Files
Cubed/include/glm/gtx/compatibility.inl
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

74 lines
1.7 KiB
C++

#include <limits>
namespace glm
{
// isfinite
template<typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const& x)
{
# if GLM_HAS_CXX11_STL
return std::isfinite(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_VC
return _finite(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
return _isfinite(x) != 0;
# else
if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
else
return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
vec<1, T, Q> const& x)
{
return vec<1, bool, Q>(
isfinite(x.x));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
vec<2, T, Q> const& x)
{
return vec<2, bool, Q>(
isfinite(x.x),
isfinite(x.y));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite(
vec<3, T, Q> const& x)
{
return vec<3, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
vec<4, T, Q> const& x)
{
return vec<4, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
qua<T, Q> const& x)
{
return vec<4, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
}//namespace glm