
GLSL 0.6%
Python 0.3%
CMake 0.2%