zhenyan121 9bb1882d92 fix: correct velocity clamping and hitbox loading
Preserve sign when clamping velocity; negative velocities now clamp to zero instead of flipping direction. Support loading hitbox definitions from JSON arrays and objects. Tune pig entity movement, spawn height, and wander probabilities.
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2026-06-20 15:03:40 +08:00
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2026-06-20 15:03:40 +08:00

What's it

A cube game like Minecraft, using C++ and OpenGL.

Build Guide

Prerequisites

  • CMake (>= 3.24)
  • C++ 23 compatible compiler

Step

  1. Clone the repository
    git clone https://github.com/zhenyan121/Cubed.git && cd Cubed
    
  2. Configure with CMake
    mkdir build && cd build
    cmake -G "Ninja" ..
    
  3. Build the project
    ninja
    
Description
No description provided
Readme MIT 38 MiB
Languages
C++ 96.8%
C 2.1%
GLSL 0.6%
Python 0.3%
CMake 0.2%