zhenyan121 85db85a737 refactor(client_world): use concurrent data structures for chunk management
Replace std::shared_mutex and std::unordered_set with tbb::concurrent_hash_map for chunk storage, tbb::concurrent_queue for pending uploads, and absl::flat_hash_set for player chunk positions. This improves thread safety and reduces locking overhead. Refactor receive_chunk and request_chunk to work with the new concurrent model.
2026-06-29 14:14:36 +08:00
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2026-04-21 22:53:34 +08:00
2026-06-27 17:48:57 +08:00
2026-05-28 21:34:36 +08:00
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2026-06-20 15:03:40 +08:00
2026-04-19 18:01:09 +08:00
2026-06-20 15:03:40 +08:00
2026-06-27 17:48:57 +08:00

What's it

A cube game like Minecraft, using C++ and OpenGL.

Build Guide

Prerequisites

  • CMake (>= 3.24)
  • C++ 23 compatible compiler

Step

  1. Clone the repository
    git clone https://github.com/zhenyan121/Cubed.git && cd Cubed
    
  2. Configure with CMake
    mkdir build && cd build
    cmake -G "Ninja" ..
    
  3. Build the project
    ninja
    
Description
No description provided
Readme MIT 38 MiB
Languages
C++ 96.8%
C 2.1%
GLSL 0.6%
Python 0.3%
CMake 0.2%